Rename tesla attack logic and move to Mods.Cnc.
This commit is contained in:
@@ -90,6 +90,10 @@
|
||||
<Compile Include="UtilityCommands\LegacyRulesImporter.cs" />
|
||||
<Compile Include="UtilityCommands\LegacySequenceImporter.cs" />
|
||||
<Compile Include="Widgets\Logic\PreReleaseWarningPrompt.cs" />
|
||||
<Compile Include="Traits\Attack\AttackTesla.cs" />
|
||||
<Compile Include="Traits\Render\WithTeslaChargeAnimation.cs" />
|
||||
<Compile Include="Traits\Render\WithTeslaChargeOverlay.cs" />
|
||||
<Compile Include="TraitsInterfaces.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">
|
||||
|
||||
135
OpenRA.Mods.Cnc/Traits/Attack/AttackTesla.cs
Normal file
135
OpenRA.Mods.Cnc/Traits/Attack/AttackTesla.cs
Normal file
@@ -0,0 +1,135 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation, either version 3 of
|
||||
* the License, or (at your option) any later version. For more
|
||||
* information, see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using OpenRA.Activities;
|
||||
using OpenRA.Mods.Common.Activities;
|
||||
using OpenRA.Mods.Common.Traits;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Cnc.Traits
|
||||
{
|
||||
[Desc("Implements the charge-then-burst attack logic specific to the RA tesla coil.")]
|
||||
class AttackTeslaInfo : AttackOmniInfo
|
||||
{
|
||||
[Desc("How many charges this actor has to attack with, once charged.")]
|
||||
public readonly int MaxCharges = 1;
|
||||
|
||||
[Desc("Reload time for all charges (in ticks).")]
|
||||
public readonly int ReloadDelay = 120;
|
||||
|
||||
[Desc("Delay for initial charge attack (in ticks).")]
|
||||
public readonly int InitialChargeDelay = 22;
|
||||
|
||||
[Desc("Delay between charge attacks (in ticks).")]
|
||||
public readonly int ChargeDelay = 3;
|
||||
|
||||
[Desc("Sound to play when actor charges.")]
|
||||
public readonly string ChargeAudio = null;
|
||||
|
||||
public override object Create(ActorInitializer init) { return new AttackTesla(init.Self, this); }
|
||||
}
|
||||
|
||||
class AttackTesla : AttackOmni, ITick, INotifyAttack
|
||||
{
|
||||
readonly AttackTeslaInfo info;
|
||||
|
||||
[Sync] int charges;
|
||||
[Sync] int timeToRecharge;
|
||||
|
||||
public AttackTesla(Actor self, AttackTeslaInfo info)
|
||||
: base(self, info)
|
||||
{
|
||||
this.info = info;
|
||||
charges = info.MaxCharges;
|
||||
}
|
||||
|
||||
public void Tick(Actor self)
|
||||
{
|
||||
if (--timeToRecharge <= 0)
|
||||
charges = info.MaxCharges;
|
||||
}
|
||||
|
||||
protected override bool CanAttack(Actor self, Target target)
|
||||
{
|
||||
if (!IsReachableTarget(target, true))
|
||||
return false;
|
||||
|
||||
return base.CanAttack(self, target);
|
||||
}
|
||||
|
||||
void INotifyAttack.Attacking(Actor self, Target target, Armament a, Barrel barrel)
|
||||
{
|
||||
--charges;
|
||||
timeToRecharge = info.ReloadDelay;
|
||||
}
|
||||
|
||||
void INotifyAttack.PreparingAttack(Actor self, Target target, Armament a, Barrel barrel) { }
|
||||
|
||||
public override Activity GetAttackActivity(Actor self, Target newTarget, bool allowMove, bool forceAttack)
|
||||
{
|
||||
return new ChargeAttack(this, newTarget);
|
||||
}
|
||||
|
||||
class ChargeAttack : Activity
|
||||
{
|
||||
readonly AttackTesla attack;
|
||||
readonly Target target;
|
||||
|
||||
public ChargeAttack(AttackTesla attack, Target target)
|
||||
{
|
||||
this.attack = attack;
|
||||
this.target = target;
|
||||
}
|
||||
|
||||
public override Activity Tick(Actor self)
|
||||
{
|
||||
if (IsCanceled || !attack.CanAttack(self, target))
|
||||
return NextActivity;
|
||||
|
||||
if (attack.charges == 0)
|
||||
return this;
|
||||
|
||||
foreach (var notify in self.TraitsImplementing<INotifyTeslaCharging>())
|
||||
notify.Charging(self, target);
|
||||
|
||||
if (!string.IsNullOrEmpty(attack.info.ChargeAudio))
|
||||
Game.Sound.Play(SoundType.World, attack.info.ChargeAudio, self.CenterPosition);
|
||||
|
||||
return ActivityUtils.SequenceActivities(new Wait(attack.info.InitialChargeDelay), new ChargeFire(attack, target), this);
|
||||
}
|
||||
}
|
||||
|
||||
class ChargeFire : Activity
|
||||
{
|
||||
readonly AttackTesla attack;
|
||||
readonly Target target;
|
||||
|
||||
public ChargeFire(AttackTesla attack, Target target)
|
||||
{
|
||||
this.attack = attack;
|
||||
this.target = target;
|
||||
}
|
||||
|
||||
public override Activity Tick(Actor self)
|
||||
{
|
||||
if (IsCanceled || !attack.CanAttack(self, target))
|
||||
return NextActivity;
|
||||
|
||||
if (attack.charges == 0)
|
||||
return NextActivity;
|
||||
|
||||
attack.DoAttack(self, target);
|
||||
|
||||
return ActivityUtils.SequenceActivities(new Wait(attack.info.ChargeDelay), this);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
42
OpenRA.Mods.Cnc/Traits/Render/WithTeslaChargeAnimation.cs
Normal file
42
OpenRA.Mods.Cnc/Traits/Render/WithTeslaChargeAnimation.cs
Normal file
@@ -0,0 +1,42 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation, either version 3 of
|
||||
* the License, or (at your option) any later version. For more
|
||||
* information, see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using OpenRA.Mods.Common.Traits.Render;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Cnc.Traits.Render
|
||||
{
|
||||
[Desc("This actor displays a charge-up animation before firing.")]
