Merge pull request #9406 from reaperrr/d2k-weapon-offsets

Fixed D2k armament offsets and some cleanup
This commit is contained in:
Paul Chote
2015-10-10 20:34:02 +01:00
4 changed files with 26 additions and 36 deletions

View File

@@ -65,7 +65,7 @@ trooper:
Speed: 31 Speed: 31
Armament: Armament:
Weapon: Bazooka Weapon: Bazooka
LocalOffset: 0,0,555 LocalOffset: 128,0,256
AttackFrontal: AttackFrontal:
WithInfantryBody: WithInfantryBody:
AttackSequence: shoot AttackSequence: shoot
@@ -156,8 +156,8 @@ grenadier:
Mobile: Mobile:
Speed: 43 Speed: 43
Armament: Armament:
LocalOffset: 0,0,555
Weapon: grenade Weapon: grenade
LocalOffset: 0,0,320
FireDelay: 15 FireDelay: 15
AttackFrontal: AttackFrontal:
WithInfantryBody: WithInfantryBody:

View File

@@ -207,7 +207,7 @@ missile_tank:
Cost: 1000 Cost: 1000
Tooltip: Tooltip:
Name: Missile Tank Name: Missile Tank
Description: Rocket Artillery\n Strong vs Vehicles, Buildings\n Weak vs Infantry, Aircraft Description: Rocket Artillery\n Strong vs Vehicles, Buildings, Aircraft\n Weak vs Infantry
Buildable: Buildable:
Queue: Armor Queue: Armor
Prerequisites: ~heavy.missiletank, upgrade.heavy, research_centre, ~techlevel.high Prerequisites: ~heavy.missiletank, upgrade.heavy, research_centre, ~techlevel.high
@@ -223,8 +223,7 @@ missile_tank:
Range: 9c0 Range: 9c0
Armament: Armament:
Weapon: mtank_pri Weapon: mtank_pri
LocalOffset: -213,128,171, -213,-256,171 LocalOffset: -128,128,171, -128,-128,171
FireDelay: 15
AttackFrontal: AttackFrontal:
AutoTarget: AutoTarget:
InitialStance: Defend InitialStance: Defend
@@ -260,7 +259,7 @@ sonic_tank:
Range: 6c0 Range: 6c0
Armament: Armament:
Weapon: Sound Weapon: Sound
LocalOffset: 640,0,427 LocalOffset: 600,0,427
AttackFrontal: AttackFrontal:
AutoTarget: AutoTarget:
Explodes: Explodes:

View File

@@ -1,13 +1,13 @@
explosion: explosion:
Defaults: Defaults:
BlendMode: Additive BlendMode: Additive
Tick: 80
piff: DATA.R8 piff: DATA.R8
Start: 3626 Start: 3626
Length: 5 Length: 5
piffs: DATA.R8 piffs: DATA.R8
Start: 3429 Start: 3429
Length: 4 Length: 4
Tick: 80
small_explosion: DATA.R8 small_explosion: DATA.R8
Start: 3403 Start: 3403
Length: 15 Length: 15
@@ -17,15 +17,9 @@ explosion:
tiny_explosion: DATA.R8 tiny_explosion: DATA.R8
Start: 3386 Start: 3386
Length: 4 Length: 4
Tick: 80
nuke: DATA.R8 nuke: DATA.R8
Start: 3965 Start: 3965
Length: 14 Length: 14
Tick: 60
mini_explosion: DATA.R8
Start: 3403
Length: 15
Tick: 60
self_destruct: DATA.R8 self_destruct: DATA.R8
Start: 3433 Start: 3433
Length: 15 Length: 15
@@ -35,20 +29,12 @@ explosion:
large_explosion: DATA.R8 large_explosion: DATA.R8
Start: 3988 Start: 3988
Length: 22 Length: 22
artillery: DATA.R8
Start: 3988
Length: 22
small_artillery: DATA.R8
Start: 3390
Length: 12
Tick: 60
small_napalm: DATA.R8 small_napalm: DATA.R8
Start: 3421 Start: 3421
Length: 8 Length: 8
rocket_explosion: DATA.R8 rocket_explosion: DATA.R8
Start: 3381 Start: 3381
Length: 5 Length: 5
Tick: 80
BlendMode: Alpha BlendMode: Alpha
shockwave: DATA.R8 shockwave: DATA.R8
Start: 3687 Start: 3687
@@ -58,7 +44,8 @@ explosion:
Start: 3512 Start: 3512
Length: 23 Length: 23
BlendMode: Alpha BlendMode: Alpha
Tick: 80 Offset: 12, -10
Tick: 120
corpse: DATA.R8 corpse: DATA.R8
Start: 430 Start: 430
Length: 12 Length: 12

