merge C&C and RA music player logic

mainly code cleanup, but with the following improvements:
- scroll to current song which fixes #3360 and overlapping label
- use Rules.InstalledMusic & Sound.MusicPlaying everywhere
- separated C&C install logic and log catched exceptions
- save the music settings on back/close
This commit is contained in:
Matthias Mailänder
2013-08-02 20:25:57 +02:00
parent 06233a76a8
commit ad95f48711
10 changed files with 280 additions and 355 deletions

View File

@@ -51,6 +51,6 @@ namespace OpenRA
return y.ToDictionaryWithConflictLog(kv => kv.Key.ToLowerInvariant(), kv => f(kv, yy), "LoadYamlRules", null, null);
}
public static IEnumerable<KeyValuePair<string,MusicInfo>> InstalledMusic { get { return Music.Where( m => m.Value.Exists ); } }
public static IEnumerable<KeyValuePair<string, MusicInfo>> InstalledMusic { get { return Music.Where(m => m.Value.Exists); } }
}
}

View File

@@ -100,9 +100,11 @@ namespace OpenRA.GameRules
public float SoundVolume = 0.5f;
public float MusicVolume = 0.5f;
public float VideoVolume = 0.5f;
public bool Shuffle = false;
public bool Repeat = false;
public bool MapMusic = true;
public string Engine = "AL";
public string Device = null;

View File

@@ -97,7 +97,6 @@
<Compile Include="Widgets\Logic\CncInstallFromCDLogic.cs" />
<Compile Include="Widgets\Logic\CncInstallLogic.cs" />
<Compile Include="Widgets\Logic\CncMenuLogic.cs" />
<Compile Include="Widgets\Logic\CncMusicPlayerLogic.cs" />
<Compile Include="Widgets\Logic\CncPerfDebugLogic.cs" />
<Compile Include="Widgets\Logic\CncSettingsLogic.cs" />
<Compile Include="Widgets\Logic\ProductionTooltipLogic.cs" />
@@ -109,6 +108,7 @@
<Compile Include="WithRoof.cs" />
<Compile Include="Widgets\Logic\ProductionTabsLogic.cs" />
<Compile Include="Widgets\ProductionTypeButtonWidget.cs" />
<Compile Include="Widgets\Logic\CncInstallMusicLogic.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">

View File

@@ -0,0 +1,59 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.IO;
using System.Linq;
using OpenRA.FileFormats;
using OpenRA.GameRules;
using OpenRA.Mods.RA.Widgets.Logic;
using OpenRA.Traits;
using OpenRA.Widgets;
namespace OpenRA.Mods.Cnc.Widgets.Logic
{
public class CncInstallMusicLogic
{
[ObjectCreator.UseCtor]
public CncInstallMusicLogic(Widget widget, Action onExit)
{
var installButton = widget.GetOrNull<ButtonWidget>("INSTALL_BUTTON");
if (installButton != null)
{
Action afterInstall = () =>
{
try
{
var path = new string[] { Platform.SupportDir, "Content", WidgetUtils.ActiveModId() }.Aggregate(Path.Combine);
FileSystem.Mount(Path.Combine(path, "scores.mix"));
FileSystem.Mount(Path.Combine(path, "transit.mix"));
Rules.Music.Do(m => m.Value.Reload());
var musicPlayerLogic = (MusicPlayerLogic)installButton.Parent.LogicObject;
musicPlayerLogic.BuildMusicTable();
}
catch (Exception e)
{
Log.Write("debug", "Mounting the new mixfile and rebuild of scores list failed:\n{0}", e);
}
};
installButton.OnClick = () =>
Ui.OpenWindow("INSTALL_MUSIC_PANEL", new WidgetArgs() {
{ "afterInstall", afterInstall },
{ "filesToCopy", new[] { "SCORES.MIX" } },
{ "filesToExtract", new[] { "transit.mix" } },
});
installButton.IsVisible = () => Rules.InstalledMusic.ToArray().Length < 3; // HACK around music being split between transit.mix and scores.mix
}
}
}
}

