Adjust values to match current damage

This commit is contained in:
Arular101
2017-11-26 20:28:13 +01:00
committed by reaperrr
parent e049452f22
commit a429a62bf9
7 changed files with 81 additions and 51 deletions

View File

@@ -620,8 +620,8 @@
GivesBuildableArea: GivesBuildableArea:
AreaTypes: building AreaTypes: building
RepairableBuilding: RepairableBuilding:
PlayerExperience: 25
RepairStep: 700 RepairStep: 700
PlayerExperience: 25
EngineerRepairable: EngineerRepairable:
AcceptsDeliveredCash: AcceptsDeliveredCash:
WithMakeAnimation: WithMakeAnimation:
@@ -905,7 +905,7 @@
Husk: Husk:
AllowedTerrain: Clear, Rough, Road, Ore, Gems, Beach AllowedTerrain: Clear, Rough, Road, Ore, Gems, Beach
Burns: Burns:
Damage: 2 Damage: 200
Capturable: Capturable:
Types: husk Types: husk
CaptureThreshold: 100 CaptureThreshold: 100

View File

@@ -162,9 +162,9 @@ SPEN:
PrimaryCondition: primary PrimaryCondition: primary
-EmitInfantryOnSell: -EmitInfantryOnSell:
RepairsUnits: RepairsUnits:
HpPerStep: 1000
FinishRepairingNotification: UnitRepaired FinishRepairingNotification: UnitRepaired
PlayerExperience: 15 PlayerExperience: 15
HpPerStep: 1000
RallyPoint: RallyPoint:
ProductionBar: ProductionBar:
Power: Power:
@@ -266,9 +266,9 @@ SYRD:
PrimaryCondition: primary PrimaryCondition: primary
-EmitInfantryOnSell: -EmitInfantryOnSell:
RepairsUnits: RepairsUnits:
HpPerStep: 1000
FinishRepairingNotification: UnitRepaired FinishRepairingNotification: UnitRepaired
PlayerExperience: 15 PlayerExperience: 15
HpPerStep: 1000
RallyPoint: RallyPoint:
ProductionBar: ProductionBar:
Power: Power:
@@ -1761,10 +1761,10 @@ FIX:
Reservable: Reservable:
RallyPoint: RallyPoint:
RepairsUnits: RepairsUnits:
HpPerStep: 1000
Interval: 7 Interval: 7
FinishRepairingNotification: UnitRepaired FinishRepairingNotification: UnitRepaired
PlayerExperience: 15 PlayerExperience: 15
HpPerStep: 1000
WithRepairAnimation: WithRepairAnimation:
WithRearmAnimation: WithRearmAnimation:
Power: Power:

View File

@@ -37,12 +37,13 @@
Speed: 853 Speed: 853
Image: 50CAL Image: 50CAL
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Damage: 2700 Damage: 2500
Versus: Versus:
Wood: 50 None: 32
Light: 110 Wood: 40
Heavy: 45 Light: 116
Concrete: 30 Heavy: 48
Concrete: 32
-Warhead@2Smu: LeaveSmudge -Warhead@2Smu: LeaveSmudge
Warhead@3Eff: CreateEffect Warhead@3Eff: CreateEffect
-ImpactSounds: -ImpactSounds:
@@ -83,8 +84,8 @@ TurretGun:
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Damage: 6000 Damage: 6000
Versus: Versus:
Wood: 50
None: 20 None: 20
Wood: 50
^Artillery: ^Artillery:
Inherits: ^Cannon Inherits: ^Cannon
@@ -153,6 +154,11 @@ TurretGun:
Speed: 426 Speed: 426
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Damage: 2500 Damage: 2500
Versus:
None: 28
Wood: 72
Light: 72
Concrete: 48
Grenade: Grenade:
Inherits: ^Artillery Inherits: ^Artillery

View File

@@ -127,7 +127,7 @@ CivBuildingExplosion:
Inherits: SmallBuildingExplode Inherits: SmallBuildingExplode
Warhead@1Dam: SpreadDamage # Used to panic civilians which are emitted from a killed CivBuilding Warhead@1Dam: SpreadDamage # Used to panic civilians which are emitted from a killed CivBuilding
Spread: 64 Spread: 64
Damage: 100 Damage: 1
Delay: 1 Delay: 1
BarrelExplode: BarrelExplode:
@@ -181,9 +181,9 @@ OreExplosion:
Damage: 1000 Damage: 1000
Versus: Versus:
None: 90 None: 90
Wood: 75 Wood: 70
Light: 60 Light: 60
Heavy: 25 Heavy: 20
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@3Res: CreateResource Warhead@3Res: CreateResource
AddsResourceType: Ore AddsResourceType: Ore

View File

@@ -19,8 +19,8 @@
ValidTargets: Ground, Water, Air ValidTargets: Ground, Water, Air
Versus: Versus:
None: 10 None: 10
Wood: 75 Wood: 74
Light: 35 Light: 34
Heavy: 100 Heavy: 100
Concrete: 50 Concrete: 50
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
@@ -103,6 +103,7 @@ HellfireAA:
Damage: 4000 Damage: 4000
ValidTargets: Air ValidTargets: Air
Versus: Versus:
Wood: 75
Light: 75 Light: 75
Warhead@3Eff: CreateEffect Warhead@3Eff: CreateEffect
Explosions: med_explosion_air Explosions: med_explosion_air
@@ -124,7 +125,7 @@ MammothTusk:
Versus: Versus:
None: 100 None: 100
Light: 60 Light: 60
Heavy: 25 Heavy: 24
Concrete: 50 Concrete: 50
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@3Eff: CreateEffect Warhead@3Eff: CreateEffect
@@ -188,11 +189,13 @@ Stinger:
Speed: 170 Speed: 170
CloseEnough: 149 CloseEnough: 149
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Damage: 3000 Damage: 2500
Versus: Versus:
None: 30 None: 36
Light: 75 Wood: 88
Concrete: 50 Light: 88
Heavy: 120
Concrete: 60
StingerAA: StingerAA:
Inherits: Stinger Inherits: Stinger
@@ -214,11 +217,13 @@ APTusk:
HorizontalRateOfTurn: 10 HorizontalRateOfTurn: 10
RangeLimit: 7c204 RangeLimit: 7c204
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Damage: 3000 Damage: 2500
Versus: Versus:
None: 25 None: 28
Light: 75 Wood: 88
Concrete: 50 Light: 88
Heavy: 120
Concrete: 60
TorpTube: TorpTube:
ReloadDelay: 100 ReloadDelay: 100
@@ -335,6 +340,7 @@ SCUD:
ValidTargets: Ground, Water, Trees ValidTargets: Ground, Water, Trees
Versus: Versus:
None: 90 None: 90
Wood: 75
Light: 70 Light: 70
Heavy: 40 Heavy: 40
Concrete: 100 Concrete: 100

View File

@@ -46,9 +46,13 @@ Flamer:
Inaccuracy: 853 Inaccuracy: 853
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 341 Spread: 341
Damage: 800 Damage: 1000
Versus: Versus:
Wood: 100 None: 70
Wood: 80
Light: 40
Heavy: 20
Concrete: 10
Warhead@3Eff: CreateEffect Warhead@3Eff: CreateEffect
Explosions: small_napalm Explosions: small_napalm
@@ -92,7 +96,7 @@ PortaTesla:
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Damage: 4500 Damage: 4500
Versus: Versus:
Wood: 75 Wood: 73
Heavy: 60 Heavy: 60
TTankZap: TTankZap:
@@ -155,9 +159,9 @@ Claw:
Speed: 1c682 Speed: 1c682
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 213 Spread: 213
Damage: 3300 Damage: 3000
Versus: Versus:
None: 90 None: 97
Wood: 10 Wood: 10
Light: 30 Light: 30
Heavy: 10 Heavy: 10
@@ -169,6 +173,8 @@ Mandible:
ReloadDelay: 10 ReloadDelay: 10
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Damage: 6000 Damage: 6000
Versus:
None: 90
MADTankThump: MADTankThump:
InvalidTargets: MADTank, Infantry InvalidTargets: MADTank, Infantry