View File

@@ -57,7 +57,7 @@ Bazooka:
Warhead@2Smu: LeaveSmudge Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect Warhead@3Eff: CreateEffect
Explosion: small_explosion Explosion: tiny_explosion
ImpactSound: EXPLSML1.WAV ImpactSound: EXPLSML1.WAV
Fremen_S: Fremen_S:
@@ -232,7 +232,7 @@ Rocket:
ReloadDelay: 30 ReloadDelay: 30
Range: 3c512 Range: 3c512
Report: ROCKET1.WAV Report: ROCKET1.WAV
ValidTargets: Ground, Air ValidTargets: Ground
Projectile: Missile Projectile: Missile
Inaccuracy: 64 Inaccuracy: 64
Image: RPG Image: RPG
@@ -246,7 +246,7 @@ Rocket:
Spread: 250 Spread: 250
Falloff: 100, 95, 70, 50, 25, 5, 0 Falloff: 100, 95, 70, 50, 25, 5, 0
Damage: 250 Damage: 250
ValidTargets: Ground, Air ValidTargets: Ground
Versus: Versus:
none: 25 none: 25
wall: 100 wall: 100
@@ -300,13 +300,15 @@ Rocket:
TowerMissile: TowerMissile:
ReloadDelay: 60 ReloadDelay: 60
Burst: 2
BurstDelay: 60
Range: 5c512 Range: 5c512
MinRange: 1c0 MinRange: 1c0
Report: ROCKET1.WAV Report: ROCKET1.WAV
ValidTargets: Ground, Air ValidTargets: Ground, Air
Projectile: Missile Projectile: Missile
Blockable: false Blockable: false
Shadow: yes Shadow: true
RateOfTurn: 1 RateOfTurn: 1
Inaccuracy: 384 Inaccuracy: 384
Image: MISSILE2 Image: MISSILE2
@@ -333,8 +335,8 @@ TowerMissile:
Warhead@2Smu: LeaveSmudge Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect Warhead@3Eff: CreateEffect
Explosion: med_explosion Explosion: small_explosion
ImpactSound: EXPLSML4.WAV ImpactSound: EXPLSML1.WAV
80mm_A: 80mm_A:
ReloadDelay: 50 ReloadDelay: 50
@@ -455,8 +457,10 @@ DevBullet:
mtank_pri: mtank_pri:
ReloadDelay: 115 ReloadDelay: 115
Burst: 2
BurstDelay: 115
Range: 6c0 Range: 6c0
Report: MISSLE1.WAV Report: ROCKET1.WAV
ValidTargets: Ground, Air ValidTargets: Ground, Air
Projectile: Missile Projectile: Missile
Speed: 281 Speed: 281
@@ -487,8 +491,8 @@ mtank_pri:
Warhead@2Smu: LeaveSmudge Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect Warhead@3Eff: CreateEffect
Explosion: med_explosion Explosion: small_explosion
ImpactSound: EXPLSML4.WAV ImpactSound: EXPLSML1.WAV
DeviatorMissile: DeviatorMissile:
ReloadDelay: 160 ReloadDelay: 160
@@ -565,8 +569,8 @@ DeviatorMissile:
Warhead@2Smu: LeaveSmudge Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect Warhead@3Eff: CreateEffect
Explosion: small_artillery Explosion: med_explosion
ImpactSound: EXPLLG3.WAV ImpactSound: EXPLMD2.WAV
Sound: Sound:
ReloadDelay: 90 ReloadDelay: 90
@@ -645,7 +649,7 @@ OrniBomb:
Warhead@2Smu: LeaveSmudge Warhead@2Smu: LeaveSmudge
SmudgeType: Crater SmudgeType: Crater
Warhead@3Eff: CreateEffect Warhead@3Eff: CreateEffect
Explosion: artillery Explosion: large_explosion
ImpactSound: NAPALM1.WAV ImpactSound: NAPALM1.WAV
Crush: Crush:
@@ -723,7 +727,7 @@ CrateExplosion:
AffectsParent: true AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Eff: CreateEffect Warhead@2Eff: CreateEffect
Explosion: artillery Explosion: large_explosion
ImpactSound: EXPLSML4.WAV ImpactSound: EXPLSML4.WAV
UnitExplodeSmall: UnitExplodeSmall:
@@ -738,7 +742,7 @@ UnitExplodeMed:
UnitExplodeLarge: UnitExplodeLarge:
Warhead@1Eff: CreateEffect Warhead@1Eff: CreateEffect
Explosion: artillery Explosion: large_explosion
ImpactSound: EXPLLG2.WAV, EXPLLG3.WAV, EXPLLG5.WAV ImpactSound: EXPLLG2.WAV, EXPLLG3.WAV, EXPLLG5.WAV
grenade: grenade: