Convert Altitude to world coords.
Removes the obsolete AltitudeInit: use CenterPositionInit instead.
This commit is contained in:
@@ -55,14 +55,6 @@ namespace OpenRA
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public int Value( World world ) { return value; }
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}
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public class AltitudeInit : IActorInit<int>
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{
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[FieldFromYamlKey] public readonly int value = 0;
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public AltitudeInit() { }
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public AltitudeInit( int init ) { value = init; }
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public int Value( World world ) { return value; }
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}
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public class LocationInit : IActorInit<CPos>
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{
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[FieldFromYamlKey] public readonly int2 value = int2.Zero;
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@@ -52,12 +52,12 @@ namespace OpenRA.Mods.Cnc
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owner.World.AddFrameEndTask(w =>
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{
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var altitude = Rules.Info[actorType].Traits.Get<PlaneInfo>().CruiseAltitude;
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var a = w.CreateActor(actorType, new TypeDictionary
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{
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new LocationInit(startPos),
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new CenterPositionInit(startPos.CenterPosition + new WVec(WRange.Zero, WRange.Zero, altitude)),
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new OwnerInit(owner),
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new FacingInit(64),
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new AltitudeInit(Rules.Info[actorType].Traits.Get<PlaneInfo>().CruiseAltitude),
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new FacingInit(64)
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});
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a.QueueActivity(Fly.ToCell(self.Location + new CVec(9, 0)));
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@@ -19,9 +19,9 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Air
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{
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public class AircraftInfo : ITraitInfo, IFacingInfo, IOccupySpaceInfo, UsesInit<AltitudeInit>, UsesInit<LocationInit>, UsesInit<FacingInit>
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public class AircraftInfo : ITraitInfo, IFacingInfo, IOccupySpaceInfo, UsesInit<LocationInit>, UsesInit<FacingInit>
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{
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public readonly int CruiseAltitude = 30;
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public readonly WRange CruiseAltitude = new WRange(1280);
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[ActorReference]
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public readonly string[] RepairBuildings = { "fix" };
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@@ -57,13 +57,6 @@ namespace OpenRA.Mods.RA.Air
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if (init.Contains<LocationInit>())
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SetPosition(self, init.Get<LocationInit, CPos>());
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if (init.Contains<AltitudeInit>())
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{
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var z = init.Get<AltitudeInit, int>() * 1024 / Game.CellSize;
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SetPosition(self, CenterPosition + new WVec(0, 0, z - CenterPosition.Z));
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}
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if (init.Contains<CenterPositionInit>())
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SetPosition(self, init.Get<CenterPositionInit, WPos>());
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@@ -51,13 +51,12 @@ namespace OpenRA.Mods.RA.Air
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var plane = self.Trait<Plane>();
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var desiredFacing = Util.GetFacing(d, plane.Facing);
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var cruiseAltitude = new WRange(plane.Info.CruiseAltitude * 1024 / Game.CellSize);
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// Don't turn until we've reached the cruise altitude
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if (plane.CenterPosition.Z < cruiseAltitude.Range)
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if (plane.CenterPosition.Z < plane.Info.CruiseAltitude.Range)
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desiredFacing = plane.Facing;
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FlyToward(self, plane, desiredFacing, cruiseAltitude);
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FlyToward(self, plane, desiredFacing, plane.Info.CruiseAltitude);
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return this;
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}
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@@ -23,8 +23,7 @@ namespace OpenRA.Mods.RA.Air
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// We can't possibly turn this fast
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var desiredFacing = plane.Facing + 64;
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var cruiseAltitude = new WRange(plane.Info.CruiseAltitude * 1024 / Game.CellSize);
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Fly.FlyToward(self, plane, desiredFacing, cruiseAltitude);
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Fly.FlyToward(self, plane, desiredFacing, plane.Info.CruiseAltitude);
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return this;
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}
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@@ -24,8 +24,7 @@ namespace OpenRA.Mods.RA.Air
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return NextActivity;
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var plane = self.Trait<Plane>();
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var cruiseAltitude = new WRange(plane.Info.CruiseAltitude * 1024 / Game.CellSize);
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Fly.FlyToward(self, plane, plane.Facing, cruiseAltitude);
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Fly.FlyToward(self, plane, plane.Facing, plane.Info.CruiseAltitude);
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return this;
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}
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@@ -39,8 +38,7 @@ namespace OpenRA.Mods.RA.Air
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return NextActivity;
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var plane = self.Trait<Plane>();
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var cruiseAltitude = new WRange(plane.Info.CruiseAltitude * 1024 / Game.CellSize);
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Fly.FlyToward(self, plane, plane.Facing, cruiseAltitude);
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Fly.FlyToward(self, plane, plane.Facing, plane.Info.CruiseAltitude);
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return this;
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}
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@@ -35,8 +35,7 @@ namespace OpenRA.Mods.RA.Air
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var desiredFacing = Util.GetFacing(dist, helicopter.Facing);
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helicopter.Facing = Util.TickFacing(helicopter.Facing, desiredFacing, helicopter.ROT);
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var cruiseAltitude = new WRange(helicopter.Info.CruiseAltitude * 1024 / Game.CellSize);
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if (HeliFly.AdjustAltitude(self, helicopter, cruiseAltitude))
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if (HeliFly.AdjustAltitude(self, helicopter, helicopter.Info.CruiseAltitude))
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return this;
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// Fly towards the target
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@@ -40,8 +40,7 @@ namespace OpenRA.Mods.RA.Air
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var helicopter = self.Trait<Helicopter>();
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var cruiseAltitude = new WRange(helicopter.Info.CruiseAltitude * 1024 / Game.CellSize);
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if (AdjustAltitude(self, helicopter, cruiseAltitude))
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if (AdjustAltitude(self, helicopter, helicopter.Info.CruiseAltitude))
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return this;
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// Rotate towards the target
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@@ -53,7 +52,7 @@ namespace OpenRA.Mods.RA.Air
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var move = helicopter.FlyStep(desiredFacing);
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if (dist.HorizontalLengthSquared < move.HorizontalLengthSquared)
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{
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helicopter.SetPosition(self, pos + new WVec(0, 0, cruiseAltitude.Range - pos.Z));
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helicopter.SetPosition(self, pos + new WVec(0, 0, helicopter.Info.CruiseAltitude.Range - pos.Z));
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return NextActivity;
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}
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@@ -114,8 +114,7 @@ namespace OpenRA.Mods.RA.Air
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// Repulsion only applies when we're flying!
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var altitude = CenterPosition.Z;
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var cruiseAltitude = Info.CruiseAltitude * 1024 / Game.CellSize;
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if (altitude != cruiseAltitude)
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if (altitude != Info.CruiseAltitude.Range)
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return;
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var otherHelis = self.World.FindActorsInCircle(self.CenterPosition, Info.IdealSeparation)
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@@ -49,10 +49,10 @@ namespace OpenRA.Mods.RA.Air
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}
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var landPos = dest.CenterPosition;
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var altitude = planeInfo.CruiseAltitude.Range;
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// Distance required for descent.
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var landDistance = planeInfo.CruiseAltitude * 1024 * 1024 / (Game.CellSize * plane.Info.MaximumPitch.Tan());
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var altitude = planeInfo.CruiseAltitude * 1024 / Game.CellSize;
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var landDistance = altitude * 1024 / plane.Info.MaximumPitch.Tan();
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// Land towards the east
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var approachStart = landPos + new WVec(-landDistance, 0, altitude);
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@@ -92,26 +92,26 @@ namespace OpenRA.Mods.RA
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var pp = ChooseDropCell(self, inWater, 100);
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if (pp == null) return;
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var p = pp.Value; //
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var p = pp.Value;
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self.World.AddFrameEndTask(w =>
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{
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var crate = w.CreateActor(false, Info.CrateActor, new TypeDictionary { new OwnerInit(w.WorldActor.Owner) });
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crates.Add(crate);
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var startPos = w.ChooseRandomEdgeCell();
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var altitude = Rules.Info[Info.DeliveryAircraft].Traits.Get<PlaneInfo>().CruiseAltitude;
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var plane = w.CreateActor(Info.DeliveryAircraft, new TypeDictionary
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{
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var crate = w.CreateActor(false, Info.CrateActor, new TypeDictionary { new OwnerInit(w.WorldActor.Owner) });
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crates.Add(crate);
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var startPos = w.ChooseRandomEdgeCell();
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var plane = w.CreateActor(Info.DeliveryAircraft, new TypeDictionary
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{
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new LocationInit( startPos ),
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new OwnerInit( w.WorldActor.Owner),
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new FacingInit( Util.GetFacing(p - startPos, 0) ),
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new AltitudeInit( Rules.Info[Info.DeliveryAircraft].Traits.Get<AircraftInfo>().CruiseAltitude ),
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});
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plane.CancelActivity();
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plane.QueueActivity(new FlyAttack(Target.FromCell(p)));
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plane.Trait<ParaDrop>().SetLZ(p);
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plane.Trait<Cargo>().Load(plane, crate);
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new CenterPositionInit(startPos.CenterPosition + new WVec(WRange.Zero, WRange.Zero, altitude)),
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new OwnerInit(w.WorldActor.Owner),
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new FacingInit(Util.GetFacing(p - startPos, 0))
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});
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plane.CancelActivity();
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plane.QueueActivity(new FlyAttack(Target.FromCell(p)));
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plane.Trait<ParaDrop>().SetLZ(p);
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plane.Trait<Cargo>().Load(plane, crate);
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});
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}
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}
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}
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@@ -46,7 +46,7 @@ namespace OpenRA.Mods.RA.Effects
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class Missile : IEffect, ISync
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{
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static readonly WRange MissileCloseEnough = new WRange(7 * 1024 / Game.CellSize);
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static readonly WRange MissileCloseEnough = new WRange(298);
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readonly MissileInfo info;
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readonly ProjectileArgs args;
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@@ -54,10 +54,6 @@ namespace OpenRA.Mods.RA
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td.Add(new HuskSpeedInit(mobile.MovementSpeedForCell(self, self.Location)));
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}
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var aircraft = self.TraitOrDefault<Aircraft>();
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if (aircraft != null)
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td.Add(new AltitudeInit(aircraft.CenterPosition.Z * Game.CellSize / 1024));
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var facing = self.TraitOrDefault<IFacing>();
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if (facing != null)
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td.Add(new FacingInit(facing.Facing));
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@@ -267,12 +267,12 @@ namespace OpenRA.Mods.RA.Missions
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{
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if (yak == null)
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{
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var altitude = Rules.Info[YakName].Traits.Get<PlaneInfo>().CruiseAltitude;
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yak = world.CreateActor(YakName, new TypeDictionary
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{
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new LocationInit(yakEntryPoint.Location),
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new CenterPositionInit(yakEntryPoint.CenterPosition + new WVec(WRange.Zero, WRange.Zero, altitude)),
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new OwnerInit(soviets),
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new FacingInit(Traits.Util.GetFacing(yakAttackPoint.Location - yakEntryPoint.Location, 0)),
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new AltitudeInit(Rules.Info[YakName].Traits.Get<PlaneInfo>().CruiseAltitude)
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new FacingInit(Traits.Util.GetFacing(yakAttackPoint.Location - yakEntryPoint.Location, 0))
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});
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}
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@@ -73,13 +73,14 @@ namespace OpenRA.Mods.RA.Missions
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public static void Paradrop(World world, Player owner, IEnumerable<string> units, CPos entry, CPos location)
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{
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var altitude = Rules.Info["badr"].Traits.Get<PlaneInfo>().CruiseAltitude;
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var badger = world.CreateActor("badr", new TypeDictionary
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{
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new LocationInit(entry),
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new CenterPositionInit(entry.CenterPosition + new WVec(WRange.Zero, WRange.Zero, altitude)),
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new OwnerInit(owner),
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new FacingInit(Util.GetFacing(location - entry, 0)),
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new AltitudeInit(Rules.Info["badr"].Traits.Get<PlaneInfo>().CruiseAltitude),
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new FacingInit(Util.GetFacing(location - entry, 0))
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});
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badger.QueueActivity(new FlyAttack(Target.FromCell(location)));
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badger.Trait<ParaDrop>().SetLZ(location);
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var cargo = badger.Trait<Cargo>();
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@@ -91,13 +92,14 @@ namespace OpenRA.Mods.RA.Missions
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public static void Parabomb(World world, Player owner, CPos entry, CPos location)
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{
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var altitude = Rules.Info["badr.bomber"].Traits.Get<PlaneInfo>().CruiseAltitude;
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var badger = world.CreateActor("badr.bomber", new TypeDictionary
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{
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new LocationInit(entry),
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new CenterPositionInit(entry.CenterPosition + new WVec(WRange.Zero, WRange.Zero, altitude)),
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new OwnerInit(owner),
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new FacingInit(Util.GetFacing(location - entry, 0)),
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new AltitudeInit(Rules.Info["badr.bomber"].Traits.Get<PlaneInfo>().CruiseAltitude),
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new FacingInit(Util.GetFacing(location - entry, 0))
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});
