Implement ammo-dependent art for Mobile SAM turret
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@@ -477,9 +477,15 @@ MLRS:
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Armament:
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Weapon: Patriot
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LocalOffset: 0,-171,0, 0,171,0
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AmmoPool:
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Ammo: 2
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PipCount: 0
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SelfReloads: true
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ReloadCount: 1
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SelfReloadTicks: 100
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AttackTurreted:
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WithTurret:
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AimSequence: aim
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WithReloadingTurret:
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AmmoPoolName: primary
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AutoTarget:
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InitialStance: Defend
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RenderRangeCircle:
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