Add AttackCharges trait for TD and TS obelisks.
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46
OpenRA.Mods.Common/Traits/Render/WithChargeAnimation.cs
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46
OpenRA.Mods.Common/Traits/Render/WithChargeAnimation.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits.Render
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{
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[Desc("Render trait that varies the animation frame based on the AttackCharges trait's charge level.")]
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class WithChargeAnimationInfo : ITraitInfo, Requires<WithSpriteBodyInfo>, Requires<AttackChargesInfo>
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{
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[SequenceReference]
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[Desc("Sequence to use for the charge levels.")]
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public readonly string Sequence = "active";
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public object Create(ActorInitializer init) { return new WithChargeAnimation(init.Self, this); }
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}
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class WithChargeAnimation : INotifyBuildComplete
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{
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readonly WithChargeAnimationInfo info;
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readonly WithSpriteBody wsb;
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readonly AttackCharges attackCharges;
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public WithChargeAnimation(Actor self, WithChargeAnimationInfo info)
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{
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this.info = info;
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wsb = self.Trait<WithSpriteBody>();
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attackCharges = self.Trait<AttackCharges>();
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}
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void INotifyBuildComplete.BuildingComplete(Actor self)
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{
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var attackChargesInfo = (AttackChargesInfo)attackCharges.Info;
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wsb.DefaultAnimation.PlayFetchIndex(wsb.NormalizeSequence(self, info.Sequence),
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() => int2.Lerp(0, wsb.DefaultAnimation.CurrentSequence.Length, attackCharges.ChargeLevel, attackChargesInfo.ChargeLevel + 1));
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}
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}
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}
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