|
||||
public class WithTeslaChargeAnimationInfo : ITraitInfo, Requires<WithSpriteBodyInfo>, Requires<RenderSpritesInfo>
|
||||
{
|
||||
[Desc("Sequence to use for charge animation.")]
|
||||
[SequenceReference] public readonly string ChargeSequence = "active";
|
||||
|
||||
public object Create(ActorInitializer init) { return new WithTeslaChargeAnimation(init, this); }
|
||||
}
|
||||
|
||||
public class WithTeslaChargeAnimation : INotifyTeslaCharging
|
||||
{
|
||||
readonly WithTeslaChargeAnimationInfo info;
|
||||
readonly WithSpriteBody wsb;
|
||||
|
||||
public WithTeslaChargeAnimation(ActorInitializer init, WithTeslaChargeAnimationInfo info)
|
||||
{
|
||||
this.info = info;
|
||||
wsb = init.Self.Trait<WithSpriteBody>();
|
||||
}
|
||||
|
||||
void INotifyTeslaCharging.Charging(Actor self, Target target)
|
||||
{
|
||||
wsb.PlayCustomAnimation(self, info.ChargeSequence, () => wsb.CancelCustomAnimation(self));
|
||||
}
|
||||
}
|
||||
}
|
||||
71
OpenRA.Mods.Cnc/Traits/Render/WithTeslaChargeOverlay.cs
Normal file
71
OpenRA.Mods.Cnc/Traits/Render/WithTeslaChargeOverlay.cs
Normal file
@@ -0,0 +1,71 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation, either version 3 of
|
||||
* the License, or (at your option) any later version. For more
|
||||
* information, see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Mods.Common.Traits;
|
||||
using OpenRA.Mods.Common.Traits.Render;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Cnc.Traits.Render
|
||||
{
|
||||
[Desc("Rendered together with AttackCharge.")]
|
||||
public class WithTeslaChargeOverlayInfo : ITraitInfo, Requires<RenderSpritesInfo>
|
||||
{
|
||||
[Desc("Sequence name to use")]
|
||||
[SequenceReference] public readonly string Sequence = "active";
|
||||
|
||||
[Desc("Custom palette name")]
|
||||
[PaletteReference("IsPlayerPalette")] public readonly string Palette = null;
|
||||
|
||||
[Desc("Custom palette is a player palette BaseName")]
|
||||
public readonly bool IsPlayerPalette = false;
|
||||
|
||||
public object Create(ActorInitializer init) { return new WithTeslaChargeOverlay(init, this); }
|
||||
}
|
||||
|
||||
public class WithTeslaChargeOverlay : INotifyTeslaCharging, INotifyDamageStateChanged, INotifySold
|
||||
{
|
||||
readonly Animation overlay;
|
||||
readonly RenderSprites renderSprites;
|
||||
readonly WithTeslaChargeOverlayInfo info;
|
||||
|
||||
bool charging;
|
||||
|
||||
public WithTeslaChargeOverlay(ActorInitializer init, WithTeslaChargeOverlayInfo info)
|
||||
{
|
||||
this.info = info;
|
||||
|
||||
renderSprites = init.Self.Trait<RenderSprites>();
|
||||
|
||||
overlay = new Animation(init.World, renderSprites.GetImage(init.Self));
|
||||
|
||||
renderSprites.Add(new AnimationWithOffset(overlay, null, () => !charging),
|
||||
info.Palette, info.IsPlayerPalette);
|
||||
}
|
||||
|
||||
void INotifyTeslaCharging.Charging(Actor self, Target target)
|
||||
{
|
||||
charging = true;
|
||||
overlay.PlayThen(RenderSprites.NormalizeSequence(overlay, self.GetDamageState(), info.Sequence), () => charging = false);
|
||||
}
|
||||
|
||||
void INotifyDamageStateChanged.DamageStateChanged(Actor self, AttackInfo e)
|
||||
{
|
||||
overlay.ReplaceAnim(RenderSprites.NormalizeSequence(overlay, e.DamageState, info.Sequence));
|
||||
}
|
||||
|
||||
void INotifySold.Sold(Actor self) { }
|
||||
void INotifySold.Selling(Actor self)
|
||||
{
|
||||
charging = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
18
OpenRA.Mods.Cnc/TraitsInterfaces.cs
Normal file
18
OpenRA.Mods.Cnc/TraitsInterfaces.cs
Normal file
@@ -0,0 +1,18 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation, either version 3 of
|
||||
* the License, or (at your option) any later version. For more
|
||||
* information, see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Cnc.Traits
|
||||
{
|
||||
[RequireExplicitImplementation]
|
||||
public interface INotifyTeslaCharging { void Charging(Actor self, Target target); }
|
||||
}
|
||||
Reference in New Issue
Block a user