View File

@@ -1,186 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.IO;
using System.Linq;
using OpenRA.FileFormats;
using OpenRA.GameRules;
using OpenRA.Traits;
using OpenRA.Widgets;
namespace OpenRA.Mods.Cnc.Widgets.Logic
{
public class CncMusicPlayerLogic
{
bool installed;
MusicInfo currentSong = null;
Widget panel;
MusicInfo[] music;
MusicInfo[] random;
ScrollItemWidget itemTemplate;
[ObjectCreator.UseCtor]
public CncMusicPlayerLogic(Widget widget, Action onExit)
{
panel = widget.Get("MUSIC_PANEL");
var ml = panel.Get<ScrollPanelWidget>("MUSIC_LIST");
itemTemplate = ml.Get<ScrollItemWidget>("MUSIC_TEMPLATE");
BuildMusicTable(ml);
currentSong = Sound.CurrentMusic ?? GetNextSong();
installed = Rules.Music.Where(m => m.Value.Exists).Any();
Func<bool> noMusic = () => !installed;
panel.Get<ButtonWidget>("BACK_BUTTON").OnClick = () => { Ui.CloseWindow(); onExit(); };
Action afterInstall = () =>
{
// Mount the new mixfile and rebuild the scores list
try
{
var path = new string[] { Platform.SupportDir, "Content", "cnc" }.Aggregate(Path.Combine);
FileSystem.Mount(Path.Combine(path, "scores.mix"));
FileSystem.Mount(Path.Combine(path, "transit.mix"));
Rules.Music.Do(m => m.Value.Reload());
}
catch (Exception) { }
installed = Rules.Music.Where(m => m.Value.Exists).Any();
BuildMusicTable(ml);
};
var installButton = panel.Get<ButtonWidget>("INSTALL_BUTTON");
installButton.OnClick = () =>
Ui.OpenWindow("INSTALL_MUSIC_PANEL", new WidgetArgs() {
{ "afterInstall", afterInstall },
{ "filesToCopy", new [] { "SCORES.MIX" } },
{ "filesToExtract", new [] { "transit.mix" } },
});
installButton.IsVisible = () => music.Length < 3; // Hack around music being split between transit.mix and scores.mix
panel.Get("NO_MUSIC_LABEL").IsVisible = noMusic;
var playButton = panel.Get<ButtonWidget>("BUTTON_PLAY");
playButton.OnClick = Play;
playButton.IsDisabled = noMusic;
var pauseButton = panel.Get<ButtonWidget>("BUTTON_PAUSE");
pauseButton.OnClick = Pause;
pauseButton.IsDisabled = noMusic;
var stopButton = panel.Get<ButtonWidget>("BUTTON_STOP");
stopButton.OnClick = Stop;
stopButton.IsDisabled = noMusic;
var nextButton = panel.Get<ButtonWidget>("BUTTON_NEXT");
nextButton.OnClick = () => { currentSong = GetNextSong(); Play(); };
nextButton.IsDisabled = noMusic;
var prevButton = panel.Get<ButtonWidget>("BUTTON_PREV");
prevButton.OnClick = () => { currentSong = GetPrevSong(); Play(); };
prevButton.IsDisabled = noMusic;
var shuffleCheckbox = panel.Get<CheckboxWidget>("SHUFFLE");
shuffleCheckbox.IsChecked = () => Game.Settings.Sound.Shuffle;
shuffleCheckbox.OnClick = () => Game.Settings.Sound.Shuffle ^= true;
var repeatCheckbox = panel.Get<CheckboxWidget>("REPEAT");
repeatCheckbox.IsChecked = () => Game.Settings.Sound.Repeat;
repeatCheckbox.OnClick = () => Game.Settings.Sound.Repeat ^= true;
panel.Get<LabelWidget>("TIME_LABEL").GetText = () => (currentSong == null) ? "" :
"{0:D2}:{1:D2} / {2:D2}:{3:D2}".F((int)Sound.MusicSeekPosition / 60, (int)Sound.MusicSeekPosition % 60,
currentSong.Length / 60, currentSong.Length % 60);
panel.Get<LabelWidget>("TITLE_LABEL").GetText = () => (currentSong == null) ? "" : currentSong.Title;
var musicSlider = panel.Get<SliderWidget>("MUSIC_SLIDER");
musicSlider.OnChange += x => Sound.MusicVolume = x;
musicSlider.Value = Sound.MusicVolume;
}
void BuildMusicTable(Widget list)
{
music = Rules.Music.Where(a => a.Value.Exists).Select(a => a.Value).ToArray();
random = music.Shuffle(Game.CosmeticRandom).ToArray();
list.RemoveChildren();
foreach (var s in music)
{
var song = s;
if (currentSong == null)
currentSong = song;
var item = ScrollItemWidget.Setup(itemTemplate, () => currentSong == song, () => { currentSong = song; Play(); });
item.Get<LabelWidget>("TITLE").GetText = () => song.Title;
item.Get<LabelWidget>("LENGTH").GetText = () => SongLengthLabel(song);
list.AddChild(item);
}
}
void Play()
{
if (currentSong == null)
return;
Sound.PlayMusicThen(currentSong, () =>
{
if (!Game.Settings.Sound.Repeat)
currentSong = GetNextSong();
Play();
});
panel.Get("BUTTON_PLAY").Visible = false;
panel.Get("BUTTON_PAUSE").Visible = true;
}
void Pause()
{
Sound.PauseMusic();
panel.Get("BUTTON_PAUSE").Visible = false;
panel.Get("BUTTON_PLAY").Visible = true;
}
void Stop()
{
Sound.StopMusic();
panel.Get("BUTTON_PAUSE").Visible = false;
panel.Get("BUTTON_PLAY").Visible = true;
}
string SongLengthLabel(MusicInfo song)
{
return "{0:D1}:{1:D2}".F(song.Length / 60, song.Length % 60);
}
MusicInfo GetNextSong()
{
if (!music.Any())
return null;
var songs = Game.Settings.Sound.Shuffle ? random : music;
return songs.SkipWhile(m => m != currentSong)
.Skip(1).FirstOrDefault() ?? songs.FirstOrDefault();
}
MusicInfo GetPrevSong()
{
if (!music.Any())
return null;
var songs = Game.Settings.Sound.Shuffle ? random : music;
return songs.Reverse().SkipWhile(m => m != currentSong)
.Skip(1).FirstOrDefault() ?? songs.Reverse().FirstOrDefault();
}
}
}

View File

@@ -31,7 +31,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
widget.Get<ButtonWidget>("MUSIC").OnClick = () =>
{
widget.Visible = false;
Ui.OpenWindow("MUSIC_MENU", new WidgetArgs { { "onExit", () => { widget.Visible = true; } } });
Ui.OpenWindow("MUSIC_PANEL", new WidgetArgs { { "onExit", () => { widget.Visible = true; } } });
};
widget.Get<ButtonWidget>("RESUME").OnClick = () => onExit();

View File

@@ -46,7 +46,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
widget.Get<ButtonWidget>("MAINMENU_BUTTON_MUSIC").OnClick = () =>
{
Menu = MenuType.None;
Ui.OpenWindow("MUSIC_MENU", new WidgetArgs()
Ui.OpenWindow("MUSIC_PANEL", new WidgetArgs()
{
{ "onExit", () => Menu = MenuType.Main }
});

View File

@@ -9,102 +9,145 @@
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using System.Linq;
using OpenRA.FileFormats;
using OpenRA.Support;
using OpenRA.GameRules;
using OpenRA.Traits;
using OpenRA.Widgets;
namespace OpenRA.Mods.RA.Widgets.Logic
{
public class MusicPlayerLogic
{
string CurrentSong = null;
Widget bg;
bool installed;
MusicInfo currentSong = null;
MusicInfo[] music;
MusicInfo[] random;
ScrollPanelWidget musicList;
public void Play(string song)
{
CurrentSong = song;
if (CurrentSong == null) return;
Sound.PlayMusicThen(Rules.Music[CurrentSong],
() => Play( Game.Settings.Sound.Repeat ? CurrentSong : GetNextSong() ));
}
ScrollItemWidget itemTemplate;
[ObjectCreator.UseCtor]
public MusicPlayerLogic(Action onExit)
public MusicPlayerLogic(Widget widget, Action onExit)
{
bg = Ui.Root.Get("MUSIC_MENU");
CurrentSong = GetNextSong();
var panel = widget.Get("MUSIC_PANEL");
bg.Get( "BUTTON_PAUSE" ).IsVisible = () => Sound.MusicPlaying;
bg.Get( "BUTTON_PLAY" ).IsVisible = () => !Sound.MusicPlaying;
musicList = panel.Get<ScrollPanelWidget>("MUSIC_LIST");
itemTemplate = musicList.Get<ScrollItemWidget>("MUSIC_TEMPLATE");
bg.Get<ButtonWidget>("BUTTON_CLOSE").OnClick =
() => { Game.Settings.Save(); Ui.CloseWindow(); onExit(); };
BuildMusicTable();
bg.Get("BUTTON_INSTALL").IsVisible = () => false;
Func<bool> noMusic = () => !installed;
panel.Get("NO_MUSIC_LABEL").IsVisible = noMusic;
bg.Get<ButtonWidget>("BUTTON_PLAY").OnClick = () => Play( CurrentSong );
bg.Get<ButtonWidget>("BUTTON_PAUSE").OnClick = Sound.PauseMusic;
bg.Get<ButtonWidget>("BUTTON_STOP").OnClick = Sound.StopMusic;
bg.Get<ButtonWidget>("BUTTON_NEXT").OnClick = () => Play( GetNextSong() );
bg.Get<ButtonWidget>("BUTTON_PREV").OnClick = () => Play( GetPrevSong() );
var playButton = panel.Get<ButtonWidget>("BUTTON_PLAY");
playButton.OnClick = Play;
playButton.IsDisabled = noMusic;
playButton.IsVisible = () => !Sound.MusicPlaying;
var shuffleCheckbox = bg.Get<CheckboxWidget>("SHUFFLE");
var pauseButton = panel.Get<ButtonWidget>("BUTTON_PAUSE");
pauseButton.OnClick = Sound.PauseMusic;
pauseButton.IsDisabled = noMusic;
pauseButton.IsVisible = () => Sound.MusicPlaying;
var stopButton = panel.Get<ButtonWidget>("BUTTON_STOP");
stopButton.OnClick = Sound.StopMusic;
stopButton.IsDisabled = noMusic;
var nextButton = panel.Get<ButtonWidget>("BUTTON_NEXT");
nextButton.OnClick = () => { currentSong = GetNextSong(); Play(); };
nextButton.IsDisabled = noMusic;
var prevButton = panel.Get<ButtonWidget>("BUTTON_PREV");
prevButton.OnClick = () => { currentSong = GetPrevSong(); Play(); };
prevButton.IsDisabled = noMusic;
var shuffleCheckbox = panel.Get<CheckboxWidget>("SHUFFLE");
shuffleCheckbox.IsChecked = () => Game.Settings.Sound.Shuffle;
shuffleCheckbox.OnClick = () => Game.Settings.Sound.Shuffle ^= true;
var repeatCheckbox = bg.Get<CheckboxWidget>("REPEAT");
var repeatCheckbox = panel.Get<CheckboxWidget>("REPEAT");
repeatCheckbox.IsChecked = () => Game.Settings.Sound.Repeat;
repeatCheckbox.OnClick = () => Game.Settings.Sound.Repeat ^= true;
bg.Get<LabelWidget>("TIME").GetText = () =>
{
if (CurrentSong == null)
return "";
return "{0} / {1}".F(
WidgetUtils.FormatTimeSeconds( (int)Sound.MusicSeekPosition ),
WidgetUtils.FormatTimeSeconds( Rules.Music[CurrentSong].Length ));
};
panel.Get<LabelWidget>("TIME_LABEL").GetText = () => (currentSong == null) ? "" :
"{0:D2}:{1:D2} / {2:D2}:{3:D2}".F((int)Sound.MusicSeekPosition / 60, (int)Sound.MusicSeekPosition % 60,
currentSong.Length / 60, currentSong.Length % 60);
var ml = bg.Get<ScrollPanelWidget>("MUSIC_LIST");
var itemTemplate = ml.Get<ScrollItemWidget>("MUSIC_TEMPLATE");
var musicSlider = panel.Get<SliderWidget>("MUSIC_SLIDER");
musicSlider.OnChange += x => Sound.MusicVolume = x;
musicSlider.Value = Sound.MusicVolume;
if (!Rules.InstalledMusic.Any())
{
itemTemplate.IsVisible = () => true;
itemTemplate.Get<LabelWidget>("TITLE").GetText = () => "No Music Installed";
itemTemplate.Get<LabelWidget>("TITLE").Align = TextAlign.Center;
}
foreach (var kv in Rules.InstalledMusic)
{
var song = kv.Key;
var item = ScrollItemWidget.Setup(itemTemplate,
() => CurrentSong == song,
() => Play( song ));
item.Get<LabelWidget>("TITLE").GetText = () => Rules.Music[song].Title;
item.Get<LabelWidget>("LENGTH").GetText =
() => WidgetUtils.FormatTimeSeconds( Rules.Music[song].Length );
ml.AddChild(item);
}
panel.Get<ButtonWidget>("BACK_BUTTON").OnClick = () => { Game.Settings.Save(); Ui.CloseWindow(); onExit(); };
}
string ChooseSong( IEnumerable<string> songs )
public void BuildMusicTable()
{
if (!songs.Any())
music = Rules.InstalledMusic.Select(a => a.Value).ToArray();
random = music.Shuffle(Game.CosmeticRandom).ToArray();
currentSong = Sound.CurrentMusic;
if (currentSong == null && music.Any())
currentSong = Game.Settings.Sound.Shuffle ? random.First() : music.First();
musicList.RemoveChildren();
foreach (var s in music)
{
var song = s;
if (currentSong == null)
currentSong = song;
// TODO: We leak the currentSong MusicInfo across map load, so compare the Filename instead.
var item = ScrollItemWidget.Setup(song.Filename, itemTemplate, () => currentSong.Filename == song.Filename, () => { currentSong = song; Play(); });
item.Get<LabelWidget>("TITLE").GetText = () => song.Title;
item.Get<LabelWidget>("LENGTH").GetText = () => SongLengthLabel(song);
musicList.AddChild(item);
}
if (currentSong != null)
musicList.ScrollToItem(currentSong.Filename);
installed = Rules.InstalledMusic.Any();
}
void Play()
{
if (currentSong == null)
return;
musicList.ScrollToItem(currentSong.Filename);
Sound.PlayMusicThen(currentSong, () =>
{
if (!Game.Settings.Sound.Repeat)
currentSong = GetNextSong();
Play();
});
}
string SongLengthLabel(MusicInfo song)
{
return "{0:D1}:{1:D2}".F(song.Length / 60, song.Length % 60);
}
MusicInfo GetNextSong()
{
if (!music.Any())
return null;
if (Game.Settings.Sound.Shuffle)
return songs.Random(Game.CosmeticRandom);
return songs.SkipWhile(m => m != CurrentSong)
var songs = Game.Settings.Sound.Shuffle ? random : music;
return songs.SkipWhile(m => m != currentSong)
.Skip(1).FirstOrDefault() ?? songs.FirstOrDefault();
}
string GetNextSong() { return ChooseSong( Rules.InstalledMusic.Select( a => a.Key ) ); }
string GetPrevSong() { return ChooseSong( Rules.InstalledMusic.Select( a => a.Key ).Reverse() ); }
MusicInfo GetPrevSong()
{
if (!music.Any())
return null;
var songs = Game.Settings.Sound.Shuffle ? random : music;
return songs.Reverse().SkipWhile(m => m != currentSong)
.Skip(1).FirstOrDefault() ?? songs.Reverse().FirstOrDefault();
}
}
}

View File

@@ -1,5 +1,5 @@
Container@MUSIC_PANEL:
Logic:CncMusicPlayerLogic
Logic:MusicPlayerLogic
X:(WINDOW_RIGHT - WIDTH)/2
Y:(WINDOW_BOTTOM - 400)/2
Width:360
@@ -39,15 +39,6 @@ Container@MUSIC_PANEL:
X:PARENT_RIGHT-60
Align:Right
Height:25
Label@NO_MUSIC_LABEL:
X:15
Y:147
Width:330
Height:25
Font:Bold
Align:Center
Visible:false
Text:No Music Installed
Container@LABEL_CONTAINER:
X:25
Y:5
@@ -130,23 +121,16 @@ Container@MUSIC_PANEL:
Width:16
Height:16
ImageCollection:music
ImageName:next
ImageName:next
Slider@MUSIC_SLIDER:
X:145
Y:3
Width:185
Height:20
Ticks:5
Label@TITLE_LABEL:
X:(PARENT_RIGHT-WIDTH)/2
Y:305
Width:140
Height:25
Align:Center
Font:Bold
Label@TIME_LABEL:
X:(PARENT_RIGHT-WIDTH)/2
Y:325
Y:315
Width:140
Height:25
Align:Center
@@ -163,6 +147,15 @@ Container@MUSIC_PANEL:
Width:70
Height:20
Text:Loop
Label@NO_MUSIC_LABEL:
X:15
Y:147
Width:330
Height:25
Font:Bold
Align:Center
Visible:false
Text:No Music Installed
Button@BACK_BUTTON:
Key:escape
X:0
@@ -171,6 +164,7 @@ Container@MUSIC_PANEL:
Height:35
Text:Back
Button@INSTALL_BUTTON:
Logic:CncInstallMusicLogic
X:220
Y:399
Width:140
@@ -249,3 +243,4 @@ Container@INSTALL_MUSIC_PANEL:
Width:140
Height:35
Text:Retry

View File

@@ -1,41 +1,68 @@
Background@MUSIC_MENU:
Background@MUSIC_PANEL:
Logic:MusicPlayerLogic
X:(WINDOW_RIGHT - WIDTH)/2
Y:(WINDOW_BOTTOM - HEIGHT)/2
Width: 450
Height: 250
Visible: true
Y:(WINDOW_BOTTOM - 400)/2
Width:360
Height:450
Children:
Label@SETTINGS_LABEL_TITLE:
X:0
Y:20
Width:450
Height:25
Text:Music
Align:Center
Font:Bold
Button@BUTTON_INSTALL:
X:20
Y:PARENT_BOTTOM - 45
Width:160
Height:25
Text:Install Music
Font:Bold
Button@BUTTON_CLOSE:
X:PARENT_RIGHT - 180
Y:PARENT_BOTTOM - 45
Width:160
Height:25
Text:Close
Font:Bold
Key:escape
Container@BUTTONS:
X:PARENT_RIGHT - 150
Y:50
ScrollPanel@MUSIC_LIST:
X:15
Y:45
Width:330
Height:275
Children:
ScrollItem@MUSIC_TEMPLATE:
Width:PARENT_RIGHT-27
Height:25
X:2
Y:0
Visible:false
Children:
Label@TITLE:
X:10
Width:PARENT_RIGHT-50
Height:25
Label@LENGTH:
Width:50
X:PARENT_RIGHT-60
Align:Right
Height:25
Container@LABEL_CONTAINER:
X:25
Y:15
Width:330
Children:
Label@TITLE:
Width:100
Height:25
Text:Track
Align:Center
Font:Bold
Label@TYPE:
X:PARENT_RIGHT-85
Height:25
Width:50
Text:Length
Align:Right
Font:Bold
Container@BUTTONS:
X:15
Y:PARENT_BOTTOM-HEIGHT-85
Width:170
Children:
Button@BUTTON_PREV:
Width:25
Height:25
Children:
Image@IMAGE_PREV:
X:0
Y:0
Width:25
Height:25
ImageCollection:music
ImageName:prev
Button@BUTTON_PLAY:
X:35
Y:0
Width:25
Height:25
Children:
@@ -49,7 +76,6 @@ Background@MUSIC_MENU:
Button@BUTTON_PAUSE:
Visible:false
X:35
Y:0
Width:25
Height:25
Children:
@@ -62,7 +88,6 @@ Background@MUSIC_MENU:
ImageName:pause
Button@BUTTON_STOP:
X:70
Y:0
Width:25
Height:25
Children:
@@ -75,7 +100,6 @@ Background@MUSIC_MENU:
ImageName:stop
Button@BUTTON_NEXT:
X:105
Y:0
Width:25
Height:25
Children:
@@ -86,57 +110,45 @@ Background@MUSIC_MENU:
Height:25
ImageCollection:music
ImageName:next
Button@BUTTON_PREV:
X:0
Y:0
Width:25
Height:25
Children:
Image@IMAGE_PREV:
X:0
Y:0
Width:25
Height:25
ImageCollection:music
ImageName:prev
Label@TIME:
X:PARENT_RIGHT - 150
Y:75
Slider@MUSIC_SLIDER:
X:145
Y:3
Width:175
Height:20
Ticks:5
Label@TIME_LABEL:
X:(PARENT_RIGHT-WIDTH)/2
Y:330
Width:140
Height:25
Align: Center
ScrollPanel@MUSIC_LIST:
X:10
Y:50
Width:280
Height:140
Children:
ScrollItem@MUSIC_TEMPLATE:
Width:PARENT_RIGHT-27
Height:25
X:2
Y:0
Visible:false
Children:
Label@TITLE:
X:5
Width:PARENT_RIGHT - 10
Height:PARENT_BOTTOM
Align: Left
Label@LENGTH:
X:5
Width:PARENT_RIGHT - 10
Height:PARENT_BOTTOM
Align: Right
Align:Center
Font:Bold
Checkbox@SHUFFLE:
X:PARENT_RIGHT - 150
Y:110
Width:100
X:15
Y:335
Width:85
Height:20
Text:Shuffle
Checkbox@REPEAT:
X:PARENT_RIGHT - 150
Y:140
Width:100
X:PARENT_RIGHT-15-WIDTH
Y:335
Width:70
Height:20
Text:Loop
Text:Loop
Label@NO_MUSIC_LABEL:
X:15
Y:147
Width:330
Height:25
Font:Bold
Align:Center
Visible:false
Text:No Music Installed
Button@BACK_BUTTON:
X:PARENT_RIGHT - 180
Y:PARENT_BOTTOM - 45
Width:160
Height:25
Text:Close
Font:Bold
Key:escape