Formatted all files.

Automatically formatted all files via VS. This generally corrects indentation, removes trailing whitespace and corrects misplaced tabs or spaces. Manually tweaked a few files where required.
This commit is contained in:
RoosterDragon
2015-01-04 22:09:32 +00:00
parent 6468c0b6e6
commit a6cda967c2
153 changed files with 740 additions and 698 deletions

View File

@@ -108,7 +108,7 @@ namespace OpenRA.Mods.Common.Activities
if (dest == null)
{
var nearestAfld = ChooseAirfield(self, false);
self.CancelActivity();
if (nearestAfld != null)
return Util.SequenceActivities(new Fly(self, Target.FromActor(nearestAfld)), new FlyCircle());

View File

@@ -53,7 +53,7 @@ namespace OpenRA.Mods.Common.Activities
var type = Target.Type;
if (!Target.IsValidFor(self) || type == TargetType.FrozenActor)
return NextActivity;
if (attack.Info.AttackRequiresEnteringCell && !positionable.CanEnterCell(Target.Actor.Location, null, false))
return NextActivity;

View File

@@ -117,7 +117,7 @@ namespace OpenRA.Mods.Common.Activities
ReserveStatus TryReserveElseTryAlternateReserve(Actor self)
{
for (var tries = 0;;)
for (var tries = 0;;)
switch (Reserve(self))
{
case ReserveStatus.None:
@@ -255,7 +255,7 @@ namespace OpenRA.Mods.Common.Activities
// Check target validity if not exiting or done
if (nextState != State.Done && (target.Type != TargetType.Actor || !target.IsValidFor(self)))
AbortOrExit(self);
AbortOrExit(self);
// If no current activity, tick next activity
if (inner == null && FindAndTransitionToNextState(self) == State.Done)

View File

@@ -44,7 +44,7 @@ namespace OpenRA.Mods.Common.Activities
protected override void OnInside(Actor self)
{
self.World.AddFrameEndTask(w =>
self.World.AddFrameEndTask(w =>
{
if (self.IsDead || transport.IsDead || !cargo.CanLoad(transport, self))
return;

View File

@@ -37,7 +37,7 @@ namespace OpenRA.Mods.Common.Activities
{
if (IsCanceled)
return NextActivity;
var target = targets.ClosestTo(self);
if (target == null)
return this;

View File

@@ -24,7 +24,7 @@ namespace OpenRA.Mods.Common.Commands
World world;
ChatCommands console;
public HelpCommand()
public HelpCommand()
{
helpDescriptions = new Dictionary<string, string>();
}

View File

@@ -41,7 +41,9 @@ namespace OpenRA.Mods.Common.Commands
{
case "pause":
world.IssueOrder(new Order("PauseGame", null, false)
{ TargetString = world.Paused ? "UnPause" : "Pause" });
{
TargetString = world.Paused ? "UnPause" : "Pause"
});
break;
case "surrender":
world.IssueOrder(new Order("Surrender", world.LocalPlayer.PlayerActor, false));

View File

@@ -92,7 +92,7 @@ namespace OpenRA.Mods.Common.Effects
var palette = r.Palette(palettePrefix + owner.InternalName);
foreach (var a in circles.Render(position, palette))
yield return a;
foreach (var a in arrow.Render(position + new WVec(0, 0, arrowHeight), palette))
yield return a;

View File

@@ -52,7 +52,7 @@ namespace OpenRA.Mods.Common.Effects
[Desc("Explodes when leaving the following terrain type, e.g., Water for torpedoes.")]
public readonly string BoundToTerrainType = "";
[Desc("Explodes when inside this proximity radius to target.",
"Note: If this value is lower than the missile speed, this check might",
"Note: If this value is lower than the missile speed, this check might",
"not trigger fast enough, causing the missile to fly past the target.")]
public readonly WRange CloseEnough = new WRange(298);

View File

@@ -32,9 +32,10 @@ namespace OpenRA.Mods.Common.Graphics
// Generated at render-time
VoxelRenderProxy renderProxy;
public VoxelRenderable(IEnumerable<VoxelAnimation> voxels, WPos pos, int zOffset, WRot camera, float scale,
WRot lightSource, float[] lightAmbientColor, float[] lightDiffuseColor,
PaletteReference color, PaletteReference normals, PaletteReference shadow)
public VoxelRenderable(
IEnumerable<VoxelAnimation> voxels, WPos pos, int zOffset, WRot camera, float scale,
WRot lightSource, float[] lightAmbientColor, float[] lightDiffuseColor,
PaletteReference color, PaletteReference normals, PaletteReference shadow)
{
this.voxels = voxels;
this.pos = pos;
@@ -58,30 +59,34 @@ namespace OpenRA.Mods.Common.Graphics
public IRenderable WithScale(float newScale)
{
return new VoxelRenderable(voxels, pos, zOffset, camera, newScale,
lightSource, lightAmbientColor, lightDiffuseColor,
palette, normalsPalette, shadowPalette);
return new VoxelRenderable(
voxels, pos, zOffset, camera, newScale,
lightSource, lightAmbientColor, lightDiffuseColor,
palette, normalsPalette, shadowPalette);
}
public IRenderable WithPalette(PaletteReference newPalette)
{
return new VoxelRenderable(voxels, pos, zOffset, camera, scale,
lightSource, lightAmbientColor, lightDiffuseColor,
newPalette, normalsPalette, shadowPalette);
return new VoxelRenderable(
voxels, pos, zOffset, camera, scale,
lightSource, lightAmbientColor, lightDiffuseColor,
newPalette, normalsPalette, shadowPalette);
}
public IRenderable WithZOffset(int newOffset)
{
return new VoxelRenderable(voxels, pos, newOffset, camera, scale,
lightSource, lightAmbientColor, lightDiffuseColor,
palette, normalsPalette, shadowPalette);
return new VoxelRenderable(
voxels, pos, newOffset, camera, scale,
lightSource, lightAmbientColor, lightDiffuseColor,
palette, normalsPalette, shadowPalette);
}
public IRenderable OffsetBy(WVec vec)
{
return new VoxelRenderable(voxels, pos + vec, zOffset, camera, scale,
lightSource, lightAmbientColor, lightDiffuseColor,
palette, normalsPalette, shadowPalette);
return new VoxelRenderable(
voxels, pos + vec, zOffset, camera, scale,
lightSource, lightAmbientColor, lightDiffuseColor,
palette, normalsPalette, shadowPalette);
}
public IRenderable AsDecoration() { return this; }

View File

@@ -20,7 +20,8 @@ namespace OpenRA.Mods.Common.Scripting
public class MapGlobal : ScriptGlobal
{
SpawnMapActors sma;
public MapGlobal(ScriptContext context) : base(context)
public MapGlobal(ScriptContext context)
: base(context)
{
sma = context.World.WorldActor.Trait<SpawnMapActors>();

View File

@@ -19,7 +19,8 @@ namespace OpenRA.Mods.Common.Scripting
public class MediaGlobal : ScriptGlobal
{
World world;
public MediaGlobal(ScriptContext context) : base(context)
public MediaGlobal(ScriptContext context)
: base(context)
{
world = context.World;
}

View File

@@ -413,7 +413,7 @@ namespace OpenRA.Mods.Common.Scripting
GetScriptTriggers(a).ClearAll();
}
[Desc("Removes the specified trigger from this actor." +
[Desc("Removes the specified trigger from this actor." +
"Note that the removal will only take effect at the end of a tick, " +
"so you must not add new triggers at the same time that you are calling this function.")]
public void Clear(Actor a, string triggerName)

View File

@@ -18,8 +18,11 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Scripting
{
public enum Trigger { OnIdle, OnDamaged, OnKilled, OnProduction, OnOtherProduction, OnPlayerWon, OnPlayerLost,
OnObjectiveAdded, OnObjectiveCompleted, OnObjectiveFailed, OnCapture, OnInfiltrated, OnAddedToWorld, OnRemovedFromWorld }
public enum Trigger
{
OnIdle, OnDamaged, OnKilled, OnProduction, OnOtherProduction, OnPlayerWon, OnPlayerLost,
OnObjectiveAdded, OnObjectiveCompleted, OnObjectiveFailed, OnCapture, OnInfiltrated, OnAddedToWorld, OnRemovedFromWorld
}
[Desc("Allows map scripts to attach triggers to this actor via the Triggers global.")]
public class ScriptTriggersInfo : ITraitInfo

View File

@@ -20,8 +20,8 @@ namespace OpenRA.Mods.Common.Server
{
public class MasterServerPinger : ServerTrait, ITick, INotifySyncLobbyInfo, IStartGame, IEndGame
{
const int MasterPingInterval = 60 * 3; // 3 minutes. server has a 5 minute TTL for games, so give ourselves a bit
// of leeway.
// 3 minutes. Server has a 5 minute TTL for games, so give ourselves a bit of leeway.
const int MasterPingInterval = 60 * 3;
public int TickTimeout { get { return MasterPingInterval * 10000; } }
public void Tick(S server)

