Fix the normal palette not being used if ModelWidget has no player palette
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@@ -194,7 +194,7 @@ namespace OpenRA.Mods.Cnc.Widgets
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renderer,
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renderer,
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animations, WPos.Zero, origin, 0, cachedCameraRotation, scale,
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animations, WPos.Zero, origin, 0, cachedCameraRotation, scale,
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cachedLightSource, lightAmbientColor, lightDiffuseColor,
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cachedLightSource, lightAmbientColor, lightDiffuseColor,
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paletteReferencePlayer, paletteReferenceNormals, paletteReferenceShadow);
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paletteReferencePlayer ?? paletteReference, paletteReferenceNormals, paletteReferenceShadow);
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renderable = modelRenderable.PrepareRender(WorldRenderer);
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renderable = modelRenderable.PrepareRender(WorldRenderer);
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}
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}
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