Rename tesla attack logic and move to Mods.Cnc.
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42
OpenRA.Mods.Cnc/Traits/Render/WithTeslaChargeAnimation.cs
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42
OpenRA.Mods.Cnc/Traits/Render/WithTeslaChargeAnimation.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using OpenRA.Mods.Common.Traits.Render;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Cnc.Traits.Render
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{
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[Desc("This actor displays a charge-up animation before firing.")]
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public class WithTeslaChargeAnimationInfo : ITraitInfo, Requires<WithSpriteBodyInfo>, Requires<RenderSpritesInfo>
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{
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[Desc("Sequence to use for charge animation.")]
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[SequenceReference] public readonly string ChargeSequence = "active";
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public object Create(ActorInitializer init) { return new WithTeslaChargeAnimation(init, this); }
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}
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public class WithTeslaChargeAnimation : INotifyTeslaCharging
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{
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readonly WithTeslaChargeAnimationInfo info;
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readonly WithSpriteBody wsb;
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public WithTeslaChargeAnimation(ActorInitializer init, WithTeslaChargeAnimationInfo info)
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{
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this.info = info;
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wsb = init.Self.Trait<WithSpriteBody>();
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}
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void INotifyTeslaCharging.Charging(Actor self, Target target)
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{
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wsb.PlayCustomAnimation(self, info.ChargeSequence, () => wsb.CancelCustomAnimation(self));
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}
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}
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}
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