Add VTOL landing exhaust animation.

This commit is contained in:
Matthias Mailänder
2022-08-03 19:12:36 +02:00
committed by Gustas
parent 1073a7124f
commit aa14c9c570
6 changed files with 115 additions and 0 deletions

View File

@@ -226,6 +226,9 @@ namespace OpenRA.Mods.Common.Activities
if (aircraft.Info.LandingSounds.Length > 0)
Game.Sound.Play(SoundType.World, aircraft.Info.LandingSounds, self.World, aircraft.CenterPosition);
foreach (var notify in self.TraitsImplementing<INotifyLanding>())
notify.Landing(self);
aircraft.AddInfluence(landingCell);
aircraft.EnteringCell(self);
landingInitiated = true;

View File

@@ -36,6 +36,9 @@ namespace OpenRA.Mods.Common.Activities
if (aircraft.Info.TakeoffSounds.Length > 0)
Game.Sound.Play(SoundType.World, aircraft.Info.TakeoffSounds, self.World, aircraft.CenterPosition);
foreach (var notify in self.TraitsImplementing<INotifyTakeOff>())
notify.TakeOff(self);
}
public override bool Tick(Actor self)

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@@ -0,0 +1,82 @@
#region Copyright & License Information
/*
* Copyright 2007-2022 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Effects;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits.Render
{
[Desc("Plays an animation on the ground position when the actor lands.")]
public class WithAircraftLandingEffectInfo : ConditionalTraitInfo
{
[FieldLoader.Require]
public readonly string Image = null;
[SequenceReference(nameof(Image))]
public readonly string[] Sequences = { "idle" };
[PaletteReference]
public readonly string Palette = "effect";
[Desc("Should the sprite effect be visible through fog.")]
public readonly bool VisibleThroughFog = false;
[Desc("Height at which to play the animation when descending.")]
public readonly WDist DistanceAboveTerrain = new WDist(756);
[Desc("Only play on these terrain types.")]
public readonly HashSet<string> TerrainTypes = new HashSet<string>();
public override object Create(ActorInitializer init) { return new WithAircraftLandingEffect(this); }
}
public class WithAircraftLandingEffect : ConditionalTrait<WithAircraftLandingEffectInfo>, INotifyLanding, ITick
{
bool shouldAddEffect;
public WithAircraftLandingEffect(WithAircraftLandingEffectInfo info)
: base(info) { }
void AddEffect(Actor self)
{
var position = self.CenterPosition - new WVec(WDist.Zero, WDist.Zero, self.World.Map.DistanceAboveTerrain(self.CenterPosition));
self.World.AddFrameEndTask(w => w.Add(new SpriteEffect(position, self.World, Info.Image,
Info.Sequences.Random(Game.CosmeticRandom), Info.Palette, Info.VisibleThroughFog)));
}
bool ShouldAddEffect(Map map, CPos cell)
{
if (Info.TerrainTypes.Count == 0)
return true;
return map.Contains(cell) && Info.TerrainTypes.Contains(map.GetTerrainInfo(cell).Type);
}
void INotifyLanding.Landing(Actor self)
{
shouldAddEffect = ShouldAddEffect(self.World.Map, self.Location);
}
void ITick.Tick(Actor self)
{
if (!shouldAddEffect)
return;
if (self.World.Map.DistanceAboveTerrain(self.CenterPosition) > Info.DistanceAboveTerrain)
return;
AddEffect(self);
shouldAddEffect = false;
}
}
}

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@@ -147,6 +147,11 @@ namespace OpenRA.Mods.Common.Traits
void StoppingResupply(Actor self, Actor host);
}
[RequireExplicitImplementation]
public interface INotifyTakeOff { void TakeOff(Actor self); }
[RequireExplicitImplementation]
public interface INotifyLanding { void Landing(Actor self); }
[RequireExplicitImplementation]
public interface INotifyPowerLevelChanged { void PowerLevelChanged(Actor self); }
public interface INotifySupportPower { void Charged(Actor self); void Activated(Actor self); }

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@@ -290,6 +290,8 @@ ORCATRAN:
SpawnActorOnDeath@EMP:
Actor: ORCATRAN.Husk.EMP
RequiresCondition: empdisable
WithAircraftLandingEffect:
Image: dropland
TRNSPORT:
Inherits: ^EMPableAircraft
@@ -332,6 +334,8 @@ TRNSPORT:
SpawnActorOnDeath@EMP:
Actor: TRNSPORT.Husk.EMP
RequiresCondition: empdisable
WithAircraftLandingEffect:
Image: caryland
SCRIN:
Inherits: ^EMPableAircraft

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@@ -722,3 +722,21 @@ fire2:
BlendMode: Translucent
Offset: 0, -18, 18
ZOffset: 1023
caryland:
idle: podring
Length: *
Tick: 50
ZOffset: -512
ZRamp: 1
Offset: 0, 0, 1
BlendMode: Translucent
dropland:
idle: podring
Length: *
Tick: 90
ZOffset: -512
ZRamp: 1
Offset: 0, 0, 1
BlendMode: Translucent