Increase damage and HP by 100x

This commit is contained in:
Arular101
2017-11-26 20:12:41 +01:00
committed by reaperrr
parent 7760c41bd9
commit e049452f22
32 changed files with 236 additions and 232 deletions

View File

@@ -99,7 +99,7 @@ MNLYR:
Tooltip:
Name: Bomber
Health:
HP: 500
HP: 50000
Armor:
Type: Heavy
Mobile:
@@ -126,7 +126,7 @@ MNLYR:
FTUR:
Health:
HP: 1000
HP: 100000
Transforms:
IntoActor: mnlyr
Offset: 0,0
@@ -150,14 +150,14 @@ MINVV:
Valued:
Cost: 30
Health:
HP: 200
HP: 20000
RenderSprites:
Image: miner
WithSpriteBody:
Tooltip:
Name: Bomb
SelfHealing:
Step: -1
Step: -100
Delay: 1
HealIfBelow: 101
Explodes:

View File

@@ -1,13 +1,13 @@
OILB.Strong:
Inherits: OILB
Health:
HP: 6000
HP: 600000
RenderSprites:
Image: OILB
OILB.Weak:
Inherits: OILB
Health:
HP: 900
HP: 90000
RenderSprites:
Image: OILB

View File

@@ -108,7 +108,7 @@ Ant:
Buildable:
Prerequisites: barr
Health:
HP: 200
HP: 20000
E7:
-AnnounceOnKill:

View File

@@ -50,7 +50,7 @@ UNITCRATE:
APC:
Inherits@AUTOTARGET: ^AutoTargetGround
Health:
HP: 1000
HP: 100000
MustBeDestroyed:
RequiredForShortGame: true
-AttackMove:
@@ -59,7 +59,7 @@ HARV:
Tooltip:
Name: Bomb Truck
Health:
HP: 100
HP: 10000
Explodes:
Weapon: CrateNuke
EmptyWeapon: CrateNuke
@@ -69,11 +69,11 @@ HARV:
SHOK:
Health:
HP: 800
HP: 80000
DOG:
Health:
HP: 120
HP: 12000
Mobile:
Speed: 99

View File

@@ -2,4 +2,4 @@ PortaTesla:
ReloadDelay: 20
Range: 10c0
Warhead@1Dam: SpreadDamage
Damage: 80
Damage: 8000

View File

@@ -40,7 +40,7 @@ LST:
Tooltip:
Name: Naval Mobile HQ
Health:
HP: 1000
HP: 100000
Mobile:
Speed: 170
Armament@PRIMARY:

View File

@@ -7,7 +7,7 @@
Inaccuracy: 3c341
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 250
Damage: 25000
SubMissile:
ReloadDelay: 250
@@ -17,4 +17,4 @@ SubMissile:
Speed: 409
LaunchAngle: 62
Warhead@1Dam: SpreadDamage
Damage: 400
Damage: 40000

View File

@@ -50,7 +50,7 @@ UNITCRATE:
APC:
Inherits@AUTOTARGET: ^AutoTargetGround
Health:
HP: 1000
HP: 100000
MustBeDestroyed:
RequiredForShortGame: true
-AttackMove:
@@ -59,7 +59,7 @@ HARV:
Tooltip:
Name: Bomb Truck
Health:
HP: 100
HP: 10000
Explodes:
Weapon: CrateNuke
EmptyWeapon: CrateNuke
@@ -69,11 +69,11 @@ HARV:
SHOK:
Health:
HP: 800
HP: 80000
DOG:
Health:
HP: 120
HP: 12000
Mobile:
Speed: 99

View File

@@ -2,4 +2,4 @@ PortaTesla:
ReloadDelay: 20
Range: 10c0
Warhead@1Dam: SpreadDamage
Damage: 80
Damage: 8000

View File

@@ -113,7 +113,7 @@ Player:
OILB:
Health:
HP: 3000
HP: 300000
Armor:
Type: Wood
WithBuildingBib:
@@ -134,7 +134,7 @@ MOBILETENT:
DecorationBounds: 21,21
SelectionDecorations:
Health:
HP: 600
HP: 60000
Armor:
Type: Light
Mobile:
@@ -156,7 +156,7 @@ MOBILETENT:
TENT:
Health:
HP: 1000
HP: 100000
Production:
Produces: Infantry, Soldier, Dog, Defense
-Sellable:
@@ -185,7 +185,7 @@ PBOX:
Valued:
Cost: 400
Health:
HP: 200
HP: 20000
Armor:
Type: Heavy
Power:
@@ -262,7 +262,7 @@ SNIPER:
Buildable:
Prerequisites: barracks
Health:
HP: 200
HP: 20000
SNIPER.soviets:
Inherits: SNIPER
@@ -298,19 +298,19 @@ ARTY:
Valued:
Cost: 600
Health:
HP: 75
HP: 7500
RevealsShroud:
Range: 7c0
V2RL:
Health:
HP: 100
HP: 10000
ReloadAmmoPool:
Delay: 280
4TNK:
Health:
HP: 2500
HP: 250000
Mobile:
Speed: 56
RevealsShroud:
@@ -326,13 +326,13 @@ V2RL:
Weapon: napalm
EmptyWeapon: napalm
SelfHealing:
Step: 2
Step: 200
Delay: 1
HealIfBelow: 40
BADR.Bomber:
Health:
HP: 60
HP: 6000
Aircraft:
Speed: 280
AmmoPool:

