Remove actor generation increment when entering cloak
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@@ -91,10 +91,7 @@ namespace OpenRA.Mods.RA
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public void Tick(Actor self)
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{
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if (remainingTime > 0 && !crateDisabled && !damageDisabled && --remainingTime <= 0)
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{
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self.Generation++;
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Sound.Play(Info.CloakSound, self.CenterPosition);
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}
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if (self.IsDisabled())
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Uncloak();
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