d2k: faster aircrafts, slower trikes, concrete buildings
avoid capturing light buildings by deviator weapon
This commit is contained in:
committed by
Chris Forbes
parent
f2c630731e
commit
abd774d017
@@ -23,3 +23,4 @@
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# group number metrics are off
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# group number metrics are off
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# building offsets wrong (worst for towers)
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# building offsets wrong (worst for towers)
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# spice blooms should explode and create new spice field instead of growing spice
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# spice blooms should explode and create new spice field instead of growing spice
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# completely full spice silo looks like the empty one
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@@ -18,7 +18,7 @@
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Helicopter:
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Helicopter:
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InitialFacing: 0
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InitialFacing: 0
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ROT: 5
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ROT: 5
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Speed: 14
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Speed: 18
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LandableTerrainTypes: Sand, Rock, Transition, Spice, Dune
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LandableTerrainTypes: Sand, Rock, Transition, Spice, Dune
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RepairBuildings: repaira,repairo,repairh
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RepairBuildings: repaira,repairo,repairh
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RearmBuildings: starporta,starporto,starporth
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RearmBuildings: starporta,starporto,starporth
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@@ -87,7 +87,7 @@ ORNI:
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LandWhenIdle: false
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LandWhenIdle: false
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InitialFacing: 20
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InitialFacing: 20
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ROT: 4
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ROT: 4
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Speed: 12
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Speed: 20
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RepairBuildings: repaira,repairo,repairh
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RepairBuildings: repaira,repairo,repairh
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RearmBuildings: starporta,starporto,starporth
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RearmBuildings: starporta,starporto,starporth
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RenderUnit:
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RenderUnit:
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@@ -110,7 +110,7 @@ ORNI.bomber:
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Type: Light
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Type: Light
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Plane:
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Plane:
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ROT: 5
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ROT: 5
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Speed: 16
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Speed: 25
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RepairBuildings: repaira,repairo,repairh
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RepairBuildings: repaira,repairo,repairh
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RearmBuildings: starporta,starporto,starporth
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RearmBuildings: starporta,starporto,starporth
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LimitedAmmo:
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LimitedAmmo:
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@@ -139,7 +139,7 @@ CARRYALL.infantry:
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Type: Light
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Type: Light
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Plane:
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Plane:
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ROT: 5
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ROT: 5
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Speed: 16
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Speed: 25
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RepairBuildings: repaira,repairo,repairh
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RepairBuildings: repaira,repairo,repairh
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RearmBuildings: starporta,starporto,starporth
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RearmBuildings: starporta,starporto,starporth
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RenderUnit:
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RenderUnit:
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@@ -196,8 +196,8 @@ RAIDER:
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Armor:
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Armor:
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Type: Light
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Type: Light
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Mobile:
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Mobile:
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ROT: 15
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ROT: 10
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Speed: 20
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Speed: 15
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RevealsShroud:
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RevealsShroud:
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Range: 8
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Range: 8
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RenderUnit:
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RenderUnit:
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@@ -7,7 +7,7 @@
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Health:
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Health:
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HP: 1000
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HP: 1000
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Armor:
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Armor:
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Type: Heavy
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Type: Concrete
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RevealsShroud:
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RevealsShroud:
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Range: 5
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Range: 5
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Bib:
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Bib:
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@@ -96,7 +96,7 @@
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Health:
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Health:
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HP: 1500
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HP: 1500
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Armor:
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Armor:
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Type: Light
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Type: Wood
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RevealsShroud:
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RevealsShroud:
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Range: 4
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Range: 4
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Bib:
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Bib:
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@@ -126,7 +126,7 @@
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Health:
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Health:
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HP: 1000
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HP: 1000
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Armor:
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Armor:
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Type: Light
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Type: Wood
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RevealsShroud:
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RevealsShroud:
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Range: 4
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Range: 4
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Bib:
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Bib:
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@@ -148,7 +148,7 @@
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Health:
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Health:
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HP: 2000
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HP: 2000
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Armor:
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Armor:
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Type: Light
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Type: Concrete
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RevealsShroud:
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RevealsShroud:
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Range: 4
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Range: 4
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Bib:
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Bib:
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@@ -230,7 +230,7 @@
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Health:
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Health:
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HP: 750
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HP: 750
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Armor:
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Armor:
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Type: Light
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Type: Wood
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RevealsShroud:
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RevealsShroud:
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Range: 4
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Range: 4
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Bib:
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Bib:
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@@ -261,7 +261,7 @@
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Health:
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Health:
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HP: 1500
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HP: 1500
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Armor:
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Armor:
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Type: Light
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Type: Wood
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RevealsShroud:
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RevealsShroud:
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Range: 4
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Range: 4
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Bib:
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Bib:
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@@ -317,6 +317,8 @@
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Dimensions: 3,2
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Dimensions: 3,2
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Health:
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Health:
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HP: 1000
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HP: 1000
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Armor:
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Type: Wood
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RevealsShroud:
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RevealsShroud:
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Range: 7
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Range: 7
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Bib:
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Bib:
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@@ -358,7 +360,7 @@
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Armor:
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Armor:
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Type: Concrete
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Type: Concrete
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Wall:
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Wall:
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CrushClasses: heavywall
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CrushClasses: Concretewall
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LineBuild:
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LineBuild:
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Range: 8
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Range: 8
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SelectionDecorations:
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SelectionDecorations:
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@@ -393,7 +395,7 @@
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Health:
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Health:
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HP: 400
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HP: 400
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Armor:
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Armor:
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Type: Heavy
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Type: Concrete
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RevealsShroud:
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RevealsShroud:
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Range: 7
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Range: 7
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RenderRangeCircle:
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RenderRangeCircle:
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@@ -427,7 +429,7 @@
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Health:
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Health:
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HP: 800
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HP: 800
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Armor:
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Armor:
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Type: Heavy
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Type: Concrete
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RevealsShroud:
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RevealsShroud:
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Range: 8
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Range: 8
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-RenderBuilding:
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-RenderBuilding:
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@@ -483,7 +485,7 @@ SIETCH:
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Health:
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Health:
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HP: 400
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HP: 400
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Armor:
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Armor:
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Type: Heavy
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Type: Concrete
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RevealsShroud:
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RevealsShroud:
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Range: 10
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Range: 10
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-GivesBuildableArea:
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-GivesBuildableArea:
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@@ -79,8 +79,8 @@
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Armor:
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Armor:
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Type: Light
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Type: Light
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Mobile:
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Mobile:
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ROT: 15
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ROT: 10
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Speed: 20
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Speed: 12
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RevealsShroud:
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RevealsShroud:
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Range: 8
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Range: 8
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RenderUnit:
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RenderUnit:
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@@ -111,7 +111,7 @@
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Type: Light
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Type: Light
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Mobile:
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Mobile:
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ROT: 10
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ROT: 10
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Speed: 13
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Speed: 12
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RevealsShroud:
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RevealsShroud:
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Range: 7
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Range: 7
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RenderUnit:
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RenderUnit:
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