Add AttackCharges trait for TD and TS obelisks.

This commit is contained in:
Paul Chote
2017-02-09 20:29:00 +00:00
parent f219d40aa1
commit a52ea71c62
9 changed files with 224 additions and 14 deletions

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@@ -799,6 +799,9 @@
<Compile Include="Traits\World\JumpjetActorLayer.cs" />
<Compile Include="Traits\World\ElevatedBridgeLayer.cs" />
<Compile Include="Traits\World\ElevatedBridgePlaceholder.cs" />
<Compile Include="Traits\Attack\AttackCharges.cs" />
<Compile Include="Traits\Render\WithChargeAnimation.cs" />
<Compile Include="Traits\Render\WithChargeOverlay.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Target Name="AfterBuild">

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@@ -0,0 +1,84 @@
#region Copyright & License Information
/*
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Actor must charge up its armaments before firing.")]
public class AttackChargesInfo : AttackOmniInfo
{
[Desc("Amount of charge required to attack.")]
public readonly int ChargeLevel = 25;
[Desc("Amount to increase the charge level each tick with a valid target.")]
public readonly int ChargeRate = 1;
[Desc("Amount to decrease the charge level each tick without a valid target.")]
public readonly int DischargeRate = 1;
[GrantedConditionReference]
[Desc("The condition to grant to self while the charge level is greater than zero.")]
public readonly string ChargingCondition = null;
public override object Create(ActorInitializer init) { return new AttackCharges(init.Self, this); }
}
public class AttackCharges : AttackOmni, INotifyCreated, ITick, INotifyAttack, INotifySold
{
readonly AttackChargesInfo info;
ConditionManager conditionManager;
int chargingToken = ConditionManager.InvalidConditionToken;
bool charging;
public int ChargeLevel { get; private set; }
public AttackCharges(Actor self, AttackChargesInfo info)
: base(self, info)
{
this.info = info;
}
void INotifyCreated.Created(Actor self)
{
conditionManager = self.TraitOrDefault<ConditionManager>();
}
void ITick.Tick(Actor self)
{
// Stop charging when we lose our target
charging &= self.CurrentActivity is SetTarget;
var delta = charging ? info.ChargeRate : -info.DischargeRate;
ChargeLevel = (ChargeLevel + delta).Clamp(0, info.ChargeLevel);
if (ChargeLevel > 0 && conditionManager != null && !string.IsNullOrEmpty(info.ChargingCondition)
&& chargingToken == ConditionManager.InvalidConditionToken)
chargingToken = conditionManager.GrantCondition(self, info.ChargingCondition);
if (ChargeLevel == 0 && conditionManager != null && chargingToken != ConditionManager.InvalidConditionToken)
chargingToken = conditionManager.RevokeCondition(self, chargingToken);
}
protected override bool CanAttack(Actor self, Target target)
{
charging = base.CanAttack(self, target) && IsReachableTarget(target, true);
return ChargeLevel >= info.ChargeLevel && charging;
}
void INotifyAttack.Attacking(Actor self, Target target, Armament a, Barrel barrel) { ChargeLevel = 0; }
void INotifyAttack.PreparingAttack(Actor self, Target target, Armament a, Barrel barrel) { }
void INotifySold.Selling(Actor self) { ChargeLevel = 0; }
void INotifySold.Sold(Actor self) { }
}
}

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@@ -29,7 +29,7 @@ namespace OpenRA.Mods.Common.Traits
return new SetTarget(this, newTarget);
}
class SetTarget : Activity
protected class SetTarget : Activity
{
readonly Target target;
readonly AttackOmni attack;

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@@ -0,0 +1,46 @@
#region Copyright & License Information
/*
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits.Render
{
[Desc("Render trait that varies the animation frame based on the AttackCharges trait's charge level.")]
class WithChargeAnimationInfo : ITraitInfo, Requires<WithSpriteBodyInfo>, Requires<AttackChargesInfo>
{
[SequenceReference]
[Desc("Sequence to use for the charge levels.")]
public readonly string Sequence = "active";
public object Create(ActorInitializer init) { return new WithChargeAnimation(init.Self, this); }
}
class WithChargeAnimation : INotifyBuildComplete
{
readonly WithChargeAnimationInfo info;
readonly WithSpriteBody wsb;
readonly AttackCharges attackCharges;
public WithChargeAnimation(Actor self, WithChargeAnimationInfo info)
{
this.info = info;
wsb = self.Trait<WithSpriteBody>();
attackCharges = self.Trait<AttackCharges>();
}
void INotifyBuildComplete.BuildingComplete(Actor self)
{
var attackChargesInfo = (AttackChargesInfo)attackCharges.Info;
wsb.DefaultAnimation.PlayFetchIndex(wsb.NormalizeSequence(self, info.Sequence),
() => int2.Lerp(0, wsb.DefaultAnimation.CurrentSequence.Length, attackCharges.ChargeLevel, attackChargesInfo.ChargeLevel + 1));
}
}
}

