Merge pull request #8800 from Mailaender/ts-deployed-units

Fixed deployed vehicles being treated as buildings
This commit is contained in:
abcdefg30
2015-07-27 18:53:48 +02:00
2 changed files with 52 additions and 12 deletions

View File

@@ -158,13 +158,12 @@ NASAM:
VisualBounds: 40, 36, -3, -8 VisualBounds: 40, 36, -3, -8
GATICK: GATICK:
Inherits: ^Building Inherits@1: ^GainsExperience
Inherits@2: ^ExistsInWorld
Valued: Valued:
Cost: 800 Cost: 800
-AcceptsSupplies:
Tooltip: Tooltip:
Name: Deployed Tick Tank Name: Deployed Tick Tank
-GivesBuildableArea:
Health: Health:
HP: 350 HP: 350
Armor: Armor:
@@ -197,6 +196,10 @@ GATICK:
AutoTarget: AutoTarget:
RenderRangeCircle: RenderRangeCircle:
DrawLineToTarget: DrawLineToTarget:
Building:
Dimensions: 1,1
Footprint: x
TerrainTypes: Clear, Road, DirtRoad, Rough
RenderBuilding: RenderBuilding:
RenderVoxels: RenderVoxels:
WithVoxelBarrel: WithVoxelBarrel:
@@ -209,16 +212,24 @@ GATICK:
NoTransformSounds: NoTransformSounds:
Voice: Move Voice: Move
WithMuzzleFlash: WithMuzzleFlash:
-WithDeathAnimation: GivesBounty:
WithMakeAnimation:
SelectionDecorations:
Palette: pips
Selectable:
TargetableBuilding:
TargetTypes: Ground
Guardable:
HiddenUnderFog:
ActorLostNotification:
GAARTY: GAARTY:
Inherits: ^Building Inherits@1: ^GainsExperience
Inherits@2: ^ExistsInWorld
Valued: Valued:
Cost: 975 Cost: 975
-AcceptsSupplies:
Tooltip: Tooltip:
Name: Deployed Artillery Name: Deployed Artillery
-GivesBuildableArea:
Health: Health:
HP: 300 HP: 300
Armor: Armor:
@@ -255,7 +266,20 @@ GAARTY:
NoTransformSounds: NoTransformSounds:
Voice: Move Voice: Move
WithMuzzleFlash: WithMuzzleFlash:
-WithDeathAnimation: Building:
Dimensions: 1,1
Footprint: x
TerrainTypes: Clear, Road, DirtRoad, Rough
GivesBounty:
WithMakeAnimation:
SelectionDecorations:
Palette: pips
Selectable:
TargetableBuilding:
TargetTypes: Ground
Guardable:
HiddenUnderFog:
ActorLostNotification:
NAMISL: NAMISL:
Inherits: ^Building Inherits: ^Building

View File

@@ -1,11 +1,10 @@
GADPSA: GADPSA:
Inherits: ^Building Inherits@1: ^GainsExperience
Inherits@2: ^ExistsInWorld
Valued: Valued:
Cost: 950 Cost: 950
-AcceptsSupplies:
Tooltip: Tooltip:
Name: Deployed Sensor Array Name: Deployed Sensor Array
-GivesBuildableArea:
Health: Health:
HP: 600 HP: 600
Armor: Armor:
@@ -17,10 +16,27 @@ GADPSA:
Facing: 159 Facing: 159
TransformSounds: place2.aud TransformSounds: place2.aud
NoTransformSounds: NoTransformSounds:
Voice: Move
RenderDetectionCircle: RenderDetectionCircle:
DetectCloaked: DetectCloaked:
Range: 6 Range: 6
-WithDeathAnimation: Building:
Dimensions: 1,1
Footprint: x
TerrainTypes: Clear, Road, DirtRoad, Rough
RenderBuilding:
Voiced:
VoiceSet: Vehicle
GivesBounty:
WithMakeAnimation:
SelectionDecorations:
Palette: pips
Selectable:
TargetableBuilding:
TargetTypes: Ground
Guardable:
HiddenUnderFog:
ActorLostNotification:
NAPULS: NAPULS:
Inherits: ^Building Inherits: ^Building