Add support for additional cloak styles and use native alpha in RA,D2k,TS.

This commit is contained in:
Paul Chote
2023-12-03 11:16:37 +00:00
committed by Gustas
parent 9f196f2693
commit ad833a6fbb
20 changed files with 102 additions and 51 deletions

View File

@@ -39,6 +39,8 @@ namespace OpenRA.Mods.Common.Traits
// Type tag for DetectionTypes
public class DetectionType { }
public enum CloakStyle { None, Alpha, Color, Palette }
[Desc("This unit can cloak and uncloak in specific situations.")]
public class CloakInfo : PausableConditionalTraitInfo
{
@@ -57,10 +59,6 @@ namespace OpenRA.Mods.Common.Traits
public readonly string CloakSound = null;
public readonly string UncloakSound = null;
[PaletteReference(nameof(IsPlayerPalette))]
public readonly string Palette = "cloak";
public readonly bool IsPlayerPalette = false;
public readonly BitSet<DetectionType> DetectionTypes = new("Cloak");
[GrantedConditionReference]
@@ -70,6 +68,22 @@ namespace OpenRA.Mods.Common.Traits
[Desc("The type of cloak. Same type of cloaks won't trigger cloaking and uncloaking sound and effect.")]
public readonly string CloakType = null;
[Desc("Render effect to use when cloaked.")]
public readonly CloakStyle CloakStyle = CloakStyle.Alpha;
[Desc("The alpha level to use when cloaked when using Alpha CloakStyle.")]
public readonly float CloakedAlpha = 0.55f;
[Desc("The color to use when cloaked when using Color CloakStyle.")]
public readonly Color CloakedColor = Color.FromArgb(140, 0, 0, 0);
[PaletteReference(nameof(IsPlayerPalette))]
[Desc("The palette to use when cloaked when using Palette CloakStyle.")]
public readonly string CloakedPalette = null;
[Desc("Indicates that CloakedPalette is a player palette when using Palette CloakStyle.")]
public readonly bool IsPlayerPalette = false;
[Desc("Which image to use for the effect played when cloaking or uncloaking.")]
public readonly string EffectImage = null;
@@ -95,8 +109,11 @@ namespace OpenRA.Mods.Common.Traits
}
public class Cloak : PausableConditionalTrait<CloakInfo>, IRenderModifier, INotifyDamage, INotifyUnloadCargo, INotifyLoadCargo, INotifyDemolition, INotifyInfiltration,
INotifyAttack, ITick, IVisibilityModifier, IRadarColorModifier, INotifyCreated, INotifyDockClient, INotifySupportPower
INotifyAttack, ITick, IVisibilityModifier, IRadarColorModifier, INotifyDockClient, INotifySupportPower
{
readonly float3 cloakedColor;
readonly float cloakedColorAlpha;
[Sync]
int remainingTime;
@@ -112,6 +129,8 @@ namespace OpenRA.Mods.Common.Traits
: base(info)
{
remainingTime = info.InitialDelay;
cloakedColor = new float3(info.CloakedColor.R, info.CloakedColor.G, info.CloakedColor.B) / 255f;
cloakedColorAlpha = info.CloakedColor.A / 255f;
}
protected override void Created(Actor self)
@@ -162,15 +181,28 @@ namespace OpenRA.Mods.Common.Traits
if (Cloaked && IsVisible(self, self.World.RenderPlayer))
{
var palette = wr.Palette(Info.IsPlayerPalette ? Info.Palette + self.Owner.InternalName : Info.Palette);
switch (Info.CloakStyle)
{
case CloakStyle.Alpha:
return r.Select(a => !a.IsDecoration && a is IModifyableRenderable mr ? mr.WithAlpha(Info.CloakedAlpha) : a);
if (palette == null)
return r;
else
return r.Select(a => !a.IsDecoration && a is IPalettedRenderable pr ? pr.WithPalette(palette) : a);
case CloakStyle.Color:
return r.Select(a => !a.IsDecoration && a is IModifyableRenderable mr ?
mr.WithTint(cloakedColor, mr.TintModifiers | TintModifiers.ReplaceColor).WithAlpha(cloakedColorAlpha) :
a);
case CloakStyle.Palette:
{
var palette = wr.Palette(Info.IsPlayerPalette ? Info.CloakedPalette + self.Owner.InternalName : Info.CloakedPalette);
return r.Select(a => !a.IsDecoration && a is IPalettedRenderable pr ? pr.WithPalette(palette) : a);
}
default:
return r;
}
}
else
return SpriteRenderable.None;
return SpriteRenderable.None;
}
IEnumerable<Rectangle> IRenderModifier.ModifyScreenBounds(Actor self, WorldRenderer wr, IEnumerable<Rectangle> bounds)

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@@ -0,0 +1,49 @@
#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
namespace OpenRA.Mods.Common.UpdateRules.Rules
{
public class ReplaceCloakPalette : UpdateRule
{
public override string Name => "Change default Cloak style from Palette to Alpha.";
public override string Description =>
"Cloak has gained several new rendering modes\n" +
"and its default behaviour has changed from using a palette to native alpha.";
readonly List<string> locations = new();
public override IEnumerable<string> AfterUpdate(ModData modData)
{
if (locations.Count > 0)
yield return "Cloak no longer defaults to replacing the actor's palette.\n" +
"If you wish to keep the previous behavior you wish to change the\n" +
"Cloak definitions on the following actor definitions:\n" +
UpdateUtils.FormatMessageList(locations);
locations.Clear();
}
public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNodeBuilder actorNode)
{
foreach (var cloak in actorNode.ChildrenMatching("Cloak"))
{
cloak.RemoveNodes("Palette");
cloak.RemoveNodes("IsPlayerPalette");
locations.Add($"{actorNode.Key} ({actorNode.Location.Filename})");
}
yield break;
}
}
}

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@@ -85,6 +85,7 @@ namespace OpenRA.Mods.Common.UpdateRules
new ExtractResourceStorageFromHarvester(),
new ReplacePaletteModifiers(),
new RemoveConyardChronoReturnAnimation(),
new ReplaceCloakPalette(),
// Execute these rules last to avoid premature yaml merge crashes.
new AbstractDocking(),