View File

@@ -168,26 +168,26 @@ namespace OpenRA.Mods.Common.SpriteLoaders
{
case Format.Format20:
case Format.Format40:
{
if (h.RefImage.Data == null)
{
++recurseDepth;
Decompress(h.RefImage);
--recurseDepth;
if (h.RefImage.Data == null)
{
++recurseDepth;
Decompress(h.RefImage);
--recurseDepth;
}
h.Data = CopyImageData(h.RefImage.Data);
Format40.DecodeInto(shpBytes, h.Data, (int)(h.FileOffset - shpBytesFileOffset));
break;
}
h.Data = CopyImageData(h.RefImage.Data);
Format40.DecodeInto(shpBytes, h.Data, (int)(h.FileOffset - shpBytesFileOffset));
break;
}
case Format.Format80:
{
var imageBytes = new byte[Size.Width * Size.Height];
Format80.DecodeInto(shpBytes, imageBytes, (int)(h.FileOffset - shpBytesFileOffset));
h.Data = imageBytes;
break;
}
{
var imageBytes = new byte[Size.Width * Size.Height];
Format80.DecodeInto(shpBytes, imageBytes, (int)(h.FileOffset - shpBytesFileOffset));
h.Data = imageBytes;
break;
}
default:
throw new InvalidDataException();

View File

@@ -288,12 +288,12 @@ namespace OpenRA.Mods.Common.Traits
{
switch (order.OrderString)
{
case "Move":
case "Enter":
case "ReturnToBase":
case "Stop":
return "Move";
default: return null;
case "Move":
case "Enter":
case "ReturnToBase":
case "Stop":
return "Move";
default: return null;
}
}
}

View File

@@ -135,7 +135,7 @@ namespace OpenRA.Mods.Common.Traits
public Activity MoveIntoWorld(Actor self, CPos cell, SubCell subCell = SubCell.Any) { return new Fly(self, Target.FromCell(self.World, cell)); }
public Activity VisualMove(Actor self, WPos fromPos, WPos toPos) { return Util.SequenceActivities(new CallFunc(() => SetVisualPosition(self, fromPos)), new Fly(self, Target.FromPos(toPos))); }
public Activity MoveToTarget(Actor self, Target target) { return new Fly(self, target, WRange.FromCells(3), WRange.FromCells(5)); }
public Activity MoveToTarget(Actor self, Target target) { return new Fly(self, target, WRange.FromCells(3), WRange.FromCells(5)); }
public Activity MoveIntoTarget(Actor self, Target target) { return new Land(target); }
}
}

View File

@@ -33,8 +33,11 @@ namespace OpenRA.Mods.Common.Traits
public override string[] TargetTypes
{
get { return (self.CenterPosition.Z > 0) ? info.TargetTypes
: info.GroundedTargetTypes; }
get
{
return (self.CenterPosition.Z > 0) ? info.TargetTypes
: info.GroundedTargetTypes;
}
}
}
}

View File

@@ -32,7 +32,7 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Has to be defined here and in weapons.yaml.")]
public readonly string Weapon = null;
public readonly string Turret = "primary";
[Desc("Time (in frames) until the weapon can fire again.")]
[Desc("Time (in frames) until the weapon can fire again.")]
public readonly int FireDelay = 0;
[Desc("Muzzle position relative to turret or body. (forward, right, up) triples")]

View File

@@ -113,12 +113,12 @@ namespace OpenRA.Mods.Common.Traits
{
switch (target.Type)
{
case TargetType.Actor:
return new Order("Attack", self, queued) { TargetActor = target.Actor };
case TargetType.FrozenActor:
return new Order("Attack", self, queued) { ExtraData = target.FrozenActor.ID };
case TargetType.Terrain:
return new Order("Attack", self, queued) { TargetLocation = self.World.Map.CellContaining(target.CenterPosition) };
case TargetType.Actor:
return new Order("Attack", self, queued) { TargetActor = target.Actor };
case TargetType.FrozenActor:
return new Order("Attack", self, queued) { ExtraData = target.FrozenActor.ID };
case TargetType.Terrain:
return new Order("Attack", self, queued) { TargetLocation = self.World.Map.CellContaining(target.CenterPosition) };
}
}
@@ -255,13 +255,13 @@ namespace OpenRA.Mods.Common.Traits
{
switch (target.Type)
{
case TargetType.Actor:
case TargetType.FrozenActor:
return CanTargetActor(self, target, modifiers, ref cursor);
case TargetType.Terrain:
return CanTargetLocation(self, self.World.Map.CellContaining(target.CenterPosition), othersAtTarget, modifiers, ref cursor);
default:
return false;
case TargetType.Actor:
case TargetType.FrozenActor:
return CanTargetActor(self, target, modifiers, ref cursor);
case TargetType.Terrain:
return CanTargetLocation(self, self.World.Map.CellContaining(target.CenterPosition), othersAtTarget, modifiers, ref cursor);
default:
return false;
}
}

