Add support for additional cloak styles and use native alpha in RA,D2k,TS.
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@@ -0,0 +1,49 @@
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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namespace OpenRA.Mods.Common.UpdateRules.Rules
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{
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public class ReplaceCloakPalette : UpdateRule
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{
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public override string Name => "Change default Cloak style from Palette to Alpha.";
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public override string Description =>
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"Cloak has gained several new rendering modes\n" +
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"and its default behaviour has changed from using a palette to native alpha.";
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readonly List<string> locations = new();
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public override IEnumerable<string> AfterUpdate(ModData modData)
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{
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if (locations.Count > 0)
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yield return "Cloak no longer defaults to replacing the actor's palette.\n" +
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"If you wish to keep the previous behavior you wish to change the\n" +
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"Cloak definitions on the following actor definitions:\n" +
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UpdateUtils.FormatMessageList(locations);
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locations.Clear();
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}
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public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNodeBuilder actorNode)
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{
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foreach (var cloak in actorNode.ChildrenMatching("Cloak"))
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{
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cloak.RemoveNodes("Palette");
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cloak.RemoveNodes("IsPlayerPalette");
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locations.Add($"{actorNode.Key} ({actorNode.Location.Filename})");
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}
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yield break;
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}
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}
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}
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@@ -85,6 +85,7 @@ namespace OpenRA.Mods.Common.UpdateRules
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new ExtractResourceStorageFromHarvester(),
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new ReplacePaletteModifiers(),
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new RemoveConyardChronoReturnAnimation(),
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new ReplaceCloakPalette(),
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// Execute these rules last to avoid premature yaml merge crashes.
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new AbstractDocking(),
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