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@@ -0,0 +1,72 @@
#region Copyright & License Information
/*
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits.Render
{
[Desc("Render overlay that varies the animation frame based on the AttackCharges trait's charge level.")]
class WithChargeOverlayInfo : ITraitInfo, Requires<WithSpriteBodyInfo>, Requires<RenderSpritesInfo>
{
[SequenceReference]
[Desc("Sequence to use for the charge levels.")]
public readonly string Sequence = "active";
[Desc("Custom palette name")]
[PaletteReference("IsPlayerPalette")] public readonly string Palette = null;
[Desc("Custom palette is a player palette BaseName")]
public readonly bool IsPlayerPalette = false;
public object Create(ActorInitializer init) { return new WithChargeOverlay(init.Self, this); }
}
class WithChargeOverlay : INotifyBuildComplete, INotifySold, INotifyDamageStateChanged
{
readonly WithChargeOverlayInfo info;
readonly Animation overlay;
readonly RenderSprites rs;
readonly WithSpriteBody wsb;
bool buildComplete;
public WithChargeOverlay(Actor self, WithChargeOverlayInfo info)
{
this.info = info;
rs = self.Trait<RenderSprites>();
wsb = self.Trait<WithSpriteBody>();
var attackCharges = self.Trait<AttackCharges>();
var attackChargesInfo = (AttackChargesInfo)attackCharges.Info;
overlay = new Animation(self.World, rs.GetImage(self));
overlay.PlayFetchIndex(wsb.NormalizeSequence(self, info.Sequence),
() => int2.Lerp(0, overlay.CurrentSequence.Length, attackCharges.ChargeLevel, attackChargesInfo.ChargeLevel + 1));
rs.Add(new AnimationWithOffset(overlay, null, () => !buildComplete, 1024),
info.Palette, info.IsPlayerPalette);
}
void INotifyBuildComplete.BuildingComplete(Actor self)
{
buildComplete = true;
}
void INotifyDamageStateChanged.DamageStateChanged(Actor self, AttackInfo e)
{
overlay.ReplaceAnim(RenderSprites.NormalizeSequence(overlay, e.DamageState, info.Sequence));
}
void INotifySold.Selling(Actor self) { buildComplete = false; }
void INotifySold.Sold(Actor self) { }
}
}

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@@ -758,15 +758,17 @@ OBLI:
Range: 8c0
Bib:
HasMinibib: Yes
WithTeslaChargeAnimation:
WithChargeAnimation:
Armament:
Weapon: Laser
LocalOffset: 0,-85,1280
FireDelay: 0
AttackTesla:
ChargeAudio: obelpowr.aud
ReloadDelay: 40
InitialChargeDelay: 50
AttackCharges:
ChargeLevel: 50
ChargingCondition: charging
AmbientSound:
RequiresCondition: charging
SoundFile: obelpowr.aud
Interval: 30, 40
-EmitInfantryOnSell:
DetectCloaked:
Range: 5c0

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@@ -80,7 +80,7 @@ Napalm:
Explosions: med_napalm
Laser:
ReloadDelay: 1
ReloadDelay: 40
Range: 7c512
Report: obelray1.aud
Projectile: LaserZap

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@@ -108,11 +108,14 @@ NAOBEL:
Armament:
Weapon: ObeliskLaserFire
LocalOffset: 1400,210,800
AttackTesla:
ChargeAudio: obelpowr.aud
InitialChargeDelay: 65
WithTeslaChargeOverlay:
Sequence: active
AttackCharges:
ChargeLevel: 65
ChargingCondition: charging
AmbientSound:
RequiresCondition: charging
SoundFile: obelpowr.aud
Interval: 30, 40
WithChargeOverlay:
Palette: player
IsPlayerPalette: true
WithIdleOverlay@LIGHTS:

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@@ -180,7 +180,7 @@ Proton:
ObeliskLaserFire:
Inherits: ^Laser
ReloadDelay: 1
ReloadDelay: 120
Range: 10c512
Report: obelray1.aud
Warhead@1Dam: SpreadDamage