View File

@@ -84,10 +84,10 @@ namespace OpenRA.Mods.Common.Traits
readonly AttackCharge attack;
readonly Target target;
public ChargeAttack(AttackCharge attack, Target target)
{
public ChargeAttack(AttackCharge attack, Target target)
{
this.attack = attack;
this.target = target;
this.target = target;
}
public override Activity Tick(Actor self)
@@ -109,10 +109,10 @@ namespace OpenRA.Mods.Common.Traits
readonly AttackCharge attack;
readonly Target target;
public ChargeFire(AttackCharge attack, Target target)
{
public ChargeFire(AttackCharge attack, Target target)
{
this.attack = attack;
this.target = target;
this.target = target;
}
public override Activity Tick(Actor self)

View File

@@ -33,7 +33,7 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Disable production when there are more than this many of this actor on the battlefield. Set to 0 to disable.")]
public readonly int BuildLimit = 0;
[Desc("What the unit should start doing. Warning: If this is not a harvester", "it will break if you use FindResources.")]
[Desc("What the unit should start doing. Warning: If this is not a harvester", "it will break if you use FindResources.")]
public readonly string InitialActivity = null;
// TODO: UI fluff; doesn't belong here

View File

@@ -35,12 +35,12 @@ namespace OpenRA.Mods.Common.Traits
public void Killed(Actor self, AttackInfo e)
{
if (!rs.DefaultAnimation.HasSequence("dead")) return;
if (rs.DefaultAnimation.GetSequence("dead").Length > 1)
rs.DefaultAnimation.Play("dead");
else
rs.DefaultAnimation.PlayRepeating("dead");
self.World.AddFrameEndTask(
w => w.Add(
new DelayedAction(info.LingerTime,

View File

@@ -40,10 +40,13 @@ namespace OpenRA.Mods.Common.Traits
// the one we're playing in.
return new DisposableAction(
() => { reservedFor = null; reservedForAircraft = null; },
() => Game.RunAfterTick(
() => { if (Game.IsCurrentWorld(self.World)) throw new InvalidOperationException(
"Attempted to finalize an undisposed DisposableAction. {0} ({1}) reserved {2} ({3})"
.F(forActor.Info.Name, forActor.ActorID, self.Info.Name, self.ActorID)); }));
() => Game.RunAfterTick(() =>
{
if (Game.IsCurrentWorld(self.World))
throw new InvalidOperationException(
"Attempted to finalize an undisposed DisposableAction. {0} ({1}) reserved {2} ({3})".F(
forActor.Info.Name, forActor.ActorID, self.Info.Name, self.ActorID));
}));
}
public static bool IsReserved(Actor a)

View File

@@ -117,7 +117,7 @@ namespace OpenRA.Mods.Common.Traits
lastPos = self.Location;
}
}
public bool IsVisible(Actor self, Player viewer)
{
if (!Cloaked || self.Owner.IsAlliedWith(viewer))

View File

@@ -44,7 +44,7 @@ namespace OpenRA.Mods.Common.Traits
{
var info = self.Info.Traits.Get<GivesBountyInfo>();
if (e.Attacker == null || e.Attacker.Destroyed) return;
if (e.Attacker == null || e.Attacker.Destroyed) return;
if (!info.Stances.Contains(e.Attacker.Owner.Stances[self.Owner])) return;

View File

@@ -51,7 +51,7 @@ namespace OpenRA.Mods.Common.Traits
{
if (available == wasAvailable)
return;
if (available)
foreach (var u in info.Upgrades)
manager.GrantUpgrade(self, u, this);

View File

@@ -12,7 +12,7 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("This actor can be targeted by the Hunt activity.")]
public class HuntableInfo : TraitInfo<Huntable> { }
public class Huntable { }
[Desc("This actor can be targeted by the Hunt activity.")]
public class HuntableInfo : TraitInfo<Huntable> { }
public class Huntable { }
}

View File

@@ -12,8 +12,8 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Allows automatic targeting of disguised actors.")]
class IgnoresDisguiseInfo : TraitInfo<IgnoresDisguise> { }
[Desc("Allows automatic targeting of disguised actors.")]
class IgnoresDisguiseInfo : TraitInfo<IgnoresDisguise> { }
class IgnoresDisguise { }
class IgnoresDisguise { }
}

View File

@@ -184,7 +184,7 @@ namespace OpenRA.Mods.Common.Traits
// Neutral/enemy units are blockers. Allied units that are moving are not blockers.
if (canIgnoreMovingAllies && self.Owner.Stances[a.Owner] == Stance.Ally && IsMovingInMyDirection(self, a)) continue;
// Non-sharable unit can enter a cell with shareable units only if it can crush all of them.
if (needsCellExclusively)
return false;
@@ -218,7 +218,7 @@ namespace OpenRA.Mods.Common.Traits
// Neutral/enemy units are blockers. Allied units that are moving are not blockers.
if (canIgnoreMovingAllies && self.Owner.Stances[a.Owner] == Stance.Ally && IsMovingInMyDirection(self, a))
return false;
// Non-sharable unit can enter a cell with shareable units only if it can crush all of them.
if (needsCellExclusively)
return true;
@@ -252,7 +252,7 @@ namespace OpenRA.Mods.Common.Traits
const int AverageTicksBeforePathing = 5;
const int SpreadTicksBeforePathing = 5;
internal int TicksBeforePathing = 0;
readonly Actor self;
public readonly MobileInfo Info;
public bool IsMoving { get; set; }

View File

@@ -36,13 +36,13 @@ namespace OpenRA.Mods.Common.Traits
public class MissionObjectivesInfo : ITraitInfo
{
[Desc("Set this to true if multiple cooperative players have a distinct set of " +
"objectives that each of them has to complete to win the game. This is mainly " +
"useful for multiplayer coop missions. Do not use this for skirmish team games.")]
"objectives that each of them has to complete to win the game. This is mainly " +
"useful for multiplayer coop missions. Do not use this for skirmish team games.")]
public readonly bool Cooperative = false;
[Desc("If set to true, this setting causes the game to end immediately once the first " +
"player (or team of cooperative players) fails or completes his objectives. If " +
"set to false, players that fail their objectives will stick around and become observers.")]
"player (or team of cooperative players) fails or completes his objectives. If " +
"set to false, players that fail their objectives will stick around and become observers.")]
public readonly bool EarlyGameOver = false;
[Desc("Delay between the game over condition being met, and the game actually ending, in milliseconds.")]
@@ -245,8 +245,8 @@ namespace OpenRA.Mods.Common.Traits
}
[Desc("Provides game mode progress information for players.",
"Goes on WorldActor - observers don't have a player it can live on.",
"Current options for PanelName are 'SKIRMISH_STATS' and 'MISSION_OBJECTIVES'.")]
"Goes on WorldActor - observers don't have a player it can live on.",
"Current options for PanelName are 'SKIRMISH_STATS' and 'MISSION_OBJECTIVES'.")]
public class ObjectivesPanelInfo : ITraitInfo
{
public string PanelName = null;

View File

@@ -28,7 +28,7 @@ namespace OpenRA.Mods.Common.Traits
public double MapControl;
public int OrderCount;
public int EarnedThisMinute
public int EarnedThisMinute
{
get
{

View File

@@ -41,7 +41,7 @@ namespace OpenRA.Mods.Common.Traits
{
this.info = info;
var race = init.Contains<RaceInit>() ? init.Get<RaceInit, string>() : init.Self.Owner.Country.Race;
var race = init.Contains<RaceInit>() ? init.Get<RaceInit, string>() : init.Self.Owner.Country.Race;
Update(init.Self.Owner, race);
}

View File

@@ -39,7 +39,7 @@ namespace OpenRA.Mods.Common.Traits
PlayerPower = self.Owner.PlayerActor.Trait<PowerManager>();
powerModifiers = Exts.Lazy(() => self.TraitsImplementing<IPowerModifier>().ToArray());
}
protected override void UpgradeEnabled(Actor self) { PlayerPower.UpdateActor(self); }
protected override void UpgradeDisabled(Actor self) { PlayerPower.UpdateActor(self); }
public void AddedToWorld(Actor self) { PlayerPower.UpdateActor(self); }

