Rename tesla attack logic and move to Mods.Cnc.

This commit is contained in:
Paul Chote
2017-02-04 17:48:55 +00:00
parent ba69bfe494
commit a8d46adb2d
12 changed files with 72 additions and 38 deletions

View File

@@ -90,6 +90,10 @@
<Compile Include="UtilityCommands\LegacyRulesImporter.cs" /> <Compile Include="UtilityCommands\LegacyRulesImporter.cs" />
<Compile Include="UtilityCommands\LegacySequenceImporter.cs" /> <Compile Include="UtilityCommands\LegacySequenceImporter.cs" />
<Compile Include="Widgets\Logic\PreReleaseWarningPrompt.cs" /> <Compile Include="Widgets\Logic\PreReleaseWarningPrompt.cs" />
<Compile Include="Traits\Attack\AttackTesla.cs" />
<Compile Include="Traits\Render\WithTeslaChargeAnimation.cs" />
<Compile Include="Traits\Render\WithTeslaChargeOverlay.cs" />
<Compile Include="TraitsInterfaces.cs" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj"> <ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">

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@@ -11,12 +11,13 @@
using OpenRA.Activities; using OpenRA.Activities;
using OpenRA.Mods.Common.Activities; using OpenRA.Mods.Common.Activities;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits namespace OpenRA.Mods.Cnc.Traits
{ {
[Desc("Charges up before being able to attack.")] [Desc("Implements the charge-then-burst attack logic specific to the RA tesla coil.")]
class AttackChargeInfo : AttackOmniInfo class AttackTeslaInfo : AttackOmniInfo
{ {
[Desc("How many charges this actor has to attack with, once charged.")] [Desc("How many charges this actor has to attack with, once charged.")]
public readonly int MaxCharges = 1; public readonly int MaxCharges = 1;
@@ -33,17 +34,17 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Sound to play when actor charges.")] [Desc("Sound to play when actor charges.")]
public readonly string ChargeAudio = null; public readonly string ChargeAudio = null;
public override object Create(ActorInitializer init) { return new AttackCharge(init.Self, this); } public override object Create(ActorInitializer init) { return new AttackTesla(init.Self, this); }
} }
class AttackCharge : AttackOmni, ITick, INotifyAttack class AttackTesla : AttackOmni, ITick, INotifyAttack
{ {
readonly AttackChargeInfo info; readonly AttackTeslaInfo info;
[Sync] int charges; [Sync] int charges;
[Sync] int timeToRecharge; [Sync] int timeToRecharge;
public AttackCharge(Actor self, AttackChargeInfo info) public AttackTesla(Actor self, AttackTeslaInfo info)
: base(self, info) : base(self, info)
{ {
this.info = info; this.info = info;
@@ -79,10 +80,10 @@ namespace OpenRA.Mods.Common.Traits
class ChargeAttack : Activity class ChargeAttack : Activity
{ {
readonly AttackCharge attack; readonly AttackTesla attack;
readonly Target target; readonly Target target;
public ChargeAttack(AttackCharge attack, Target target) public ChargeAttack(AttackTesla attack, Target target)
{ {
this.attack = attack; this.attack = attack;
this.target = target; this.target = target;
@@ -96,7 +97,7 @@ namespace OpenRA.Mods.Common.Traits
if (attack.charges == 0) if (attack.charges == 0)
return this; return this;
foreach (var notify in self.TraitsImplementing<INotifyCharging>()) foreach (var notify in self.TraitsImplementing<INotifyTeslaCharging>())
notify.Charging(self, target); notify.Charging(self, target);
if (!string.IsNullOrEmpty(attack.info.ChargeAudio)) if (!string.IsNullOrEmpty(attack.info.ChargeAudio))
@@ -108,10 +109,10 @@ namespace OpenRA.Mods.Common.Traits
class ChargeFire : Activity class ChargeFire : Activity
{ {
readonly AttackCharge attack; readonly AttackTesla attack;
readonly Target target; readonly Target target;
public ChargeFire(AttackCharge attack, Target target) public ChargeFire(AttackTesla attack, Target target)
{ {
this.attack = attack; this.attack = attack;
this.target = target; this.target = target;

