Adjust values to match current damage

This commit is contained in:
Arular101
2017-11-26 20:28:13 +01:00
committed by reaperrr
parent e049452f22
commit a429a62bf9
7 changed files with 81 additions and 51 deletions

View File

@@ -19,8 +19,8 @@
ValidTargets: Ground, Water, Air
Versus:
None: 10
Wood: 75
Light: 35
Wood: 74
Light: 34
Heavy: 100
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
@@ -103,6 +103,7 @@ HellfireAA:
Damage: 4000
ValidTargets: Air
Versus:
Wood: 75
Light: 75
Warhead@3Eff: CreateEffect
Explosions: med_explosion_air
@@ -124,7 +125,7 @@ MammothTusk:
Versus:
None: 100
Light: 60
Heavy: 25
Heavy: 24
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@3Eff: CreateEffect
@@ -188,11 +189,13 @@ Stinger:
Speed: 170
CloseEnough: 149
Warhead@1Dam: SpreadDamage
Damage: 3000
Damage: 2500
Versus:
None: 30
Light: 75
Concrete: 50
None: 36
Wood: 88
Light: 88
Heavy: 120
Concrete: 60
StingerAA:
Inherits: Stinger
@@ -214,11 +217,13 @@ APTusk:
HorizontalRateOfTurn: 10
RangeLimit: 7c204
Warhead@1Dam: SpreadDamage
Damage: 3000
Damage: 2500
Versus:
None: 25
Light: 75
Concrete: 50
None: 28
Wood: 88
Light: 88
Heavy: 120
Concrete: 60
TorpTube:
ReloadDelay: 100
@@ -335,6 +340,7 @@ SCUD:
ValidTargets: Ground, Water, Trees
Versus:
None: 90
Wood: 75
Light: 70
Heavy: 40
Concrete: 100