View File

@@ -25,7 +25,7 @@ namespace OpenRA.Mods.Common.Traits
{
var t = init.Actor.Traits.WithInterface<TurretedInfo>()
.FirstOrDefault();
// Show the correct turret facing
var anim = new Animation(init.World, image, () => t.InitialFacing);
anim.PlayRepeating("idle");

View File

@@ -21,7 +21,7 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Custom palette name")]
public readonly string Palette = "effect";
public object Create(ActorInitializer init) { return new WithBuildingExplosion(this); }
}

View File

@@ -31,7 +31,7 @@ namespace OpenRA.Mods.Common.Traits
this.info = info;
renderSimple = self.Trait<RenderSimple>();
}
public void BuildingPlaced(Actor self)
{
renderSimple.PlayCustomAnim(self, info.Sequence);

View File

@@ -39,7 +39,7 @@ namespace OpenRA.Mods.Common.Traits
var building = self.Trait<Building>();
if (!building.SkipMakeAnimation)
{
renderBuilding.PlayCustomAnimThen(self, info.Sequence, () =>
renderBuilding.PlayCustomAnimThen(self, info.Sequence, () =>
{
building.NotifyBuildingComplete(self);
});

View File

@@ -38,9 +38,10 @@ namespace OpenRA.Mods.Common.Traits
anim = new Animation(self.World, rs.GetImage(self));
anim.PlayFetchIndex(info.Sequence,
() => playerResources.ResourceCapacity != 0
? ((10 * anim.CurrentSequence.Length - 1) * playerResources.Resources) / (10 * playerResources.ResourceCapacity)
: 0);
() =>
playerResources.ResourceCapacity != 0 ?
((10 * anim.CurrentSequence.Length - 1) * playerResources.Resources) / (10 * playerResources.ResourceCapacity) :
0);
rs.Add("resources_{0}".F(info.Sequence), new AnimationWithOffset(
anim, null, () => !buildComplete, 1024));

View File

@@ -45,7 +45,7 @@ namespace OpenRA.Mods.Common.Traits
if (health.HP >= Info.HealIfBelow * health.MaxHP)
return;
if (damageTicks > 0)
{
--damageTicks;

View File

@@ -36,7 +36,7 @@ namespace OpenRA.Mods.Common.Traits
public void AppliedDamage(Actor self, Actor damaged, AttackInfo e)
{
// Don't notify suicides
if (e.DamageState == DamageState.Dead && damaged != e.Attacker)
if (e.DamageState == DamageState.Dead && damaged != e.Attacker)
{
if (self.World.WorldTick - lastAnnounce > info.Interval * 25)
Sound.PlayVoice("Kill", self, self.Owner.Country.Race);

View File

@@ -18,7 +18,7 @@ namespace OpenRA.Mods.Common.Traits
{
[Desc("Death notification voice.")]
public readonly string DeathSound = "Die";
[Desc("Multiply volume with this factor.")]
public readonly float VolumeMultiplier = 1f;

View File

@@ -99,8 +99,8 @@ namespace OpenRA.Mods.Common.Traits
// Select only the tiles that are within range from the requested SubCell
// This assumes that the SubCell does not change during the path traversal
var tilesInRange = world.Map.FindTilesInCircle(targetCell, range.Range / 1024 + 1)
.Where(t => (world.Map.CenterOfCell(t) - target).LengthSquared <= rangeSquared
&& mi.CanEnterCell(self.World, self, t));
.Where(t => (world.Map.CenterOfCell(t) - target).LengthSquared <= rangeSquared &&
mi.CanEnterCell(self.World, self, t));
// See if there is any cell within range that does not involve a cross-domain request
// Really, we only need to check the circle perimeter, but it's not clear that would be a performance win

View File

@@ -24,7 +24,7 @@ namespace OpenRA.Mods.Common.Traits
public readonly string FogPalette = "fog";
[Desc("Bitfield of shroud directions for each frame. Lower four bits are",
"corners clockwise from TL; upper four are edges clockwise from top")]
"corners clockwise from TL; upper four are edges clockwise from top")]
public readonly int[] Index = new[] { 12, 9, 8, 3, 1, 6, 4, 2, 13, 11, 7, 14 };
[Desc("Use the upper four bits when calculating frame")]

