Add TS Actor Categories
This commit is contained in:
@@ -366,3 +366,5 @@ HUNTER:
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Palette: pips
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ActorLostNotification:
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HitShape:
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EditorTilesetFilter:
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Categories: System
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@@ -15,6 +15,8 @@ CABHUT:
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-SelectionDecorations:
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-Demolishable:
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-Explodes:
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EditorTilesetFilter:
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Categories: Bridge
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^LowBridgeRamp:
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AlwaysVisible:
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@@ -30,6 +32,8 @@ CABHUT:
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QuantizedFacings: 1
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Tooltip:
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Name: Bridge
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EditorTilesetFilter:
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Categories: Bridge
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^LowBridge:
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Inherits: ^LowBridgeRamp
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@@ -172,6 +176,8 @@ LOBRDG_R_SW:
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OccupiesSpace: false
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CustomSelectionSize:
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CustomBounds: 96, 144
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EditorTilesetFilter:
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Categories: Bridge
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BRIDGE1:
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Inherits: ^ElevatedBridgePlaceholder
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@@ -195,6 +195,8 @@
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Weapons: LargeDebris, LargeDebrisWithTrail
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Pieces: 1, 2
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Range: 2c0, 5c0
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EditorTilesetFilter:
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Categories: Building
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^Building:
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Inherits@1: ^BasicBuilding
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@@ -236,6 +238,8 @@
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MaxHeightDelta: 3
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RenderSprites:
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Palette: terraindecoration
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EditorTilesetFilter:
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Categories: Civilian building
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^OldBase:
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Inherits: ^CivBuilding
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@@ -281,6 +285,8 @@
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Images: crate
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CustomSelectionSize:
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CustomBounds: 24,24
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EditorTilesetFilter:
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Categories: System
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^Wall:
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Inherits@1: ^SpriteActor
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@@ -320,6 +326,8 @@
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TopLeft: -512, -512
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BottomRight: 512, 512
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VerticalTopOffset: 768
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EditorTilesetFilter:
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Categories: Wall
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^BuildingPlug:
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AlwaysVisible:
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@@ -414,6 +422,8 @@
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HitShape:
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Type: Circle
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Radius: 128
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EditorTilesetFilter:
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Categories: Infantry
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^RegularInfantryDeath:
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WithDeathAnimation@normal:
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@@ -519,6 +529,8 @@
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Wanders:
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MinMoveDelay: 150
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MaxMoveDelay: 750
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EditorTilesetFilter:
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Categories: Civilian infantry
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^Vehicle:
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Inherits@2: ^ExistsInWorld
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@@ -601,6 +613,8 @@
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EntersTunnels:
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Voice: Move
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HitShape:
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EditorTilesetFilter:
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Categories: Vehicle
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^Tank:
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Inherits: ^Vehicle
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@@ -675,6 +689,8 @@
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WithVoxelBody:
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RevealOnFire:
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HitShape:
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EditorTilesetFilter:
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Categories: Aircraft
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^Helicopter:
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Inherits: ^Aircraft
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@@ -707,6 +723,8 @@
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Moves: true
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Velocity: 86
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HitShape:
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EditorTilesetFilter:
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Categories: Husk
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^Visceroid:
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Inherits@1: ^ExistsInWorld
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@@ -750,6 +768,8 @@
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Type: Circle
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Radius: 256
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VerticalTopOffset: 512
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EditorTilesetFilter:
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Categories: Critter
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^BlossomTree:
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Inherits@1: ^SpriteActor
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@@ -769,6 +789,8 @@
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ResourceType: Tiberium
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Interval: 55
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WithIdleAnimation:
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EditorTilesetFilter:
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Categories: Resource spawn
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^Tree:
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Inherits@1: ^SpriteActor
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@@ -784,6 +806,8 @@
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Terrain: Tree
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Tooltip:
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Name: Tree
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EditorTilesetFilter:
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Categories: Tree
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^Rock:
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Inherits@1: ^SpriteActor
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@@ -799,6 +823,8 @@
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Terrain: Rock
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Tooltip:
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Name: Rock
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EditorTilesetFilter:
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Categories: Rock
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^Decoration:
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Inherits@1: ^SpriteActor
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@@ -809,6 +835,8 @@
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Building:
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Footprint: x
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Dimensions: 1, 1
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EditorTilesetFilter:
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Categories: Decoration
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^Box:
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Inherits: ^Decoration
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@@ -835,6 +863,8 @@
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DetectCloaked:
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Range: 5c0
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RevealOnFire:
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EditorTilesetFilter:
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Categories: Defense
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^Train:
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Inherits@1: ^EmpDisable
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@@ -889,6 +919,8 @@
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Pieces: 3, 7
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Range: 2c0, 5c0
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HitShape:
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EditorTilesetFilter:
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Categories: Railway
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^TerrainOverlay:
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AlwaysVisible:
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@@ -908,6 +940,8 @@
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AutoSelectionSize:
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ChangesTerrain:
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TerrainType: Rail
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EditorTilesetFilter:
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Categories: Railway
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^Tunnel:
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RenderSprites:
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@@ -925,6 +959,8 @@
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AlwaysVisible:
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TunnelEntrance:
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Dimensions: 3, 3
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EditorTilesetFilter:
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Categories: Tunnel
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^Gate:
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Inherits: ^Building
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@@ -960,6 +996,8 @@
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TopLeft: -512, -512
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BottomRight: 512, 512
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VerticalTopOffset: 768
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EditorTilesetFilter:
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Categories: Gate
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^Gate_A:
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Inherits: ^Gate
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@@ -183,6 +183,8 @@ JUMPJET.Husk:
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WithDeathAnimation@SPLASH:
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RequiresCondition: water-death
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FallbackSequence: die-splash
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EditorTilesetFilter:
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Categories: Husk
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GHOST:
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Inherits: ^Soldier
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@@ -8,6 +8,8 @@ mpspawn:
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WithSpriteBody:
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BodyOrientation:
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QuantizedFacings: 1
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EditorTilesetFilter:
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Categories: System
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waypoint:
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EditorOnlyTooltip:
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@@ -19,6 +21,8 @@ waypoint:
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WithSpriteBody:
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BodyOrientation:
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QuantizedFacings: 1
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EditorTilesetFilter:
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Categories: System
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^mmch.colorpicker:
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Inherits: MMCH
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@@ -51,6 +55,8 @@ CAMERA:
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Type: CenterPosition
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DetectCloaked:
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Range: 10c0
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EditorTilesetFilter:
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Categories: System
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CRATE:
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Inherits: ^Crate
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@@ -94,6 +100,8 @@ CRATE:
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SelectionShares: 5
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Condition: crate-speed
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Notification: 00-i080.aud
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EditorTilesetFilter:
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Categories: System
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SROCK01:
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Inherits: ^Rock
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@@ -98,3 +98,5 @@ FLAMEGUY:
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FallbackSequence: die
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UseDeathTypeSuffix: false
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HitShape:
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EditorTilesetFilter:
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Categories: System
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@@ -116,6 +116,8 @@ VEINHOLE:
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Palette: player
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WithSpriteBody:
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AutoSelectionSize:
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EditorTilesetFilter:
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Categories: Resource spawn
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^TibFlora:
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Inherits: ^Tree
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