Adjust values to match current damage
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@@ -127,7 +127,7 @@ CivBuildingExplosion:
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Inherits: SmallBuildingExplode
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Warhead@1Dam: SpreadDamage # Used to panic civilians which are emitted from a killed CivBuilding
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Spread: 64
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Damage: 100
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Damage: 1
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Delay: 1
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BarrelExplode:
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@@ -181,9 +181,9 @@ OreExplosion:
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Damage: 1000
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Versus:
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None: 90
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Wood: 75
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Wood: 70
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Light: 60
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Heavy: 25
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Heavy: 20
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@3Res: CreateResource
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AddsResourceType: Ore
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