View File

@@ -1,12 +1,12 @@
#region Copyright & License Information
/*
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
#endregion
using System;
using System.Collections.Generic;

View File

@@ -284,7 +284,7 @@ namespace OpenRA.Mods.Common.UtilityCommands
if (o != 255 && overlayResourceMapping.ContainsKey(redAlertOverlayNames[o]))
res = overlayResourceMapping[redAlertOverlayNames[o]];
var cell = new CPos(i, j);
map.MapResources.Value[cell] = new ResourceTile(res.First, res.Second);

View File

@@ -351,7 +351,7 @@ namespace OpenRA.Mods.Common.UtilityCommands
var powerFields = new List<MiniYamlNode> { new MiniYamlNode("Amount", power.Value) };
actorTraits.Add(new MiniYamlNode("Power", new MiniYaml("", powerFields)));
if (FieldLoader.GetValue<int>("Power", power.Value.Value) > 0)
actorTraits.Add(new MiniYamlNode("ScaleWithHealth", ""));
}
@@ -528,7 +528,7 @@ namespace OpenRA.Mods.Common.UtilityCommands
if (engineVersion < 20140913)
{
var spawnsCorpseRemoval = node.Value.Nodes.FirstOrDefault(n => n.Key == "SpawnsCorpse");
if (depth == 0 && node.Value.Nodes.Any(n => n.Key.StartsWith("RenderInfantry")) && spawnsCorpseRemoval == null)
node.Value.Nodes.Add(new MiniYamlNode("WithDeathAnimation", new MiniYaml("")));
@@ -732,13 +732,13 @@ namespace OpenRA.Mods.Common.UtilityCommands
ConvertAngle(ref node.Value.Value);
break;
case "Speed":
{
if (parent.Value.Value == "Missile")
ConvertPxToRange(ref node.Value.Value, 1, 5);
if (parent.Value.Value == "Bullet")
ConvertPxToRange(ref node.Value.Value, 2, 5);
break;
}
{
if (parent.Value.Value == "Missile")
ConvertPxToRange(ref node.Value.Value, 1, 5);
if (parent.Value.Value == "Bullet")
ConvertPxToRange(ref node.Value.Value, 2, 5);
break;
}
default:
break;

View File

@@ -171,25 +171,25 @@ namespace OpenRA.Mods.Common.Widgets
switch (mi.Event)
{
case MouseInputEvent.Up:
isMoving = false;
YieldMouseFocus(mi);
break;
case MouseInputEvent.Up:
isMoving = false;
YieldMouseFocus(mi);
break;
case MouseInputEvent.Down:
isMoving = true;
SetValueFromPx(mi.Location - RenderOrigin);
OnChange();
break;
case MouseInputEvent.Move:
if (isMoving)
{
case MouseInputEvent.Down:
isMoving = true;
SetValueFromPx(mi.Location - RenderOrigin);
OnChange();
}
break;
break;
case MouseInputEvent.Move:
if (isMoving)
{
SetValueFromPx(mi.Location - RenderOrigin);
OnChange();
}
break;
}
return true;

View File

@@ -86,7 +86,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
}
var playerWidget = panel.GetOrNull<VqaPlayerWidget>("PLAYER");
if (playerWidget != null)
if (playerWidget != null)
playerWidget.IsVisible = () => isVideoLoaded;
var paletteDropDown = panel.GetOrNull<DropDownButtonWidget>("PALETTE_SELECTOR");
@@ -118,22 +118,22 @@ namespace OpenRA.Mods.Common.Widgets.Logic
frameSlider = panel.Get<SliderWidget>("FRAME_SLIDER");
if (frameSlider != null)
{
frameSlider.OnChange += x =>
frameSlider.OnChange += x =>
{
if (!isVideoLoaded)
currentFrame = (int)Math.Round(x);
if (!isVideoLoaded)
currentFrame = (int)Math.Round(x);
};
frameSlider.GetValue = () => isVideoLoaded ? player.Video.CurrentFrame : currentFrame;
frameSlider.IsDisabled = () => isVideoLoaded;
frameSlider.IsDisabled = () => isVideoLoaded;
}
var frameText = panel.GetOrNull<LabelWidget>("FRAME_COUNT");
if (frameText != null)
{
frameText.GetText = () =>
isVideoLoaded ?
"{0} / {1}".F(player.Video.CurrentFrame + 1, player.Video.Frames) :
frameText.GetText = () =>
isVideoLoaded ?
"{0} / {1}".F(player.Video.CurrentFrame + 1, player.Video.Frames) :
"{0} / {1}".F(currentFrame + 1, currentSprites.Length);
}
@@ -186,7 +186,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
{
nextButton.OnClick = () =>
{
if (!isVideoLoaded)
if (!isVideoLoaded)
nextButton.OnClick = SelectNextFrame;
};
@@ -211,12 +211,12 @@ namespace OpenRA.Mods.Common.Widgets.Logic
var closeButton = panel.GetOrNull<ButtonWidget>("CLOSE_BUTTON");
if (closeButton != null)
closeButton.OnClick = () =>
closeButton.OnClick = () =>
{
if (isVideoLoaded)
player.Stop();
Ui.CloseWindow();
onExit();
onExit();
};
}
@@ -290,7 +290,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
player = null;
isVideoLoaded = false;
}
if (string.IsNullOrEmpty(filename))
return false;
@@ -325,8 +325,8 @@ namespace OpenRA.Mods.Common.Widgets.Logic
Func<IFolder, ScrollItemWidget, ScrollItemWidget> setupItem = (source, itemTemplate) =>
{
var item = ScrollItemWidget.Setup(itemTemplate,
() => assetSource == source,
() => { assetSource = source; PopulateAssetList(); });
() => assetSource == source,
() => { assetSource = source; PopulateAssetList(); });
item.Get<LabelWidget>("LABEL").GetText = () => source != null ? Platform.UnresolvePath(source.Name) : "All Packages";
return item;
};
@@ -359,7 +359,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
}
}
}
bool ShowPaletteDropdown(DropDownButtonWidget dropdown, World world)
{
Func<PaletteFromFile, ScrollItemWidget, ScrollItemWidget> setupItem = (palette, itemTemplate) =>

View File

@@ -19,7 +19,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
public DisconnectWatcherLogic(Widget widget, OrderManager orderManager)
{
var disconnected = false;
widget.Get<LogicTickerWidget>("DISCONNECT_WATCHER").OnTick = () =>
widget.Get<LogicTickerWidget>("DISCONNECT_WATCHER").OnTick = () =>
{
if (disconnected || orderManager.Connection.ConnectionState != ConnectionState.NotConnected)
return;

View File

@@ -126,7 +126,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
var textBox = key.Get<HotkeyEntryWidget>("HOTKEY");
textBox.Key = (Hotkey)field.GetValue(ks);
textBox.OnLoseFocus = () => field.SetValue(ks, textBox.Key);
textBox.OnLoseFocus = () => field.SetValue(ks, textBox.Key);
parent.AddChild(key);
}
@@ -536,8 +536,8 @@ namespace OpenRA.Mods.Common.Widgets.Logic
Func<string, ScrollItemWidget, ScrollItemWidget> setupItem = (o, itemTemplate) =>
{
var item = ScrollItemWidget.Setup(itemTemplate,
() => s.MouseScroll == options[o],
() => s.MouseScroll = options[o]);
() => s.MouseScroll == options[o],
() => s.MouseScroll = options[o]);
item.Get<LabelWidget>("LABEL").GetText = () => o;
return item;
};

View File

@@ -274,7 +274,7 @@ namespace OpenRA.Mods.Common.Widgets
var stride = radarSheet.Size.Width;
var dx = actorSprite.Bounds.Left - world.Map.Bounds.Left;
var dy = actorSprite.Bounds.Top - world.Map.Bounds.Top;
Array.Clear(radarData, 4 * (actorSprite.Bounds.Top * stride + actorSprite.Bounds.Left), 4 * actorSprite.Bounds.Height * stride);
unsafe

View File

@@ -96,8 +96,9 @@ namespace OpenRA.Mods.Common.Widgets
}
}
else
Game.Renderer.LineRenderer.FillRect(new Rectangle(b.X, (int)float2.Lerp(b.Bottom, b.Top, providedFrac),
b.Width, (int)(providedFrac * b.Height)), color);
Game.Renderer.LineRenderer.FillRect(new Rectangle(
b.X, (int)float2.Lerp(b.Bottom, b.Top, providedFrac),
b.Width, (int)(providedFrac * b.Height)), color);
var x = (b.Left + b.Right - indicator.Size.X) / 2;
var y = float2.Lerp(b.Bottom, b.Top, usedFrac) - indicator.Size.Y / 2;