Rename tesla attack logic and move to Mods.Cnc.

This commit is contained in:
Paul Chote
2017-02-04 17:48:55 +00:00
parent ba69bfe494
commit a8d46adb2d
12 changed files with 72 additions and 38 deletions

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@@ -90,6 +90,10 @@
<Compile Include="UtilityCommands\LegacyRulesImporter.cs" />
<Compile Include="UtilityCommands\LegacySequenceImporter.cs" />
<Compile Include="Widgets\Logic\PreReleaseWarningPrompt.cs" />
<Compile Include="Traits\Attack\AttackTesla.cs" />
<Compile Include="Traits\Render\WithTeslaChargeAnimation.cs" />
<Compile Include="Traits\Render\WithTeslaChargeOverlay.cs" />
<Compile Include="TraitsInterfaces.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">

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@@ -0,0 +1,135 @@
#region Copyright & License Information
/*
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Activities;
using OpenRA.Mods.Common.Activities;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.Cnc.Traits
{
[Desc("Implements the charge-then-burst attack logic specific to the RA tesla coil.")]
class AttackTeslaInfo : AttackOmniInfo
{
[Desc("How many charges this actor has to attack with, once charged.")]
public readonly int MaxCharges = 1;
[Desc("Reload time for all charges (in ticks).")]
public readonly int ReloadDelay = 120;
[Desc("Delay for initial charge attack (in ticks).")]
public readonly int InitialChargeDelay = 22;
[Desc("Delay between charge attacks (in ticks).")]
public readonly int ChargeDelay = 3;
[Desc("Sound to play when actor charges.")]
public readonly string ChargeAudio = null;
public override object Create(ActorInitializer init) { return new AttackTesla(init.Self, this); }
}
class AttackTesla : AttackOmni, ITick, INotifyAttack
{
readonly AttackTeslaInfo info;
[Sync] int charges;
[Sync] int timeToRecharge;
public AttackTesla(Actor self, AttackTeslaInfo info)
: base(self, info)
{
this.info = info;
charges = info.MaxCharges;
}
public void Tick(Actor self)
{
if (--timeToRecharge <= 0)
charges = info.MaxCharges;
}
protected override bool CanAttack(Actor self, Target target)
{
if (!IsReachableTarget(target, true))
return false;
return base.CanAttack(self, target);
}
void INotifyAttack.Attacking(Actor self, Target target, Armament a, Barrel barrel)
{
--charges;
timeToRecharge = info.ReloadDelay;
}
void INotifyAttack.PreparingAttack(Actor self, Target target, Armament a, Barrel barrel) { }
public override Activity GetAttackActivity(Actor self, Target newTarget, bool allowMove, bool forceAttack)
{
return new ChargeAttack(this, newTarget);
}
class ChargeAttack : Activity
{
readonly AttackTesla attack;
readonly Target target;
public ChargeAttack(AttackTesla attack, Target target)
{
this.attack = attack;
this.target = target;
}
public override Activity Tick(Actor self)
{
if (IsCanceled || !attack.CanAttack(self, target))
return NextActivity;
if (attack.charges == 0)
return this;
foreach (var notify in self.TraitsImplementing<INotifyTeslaCharging>())
notify.Charging(self, target);
if (!string.IsNullOrEmpty(attack.info.ChargeAudio))
Game.Sound.Play(SoundType.World, attack.info.ChargeAudio, self.CenterPosition);
return ActivityUtils.SequenceActivities(new Wait(attack.info.InitialChargeDelay), new ChargeFire(attack, target), this);
}
}
class ChargeFire : Activity
{
readonly AttackTesla attack;
readonly Target target;
public ChargeFire(AttackTesla attack, Target target)
{
this.attack = attack;
this.target = target;
}
public override Activity Tick(Actor self)
{
if (IsCanceled || !attack.CanAttack(self, target))
return NextActivity;
if (attack.charges == 0)
return NextActivity;
attack.DoAttack(self, target);
return ActivityUtils.SequenceActivities(new Wait(attack.info.ChargeDelay), this);
}
}
}
}

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@@ -0,0 +1,42 @@
#region Copyright & License Information
/*
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Mods.Common.Traits.Render;
using OpenRA.Traits;
namespace OpenRA.Mods.Cnc.Traits.Render
{
[Desc("This actor displays a charge-up animation before firing.")]
public class WithTeslaChargeAnimationInfo : ITraitInfo, Requires<WithSpriteBodyInfo>, Requires<RenderSpritesInfo>
{
[Desc("Sequence to use for charge animation.")]
[SequenceReference] public readonly string ChargeSequence = "active";
public object Create(ActorInitializer init) { return new WithTeslaChargeAnimation(init, this); }
}
public class WithTeslaChargeAnimation : INotifyTeslaCharging
{
readonly WithTeslaChargeAnimationInfo info;
readonly WithSpriteBody wsb;
public WithTeslaChargeAnimation(ActorInitializer init, WithTeslaChargeAnimationInfo info)
{
this.info = info;
wsb = init.Self.Trait<WithSpriteBody>();
}
void INotifyTeslaCharging.Charging(Actor self, Target target)
{
wsb.PlayCustomAnimation(self, info.ChargeSequence, () => wsb.CancelCustomAnimation(self));
}
}
}

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@@ -0,0 +1,71 @@
#region Copyright & License Information
/*
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.Common.Traits.Render;
using OpenRA.Traits;
namespace OpenRA.Mods.Cnc.Traits.Render
{
[Desc("Rendered together with AttackCharge.")]
public class WithTeslaChargeOverlayInfo : ITraitInfo, Requires<RenderSpritesInfo>
{
[Desc("Sequence name to use")]
[SequenceReference] public readonly string Sequence = "active";
[Desc("Custom palette name")]
[PaletteReference("IsPlayerPalette")] public readonly string Palette = null;
[Desc("Custom palette is a player palette BaseName")]
public readonly bool IsPlayerPalette = false;
public object Create(ActorInitializer init) { return new WithTeslaChargeOverlay(init, this); }
}
public class WithTeslaChargeOverlay : INotifyTeslaCharging, INotifyDamageStateChanged, INotifySold
{
readonly Animation overlay;
readonly RenderSprites renderSprites;
readonly WithTeslaChargeOverlayInfo info;
bool charging;
public WithTeslaChargeOverlay(ActorInitializer init, WithTeslaChargeOverlayInfo info)
{
this.info = info;
renderSprites = init.Self.Trait<RenderSprites>();
overlay = new Animation(init.World, renderSprites.GetImage(init.Self));
renderSprites.Add(new AnimationWithOffset(overlay, null, () => !charging),
info.Palette, info.IsPlayerPalette);
}
void INotifyTeslaCharging.Charging(Actor self, Target target)
{
charging = true;
overlay.PlayThen(RenderSprites.NormalizeSequence(overlay, self.GetDamageState(), info.Sequence), () => charging = false);
}
void INotifyDamageStateChanged.DamageStateChanged(Actor self, AttackInfo e)
{
overlay.ReplaceAnim(RenderSprites.NormalizeSequence(overlay, e.DamageState, info.Sequence));
}
void INotifySold.Sold(Actor self) { }
void INotifySold.Selling(Actor self)
{
charging = false;
}
}
}

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@@ -0,0 +1,18 @@
#region Copyright & License Information
/*
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Traits;
namespace OpenRA.Mods.Cnc.Traits
{
[RequireExplicitImplementation]
public interface INotifyTeslaCharging { void Charging(Actor self, Target target); }
}