View File

@@ -32,7 +32,7 @@ ZSU-23:
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Damage: 1200 Damage: 1200
Versus: Versus:
None: 30 None: 25
Wood: 75 Wood: 75
Light: 75 Light: 75
Heavy: 100 Heavy: 100
@@ -65,13 +65,13 @@ FLAK-23-AG:
Speed: 1c682 Speed: 1c682
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 128 Spread: 128
Damage: 3000 Damage: 2500
Versus: Versus:
None: 100 None: 120
Wood: 50 Wood: 60
Light: 60 Light: 72
Heavy: 25 Heavy: 28
Concrete: 25 Concrete: 28
DamageTypes: Prone50Percent, TriggerProne, BulletDeath DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect Warhead@2Eff: CreateEffect
Explosions: piffs Explosions: piffs
@@ -84,10 +84,11 @@ FLAK-23-AG:
^LightMG: ^LightMG:
Inherits: ^HeavyMG Inherits: ^HeavyMG
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Damage: 1500 Damage: 1000
Versus: Versus:
None: 150
Wood: 10 Wood: 10
Light: 30 Light: 40
Heavy: 10 Heavy: 10
Concrete: 10 Concrete: 10
@@ -97,7 +98,10 @@ Vulcan:
Damage: 1000 Damage: 1000
Versus: Versus:
None: 200 None: 200
Wood: 50
Light: 50 Light: 50
Heavy: 20
Concrete: 20
Warhead@4Dam_2: SpreadDamage Warhead@4Dam_2: SpreadDamage
Spread: 128 Spread: 128
Damage: 1000 Damage: 1000
@@ -106,8 +110,8 @@ Vulcan:
None: 200 None: 200
Wood: 50 Wood: 50
Light: 50 Light: 50
Heavy: 25 Heavy: 20
Concrete: 25 Concrete: 20
DamageTypes: Prone50Percent, TriggerProne, BulletDeath DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@4Eff_2: CreateEffect Warhead@4Eff_2: CreateEffect
Explosions: piffs Explosions: piffs
@@ -126,8 +130,8 @@ Vulcan:
None: 200 None: 200
Wood: 50 Wood: 50
Light: 50 Light: 50
Heavy: 25 Heavy: 20
Concrete: 25 Concrete: 20
DamageTypes: Prone50Percent, TriggerProne, BulletDeath DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@6Eff_3: CreateEffect Warhead@6Eff_3: CreateEffect
Explosions: piffs Explosions: piffs
@@ -146,8 +150,8 @@ Vulcan:
None: 200 None: 200
Wood: 50 Wood: 50
Light: 50 Light: 50
Heavy: 25 Heavy: 20
Concrete: 25 Concrete: 20
DamageTypes: Prone50Percent, TriggerProne, BulletDeath DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@8Eff_4: CreateEffect Warhead@8Eff_4: CreateEffect
Explosions: piffs Explosions: piffs
@@ -166,8 +170,8 @@ Vulcan:
None: 200 None: 200
Wood: 50 Wood: 50
Light: 50 Light: 50
Heavy: 25 Heavy: 20
Concrete: 25 Concrete: 20
DamageTypes: Prone50Percent, TriggerProne, BulletDeath DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@10Eff_5: CreateEffect Warhead@10Eff_5: CreateEffect
Explosions: piffs Explosions: piffs
@@ -186,8 +190,8 @@ Vulcan:
None: 200 None: 200
Wood: 50 Wood: 50
Light: 50 Light: 50
Heavy: 25 Heavy: 20
Concrete: 25 Concrete: 20
DamageTypes: Prone50Percent, TriggerProne, BulletDeath DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@12Eff_6: CreateEffect Warhead@12Eff_6: CreateEffect
Explosions: piffs Explosions: piffs
@@ -208,7 +212,7 @@ ChainGun:
Blockable: false Blockable: false
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Versus: Versus:
None: 120 None: 144
ChainGun.Yak: ChainGun.Yak:
Inherits: ^HeavyMG Inherits: ^HeavyMG
@@ -219,6 +223,12 @@ ChainGun.Yak:
Blockable: false Blockable: false
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Damage: 4000 Damage: 4000
Versus:
None: 100
Wood: 50
Light: 60
Heavy: 25
Concrete: 25
Pistol: Pistol:
Inherits: ^LightMG Inherits: ^LightMG
@@ -227,6 +237,8 @@ Pistol:
Report: gun27.aud Report: gun27.aud
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Damage: 100 Damage: 100
Versus:
None: 100
Warhead@2Eff: CreateEffect Warhead@2Eff: CreateEffect
Explosions: piff Explosions: piff
Warhead@3EffWater: CreateEffect Warhead@3EffWater: CreateEffect
@@ -239,7 +251,7 @@ M1Carbine:
Report: gun11.aud Report: gun11.aud
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Versus: Versus:
Wood: 25 Wood: 30
M60mg: M60mg:
Inherits: ^LightMG Inherits: ^LightMG