Merge pull request #9293 from RoosterDragon/repair-render-perf

Speed up RepairIndicator.Render.
This commit is contained in:
Pavel Penev
2015-09-06 23:13:28 +03:00

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@@ -45,7 +45,7 @@ namespace OpenRA.Mods.Common.Effects
public IEnumerable<IRenderable> Render(WorldRenderer wr)
{
if (building.Disposed || wr.World.FogObscures(building) || rb.Repairers.Count == 0)
if (building.Disposed || rb.Repairers.Count == 0 || wr.World.FogObscures(building))
return SpriteRenderable.None;
PaletteReference palette;