View File

@@ -13,7 +13,7 @@
Versus:
None: 75
Concrete: 100
Damage: 150
Damage: 15000
Warhead@3Eff: CreateEffect
Explosions: self_destruct
@@ -38,7 +38,7 @@ MammothTusk:
Light: 110
Heavy: 100
Concrete: 200
Damage: 250
Damage: 25000
Warhead@3Eff: CreateEffect
Explosions: nuke
@@ -65,7 +65,7 @@ TankNapalm:
Light: 100
Heavy: 100
Concrete: 100
Damage: 15
Damage: 1500
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
@@ -86,7 +86,7 @@ ParaBomb:
Wood: 100
Light: 60
Concrete: 25
Damage: 200
Damage: 20000
DamageTypes: Prone50Percent, TriggerProne, FireDeath
Warhead@3Eff: CreateEffect
Explosions: napalm
@@ -111,7 +111,7 @@ ParaBomb:
Wood: 100
Heavy: 75
Concrete: 35
Damage: 20
Damage: 2000
DamageTypes: Prone50Percent, TriggerProne, FireDeath
Warhead@3Eff: CreateEffect
Explosions: small_napalm
@@ -134,7 +134,7 @@ FLAK-23:
Light: 30
Heavy: 40
Concrete: 30
Damage: 25
Damage: 2500
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
@@ -157,7 +157,7 @@ SCUD:
Wood: 90
Light: 80
Heavy: 70
Damage: 500
Damage: 50000
AffectsParent: true
Warhead@3Eff: CreateEffect
Explosions: nuke

View File

@@ -54,7 +54,7 @@ SPY.Strong:
RenderSprites:
Image: SPY
Health:
HP: 100
HP: 10000
RevealsShroud:
Range: 6c0
Infiltrates:

View File

@@ -3,4 +3,4 @@ Nike:
Maverick:
Warhead@1Dam: SpreadDamage
Damage: 175
Damage: 17500

View File

@@ -126,7 +126,7 @@ PBOX:
Name: Super Tank
GenericName: Super Tank
Health:
HP: 20000
HP: 2000000
Armor:
Type: Concrete
Mobile:
@@ -165,7 +165,7 @@ PBOX:
SpawnActorOnDeath:
Actor: 5TNK.Husk
SelfHealing:
Step: 1
Step: 100
Delay: 1
HealIfBelow: 100
DamageCooldown: 150
@@ -181,7 +181,7 @@ PBOX:
ThrowsParticle@turret:
Anim: turret
Health:
HP: 2000
HP: 200000
RenderSprites:
Image: 4TNK

View File

@@ -11,5 +11,5 @@ SuperTankPrimary:
ReloadDelay: 70
Report: turret1.aud
Warhead@1Dam: SpreadDamage
Damage: 500
InvalidTargets: Air, Infantry
Damage: 50000
InvalidTargets: Air, Infantry

View File

@@ -25,11 +25,11 @@ World:
^Helicopter:
-GivesBounty:
Health:
HP: 9000
HP: 900000
FENC:
Health:
HP: 9000
HP: 900000
V01:
Cargo:

View File

@@ -7,7 +7,7 @@ ParaBomb:
-OpenSequence:
Warhead@1Dam: SpreadDamage
Spread: 150
Damage: 3500
Damage: 350000
Versus:
None: 125
Wood: 100

View File

@@ -27,13 +27,13 @@ Player:
OILB:
Health:
HP: 6000
HP: 600000
BARR:
Buildable:
Prerequisites: ~disabled
Health:
HP: 5000
HP: 500000
Production:
Produces: Building, Infantry, Soldier, Dog
BaseProvider:
@@ -45,7 +45,7 @@ WEAP:
Buildable:
Prerequisites: ~disabled
Health:
HP: 10000
HP: 1000000
Valued:
Cost: 2000
Power:

View File

@@ -3,7 +3,7 @@ BADR:
ParaDrop:
DropRange: 4c0
Health:
HP: 300
HP: 30000
Armor:
Type: Light
Aircraft:
@@ -44,7 +44,7 @@ BADR.Bomber:
Armament:
Weapon: ParaBomb
Health:
HP: 300
HP: 30000
Armor:
Type: Light
Aircraft:
@@ -96,7 +96,7 @@ MIG:
Tooltip:
Name: MiG Attack Plane
Health:
HP: 75
HP: 7000
Armor:
Type: Light
RevealsShroud:
@@ -158,7 +158,7 @@ YAK:
Tooltip:
Name: Yak Attack Plane
Health:
HP: 60
HP: 6000
Armor:
Type: Light
RevealsShroud:
@@ -225,7 +225,7 @@ TRAN:
Tooltip:
Name: Chinook
Health:
HP: 140
HP: 14000
Armor:
Type: Light
RevealsShroud:
@@ -282,7 +282,7 @@ HELI:
Tooltip:
Name: Longbow
Health:
HP: 120
HP: 12000
Armor:
Type: Light
RevealsShroud:
@@ -346,7 +346,7 @@ HIND:
Tooltip:
Name: Hind
Health:
HP: 100
HP: 10000
Armor:
Type: Light
RevealsShroud:
@@ -403,7 +403,7 @@ HIND:
U2:
Inherits: ^NeutralPlane
Health:
HP: 2000
HP: 200000
Tooltip:
Name: Spy Plane
Armor:

View File

@@ -70,7 +70,7 @@ FCOM:
Dimensions: 2,3
LocalCenterOffset: 0,-512,0
Health:
HP: 800
HP: 80000
Armor:
Type: Wood
Tooltip:
@@ -104,7 +104,7 @@ HOSP:
Footprint: xx xx
Dimensions: 2,2
Health:
HP: 800
HP: 80000
ExternalCapturable:
ExternalCapturableBar:
EngineerRepairable:
@@ -304,7 +304,7 @@ BARL:
SelectionDecorations:
RenderSelectionBars: False
Health:
HP: 10
HP: 1000
Explodes:
Weapon: BarrelExplode
Tooltip:
@@ -329,7 +329,7 @@ BRL3:
SelectionDecorations:
RenderSelectionBars: False
Health:
HP: 10
HP: 1000
Explodes:
Weapon: BarrelExplode
Tooltip:
@@ -370,7 +370,7 @@ MISS:
Dimensions: 3,3
LocalCenterOffset: 0,-512,0
Health:
HP: 600
HP: 60000
RevealsShroud:
Range: 10c0
RevealGeneratedShroud: False
@@ -423,7 +423,7 @@ OILB:
Footprint: xx xx
Dimensions: 2,2
Health:
HP: 800
HP: 80000
RevealsShroud:
Range: 4c0
ExternalCapturable:

View File

@@ -111,7 +111,7 @@
RequiresCondition: rank-elite
Modifier: 50
SelfHealing@ELITE:
Step: 2
Step: 200
Delay: 100
HealIfBelow: 100
DamageCooldown: 125
@@ -307,7 +307,7 @@
Huntable:
DrawLineToTarget:
Health:
HP: 25
HP: 2500
Armor:
Type: None
RevealsShroud:
@@ -359,7 +359,7 @@
Tooltip:
GenericName: Soldier
SelfHealing@HOSPITAL:
Step: 5
Step: 500
Delay: 100
HealIfBelow: 100
DamageCooldown: 125
@@ -621,6 +621,7 @@
AreaTypes: building
RepairableBuilding:
PlayerExperience: 25
RepairStep: 700
EngineerRepairable:
AcceptsDeliveredCash:
WithMakeAnimation:
@@ -692,7 +693,7 @@
FrozenUnderFog:
FrozenUnderFogUpdatedByGps:
Health:
HP: 100
HP: 10000
EditorTilesetFilter:
Categories: Wall
@@ -701,7 +702,7 @@
Valued:
Cost: 250
Health:
HP: 350
HP: 35000
Armor:
Type: Heavy
LineBuildNode:
@@ -727,7 +728,7 @@
Inherits: ^BasicBuilding
Huntable:
Health:
HP: 400
HP: 40000
Armor:
Type: Wood
Tooltip:
@@ -741,7 +742,7 @@
Inherits: ^Building
-GivesBuildableArea:
Health:
HP: 100
HP: 10000
Explodes:
Weapon: Demolish
DamageThreshold: 70
@@ -774,7 +775,7 @@
SelectionDecorations:
RenderSelectionBars: False
Health:
HP: 10
HP: 1000
Explodes:
Weapon: UnitExplode
Tooltip:
@@ -840,7 +841,7 @@
RadarColorFromTerrain:
Terrain: Tree
Health:
HP: 500
HP: 50000
Armor:
Type: Wood
Targetable:
@@ -888,7 +889,7 @@
Inherits@1: ^SpriteActor
Interactable:
Health:
HP: 280
HP: 28000
Armor:
Type: Heavy
HiddenUnderFog:
@@ -973,7 +974,7 @@
Footprint: ____ ____
Dimensions: 4,2
Health:
HP: 1000
HP: 100000
Armor:
Type: Concrete
ScriptTriggers:
@@ -1055,7 +1056,7 @@
AvoidFriendly: false
BlockFriendly: false
Health:
HP: 100
HP: 10000
NotifyAppliedDamage: false
Armor:
Type: Light

View File

@@ -21,7 +21,7 @@ FPWR:
Dimensions: 2,3
LocalCenterOffset: 0,-512,0
Health:
HP: 400
HP: 40000
Armor:
Type: Wood
WithBuildingBib:
@@ -57,7 +57,7 @@ SYRF:
Valued:
Cost: 100
Health:
HP: 1000
HP: 100000
Armor:
Type: Light
EditorTilesetFilter:
@@ -100,7 +100,7 @@ SPEF:
Valued:
Cost: 100
Health:
HP: 1000
HP: 100000
Armor:
Type: Light
EditorTilesetFilter:
@@ -142,7 +142,7 @@ WEAF:
Valued:
Cost: 200
Health:
HP: 1500
HP: 150000
Armor:
Type: Wood
@@ -175,7 +175,7 @@ DOMF:
Valued:
Cost: 180
Health:
HP: 1000
HP: 100000
Armor:
Type: Wood
@@ -196,7 +196,7 @@ FIXF:
Footprint: _X_ xxx _X_
Dimensions: 3,3
Health:
HP: 800
HP: 80000
Armor:
Type: Wood
WithBuildingBib:
@@ -237,7 +237,7 @@ FAPW:
Dimensions: 3,3
LocalCenterOffset: 0,-512,0
Health:
HP: 700
HP: 70000
Armor:
Type: Wood
WithBuildingBib:
@@ -275,7 +275,7 @@ ATEF:
Valued:
Cost: 150
Health:
HP: 400
HP: 40000
Armor:
Type: Wood
@@ -305,7 +305,7 @@ PDOF:
Valued:
Cost: 150
Health:
HP: 1000
HP: 100000
Armor:
Type: Wood
Explodes:
@@ -335,7 +335,7 @@ MSLF:
Valued:
Cost: 250
Health:
HP: 1000
HP: 100000
Armor:
Type: Wood
Explodes:
@@ -364,7 +364,7 @@ FACF:
Valued:
Cost: 250
Health:
HP: 1500
HP: 150000
Armor:
Type: Wood
HitShape:

View File

@@ -16,7 +16,7 @@ DOG:
DecorationBounds: 12,17,-1,-4
SelectionDecorations:
Health:
HP: 18
HP: 1800
Mobile:
Speed: 99
Voice: Move
@@ -64,7 +64,7 @@ E1:
Tooltip:
Name: Rifle Infantry
Health:
HP: 50
HP: 5000
Armament@PRIMARY:
Weapon: M1Carbine
Armament@GARRISONED:
@@ -100,7 +100,7 @@ E2:
Tooltip:
Name: Grenadier
Health:
HP: 50
HP: 5000
Mobile:
Speed: 71
Armament@PRIMARY:
@@ -138,7 +138,7 @@ E3:
Tooltip:
Name: Rocket Soldier
Health:
HP: 45
HP: 4500
Armament@PRIMARY:
Weapon: RedEye
LocalOffset: 0,0,555
@@ -182,7 +182,7 @@ E4:
Tooltip:
Name: Flamethrower
Health:
HP: 40
HP: 4000
Armament@PRIMARY:
Weapon: Flamer
LocalOffset: 700,0,500
@@ -308,7 +308,7 @@ E7:
Tooltip:
Name: Tanya
Health:
HP: 100
HP: 10000
Mobile:
Speed: 71
Voice: Move
@@ -356,7 +356,7 @@ MEDI:
Tooltip:
Name: Medic
Health:
HP: 60
HP: 6000
RevealsShroud:
Range: 3c0
Passenger:
@@ -390,7 +390,7 @@ MECH:
Tooltip:
Name: Mechanic
Health:
HP: 80
HP: 8000
Mobile:
Voice: Move
RevealsShroud:
@@ -507,7 +507,7 @@ HIJACKER:
Tooltip:
Name: Hijacker
Health:
HP: 50
HP: 5000
RevealsShroud:
Range: 5c0
Passenger:
@@ -550,7 +550,7 @@ SHOK:
Tooltip:
Name: Shock Trooper
Health:
HP: 50
HP: 5000
Mobile:
Voice: Move
RevealsShroud:
@@ -591,7 +591,7 @@ SNIPER:
Prerequisites: ~disabled
Description: Elite sniper infantry unit.\nCan detect cloaked units.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
Health:
HP: 80
HP: 8000
Passenger:
PipType: Red
RevealsShroud:
@@ -642,7 +642,7 @@ Zombie:
Prerequisites: ~barracks, ~bio
Description: Slow undead. Attacks in close combat.
Health:
HP: 250
HP: 25000
Mobile:
Speed: 42
AutoTarget:
@@ -676,7 +676,7 @@ Ant:
DecorationBounds: 30,30,0,-2
SelectionDecorations:
Health:
HP: 750
HP: 75000
Mobile:
Speed: 99
TurnSpeed: 12

View File

@@ -12,7 +12,7 @@ SS:
Tooltip:
Name: Submarine
Health:
HP: 250
HP: 25000
Armor:
Type: Light
Mobile:
@@ -80,7 +80,7 @@ MSUB:
Tooltip:
Name: Missile Submarine
Health:
HP: 400
HP: 40000
Armor:
Type: Light
Mobile:
@@ -147,7 +147,7 @@ DD:
Tooltip:
Name: Destroyer
Health:
HP: 400
HP: 40000
Armor:
Type: Heavy
Mobile:
@@ -198,7 +198,7 @@ CA:
Tooltip:
Name: Cruiser
Health:
HP: 800
HP: 80000
Armor:
Type: Heavy
Mobile:
@@ -254,7 +254,7 @@ LST:
Tooltip:
Name: Transport
Health:
HP: 350
HP: 35000
Armor:
Type: Heavy
Mobile:
@@ -295,7 +295,7 @@ PT:
Tooltip:
Name: Gunboat
Health:
HP: 200
HP: 20000
Armor:
Type: Heavy
Mobile:

View File

@@ -16,7 +16,7 @@ MSLO:
Footprint: xx
Dimensions: 2,1
Health:
HP: 1000
HP: 100000
Armor:
Type: Wood
RevealsShroud:
@@ -80,7 +80,7 @@ GAP:
WithSpriteBody:
PauseOnCondition: disabled
Health:
HP: 500
HP: 50000
Armor:
Type: Heavy
RevealsShroud:
@@ -132,7 +132,7 @@ SPEN:
Adjacent: 8
-GivesBuildableArea:
Health:
HP: 1000
HP: 100000
Armor:
Type: Wood
RevealsShroud:
@@ -164,6 +164,7 @@ SPEN:
RepairsUnits:
FinishRepairingNotification: UnitRepaired
PlayerExperience: 15
HpPerStep: 1000
RallyPoint:
ProductionBar:
Power:
@@ -235,7 +236,7 @@ SYRD:
Adjacent: 8
-GivesBuildableArea:
Health:
HP: 1000
HP: 100000
Armor:
Type: Wood
RevealsShroud:
@@ -267,6 +268,7 @@ SYRD:
RepairsUnits:
FinishRepairingNotification: UnitRepaired
PlayerExperience: 15
HpPerStep: 1000
RallyPoint:
ProductionBar:
Power:
@@ -344,7 +346,7 @@ IRON:
DecorationBounds: 50,50,0,-12
SelectionDecorations:
Health:
HP: 1000
HP: 100000
Armor:
Type: Wood
RevealsShroud:
@@ -398,7 +400,7 @@ PDOX:
Footprint: xx xx
Dimensions: 2,2
Health:
HP: 1000
HP: 100000
Armor:
Type: Wood
RevealsShroud:
@@ -476,7 +478,7 @@ TSLA:
DecorationBounds: 24,40,0,-8
SelectionDecorations:
Health:
HP: 400
HP: 40000
Armor:
Type: Heavy
RevealsShroud:
@@ -521,7 +523,7 @@ AGUN:
DecorationBounds: 24,32,0,-4
SelectionDecorations:
Health:
HP: 400
HP: 40000
Armor:
Type: Heavy
RevealsShroud:
@@ -574,7 +576,7 @@ DOME:
Targetable:
TargetTypes: Ground, Structure, C4, DetonateAttack, SpyInfiltrate
Health:
HP: 1000
HP: 100000
Armor:
Type: Wood
RevealsShroud:
@@ -618,7 +620,7 @@ PBOX:
CustomSellValue:
Value: 400
Health:
HP: 400
HP: 40000
Armor:
Type: Heavy
RevealsShroud:
@@ -667,7 +669,7 @@ HBOX:
CustomSellValue:
Value: 500
Health:
HP: 400
HP: 40000
Armor:
Type: Heavy
RevealsShroud:
@@ -721,7 +723,7 @@ GUN:
Name: Turret
Building:
Health:
HP: 400
HP: 40000
Armor:
Type: Heavy
RevealsShroud:
@@ -763,7 +765,7 @@ FTUR:
Name: Flame Tower
Building:
Health:
HP: 400
HP: 40000
Armor:
Type: Heavy
RevealsShroud:
@@ -814,7 +816,7 @@ SAM:
Footprint: xx
Dimensions: 2,1
Health:
HP: 400
HP: 40000
Armor:
Type: Heavy
RevealsShroud:
@@ -864,7 +866,7 @@ ATEK:
Dimensions: 2,3
LocalCenterOffset: 0,-512,0
Health:
HP: 600
HP: 60000
Armor:
Type: Wood
RevealsShroud:
@@ -905,7 +907,7 @@ WEAP:
Dimensions: 3,3
LocalCenterOffset: 0,-512,0
Health:
HP: 1500
HP: 150000
Armor:
Type: Wood
RevealsShroud:
@@ -1033,7 +1035,7 @@ FACT:
Factions: ukraine
Prerequisite: structures.ukraine
Health:
HP: 1500
HP: 150000
Armor:
Type: Wood
RevealsShroud:
@@ -1099,7 +1101,7 @@ PROC:
Targetable:
TargetTypes: Ground, Structure, C4, DetonateAttack, SpyInfiltrate
Health:
HP: 900
HP: 90000
Armor:
Type: Wood
RevealsShroud:
@@ -1160,7 +1162,7 @@ SILO:
Name: Silo
-GivesBuildableArea:
Health:
HP: 300
HP: 30000
Armor:
Type: Wood
RevealsShroud:
@@ -1198,7 +1200,7 @@ HPAD:
Dimensions: 2,3
LocalCenterOffset: 0,-512,0
Health:
HP: 800
HP: 80000
Armor:
Type: Wood
RevealsShroud:
@@ -1284,7 +1286,7 @@ AFLD:
Footprint: xxx xxx
Dimensions: 3,2
Health:
HP: 1000
HP: 100000
Armor:
Type: Wood
RevealsShroud:
@@ -1422,7 +1424,7 @@ POWR:
Dimensions: 2,3
LocalCenterOffset: 0,-512,0
Health:
HP: 400
HP: 40000
Armor:
Type: Wood
RevealsShroud:
@@ -1463,7 +1465,7 @@ APWR:
DecorationBounds: 72,68,0,-10
SelectionDecorations:
Health:
HP: 700
HP: 70000
Armor:
Type: Wood
RevealsShroud:
@@ -1499,7 +1501,7 @@ STEK:
Dimensions: 3,3
LocalCenterOffset: 0,-512,0
Health:
HP: 800
HP: 80000
Armor:
Type: Wood
RevealsShroud:
@@ -1532,7 +1534,7 @@ BARR:
Dimensions: 2,3
LocalCenterOffset: 0,-512,0
Health:
HP: 600
HP: 60000
Armor:
Type: Wood
RevealsShroud:
@@ -1607,7 +1609,7 @@ KENN:
Name: Kennel
-GivesBuildableArea:
Health:
HP: 300
HP: 30000
Armor:
Type: Wood
RevealsShroud:
@@ -1659,7 +1661,7 @@ TENT:
Dimensions: 2,3
LocalCenterOffset: 0,-512,0
Health:
HP: 600
HP: 60000
Armor:
Type: Wood
RevealsShroud:
@@ -1746,7 +1748,7 @@ FIX:
DecorationBounds: 72,48
SelectionDecorations:
Health:
HP: 800
HP: 80000
Armor:
Type: Wood
RevealsShroud:
@@ -1762,6 +1764,7 @@ FIX:
Interval: 7
FinishRepairingNotification: UnitRepaired
PlayerExperience: 15
HpPerStep: 1000
WithRepairAnimation:
WithRearmAnimation:
Power:
@@ -1791,7 +1794,7 @@ SBAG:
Tooltip:
Name: Sandbag Wall
Health:
HP: 150
HP: 15000
Armor:
Type: Wood
LineBuild:
@@ -1816,7 +1819,7 @@ FENC:
Tooltip:
Name: Wire Fence
Health:
HP: 150
HP: 15000
Armor:
Type: Wood
LineBuild:
@@ -1844,7 +1847,7 @@ BRIK:
DamagedSounds: crmble2.aud
DestroyedSounds: kaboom30.aud
Health:
HP: 400
HP: 40000
Armor:
Type: Concrete
Crushable:

