Merge pull request #7116 from reaperrr/attackmove-split
Splits AttackMove into trait and activity
This commit is contained in:
@@ -36,7 +36,7 @@ namespace OpenRA.Mods.RA.Activities
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var destination = rp != null ? rp.Location :
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(hasHost ? self.World.Map.CellContaining(host.CenterPosition) : self.Location);
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return new AttackMove.AttackMoveActivity(self, self.Trait<IMove>().MoveTo(destination, 1));
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return new AttackMoveActivity(self, self.Trait<IMove>().MoveTo(destination, 1));
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}
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}
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}
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82
OpenRA.Mods.RA/Activities/AttackMoveActivity.cs
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82
OpenRA.Mods.RA/Activities/AttackMoveActivity.cs
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@@ -0,0 +1,82 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Mods.RA.Move;
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using OpenRA.Mods.RA.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Activities
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{
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public class AttackMoveActivity : Activity
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{
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const int ScanInterval = 7;
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int scanTicks;
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bool hasMoved;
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Activity inner;
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AutoTarget autoTarget;
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public AttackMoveActivity(Actor self, Activity inner)
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{
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this.inner = inner;
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autoTarget = self.TraitOrDefault<AutoTarget>();
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hasMoved = false;
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}
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public override Activity Tick(Actor self)
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{
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if (autoTarget != null)
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{
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// If the actor hasn't moved since the activity was issued
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if (!hasMoved)
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autoTarget.ResetScanTimer();
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if (--scanTicks <= 0)
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{
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var attackActivity = autoTarget.ScanAndAttack(self);
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if (attackActivity != null)
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{
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if (!hasMoved)
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return attackActivity;
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self.QueueActivity(false, attackActivity);
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}
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scanTicks = ScanInterval;
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}
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}
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hasMoved = true;
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if (inner == null)
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return NextActivity;
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inner = Util.RunActivity(self, inner);
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return this;
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}
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public override void Cancel(Actor self)
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{
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if (inner != null)
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inner.Cancel(self);
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base.Cancel(self);
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}
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public override IEnumerable<Target> GetTargets(Actor self)
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{
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if (inner != null)
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return inner.GetTargets(self);
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return Target.None;
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}
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}
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}
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@@ -35,7 +35,7 @@ namespace OpenRA.Mods.RA.Activities
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return this;
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return Util.SequenceActivities(
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new AttackMove.AttackMoveActivity(self, new Move.Move(self, target.Location, WRange.FromCells(2))),
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new AttackMoveActivity(self, new Move.Move(self, target.Location, WRange.FromCells(2))),
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new Wait(25),
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this);
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}
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@@ -8,6 +8,7 @@
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*/
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#endregion
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using OpenRA.Mods.RA.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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@@ -12,6 +12,7 @@ using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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@@ -36,7 +37,7 @@ namespace OpenRA.Mods.RA
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self.SetTargetLine(target, Color.Yellow);
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var range = WRange.FromCells(target.Actor.Info.Traits.Get<GuardableInfo>().Range);
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self.QueueActivity(false, new AttackMove.AttackMoveActivity(self, self.Trait<IMove>().MoveFollow(self, target, WRange.Zero, range)));
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self.QueueActivity(false, new AttackMoveActivity(self, self.Trait<IMove>().MoveFollow(self, target, WRange.Zero, range)));
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}
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public string VoicePhraseForOrder(Actor self, Order order)
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@@ -13,6 +13,7 @@ using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Mods.RA.Traits;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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@@ -99,6 +99,7 @@
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<Compile Include="AI\HackyAI.cs" />
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<Compile Include="AcceptsSupplies.cs" />
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<Compile Include="Activities\Attack.cs" />
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<Compile Include="Activities\AttackMoveActivity.cs" />
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<Compile Include="Activities\CallFunc.cs" />
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<Compile Include="Activities\ExternalCaptureActor.cs" />
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<Compile Include="Activities\DeliverResources.cs" />
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@@ -141,7 +142,7 @@
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<Compile Include="AI\RushFuzzy.cs" />
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<Compile Include="AI\StateMachine.cs" />
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<Compile Include="AppearsOnRadar.cs" />
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<Compile Include="AttackMove.cs" />
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<Compile Include="Traits\AttackMove.cs" />
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<Compile Include="Attack\AttackBase.cs" />
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<Compile Include="Attack\AttackFrontal.cs" />
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<Compile Include="Attack\AttackLeap.cs" />
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@@ -494,4 +495,4 @@ copy "FuzzyLogicLibrary.dll" "$(SolutionDir)"
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cd "$(SolutionDir)"</PostBuildEvent>
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</PropertyGroup>
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<ItemGroup />
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</Project>
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</Project>
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@@ -13,6 +13,7 @@ using System.Drawing;
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using System.Linq;
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using OpenRA.Mods.Common;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Mods.RA.Move;
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using OpenRA.Mods.RA.Traits;
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using OpenRA.Primitives;
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@@ -89,7 +90,7 @@ namespace OpenRA.Mods.RA
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if (exitinfo.MoveIntoWorld)
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{
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newUnit.QueueActivity(move.MoveIntoWorld(newUnit, exit));
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newUnit.QueueActivity(new AttackMove.AttackMoveActivity(
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newUnit.QueueActivity(new AttackMoveActivity(
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newUnit, move.MoveTo(exitLocation, 1)));
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}
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}
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@@ -12,6 +12,7 @@ using Eluant;
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using System;
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using System.Linq;
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Mods.RA.Traits;
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using OpenRA.Scripting;
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using OpenRA.Traits;
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@@ -41,7 +42,7 @@ namespace OpenRA.Mods.RA.Scripting
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"close enough to complete the activity.")]
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public void AttackMove(CPos cell, int closeEnough = 0)
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{
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self.QueueActivity(new AttackMove.AttackMoveActivity(self, move.MoveTo(cell, closeEnough)));
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self.QueueActivity(new AttackMoveActivity(self, move.MoveTo(cell, closeEnough)));
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}
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[ScriptActorPropertyActivity]
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@@ -51,7 +52,7 @@ namespace OpenRA.Mods.RA.Scripting
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{
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foreach (var wpt in waypoints)
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{
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self.QueueActivity(new AttackMove.AttackMoveActivity(self, move.MoveTo(wpt, 2)));
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self.QueueActivity(new AttackMoveActivity(self, move.MoveTo(wpt, 2)));
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self.QueueActivity(new Wait(wait));
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}
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@@ -10,9 +10,10 @@
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using System.Collections.Generic;
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using System.Drawing;
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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namespace OpenRA.Mods.RA.Traits
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{
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[Desc("Provides access to the attack-move command, which will make the actor automatically engage viable targets while moving to the destination.")]
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class AttackMoveInfo : ITraitInfo
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@@ -63,70 +64,5 @@ namespace OpenRA.Mods.RA
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Activate(self);
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}
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}
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public class AttackMoveActivity : Activity
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{
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const int ScanInterval = 7;
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int scanTicks;
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bool hasMoved;
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Activity inner;
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AutoTarget autoTarget;
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public AttackMoveActivity(Actor self, Activity inner)
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{
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this.inner = inner;
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autoTarget = self.TraitOrDefault<AutoTarget>();
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hasMoved = false;
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}
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public override Activity Tick(Actor self)
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{
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if (autoTarget != null)
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{
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// If the actor hasn't moved since the activity was issued
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if (!hasMoved)
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autoTarget.ResetScanTimer();
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if (--scanTicks <= 0)
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{
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var attackActivity = autoTarget.ScanAndAttack(self);
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if (attackActivity != null)
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{
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if (!hasMoved)
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return attackActivity;
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self.QueueActivity(false, attackActivity);
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}
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scanTicks = ScanInterval;
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}
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}
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hasMoved = true;
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if (inner == null)
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return NextActivity;
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inner = Util.RunActivity(self, inner);
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return this;
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}
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public override void Cancel(Actor self)
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{
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if (inner != null)
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inner.Cancel(self);
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base.Cancel(self);
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}
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public override IEnumerable<Target> GetTargets(Actor self)
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{
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if (inner != null)
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return inner.GetTargets(self);
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return Target.None;
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}
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}
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}
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}
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