Rename tesla attack logic and move to Mods.Cnc.

This commit is contained in:
Paul Chote
2017-02-04 17:48:55 +00:00
parent ba69bfe494
commit a8d46adb2d
12 changed files with 72 additions and 38 deletions

View File

@@ -0,0 +1,42 @@
#region Copyright & License Information
/*
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Mods.Common.Traits.Render;
using OpenRA.Traits;
namespace OpenRA.Mods.Cnc.Traits.Render
{
[Desc("This actor displays a charge-up animation before firing.")]
public class WithTeslaChargeAnimationInfo : ITraitInfo, Requires<WithSpriteBodyInfo>, Requires<RenderSpritesInfo>
{
[Desc("Sequence to use for charge animation.")]
[SequenceReference] public readonly string ChargeSequence = "active";
public object Create(ActorInitializer init) { return new WithTeslaChargeAnimation(init, this); }
}
public class WithTeslaChargeAnimation : INotifyTeslaCharging
{
readonly WithTeslaChargeAnimationInfo info;
readonly WithSpriteBody wsb;
public WithTeslaChargeAnimation(ActorInitializer init, WithTeslaChargeAnimationInfo info)
{
this.info = info;
wsb = init.Self.Trait<WithSpriteBody>();
}
void INotifyTeslaCharging.Charging(Actor self, Target target)
{
wsb.PlayCustomAnimation(self, info.ChargeSequence, () => wsb.CancelCustomAnimation(self));
}
}
}