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@@ -9,31 +9,32 @@
*/ */
#endregion #endregion
using OpenRA.Mods.Common.Traits.Render;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits.Render namespace OpenRA.Mods.Cnc.Traits.Render
{ {
[Desc("This actor displays a charge-up animation before firing.")] [Desc("This actor displays a charge-up animation before firing.")]
public class WithChargeAnimationInfo : ITraitInfo, Requires<WithSpriteBodyInfo>, Requires<RenderSpritesInfo> public class WithTeslaChargeAnimationInfo : ITraitInfo, Requires<WithSpriteBodyInfo>, Requires<RenderSpritesInfo>
{ {
[Desc("Sequence to use for charge animation.")] [Desc("Sequence to use for charge animation.")]
[SequenceReference] public readonly string ChargeSequence = "active"; [SequenceReference] public readonly string ChargeSequence = "active";
public object Create(ActorInitializer init) { return new WithChargeAnimation(init, this); } public object Create(ActorInitializer init) { return new WithTeslaChargeAnimation(init, this); }
} }
public class WithChargeAnimation : INotifyCharging public class WithTeslaChargeAnimation : INotifyTeslaCharging
{ {
readonly WithChargeAnimationInfo info; readonly WithTeslaChargeAnimationInfo info;
readonly WithSpriteBody wsb; readonly WithSpriteBody wsb;
public WithChargeAnimation(ActorInitializer init, WithChargeAnimationInfo info) public WithTeslaChargeAnimation(ActorInitializer init, WithTeslaChargeAnimationInfo info)
{ {
this.info = info; this.info = info;
wsb = init.Self.Trait<WithSpriteBody>(); wsb = init.Self.Trait<WithSpriteBody>();
} }
public void Charging(Actor self, Target target) void INotifyTeslaCharging.Charging(Actor self, Target target)
{ {
wsb.PlayCustomAnimation(self, info.ChargeSequence, () => wsb.CancelCustomAnimation(self)); wsb.PlayCustomAnimation(self, info.ChargeSequence, () => wsb.CancelCustomAnimation(self));
} }

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@@ -10,12 +10,14 @@
#endregion #endregion
using OpenRA.Graphics; using OpenRA.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.Common.Traits.Render;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits.Render namespace OpenRA.Mods.Cnc.Traits.Render
{ {
[Desc("Rendered together with AttackCharge.")] [Desc("Rendered together with AttackCharge.")]
public class WithChargeOverlayInfo : ITraitInfo, Requires<RenderSpritesInfo> public class WithTeslaChargeOverlayInfo : ITraitInfo, Requires<RenderSpritesInfo>
{ {
[Desc("Sequence name to use")] [Desc("Sequence name to use")]
[SequenceReference] public readonly string Sequence = "active"; [SequenceReference] public readonly string Sequence = "active";
@@ -26,18 +28,18 @@ namespace OpenRA.Mods.Common.Traits.Render
[Desc("Custom palette is a player palette BaseName")] [Desc("Custom palette is a player palette BaseName")]
public readonly bool IsPlayerPalette = false; public readonly bool IsPlayerPalette = false;
public object Create(ActorInitializer init) { return new WithChargeOverlay(init, this); } public object Create(ActorInitializer init) { return new WithTeslaChargeOverlay(init, this); }
} }
public class WithChargeOverlay : INotifyCharging, INotifyDamageStateChanged, INotifySold public class WithTeslaChargeOverlay : INotifyTeslaCharging, INotifyDamageStateChanged, INotifySold
{ {
readonly Animation overlay; readonly Animation overlay;
readonly RenderSprites renderSprites; readonly RenderSprites renderSprites;
readonly WithChargeOverlayInfo info; readonly WithTeslaChargeOverlayInfo info;
bool charging; bool charging;
public WithChargeOverlay(ActorInitializer init, WithChargeOverlayInfo info) public WithTeslaChargeOverlay(ActorInitializer init, WithTeslaChargeOverlayInfo info)
{ {
this.info = info; this.info = info;
@@ -49,7 +51,7 @@ namespace OpenRA.Mods.Common.Traits.Render
info.Palette, info.IsPlayerPalette); info.Palette, info.IsPlayerPalette);
} }
void INotifyCharging.Charging(Actor self, Target target) void INotifyTeslaCharging.Charging(Actor self, Target target)
{ {
charging = true; charging = true;
overlay.PlayThen(RenderSprites.NormalizeSequence(overlay, self.GetDamageState(), info.Sequence), () => charging = false); overlay.PlayThen(RenderSprites.NormalizeSequence(overlay, self.GetDamageState(), info.Sequence), () => charging = false);

