Merge pull request #9406 from reaperrr/d2k-weapon-offsets

Fixed D2k armament offsets and some cleanup
This commit is contained in:
Paul Chote
2015-10-10 20:34:02 +01:00
4 changed files with 26 additions and 36 deletions

View File

@@ -1,13 +1,13 @@
explosion:
Defaults:
BlendMode: Additive
Tick: 80
piff: DATA.R8
Start: 3626
Length: 5
piffs: DATA.R8
Start: 3429
Length: 4
Tick: 80
small_explosion: DATA.R8
Start: 3403
Length: 15
@@ -17,15 +17,9 @@ explosion:
tiny_explosion: DATA.R8
Start: 3386
Length: 4
Tick: 80
nuke: DATA.R8
Start: 3965
Length: 14
Tick: 60
mini_explosion: DATA.R8
Start: 3403
Length: 15
Tick: 60
self_destruct: DATA.R8
Start: 3433
Length: 15
@@ -35,20 +29,12 @@ explosion:
large_explosion: DATA.R8
Start: 3988
Length: 22
artillery: DATA.R8
Start: 3988
Length: 22
small_artillery: DATA.R8
Start: 3390
Length: 12
Tick: 60
small_napalm: DATA.R8
Start: 3421
Length: 8
rocket_explosion: DATA.R8
Start: 3381
Length: 5
Tick: 80
BlendMode: Alpha
shockwave: DATA.R8
Start: 3687
@@ -58,7 +44,8 @@ explosion:
Start: 3512
Length: 23
BlendMode: Alpha
Tick: 80
Offset: 12, -10
Tick: 120
corpse: DATA.R8
Start: 430
Length: 12