Made Sheet.Texture into Sheet.GetTexture() since we will want to call it for side-effects.
Do the same for Sheet.Data since it has the side effect of generating a buffer.
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RoosterDragon
parent
ff16690b86
commit
a6f5a21ed4
@@ -74,7 +74,7 @@ namespace OpenRA.Mods.Common.Widgets
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var r = new Rectangle(0, 0, width, height);
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var s = new Size(terrainBitmap.Width, terrainBitmap.Height);
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var terrainSheet = new Sheet(s);
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terrainSheet.Texture.SetData(terrainBitmap);
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terrainSheet.GetTexture().SetData(terrainBitmap);
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terrainSprite = new Sprite(terrainSheet, r, TextureChannel.Alpha);
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// Data is set in Tick()
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@@ -203,16 +203,16 @@ namespace OpenRA.Mods.Common.Widgets
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{
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updateTicks = 12;
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using (var bitmap = Minimap.CustomTerrainBitmap(world))
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customTerrainSprite.sheet.Texture.SetData(bitmap);
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customTerrainSprite.sheet.GetTexture().SetData(bitmap);
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}
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if (updateTicks == 8)
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using (var bitmap = Minimap.ActorsBitmap(world))
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actorSprite.sheet.Texture.SetData(bitmap);
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actorSprite.sheet.GetTexture().SetData(bitmap);
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if (updateTicks == 4)
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using (var bitmap = Minimap.ShroudBitmap(world))
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shroudSprite.sheet.Texture.SetData(bitmap);
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shroudSprite.sheet.GetTexture().SetData(bitmap);
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// Enable/Disable the radar
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var enabled = IsEnabled();
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