Implement ammo-dependent art for Mobile SAM turret

This commit is contained in:
reaperrr
2015-07-27 20:21:16 +02:00
parent c3d996cb62
commit ac0a92888e
3 changed files with 14 additions and 9 deletions

View File

@@ -477,9 +477,15 @@ MLRS:
Armament:
Weapon: Patriot
LocalOffset: 0,-171,0, 0,171,0
AmmoPool:
Ammo: 2
PipCount: 0
SelfReloads: true
ReloadCount: 1
SelfReloadTicks: 100
AttackTurreted:
WithTurret:
AimSequence: aim
WithReloadingTurret:
AmmoPoolName: primary
AutoTarget:
InitialStance: Defend
RenderRangeCircle:

View File

@@ -215,10 +215,13 @@ mlrs:
turret:
Start: 32
Facings: 32
aim:
turret2:
Start: 32
Facings: 32
empty-aim:
turret1:
Start: 64
Facings: 32
turret0:
Start: 96
Facings: 32
icon: mlrsicnh.tem

View File

@@ -377,16 +377,12 @@ Patriot:
RateOfTurn: 20
Speed: 341
RangeLimit: 30
Angle: 88
Warhead@1Dam: SpreadDamage
Spread: 682
ValidTargets: Air
Versus:
None: 100
Wood: 100
Light: 100
Heavy: 75
Damage: 32
Damage: 50
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater