d2k: faster aircrafts, slower trikes, concrete buildings

avoid capturing light buildings by deviator weapon
This commit is contained in:
Matthias Mailänder
2012-07-21 17:36:39 +02:00
committed by Chris Forbes
parent f2c630731e
commit abd774d017
6 changed files with 24 additions and 21 deletions

View File

@@ -22,4 +22,5 @@
# put TilesetBuilder.Export into OpenRA.Utility to call the functions directly when extracting game-files (instead of opening a GUI)
# group number metrics are off
# building offsets wrong (worst for towers)
# spice blooms should explode and create new spice field instead of growing spice
# spice blooms should explode and create new spice field instead of growing spice
# completely full spice silo looks like the empty one

View File

@@ -18,7 +18,7 @@
Helicopter:
InitialFacing: 0
ROT: 5
Speed: 14
Speed: 18
LandableTerrainTypes: Sand, Rock, Transition, Spice, Dune
RepairBuildings: repaira,repairo,repairh
RearmBuildings: starporta,starporto,starporth
@@ -87,7 +87,7 @@ ORNI:
LandWhenIdle: false
InitialFacing: 20
ROT: 4
Speed: 12
Speed: 20
RepairBuildings: repaira,repairo,repairh
RearmBuildings: starporta,starporto,starporth
RenderUnit:
@@ -110,7 +110,7 @@ ORNI.bomber:
Type: Light
Plane:
ROT: 5
Speed: 16
Speed: 25
RepairBuildings: repaira,repairo,repairh
RearmBuildings: starporta,starporto,starporth
LimitedAmmo:
@@ -139,7 +139,7 @@ CARRYALL.infantry:
Type: Light
Plane:
ROT: 5
Speed: 16
Speed: 25
RepairBuildings: repaira,repairo,repairh
RearmBuildings: starporta,starporto,starporth
RenderUnit:

View File

@@ -196,8 +196,8 @@ RAIDER:
Armor:
Type: Light
Mobile:
ROT: 15
Speed: 20
ROT: 10
Speed: 15
RevealsShroud:
Range: 8
RenderUnit:

View File

@@ -7,7 +7,7 @@
Health:
HP: 1000
Armor:
Type: Heavy
Type: Concrete
RevealsShroud:
Range: 5
Bib:
@@ -96,7 +96,7 @@
Health:
HP: 1500
Armor:
Type: Light
Type: Wood
RevealsShroud:
Range: 4
Bib:
@@ -126,7 +126,7 @@
Health:
HP: 1000
Armor:
Type: Light
Type: Wood
RevealsShroud:
Range: 4
Bib:
@@ -148,7 +148,7 @@
Health:
HP: 2000
Armor:
Type: Light
Type: Concrete
RevealsShroud:
Range: 4
Bib:
@@ -230,7 +230,7 @@
Health:
HP: 750
Armor:
Type: Light
Type: Wood
RevealsShroud:
Range: 4
Bib:
@@ -261,7 +261,7 @@
Health:
HP: 1500
Armor:
Type: Light
Type: Wood
RevealsShroud:
Range: 4
Bib:
@@ -317,6 +317,8 @@
Dimensions: 3,2
Health:
HP: 1000
Armor:
Type: Wood
RevealsShroud:
Range: 7
Bib:
@@ -358,7 +360,7 @@
Armor:
Type: Concrete
Wall:
CrushClasses: heavywall
CrushClasses: Concretewall
LineBuild:
Range: 8
SelectionDecorations:
@@ -393,7 +395,7 @@
Health:
HP: 400
Armor:
Type: Heavy
Type: Concrete
RevealsShroud:
Range: 7
RenderRangeCircle:
@@ -427,7 +429,7 @@
Health:
HP: 800
Armor:
Type: Heavy
Type: Concrete
RevealsShroud:
Range: 8
-RenderBuilding:
@@ -483,7 +485,7 @@ SIETCH:
Health:
HP: 400
Armor:
Type: Heavy
Type: Concrete
RevealsShroud:
Range: 10
-GivesBuildableArea:

View File

@@ -93,7 +93,7 @@ Player:
BaseAttackNotifier:
HarvesterAttackNotifier:
World:
World:
OpenWidgetAtGameStart:
Widget: INGAME_ROOT
ObserverWidget: OBSERVER_ROOT

View File

@@ -79,8 +79,8 @@
Armor:
Type: Light
Mobile:
ROT: 15
Speed: 20
ROT: 10
Speed: 12
RevealsShroud:
Range: 8
RenderUnit:
@@ -111,7 +111,7 @@
Type: Light
Mobile:
ROT: 10
Speed: 13
Speed: 12
RevealsShroud:
Range: 7
RenderUnit: