Implement ammo-dependent art for Mobile SAM turret
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@@ -477,9 +477,15 @@ MLRS:
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Armament:
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Weapon: Patriot
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LocalOffset: 0,-171,0, 0,171,0
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AmmoPool:
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Ammo: 2
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PipCount: 0
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SelfReloads: true
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ReloadCount: 1
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SelfReloadTicks: 100
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AttackTurreted:
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WithTurret:
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AimSequence: aim
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WithReloadingTurret:
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AmmoPoolName: primary
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AutoTarget:
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InitialStance: Defend
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RenderRangeCircle:
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@@ -215,10 +215,13 @@ mlrs:
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turret:
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Start: 32
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Facings: 32
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aim:
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turret2:
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Start: 32
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Facings: 32
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empty-aim:
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turret1:
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Start: 64
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Facings: 32
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turret0:
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Start: 96
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Facings: 32
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icon: mlrsicnh.tem
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@@ -377,16 +377,12 @@ Patriot:
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RateOfTurn: 20
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Speed: 341
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RangeLimit: 30
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Angle: 88
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Warhead@1Dam: SpreadDamage
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Spread: 682
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ValidTargets: Air
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Versus:
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None: 100
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Wood: 100
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Light: 100
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Heavy: 75
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Damage: 32
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Damage: 50
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: Crater
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