Implement ammo-dependent art for Mobile SAM turret

This commit is contained in:
reaperrr
2015-07-27 20:21:16 +02:00
parent c3d996cb62
commit ac0a92888e
3 changed files with 14 additions and 9 deletions

View File

@@ -477,9 +477,15 @@ MLRS:
Armament:
Weapon: Patriot
LocalOffset: 0,-171,0, 0,171,0
AmmoPool:
Ammo: 2
PipCount: 0
SelfReloads: true
ReloadCount: 1
SelfReloadTicks: 100
AttackTurreted:
WithTurret:
AimSequence: aim
WithReloadingTurret:
AmmoPoolName: primary
AutoTarget:
InitialStance: Defend
RenderRangeCircle: