Rename tesla attack logic and move to Mods.Cnc.

This commit is contained in:
Paul Chote
2017-02-04 17:48:55 +00:00
parent ba69bfe494
commit a8d46adb2d
12 changed files with 72 additions and 38 deletions

View File

@@ -90,6 +90,10 @@
<Compile Include="UtilityCommands\LegacyRulesImporter.cs" />
<Compile Include="UtilityCommands\LegacySequenceImporter.cs" />
<Compile Include="Widgets\Logic\PreReleaseWarningPrompt.cs" />
<Compile Include="Traits\Attack\AttackTesla.cs" />
<Compile Include="Traits\Render\WithTeslaChargeAnimation.cs" />
<Compile Include="Traits\Render\WithTeslaChargeOverlay.cs" />
<Compile Include="TraitsInterfaces.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">

View File

@@ -11,12 +11,13 @@
using OpenRA.Activities;
using OpenRA.Mods.Common.Activities;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
namespace OpenRA.Mods.Cnc.Traits
{
[Desc("Charges up before being able to attack.")]
class AttackChargeInfo : AttackOmniInfo
[Desc("Implements the charge-then-burst attack logic specific to the RA tesla coil.")]
class AttackTeslaInfo : AttackOmniInfo
{
[Desc("How many charges this actor has to attack with, once charged.")]
public readonly int MaxCharges = 1;
@@ -33,17 +34,17 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Sound to play when actor charges.")]
public readonly string ChargeAudio = null;
public override object Create(ActorInitializer init) { return new AttackCharge(init.Self, this); }
public override object Create(ActorInitializer init) { return new AttackTesla(init.Self, this); }
}
class AttackCharge : AttackOmni, ITick, INotifyAttack
class AttackTesla : AttackOmni, ITick, INotifyAttack
{
readonly AttackChargeInfo info;
readonly AttackTeslaInfo info;
[Sync] int charges;
[Sync] int timeToRecharge;
public AttackCharge(Actor self, AttackChargeInfo info)
public AttackTesla(Actor self, AttackTeslaInfo info)
: base(self, info)
{
this.info = info;
@@ -79,10 +80,10 @@ namespace OpenRA.Mods.Common.Traits
class ChargeAttack : Activity
{
readonly AttackCharge attack;
readonly AttackTesla attack;
readonly Target target;
public ChargeAttack(AttackCharge attack, Target target)
public ChargeAttack(AttackTesla attack, Target target)
{
this.attack = attack;
this.target = target;
@@ -96,7 +97,7 @@ namespace OpenRA.Mods.Common.Traits
if (attack.charges == 0)
return this;
foreach (var notify in self.TraitsImplementing<INotifyCharging>())
foreach (var notify in self.TraitsImplementing<INotifyTeslaCharging>())
notify.Charging(self, target);
if (!string.IsNullOrEmpty(attack.info.ChargeAudio))
@@ -108,10 +109,10 @@ namespace OpenRA.Mods.Common.Traits
class ChargeFire : Activity
{
readonly AttackCharge attack;
readonly AttackTesla attack;
readonly Target target;
public ChargeFire(AttackCharge attack, Target target)
public ChargeFire(AttackTesla attack, Target target)
{
this.attack = attack;
this.target = target;

View File

@@ -9,31 +9,32 @@
*/
#endregion
using OpenRA.Mods.Common.Traits.Render;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits.Render
namespace OpenRA.Mods.Cnc.Traits.Render
{
[Desc("This actor displays a charge-up animation before firing.")]
public class WithChargeAnimationInfo : ITraitInfo, Requires<WithSpriteBodyInfo>, Requires<RenderSpritesInfo>
public class WithTeslaChargeAnimationInfo : ITraitInfo, Requires<WithSpriteBodyInfo>, Requires<RenderSpritesInfo>
{
[Desc("Sequence to use for charge animation.")]
[SequenceReference] public readonly string ChargeSequence = "active";
public object Create(ActorInitializer init) { return new WithChargeAnimation(init, this); }
public object Create(ActorInitializer init) { return new WithTeslaChargeAnimation(init, this); }
}
public class WithChargeAnimation : INotifyCharging
public class WithTeslaChargeAnimation : INotifyTeslaCharging
{
readonly WithChargeAnimationInfo info;
readonly WithTeslaChargeAnimationInfo info;
readonly WithSpriteBody wsb;
public WithChargeAnimation(ActorInitializer init, WithChargeAnimationInfo info)
public WithTeslaChargeAnimation(ActorInitializer init, WithTeslaChargeAnimationInfo info)
{
this.info = info;
wsb = init.Self.Trait<WithSpriteBody>();
}
public void Charging(Actor self, Target target)
void INotifyTeslaCharging.Charging(Actor self, Target target)
{
wsb.PlayCustomAnimation(self, info.ChargeSequence, () => wsb.CancelCustomAnimation(self));
}

