Fix Cloak.UncloakSound not being used.
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@@ -227,7 +227,7 @@ namespace OpenRA.Mods.Common.Traits
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if (!(firstTick && Info.InitialDelay == 0) && (otherCloaks == null || !otherCloaks.Any(a => a.Cloaked)))
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{
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var pos = self.CenterPosition;
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Game.Sound.Play(SoundType.World, Info.CloakSound, pos);
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Game.Sound.Play(SoundType.World, Info.UncloakSound, pos);
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Func<WPos> posfunc = () => self.CenterPosition + Info.EffectOffset;
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if (!Info.EffectTracksActor)
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