View File

@@ -12,7 +12,7 @@ V2RL:
Tooltip:
Name: V2 Rocket Launcher
Health:
HP: 200
HP: 20000
Armor:
Type: Light
Mobile:
@@ -60,7 +60,7 @@ V2RL:
Tooltip:
Name: Light Tank
Health:
HP: 220
HP: 22000
Armor:
Type: Heavy
Mobile:
@@ -101,7 +101,7 @@ V2RL:
Tooltip:
Name: Medium Tank
Health:
HP: 450
HP: 45000
Armor:
Type: Heavy
Mobile:
@@ -145,7 +145,7 @@ V2RL:
Tooltip:
Name: Heavy Tank
Health:
HP: 600
HP: 60000
Armor:
Type: Heavy
Mobile:
@@ -191,7 +191,7 @@ V2RL:
Tooltip:
Name: Mammoth Tank
Health:
HP: 900
HP: 90000
Armor:
Type: Heavy
Mobile:
@@ -223,7 +223,7 @@ V2RL:
SpawnActorOnDeath:
Actor: 4TNK.Husk
SelfHealing:
Step: 1
Step: 100
Delay: 3
HealIfBelow: 50
DamageCooldown: 150
@@ -249,7 +249,7 @@ ARTY:
Tooltip:
Name: Artillery
Health:
HP: 100
HP: 10000
Armor:
Type: Light
Mobile:
@@ -296,7 +296,7 @@ HARV:
SearchFromProcRadius: 30
SearchFromOrderRadius: 11
Health:
HP: 600
HP: 60000
Armor:
Type: Heavy
Mobile:
@@ -315,7 +315,7 @@ HARV:
FullActor: HARV.FullHusk
FullnessThreshold: 50
SelfHealing:
Step: 1
Step: 100
Delay: 25
HealIfBelow: 50
DamageCooldown: 500
@@ -340,7 +340,7 @@ MCV:
DecorationBounds: 42,42
SelectionDecorations:
Health:
HP: 600
HP: 60000
Armor:
Type: Light
Mobile:
@@ -374,7 +374,7 @@ JEEP:
Tooltip:
Name: Ranger
Health:
HP: 150
HP: 15000
Armor:
Type: Light
Mobile:
@@ -418,7 +418,7 @@ APC:
Tooltip:
Name: Armored Personnel Carrier
Health:
HP: 300
HP: 30000
Armor:
Type: Heavy
Mobile:
@@ -456,7 +456,7 @@ MNLY:
Tooltip:
Name: Minelayer
Health:
HP: 150
HP: 15000
Armor:
Type: Heavy
Mobile:
@@ -496,7 +496,7 @@ TRUK:
Selectable:
Priority: 6
Health:
HP: 110
HP: 11000
Armor:
Type: Light
Mobile:
@@ -523,7 +523,7 @@ MGG:
Tooltip:
Name: Mobile Gap Generator
Health:
HP: 220
HP: 22000
Armor:
Type: Heavy
Mobile:
@@ -556,7 +556,7 @@ MRJ:
BuildDurationModifier: 40
Description: Jams nearby enemy radar domes\nand deflects incoming missiles.\nCan detect cloaked units.\n Unarmed
Health:
HP: 220
HP: 22000
Armor:
Type: Heavy
Mobile:
@@ -596,7 +596,7 @@ TTNK:
Tooltip:
Name: Tesla Tank
Health:
HP: 450
HP: 45000
Armor:
Type: Light
Mobile:
@@ -634,7 +634,7 @@ FTRK:
Tooltip:
Name: Mobile Flak
Health:
HP: 150
HP: 15000
Armor:
Type: Light
Mobile:
@@ -679,7 +679,7 @@ DTRK:
Tooltip:
Name: Demolition Truck
Health:
HP: 50
HP: 5000
Armor:
Type: Light
Mobile:
@@ -712,7 +712,7 @@ CTNK:
Name: Chrono Tank
SelectionDecorations:
Health:
HP: 450
HP: 45000
Armor:
Type: Light
Mobile:
@@ -751,7 +751,7 @@ QTNK:
Tooltip:
Name: MAD Tank
Health:
HP: 900
HP: 90000
Armor:
Type: Heavy
Mobile:
@@ -784,7 +784,7 @@ STNK:
Tooltip:
Name: Phase Transport
Health:
HP: 300
HP: 30000
Armor:
Type: Light
Mobile:

View File

@@ -8,7 +8,7 @@
Shadow: True
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 40
Damage: 4000
Versus:
None: 30
Wood: 75
@@ -37,7 +37,7 @@
Speed: 853
Image: 50CAL
Warhead@1Dam: SpreadDamage
Damage: 27
Damage: 2700
Versus:
Wood: 50
Light: 110
@@ -70,7 +70,7 @@
Burst: 2
InvalidTargets: Air, Infantry
Warhead@1Dam: SpreadDamage
Damage: 60
Damage: 6000
Versus:
Heavy: 115
InvalidTargets: Air
@@ -81,7 +81,7 @@ TurretGun:
Range: 7c0
Report: turret1.aud
Warhead@1Dam: SpreadDamage
Damage: 60
Damage: 6000
Versus:
Wood: 50
None: 20
@@ -97,7 +97,7 @@ TurretGun:
Inaccuracy: 1c938
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 230
Damage: 23000
Versus:
None: 90
Wood: 40
@@ -132,7 +132,7 @@ TurretGun:
ContrailLength: 30
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: 25
Damage: 2500
Falloff: 1000, 368, 135, 50, 18, 7, 0
Versus:
None: 60
@@ -152,7 +152,7 @@ TurretGun:
Projectile: Bullet
Speed: 426
Warhead@1Dam: SpreadDamage
Damage: 25
Damage: 2500
Grenade:
Inherits: ^Artillery
@@ -165,7 +165,7 @@ Grenade:
Image: BOMB
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 60
Damage: 6000
Versus:
None: 60
Wood: 100
@@ -190,7 +190,7 @@ DepthCharge:
Inaccuracy: 128
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 80
Damage: 8000
ValidTargets: Submarine
Versus:
None: 30

View File

@@ -2,7 +2,7 @@
ValidTargets: Ground, Water, Air
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 50
Damage: 5000
Versus:
None: 90
Wood: 75
@@ -28,7 +28,7 @@ CrateNapalm:
ValidTargets: Ground, Trees
Warhead@1Dam: SpreadDamage
Spread: 170
Damage: 60
Damage: 6000
Falloff: 1000, 368, 135, 50, 18, 7, 0
ValidTargets: Ground, Trees
Versus:
@@ -94,7 +94,7 @@ UnitExplodeSubmarine:
UnitExplodeSmall:
Inherits: ^Explosion
Warhead@1Dam: SpreadDamage
Damage: 40
Damage: 4000
Warhead@2Eff: CreateEffect
Explosions: large_explosion
ImpactSounds: kaboom15.aud
@@ -102,7 +102,7 @@ UnitExplodeSmall:
ArtilleryExplode:
Inherits: ^Explosion
Warhead@1Dam: SpreadDamage
Damage: 150
Damage: 15000
Warhead@2Eff: CreateEffect
Explosions: self_destruct
ImpactSounds: kaboom22.aud
@@ -127,7 +127,7 @@ CivBuildingExplosion:
Inherits: SmallBuildingExplode
Warhead@1Dam: SpreadDamage # Used to panic civilians which are emitted from a killed CivBuilding
Spread: 64
Damage: 1
Damage: 100
Delay: 1
BarrelExplode:
@@ -155,7 +155,7 @@ BarrelExplode:
ATMine:
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 400
Damage: 40000
AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
Warhead@2Eff: CreateEffect
@@ -178,7 +178,7 @@ APMine:
OreExplosion:
Warhead@1Dam: SpreadDamage
Spread: 9
Damage: 10
Damage: 1000
Versus:
None: 90
Wood: 75
@@ -196,7 +196,7 @@ CrateNuke:
ValidTargets: Ground, Trees, Water, Air
Warhead@1Dam_impact: SpreadDamage
Spread: 1c0
Damage: 100
Damage: 10000
Falloff: 1000, 368, 135, 50, 18, 7, 0
ValidTargets: Ground, Trees, Water, Air
Versus:
@@ -210,7 +210,7 @@ CrateNuke:
VictimScanRadius: 0
Warhead@4Dam_areanuke1: SpreadDamage
Spread: 1c0
Damage: 60
Damage: 6000
Falloff: 1000, 600, 400, 250, 150, 100, 0
Delay: 5
ValidTargets: Ground, Water, Air
@@ -232,7 +232,7 @@ CrateNuke:
Delay: 5
Warhead@TREEKILL: SpreadDamage
Spread: 1c0
Damage: 120
Damage: 12000
Falloff: 1000, 600, 400, 250, 150, 100, 0
Delay: 5
ValidTargets: Trees
@@ -242,7 +242,7 @@ MiniNuke:
ValidTargets: Ground, Trees, Water, Underwater, Air
Warhead@1Dam_impact: SpreadDamage
Spread: 1c0
Damage: 150
Damage: 15000
Falloff: 1000, 368, 135, 50, 18, 7, 0
ValidTargets: Ground, Trees, Water, Air
Versus:
@@ -258,7 +258,7 @@ MiniNuke:
VictimScanRadius: 0
Warhead@4Dam_areanuke1: SpreadDamage
Spread: 2c0
Damage: 60
Damage: 6000
Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 5
ValidTargets: Ground, Trees, Water, Underwater, Air
@@ -276,7 +276,7 @@ MiniNuke:
VictimScanRadius: 0
Warhead@7Dam_areanuke2: SpreadDamage
Spread: 3c0
Damage: 60
Damage: 6000
Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 10
ValidTargets: Ground, Water, Underwater, Air
@@ -287,7 +287,7 @@ MiniNuke:
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@8Dam_areanuke2: SpreadDamage
Spread: 3c0
Damage: 120
Damage: 12000
Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 10
ValidTargets: Trees
@@ -297,7 +297,7 @@ MiniNuke:
Delay: 10
Warhead@10Dam_areanuke3: SpreadDamage
Spread: 4c0
Damage: 60
Damage: 6000
Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 15
ValidTargets: Ground, Water, Underwater
@@ -307,7 +307,7 @@ MiniNuke:
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@11Dam_areanuke3: SpreadDamage
Spread: 4c0
Damage: 180
Damage: 18000
Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 15
ValidTargets: Trees

View File

@@ -15,7 +15,7 @@
RangeLimit: 6c0
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 50
Damage: 5000
ValidTargets: Ground, Water, Air
Versus:
None: 10
@@ -57,7 +57,7 @@ Maverick:
CruiseAltitude: 2c0
RangeLimit: 14c410
Warhead@1Dam: SpreadDamage
Damage: 70
Damage: 7000
Versus:
None: 30
Wood: 90
@@ -81,7 +81,7 @@ HellfireAG:
HorizontalRateOfTurn: 10
RangeLimit: 8c512
Warhead@1Dam: SpreadDamage
Damage: 60
Damage: 6000
Versus:
None: 30
Wood: 90
@@ -100,7 +100,7 @@ HellfireAA:
HorizontalRateOfTurn: 10
RangeLimit: 7c0
Warhead@1Dam: SpreadDamage
Damage: 40
Damage: 4000
ValidTargets: Air
Versus:
Light: 75
@@ -119,7 +119,7 @@ MammothTusk:
RangeLimit: 9c614
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 50
Damage: 5000
ValidTargets: Air, Infantry
Versus:
None: 100
@@ -148,7 +148,7 @@ Nike:
RangeLimit: 9c0
Speed: 341
Warhead@1Dam: SpreadDamage
Damage: 50
Damage: 5000
ValidTargets: Air
Versus:
None: 90
@@ -166,7 +166,7 @@ RedEye:
HorizontalRateOfTurn: 20
Speed: 298
Warhead@1Dam: SpreadDamage
Damage: 40
Damage: 4000
ValidTargets: Air
Versus:
Wood: 75
@@ -188,7 +188,7 @@ Stinger:
Speed: 170
CloseEnough: 149
Warhead@1Dam: SpreadDamage
Damage: 30
Damage: 3000
Versus:
None: 30
Light: 75
@@ -214,7 +214,7 @@ APTusk:
HorizontalRateOfTurn: 10
RangeLimit: 7c204
Warhead@1Dam: SpreadDamage
Damage: 30
Damage: 3000
Versus:
None: 25
Light: 75
@@ -240,7 +240,7 @@ TorpTube:
CruiseAltitude: 0
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 180
Damage: 18000
ValidTargets: Water, Underwater, Bridge
Versus:
None: 30
@@ -275,7 +275,7 @@ TorpTube:
ContrailLength: 30
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 25
Damage: 2500
Falloff: 1000, 368, 135, 50, 18, 7, 0
Versus:
None: 40
@@ -310,7 +310,7 @@ SubMissileAA:
Inherits: ^SubMissileDefault
ValidTargets: Air
Warhead@1Dam: SpreadDamage
Damage: 15
Damage: 1500
SCUD:
Inherits: ^AntiGroundMissile
@@ -330,7 +330,7 @@ SCUD:
LaunchAngle: 62
Warhead@1Dam: SpreadDamage
Spread: 341
Damage: 45
Damage: 4500
Falloff: 1000, 368, 135, 50, 18, 7, 0
ValidTargets: Ground, Water, Trees
Versus:

View File

@@ -4,7 +4,7 @@
Range: 5c0
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: 150
Damage: 15000
ValidTargets: Ground, Water, Trees
Versus:
None: 90
@@ -46,7 +46,7 @@ Flamer:
Inaccuracy: 853
Warhead@1Dam: SpreadDamage
Spread: 341
Damage: 8
Damage: 800
Versus:
Wood: 100
Warhead@3Eff: CreateEffect
@@ -62,7 +62,7 @@ Napalm:
Blockable: false
Warhead@1Dam: SpreadDamage
Spread: 170
Damage: 100
Damage: 10000
Versus:
Wood: 100
Concrete: 50
@@ -74,7 +74,7 @@ Napalm:
Projectile: TeslaZap
Warhead@1Dam: SpreadDamage
Spread: 42
Damage: 100
Damage: 10000
Versus:
None: 1000
DamageTypes: Prone50Percent, TriggerProne, ElectricityDeath
@@ -90,7 +90,7 @@ PortaTesla:
ReloadDelay: 70
Range: 6c0
Warhead@1Dam: SpreadDamage
Damage: 45
Damage: 4500
Versus:
Wood: 75
Heavy: 60
@@ -107,7 +107,7 @@ DogJaw:
Report: dogg5p.aud
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: 100
Damage: 10000
ValidTargets: Infantry
InvalidTargets: Ant
DamageTypes: DefaultDeath
@@ -121,7 +121,7 @@ Heal:
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: -50
Damage: -5000
ValidStances: Ally
ValidTargets: Infantry
DebugOverlayColor: 00FF00
@@ -131,12 +131,12 @@ Repair:
Report: fixit1.aud
ValidTargets: Repair
Warhead@1Dam: SpreadDamage
Damage: -20
Damage: -2000
ValidTargets: Repair
Crush:
Warhead@1Dam: SpreadDamage
Damage: 100
Damage: 10000
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
Warhead@2Eff: CreateEffect
ImpactSounds: squishy2.aud
@@ -155,7 +155,7 @@ Claw:
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: 33
Damage: 3300
Versus:
None: 90
Wood: 10
@@ -168,7 +168,7 @@ Mandible:
Inherits: Claw
ReloadDelay: 10
Warhead@1Dam: SpreadDamage
Damage: 60
Damage: 6000
MADTankThump:
InvalidTargets: MADTank, Infantry

View File

@@ -8,7 +8,7 @@
Blockable: false
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: 20
Damage: 2000
ValidTargets: Air
Versus:
None: 40
@@ -30,7 +30,7 @@ ZSU-23:
Projectile: Bullet
Speed: 3c340
Warhead@1Dam: SpreadDamage
Damage: 12
Damage: 1200
Versus:
None: 30
Wood: 75
@@ -65,7 +65,7 @@ FLAK-23-AG:
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 30
Damage: 3000
Versus:
None: 100
Wood: 50
@@ -84,7 +84,7 @@ FLAK-23-AG:
^LightMG:
Inherits: ^HeavyMG
Warhead@1Dam: SpreadDamage
Damage: 15
Damage: 1500
Versus:
Wood: 10
Light: 30
@@ -94,13 +94,13 @@ FLAK-23-AG:
Vulcan:
Inherits: ^HeavyMG
Warhead@1Dam: SpreadDamage
Damage: 10
Damage: 1000
Versus:
None: 200
Light: 50
Warhead@4Dam_2: SpreadDamage
Spread: 128
Damage: 10
Damage: 1000
Delay: 2
Versus:
None: 200
@@ -120,7 +120,7 @@ Vulcan:
Delay: 2
Warhead@5Dam_3: SpreadDamage
Spread: 128
Damage: 10
Damage: 1000
Delay: 4
Versus:
None: 200
@@ -140,7 +140,7 @@ Vulcan:
Delay: 4
Warhead@7Dam_4: SpreadDamage
Spread: 128
Damage: 10
Damage: 1000
Delay: 6
Versus:
None: 200
@@ -160,7 +160,7 @@ Vulcan:
Delay: 6
Warhead@9Dam_5: SpreadDamage
Spread: 128
Damage: 10
Damage: 1000
Delay: 8
Versus:
None: 200
@@ -180,7 +180,7 @@ Vulcan:
Delay: 8
Warhead@11Dam_6: SpreadDamage
Spread: 128
Damage: 10
Damage: 1000
Delay: 10
Versus:
None: 200
@@ -218,7 +218,7 @@ ChainGun.Yak:
Projectile: Bullet
Blockable: false
Warhead@1Dam: SpreadDamage
Damage: 40
Damage: 4000
Pistol:
Inherits: ^LightMG
@@ -226,7 +226,7 @@ Pistol:
Range: 3c0
Report: gun27.aud
Warhead@1Dam: SpreadDamage
Damage: 1
Damage: 100
Warhead@2Eff: CreateEffect
Explosions: piff
Warhead@3EffWater: CreateEffect
@@ -258,7 +258,7 @@ M60mg:
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 42
Damage: 150
Damage: 15000
ValidTargets: Barrel, Infantry
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
@@ -280,7 +280,7 @@ Colt45:
ReloadDelay: 5
Range: 7c0
Warhead@1Dam: SpreadDamage
Damage: 50
Damage: 5000
Warhead@2Eff: CreateEffect
Explosions: piff
ValidTargets: Ground, Ship, Air, Trees
@@ -294,4 +294,4 @@ Sniper:
ReloadDelay: 70
Range: 10c0
Warhead@1Dam: SpreadDamage
Damage: 140
Damage: 14000

View File

@@ -10,7 +10,7 @@ ParaBomb:
Shadow: False
Warhead@1Dam: SpreadDamage
Spread: 768
Damage: 300
Damage: 30000
Versus:
None: 30
Wood: 30
@@ -34,7 +34,7 @@ Atomic:
ValidTargets: Ground, Trees, Water, Underwater, Air
Warhead@1Dam_impact: SpreadDamage
Spread: 1c0
Damage: 150
Damage: 15000
Falloff: 1000, 368, 135, 50, 18, 7, 0
ValidTargets: Ground, Trees, Water, Underwater, Air
Versus:
@@ -54,7 +54,7 @@ Atomic:
ValidTargets: Ground, Water, Air
Warhead@5Dam_areanuke1: SpreadDamage
Spread: 2c0
Damage: 60
Damage: 6000
Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 5
ValidTargets: Ground, Trees, Water, Underwater, Air
@@ -76,7 +76,7 @@ Atomic:
VictimScanRadius: 0
Warhead@9Dam_areanuke2: SpreadDamage
Spread: 3c0
Damage: 60
Damage: 6000
Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 10
ValidTargets: Ground, Water, Underwater, Air
@@ -86,7 +86,7 @@ Atomic:
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@10Dam_areanuke2: SpreadDamage
Spread: 3c0
Damage: 120
Damage: 12000
Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 15
ValidTargets: Trees
@@ -101,7 +101,7 @@ Atomic:
Delay: 10
Warhead@13Dam_areanuke3: SpreadDamage
Spread: 4c0
Damage: 60
Damage: 6000
Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 15
ValidTargets: Ground, Water, Underwater, Air
@@ -110,7 +110,7 @@ Atomic:
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@14Dam_areanuke3: SpreadDamage
Spread: 4c0
Damage: 120
Damage: 12000
Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 15
ValidTargets: Trees
@@ -125,7 +125,7 @@ Atomic:
Delay: 15
Warhead@17Dam_areanuke4: SpreadDamage
Spread: 5c0
Damage: 60
Damage: 6000
Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 20
ValidTargets: Ground, Water, Underwater, Air
@@ -134,7 +134,7 @@ Atomic:
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@18Dam_areanuke4: SpreadDamage
Spread: 5c0
Damage: 120
Damage: 12000
Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 20
ValidTargets: Trees