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@@ -0,0 +1,18 @@
#region Copyright & License Information
/*
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Traits;
namespace OpenRA.Mods.Cnc.Traits
{
[RequireExplicitImplementation]
public interface INotifyTeslaCharging { void Charging(Actor self, Target target); }
}

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@@ -262,7 +262,6 @@
<Compile Include="Traits\Armor.cs" /> <Compile Include="Traits\Armor.cs" />
<Compile Include="Traits\AttackMove.cs" /> <Compile Include="Traits\AttackMove.cs" />
<Compile Include="Traits\Attack\AttackBase.cs" /> <Compile Include="Traits\Attack\AttackBase.cs" />
<Compile Include="Traits\Attack\AttackCharge.cs" />
<Compile Include="Traits\Attack\AttackFollow.cs" /> <Compile Include="Traits\Attack\AttackFollow.cs" />
<Compile Include="Traits\Attack\AttackFrontal.cs" /> <Compile Include="Traits\Attack\AttackFrontal.cs" />
<Compile Include="Traits\Attack\AttackGarrisoned.cs" /> <Compile Include="Traits\Attack\AttackGarrisoned.cs" />
@@ -431,8 +430,6 @@
<Compile Include="Traits\Render\WithSiloAnimation.cs" /> <Compile Include="Traits\Render\WithSiloAnimation.cs" />
<Compile Include="Traits\Render\WithBuildingPlacedAnimation.cs" /> <Compile Include="Traits\Render\WithBuildingPlacedAnimation.cs" />
<Compile Include="Traits\Render\WithMakeAnimation.cs" /> <Compile Include="Traits\Render\WithMakeAnimation.cs" />
<Compile Include="Traits\Render\WithChargeAnimation.cs" />
<Compile Include="Traits\Render\WithChargeOverlay.cs" />
<Compile Include="Traits\Render\WithCrateBody.cs" /> <Compile Include="Traits\Render\WithCrateBody.cs" />
<Compile Include="Traits\Render\WithDamageOverlay.cs" /> <Compile Include="Traits\Render\WithDamageOverlay.cs" />
<Compile Include="Traits\Render\WithDeathAnimation.cs" /> <Compile Include="Traits\Render\WithDeathAnimation.cs" />

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@@ -14,12 +14,12 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits namespace OpenRA.Mods.Common.Traits
{ {
class AttackOmniInfo : AttackBaseInfo public class AttackOmniInfo : AttackBaseInfo
{ {
public override object Create(ActorInitializer init) { return new AttackOmni(init.Self, this); } public override object Create(ActorInitializer init) { return new AttackOmni(init.Self, this); }
} }
class AttackOmni : AttackBase public class AttackOmni : AttackBase
{ {
public AttackOmni(Actor self, AttackOmniInfo info) public AttackOmni(Actor self, AttackOmniInfo info)
: base(self, info) { } : base(self, info) { }

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@@ -81,7 +81,6 @@ namespace OpenRA.Mods.Common.Traits
public interface INotifyBuildingPlaced { void BuildingPlaced(Actor self); } public interface INotifyBuildingPlaced { void BuildingPlaced(Actor self); }
public interface INotifyRepair { void Repairing(Actor self, Actor target); } public interface INotifyRepair { void Repairing(Actor self, Actor target); }
public interface INotifyBurstComplete { void FiredBurst(Actor self, Target target, Armament a); } public interface INotifyBurstComplete { void FiredBurst(Actor self, Target target, Armament a); }
public interface INotifyCharging { void Charging(Actor self, Target target); }
public interface INotifyChat { bool OnChat(string from, string message); } public interface INotifyChat { bool OnChat(string from, string message); }
public interface INotifyProduction { void UnitProduced(Actor self, Actor other, CPos exit); } public interface INotifyProduction { void UnitProduced(Actor self, Actor other, CPos exit); }
public interface INotifyOtherProduction { void UnitProducedByOther(Actor self, Actor producer, Actor produced); } public interface INotifyOtherProduction { void UnitProducedByOther(Actor self, Actor producer, Actor produced); }

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@@ -818,6 +818,18 @@ namespace OpenRA.Mods.Common.UtilityCommands
} }
} }
if (engineVersion < 20170210)
{
if (node.Key.StartsWith("AttackCharge", StringComparison.Ordinal))
RenameNodeKey(node, "AttackTesla");
if (node.Key.StartsWith("WithChargeOverlay", StringComparison.Ordinal))
RenameNodeKey(node, "WithTeslaChargeOverlay");
if (node.Key.StartsWith("WithChargeAnimation", StringComparison.Ordinal))
RenameNodeKey(node, "WithTeslaChargeAnimation");
}
UpgradeActorRules(modData, engineVersion, ref node.Value.Nodes, node, depth + 1); UpgradeActorRules(modData, engineVersion, ref node.Value.Nodes, node, depth + 1);
} }

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@@ -758,12 +758,12 @@ OBLI:
Range: 8c0 Range: 8c0
Bib: Bib:
HasMinibib: Yes HasMinibib: Yes
WithChargeAnimation: WithTeslaChargeAnimation:
Armament: Armament:
Weapon: Laser Weapon: Laser
LocalOffset: 0,-85,1280 LocalOffset: 0,-85,1280
FireDelay: 0 FireDelay: 0
AttackCharge: AttackTesla:
ChargeAudio: obelpowr.aud ChargeAudio: obelpowr.aud
ReloadDelay: 40 ReloadDelay: 40
InitialChargeDelay: 50 InitialChargeDelay: 50

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@@ -436,11 +436,11 @@ TSLA:
Range: 6c0 Range: 6c0
Bib: Bib:
HasMinibib: Yes HasMinibib: Yes
WithChargeAnimation: WithTeslaChargeAnimation:
Armament: Armament:
Weapon: TeslaZap Weapon: TeslaZap
LocalOffset: 0,0,896 LocalOffset: 0,0,896
AttackCharge: AttackTesla:
ChargeAudio: tslachg2.aud ChargeAudio: tslachg2.aud
MaxCharges: 3 MaxCharges: 3
ReloadDelay: 120 ReloadDelay: 120

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@@ -108,10 +108,10 @@ NAOBEL:
Armament: Armament:
Weapon: ObeliskLaserFire Weapon: ObeliskLaserFire
LocalOffset: 1400,210,800 LocalOffset: 1400,210,800
AttackCharge: AttackTesla:
ChargeAudio: obelpowr.aud ChargeAudio: obelpowr.aud
InitialChargeDelay: 65 InitialChargeDelay: 65
WithChargeOverlay: WithTeslaChargeOverlay:
Sequence: active Sequence: active
Palette: player Palette: player
IsPlayerPalette: true IsPlayerPalette: true