fix artillery explode
For some reason artillery wasn't exploding. I had set it at 75% odds last time I edited it. Just making it explode again. It really needs to explode. It only costs $600 and is pretty powerful. This is its drawback, to make it vulnerable if player bunches them up.
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@@ -153,7 +153,7 @@ ARTY:
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RenderUnit:
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Explodes:
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Weapon: UnitExplode
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Chance: 75
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EmptyWeapon: UnitExplode
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AutoTarget:
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InitialStance: Defend
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DebugRetiliateAgainstAggressor:
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