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badger.Trait<AttackBomber>().SetTarget(location.CenterPosition);
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badger.QueueActivity(Fly.ToCell(location));
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badger.QueueActivity(new FlyOffMap());
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@@ -104,12 +104,12 @@ namespace OpenRA.Mods.RA.Missions
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foreach (var airfield in airfields)
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{
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var entry = airfield.Location - new CVec(10, 0);
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var altitude = Rules.Info["yak"].Traits.Get<PlaneInfo>().CruiseAltitude;
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var yak = world.CreateActor("yak", new TypeDictionary
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{
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new CenterPositionInit(entry.CenterPosition + new WVec(WRange.Zero, WRange.Zero, altitude)),
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new OwnerInit(ussr),
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new LocationInit(entry),
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new FacingInit(Traits.Util.GetFacing(airfield.Location - entry, 0)),
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new AltitudeInit(Rules.Info["yak"].Traits.Get<PlaneInfo>().CruiseAltitude)
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new FacingInit(Traits.Util.GetFacing(airfield.Location - entry, 0))
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});
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while (yak.Trait<LimitedAmmo>().TakeAmmo()) { }
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@@ -206,11 +206,10 @@ namespace OpenRA.Mods.RA.Move
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this.Facing = init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : info.InitialFacing;
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if (init.Contains<AltitudeInit>())
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{
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var z = init.Get<AltitudeInit, int>() * 1024 / Game.CellSize;
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SetVisualPosition(self, CenterPosition + new WVec(0, 0, z - CenterPosition.Z));
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}
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// Sets the visual position to WPos accuracy
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// Use LocationInit if you want to insert the actor into the ActorMap!
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if (init.Contains<CenterPositionInit>())
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SetVisualPosition(self, init.Get<CenterPositionInit, WPos>());
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}
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public void SetPosition(Actor self, CPos cell)
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@@ -46,7 +46,7 @@ namespace OpenRA.Mods.RA
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var attackRotation = WRot.FromFacing(attackFacing);
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var delta = new WVec(0, -1024, 0).Rotate(attackRotation);
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var altitude = Rules.Info[info.UnitType].Traits.Get<PlaneInfo>().CruiseAltitude * 1024 / Game.CellSize;
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var altitude = Rules.Info[info.UnitType].Traits.Get<PlaneInfo>().CruiseAltitude.Range;
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var target = order.TargetLocation.CenterPosition + new WVec(0, 0, altitude);
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var startEdge = target - (self.World.DistanceToMapEdge(target, -delta) + info.Cordon).Range * delta / 1024;
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var finishEdge = target + (self.World.DistanceToMapEdge(target, delta) + info.Cordon).Range * delta / 1024;
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@@ -53,12 +53,12 @@ namespace OpenRA.Mods.RA
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flare.QueueActivity(new RemoveSelf());
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}
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var altitude = Rules.Info[info.UnitType].Traits.Get<PlaneInfo>().CruiseAltitude;
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var a = w.CreateActor(info.UnitType, new TypeDictionary
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{
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new LocationInit( startPos ),
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new OwnerInit( self.Owner ),
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new FacingInit( Util.GetFacing(order.TargetLocation - startPos, 0) ),
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new AltitudeInit( Rules.Info[info.UnitType].Traits.Get<PlaneInfo>().CruiseAltitude ),
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new CenterPositionInit(startPos.CenterPosition + new WVec(WRange.Zero, WRange.Zero, altitude)),
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new OwnerInit(self.Owner),
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new FacingInit(Util.GetFacing(order.TargetLocation - startPos, 0))
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});
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a.CancelActivity();
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@@ -28,13 +28,13 @@ namespace OpenRA.Mods.RA
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public override void Activate(Actor self, Order order)
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{
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var enterCell = self.World.ChooseRandomEdgeCell();
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var altitude = Rules.Info["u2"].Traits.Get<PlaneInfo>().CruiseAltitude;
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var plane = self.World.CreateActor("u2", new TypeDictionary
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{
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new LocationInit( enterCell ),
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new OwnerInit( self.Owner ),
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new FacingInit( Util.GetFacing(order.TargetLocation - enterCell, 0) ),
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new AltitudeInit( Rules.Info["u2"].Traits.Get<PlaneInfo>().CruiseAltitude ),
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new CenterPositionInit(enterCell.CenterPosition + new WVec(WRange.Zero, WRange.Zero, altitude)),
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new OwnerInit(self.Owner),
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new FacingInit(Util.GetFacing(order.TargetLocation - enterCell, 0))
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});
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plane.CancelActivity();
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Block a user