View File

@@ -10,12 +10,14 @@
#endregion
using OpenRA.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.Common.Traits.Render;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits.Render
namespace OpenRA.Mods.Cnc.Traits.Render
{
[Desc("Rendered together with AttackCharge.")]
public class WithChargeOverlayInfo : ITraitInfo, Requires<RenderSpritesInfo>
public class WithTeslaChargeOverlayInfo : ITraitInfo, Requires<RenderSpritesInfo>
{
[Desc("Sequence name to use")]
[SequenceReference] public readonly string Sequence = "active";
@@ -26,18 +28,18 @@ namespace OpenRA.Mods.Common.Traits.Render
[Desc("Custom palette is a player palette BaseName")]
public readonly bool IsPlayerPalette = false;
public object Create(ActorInitializer init) { return new WithChargeOverlay(init, this); }
public object Create(ActorInitializer init) { return new WithTeslaChargeOverlay(init, this); }
}
public class WithChargeOverlay : INotifyCharging, INotifyDamageStateChanged, INotifySold
public class WithTeslaChargeOverlay : INotifyTeslaCharging, INotifyDamageStateChanged, INotifySold
{
readonly Animation overlay;
readonly RenderSprites renderSprites;
readonly WithChargeOverlayInfo info;
readonly WithTeslaChargeOverlayInfo info;
bool charging;
public WithChargeOverlay(ActorInitializer init, WithChargeOverlayInfo info)
public WithTeslaChargeOverlay(ActorInitializer init, WithTeslaChargeOverlayInfo info)
{
this.info = info;
@@ -49,7 +51,7 @@ namespace OpenRA.Mods.Common.Traits.Render
info.Palette, info.IsPlayerPalette);
}
void INotifyCharging.Charging(Actor self, Target target)
void INotifyTeslaCharging.Charging(Actor self, Target target)
{
charging = true;
overlay.PlayThen(RenderSprites.NormalizeSequence(overlay, self.GetDamageState(), info.Sequence), () => charging = false);

View File

@@ -0,0 +1,18 @@
#region Copyright & License Information
/*
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Traits;
namespace OpenRA.Mods.Cnc.Traits
{
[RequireExplicitImplementation]
public interface INotifyTeslaCharging { void Charging(Actor self, Target target); }
}

View File

@@ -262,7 +262,6 @@
<Compile Include="Traits\Armor.cs" />
<Compile Include="Traits\AttackMove.cs" />
<Compile Include="Traits\Attack\AttackBase.cs" />
<Compile Include="Traits\Attack\AttackCharge.cs" />
<Compile Include="Traits\Attack\AttackFollow.cs" />
<Compile Include="Traits\Attack\AttackFrontal.cs" />
<Compile Include="Traits\Attack\AttackGarrisoned.cs" />
@@ -431,8 +430,6 @@
<Compile Include="Traits\Render\WithSiloAnimation.cs" />
<Compile Include="Traits\Render\WithBuildingPlacedAnimation.cs" />
<Compile Include="Traits\Render\WithMakeAnimation.cs" />
<Compile Include="Traits\Render\WithChargeAnimation.cs" />
<Compile Include="Traits\Render\WithChargeOverlay.cs" />
<Compile Include="Traits\Render\WithCrateBody.cs" />
<Compile Include="Traits\Render\WithDamageOverlay.cs" />
<Compile Include="Traits\Render\WithDeathAnimation.cs" />

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@@ -14,12 +14,12 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
class AttackOmniInfo : AttackBaseInfo
public class AttackOmniInfo : AttackBaseInfo
{
public override object Create(ActorInitializer init) { return new AttackOmni(init.Self, this); }
}
class AttackOmni : AttackBase
public class AttackOmni : AttackBase
{
public AttackOmni(Actor self, AttackOmniInfo info)
: base(self, info) { }

View File

@@ -81,7 +81,6 @@ namespace OpenRA.Mods.Common.Traits
public interface INotifyBuildingPlaced { void BuildingPlaced(Actor self); }
public interface INotifyRepair { void Repairing(Actor self, Actor target); }
public interface INotifyBurstComplete { void FiredBurst(Actor self, Target target, Armament a); }
public interface INotifyCharging { void Charging(Actor self, Target target); }
public interface INotifyChat { bool OnChat(string from, string message); }
public interface INotifyProduction { void UnitProduced(Actor self, Actor other, CPos exit); }
public interface INotifyOtherProduction { void UnitProducedByOther(Actor self, Actor producer, Actor produced); }

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@@ -818,6 +818,18 @@ namespace OpenRA.Mods.Common.UtilityCommands
}
}
if (engineVersion < 20170210)
{
if (node.Key.StartsWith("AttackCharge", StringComparison.Ordinal))
RenameNodeKey(node, "AttackTesla");
if (node.Key.StartsWith("WithChargeOverlay", StringComparison.Ordinal))
RenameNodeKey(node, "WithTeslaChargeOverlay");
if (node.Key.StartsWith("WithChargeAnimation", StringComparison.Ordinal))
RenameNodeKey(node, "WithTeslaChargeAnimation");
}
UpgradeActorRules(modData, engineVersion, ref node.Value.Nodes, node, depth + 1);
}

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@@ -758,12 +758,12 @@ OBLI:
Range: 8c0
Bib:
HasMinibib: Yes
WithChargeAnimation:
WithTeslaChargeAnimation:
Armament:
Weapon: Laser
LocalOffset: 0,-85,1280
FireDelay: 0
AttackCharge:
AttackTesla:
ChargeAudio: obelpowr.aud
ReloadDelay: 40
InitialChargeDelay: 50

View File

@@ -436,11 +436,11 @@ TSLA:
Range: 6c0
Bib:
HasMinibib: Yes
WithChargeAnimation:
WithTeslaChargeAnimation:
Armament:
Weapon: TeslaZap
LocalOffset: 0,0,896
AttackCharge:
AttackTesla:
ChargeAudio: tslachg2.aud
MaxCharges: 3
ReloadDelay: 120

View File

@@ -108,10 +108,10 @@ NAOBEL:
Armament:
Weapon: ObeliskLaserFire
LocalOffset: 1400,210,800
AttackCharge:
AttackTesla:
ChargeAudio: obelpowr.aud
InitialChargeDelay: 65
WithChargeOverlay:
WithTeslaChargeOverlay:
Sequence: active
Palette: player
IsPlayerPalette: true