Actor.traits is implementation detail
This commit is contained in:
@@ -22,13 +22,13 @@ namespace OpenRA
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public class Actor
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{
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[Sync]
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public readonly TypeDictionary traits = new TypeDictionary();
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readonly TypeDictionary traits = new TypeDictionary();
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public readonly ActorInfo Info;
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public readonly World World;
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public readonly uint ActorID;
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public int2 Location { get { return traits.Get<IOccupySpace>().TopLeft; } }
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public int2 Location { get { return Trait<IOccupySpace>().TopLeft; } }
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[Sync]
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public Player Owner;
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@@ -51,10 +51,10 @@ namespace OpenRA
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Info = Rules.Info[name.ToLowerInvariant()];
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foreach (var trait in Info.TraitsInConstructOrder())
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traits.Add(trait.Create(init));
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AddTrait(trait.Create(init));
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}
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if( CenterLocation == float2.Zero && traits.Contains<IOccupySpace>() )
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if( CenterLocation == float2.Zero && HasTrait<IOccupySpace>() )
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CenterLocation = Traits.Util.CenterOfCell(Location);
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Size = Lazy.New(() =>
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@@ -64,7 +64,7 @@ namespace OpenRA
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return new float2(si.Bounds[0], si.Bounds[1]);
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// auto size from render
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var firstSprite = traits.WithInterface<IRender>().SelectMany(x => x.Render(this)).FirstOrDefault();
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var firstSprite = TraitsImplementing<IRender>().SelectMany(x => x.Render(this)).FirstOrDefault();
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if (firstSprite.Sprite == null) return float2.Zero;
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return firstSprite.Sprite.size;
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});
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@@ -83,7 +83,7 @@ namespace OpenRA
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if (currentActivity is Idle)
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{
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if (!wasIdle)
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foreach (var ni in traits.WithInterface<INotifyIdle>())
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foreach (var ni in TraitsImplementing<INotifyIdle>())
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ni.Idle(this);
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break;
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@@ -102,8 +102,8 @@ namespace OpenRA
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public IEnumerable<Renderable> Render()
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{
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var mods = traits.WithInterface<IRenderModifier>();
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var sprites = traits.WithInterface<IRender>().SelectMany(x => x.Render(this));
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var mods = TraitsImplementing<IRenderModifier>();
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var sprites = TraitsImplementing<IRender>().SelectMany(x => x.Render(this));
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return mods.Aggregate(sprites, (m, p) => p.ModifyRender(this, m));
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}
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@@ -120,7 +120,7 @@ namespace OpenRA
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.OrderByDescending(a => a.Info.Traits.Contains<SelectableInfo>() ? a.Info.Traits.Get<SelectableInfo>().Priority : int.MinValue)
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.FirstOrDefault();
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return traits.WithInterface<IIssueOrder>()
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return TraitsImplementing<IIssueOrder>()
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.Select( x => x.IssueOrder( this, xy, mi, underCursor ) )
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.FirstOrDefault( x => x != null );
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}
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@@ -137,7 +137,7 @@ namespace OpenRA
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if (useAltitude)
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{
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var move = traits.GetOrDefault<IMove>();
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var move = TraitOrDefault<IMove>();
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if (move != null) loc -= new float2(0, move.Altitude);
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}
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@@ -188,5 +188,30 @@ namespace OpenRA
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{
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return "{0} {1}{2}".F( Info.Name, ActorID, IsInWorld ? "" : " (not in world)" );
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}
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public T Trait<T>()
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{
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return traits.Get<T>();
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}
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public T TraitOrDefault<T>()
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{
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return traits.GetOrDefault<T>();
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}
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public IEnumerable<T> TraitsImplementing<T>()
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{
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return traits.WithInterface<T>();
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}
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public bool HasTrait<T>()
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{
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return traits.Contains<T>();
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}
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public void AddTrait( object t )
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{
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traits.Add( t );
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}
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}
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}
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@@ -384,7 +384,7 @@ namespace OpenRA
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LoadMap(map);
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world.Queries = new World.AllQueries(world);
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foreach (var gs in world.WorldActor.traits.WithInterface<IGameStarted>())
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foreach (var gs in world.WorldActor.TraitsImplementing<IGameStarted>())
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gs.GameStarted(world);
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orderManager.StartGame();
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}
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@@ -398,7 +398,7 @@ namespace OpenRA
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world.Queries = new World.AllQueries(world);
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foreach (var gs in world.WorldActor.traits.WithInterface<IGameStarted>())
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foreach (var gs in world.WorldActor.TraitsImplementing<IGameStarted>())
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gs.GameStarted(world);
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viewport.GoToStartLocation(world.LocalPlayer);
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@@ -98,7 +98,7 @@ namespace OpenRA.Graphics
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new Range<int>(indicesPerRow * firstRow, indicesPerRow * lastRow),
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PrimitiveType.TriangleList, Game.Renderer.SpriteShader));
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foreach (var r in world.WorldActor.traits.WithInterface<IRenderOverlay>())
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foreach (var r in world.WorldActor.TraitsImplementing<IRenderOverlay>())
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r.Render();
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}
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}
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@@ -76,7 +76,7 @@ namespace OpenRA.Graphics
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public void RefreshPalette()
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{
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Game.world.WorldRenderer.palette.Update(
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Game.world.WorldActor.traits.WithInterface<IPaletteModifier>());
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Game.world.WorldActor.TraitsImplementing<IPaletteModifier>());
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}
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public void Tick()
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@@ -70,7 +70,7 @@ namespace OpenRA.Network
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order.Player.Stances[targetPlayer] = (Stance)order.TargetLocation.Y;
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if (targetPlayer == world.LocalPlayer)
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world.WorldActor.traits.Get<Shroud>().UpdatePlayerStance(world, order.Player, oldStance, order.Player.Stances[targetPlayer]);
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world.WorldActor.Trait<Shroud>().UpdatePlayerStance(world, order.Player, oldStance, order.Player.Stances[targetPlayer]);
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Game.Debug("{0} has set diplomatic stance vs {1} to {2}".F(
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order.Player.PlayerName, targetPlayer.PlayerName, order.Player.Stances[targetPlayer]));
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@@ -79,7 +79,7 @@ namespace OpenRA.Network
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default:
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{
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if( !order.IsImmediate )
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foreach (var t in order.Subject.traits.WithInterface<IResolveOrder>())
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foreach (var t in order.Subject.TraitsImplementing<IResolveOrder>())
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t.ResolveOrder(order.Subject, order);
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break;
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}
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@@ -56,7 +56,7 @@ namespace OpenRA.Orders
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public void Tick( World world )
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{
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var producing = Producer.traits.Get<Traits.ProductionQueue>().CurrentItem( Rules.Info[ Building ].Category );
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var producing = Producer.Trait<Traits.ProductionQueue>().CurrentItem( Rules.Info[ Building ].Category );
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if (producing == null || producing.Item != Building || producing.RemainingTime != 0)
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world.CancelInputMode();
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}
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@@ -38,21 +38,21 @@ namespace OpenRA.Orders
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public void RenderBeforeWorld(World world)
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{
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foreach (var a in world.Selection.Actors)
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foreach (var t in a.traits.WithInterface<IPreRenderSelection>())
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foreach (var t in a.TraitsImplementing<IPreRenderSelection>())
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t.RenderBeforeWorld(a);
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}
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public void RenderAfterWorld( World world )
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{
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foreach (var a in world.Selection.Actors)
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foreach (var t in a.traits.WithInterface<IPostRenderSelection>())
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foreach (var t in a.TraitsImplementing<IPostRenderSelection>())
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t.RenderAfterWorld(a);
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}
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public string GetCursor( World world, int2 xy, MouseInput mi )
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{
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var c = Order(world, xy, mi)
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.Select(o => o.Subject.traits.WithInterface<IOrderCursor>()
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.Select(o => o.Subject.TraitsImplementing<IOrderCursor>()
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.Select(pc => pc.CursorForOrder(o.Subject, o)).FirstOrDefault(a => a != null))
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.FirstOrDefault(a => a != null);
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@@ -69,7 +69,7 @@ namespace OpenRA
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{
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using( new PerfSample( "find_unit_path_multiple_src" ) )
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{
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var mobile = self.traits.Get<Mobile>();
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var mobile = self.Trait<Mobile>();
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var tilesInRange = world.FindTilesInCircle(target, range)
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.Where( t => mobile.CanEnterCell(t));
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@@ -86,7 +86,7 @@ namespace OpenRA
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return q =>
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p != q &&
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((p - q).LengthSquared < dist * dist) &&
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(world.WorldActor.traits.Get<UnitInfluence>().GetUnitsAt(q).Any(a => a.Group != self.Group));
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(world.WorldActor.Trait<UnitInfluence>().GetUnitsAt(q).Any(a => a.Group != self.Group));
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}
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public List<int2> FindPath( PathSearch search )
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@@ -33,7 +33,7 @@ namespace OpenRA
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this.self = self;
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world = self.World;
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cellInfo = InitCellInfo();
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mobile = self.traits.Get<Mobile>();
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mobile = self.Trait<Mobile>();
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queue = new PriorityQueue<PathDistance>();
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}
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@@ -21,7 +21,7 @@ namespace OpenRA
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public void Add(World w, Actor a)
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{
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actors.Add(a);
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foreach (var ns in w.WorldActor.traits.WithInterface<INotifySelection>())
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foreach (var ns in w.WorldActor.TraitsImplementing<INotifySelection>())
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ns.SelectionChanged();
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}
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@@ -44,7 +44,7 @@ namespace OpenRA
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var voicedUnit = actors.FirstOrDefault(a => a.Owner == world.LocalPlayer && a.HasVoice());
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Sound.PlayVoice("Select", voicedUnit);
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foreach (var ns in world.WorldActor.traits.WithInterface<INotifySelection>())
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foreach (var ns in world.WorldActor.TraitsImplementing<INotifySelection>())
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ns.SelectionChanged();
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}
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@@ -28,7 +28,7 @@ namespace OpenRA
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public ShroudRenderer(Player owner, Map map)
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{
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this.shroud = owner.World.WorldActor.traits.Get<Traits.Shroud>();
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this.shroud = owner.World.WorldActor.Trait<Traits.Shroud>();
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this.map = map;
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sprites = new Sprite[map.MapSize.X, map.MapSize.Y];
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@@ -90,7 +90,7 @@ namespace OpenRA.Traits.Activities
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public IActivity Tick( Actor self )
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{
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var mobile = self.traits.Get<Mobile>();
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var mobile = self.Trait<Mobile>();
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if( move != null )
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{
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@@ -165,10 +165,10 @@ namespace OpenRA.Traits.Activities
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void NudgeBlocker(Actor self, int2 nextCell)
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{
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var blocker = self.World.WorldActor.traits.Get<UnitInfluence>().GetUnitsAt(nextCell).FirstOrDefault();
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var blocker = self.World.WorldActor.Trait<UnitInfluence>().GetUnitsAt(nextCell).FirstOrDefault();
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if (blocker == null) return;
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var nudge = blocker.traits.GetOrDefault<INudge>();
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var nudge = blocker.TraitOrDefault<INudge>();
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if (nudge != null)
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nudge.OnNudge(blocker, self);
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}
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@@ -23,12 +23,12 @@ namespace OpenRA.Traits.Activities
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var csv = self.Info.Traits.GetOrDefault<CustomSellValueInfo>();
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var cost = csv != null ? csv.Value : self.Info.Traits.Get<ValuedInfo>().Cost;
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var health = self.traits.GetOrDefault<Health>();
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var health = self.TraitOrDefault<Health>();
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var refundFraction = self.Info.Traits.Get<BuildingInfo>().RefundPercent * (health == null ? 1f : health.HPFraction);
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self.Owner.PlayerActor.traits.Get<PlayerResources>().GiveCash((int)(refundFraction * cost));
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self.Owner.PlayerActor.Trait<PlayerResources>().GiveCash((int)(refundFraction * cost));
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foreach (var ns in self.traits.WithInterface<INotifySold>())
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foreach (var ns in self.TraitsImplementing<INotifySold>())
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ns.Sold(self);
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self.World.AddFrameEndTask( _ => self.World.Remove( self ) );
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}
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@@ -37,10 +37,10 @@ namespace OpenRA.Traits.Activities
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{
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if( !started )
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{
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framesRemaining = self.traits.Get<RenderSimple>().anim.HasSequence("make")
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? self.traits.Get<RenderSimple>().anim.GetSequence( "make" ).Length : 0;
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framesRemaining = self.Trait<RenderSimple>().anim.HasSequence("make")
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? self.Trait<RenderSimple>().anim.GetSequence( "make" ).Length : 0;
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foreach( var ns in self.traits.WithInterface<INotifySold>() )
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foreach( var ns in self.TraitsImplementing<INotifySold>() )
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ns.Selling( self );
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started = true;
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@@ -24,7 +24,7 @@ namespace OpenRA.Traits.Activities
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public IActivity Tick( Actor self )
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{
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var facing = self.traits.Get<IFacing>();
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var facing = self.Trait<IFacing>();
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if( desiredFacing == facing.Facing )
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return NextActivity;
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@@ -35,7 +35,7 @@ namespace OpenRA.Traits.Activities
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public void Cancel( Actor self )
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{
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desiredFacing = self.traits.Get<IFacing>().Facing;
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desiredFacing = self.Trait<IFacing>().Facing;
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NextActivity = null;
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}
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}
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@@ -47,7 +47,7 @@ namespace OpenRA.Traits
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public bool Disabled
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{
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get { return self.traits.WithInterface<IDisable>().Any(t => t.Disabled); }
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get { return self.TraitsImplementing<IDisable>().Any(t => t.Disabled); }
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}
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public Building(ActorInitializer init)
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@@ -61,14 +61,14 @@ namespace OpenRA.Traits
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public int GetPowerUsage()
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{
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var modifier = self.traits
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.WithInterface<IPowerModifier>()
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var modifier = self
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.TraitsImplementing<IPowerModifier>()
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.Select(t => t.GetPowerModifier())
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.Product();
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if (Info.Power > 0)
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{
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var health = self.traits.GetOrDefault<Health>();
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var health = self.TraitOrDefault<Health>();
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var healthFraction = (health == null) ? 1f : health.HPFraction;
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return (int)(modifier * healthFraction * Info.Power);
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}
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@@ -80,7 +80,7 @@ namespace OpenRA.Traits
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{
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if (e.DamageState == DamageState.Dead)
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{
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self.World.WorldActor.traits.Get<ScreenShaker>().AddEffect(10, self.CenterLocation, 1);
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self.World.WorldActor.Trait<ScreenShaker>().AddEffect(10, self.CenterLocation, 1);
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Sound.Play(Info.DestroyedSound, self.CenterLocation);
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}
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}
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@@ -82,7 +82,7 @@ namespace OpenRA.Traits
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var oldState = this.DamageState;
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/* apply the damage modifiers, if we have any. */
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var modifier = (float)self.traits.WithInterface<IDamageModifier>()
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var modifier = (float)self.TraitsImplementing<IDamageModifier>()
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.Select(t => t.GetDamageModifier(warhead)).Product();
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damage = (int)(damage * modifier);
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@@ -103,7 +103,7 @@ namespace OpenRA.Traits
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if (hp > MaxHP) hp = MaxHP;
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foreach (var nd in self.traits.WithInterface<INotifyDamage>())
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foreach (var nd in self.TraitsImplementing<INotifyDamage>())
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nd.Damaged(self, new AttackInfo
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{
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Attacker = attacker,
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@@ -140,26 +140,26 @@ namespace OpenRA.Traits
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{
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public static bool IsDead(this Actor self)
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{
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var health = self.traits.GetOrDefault<Health>();
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var health = self.TraitOrDefault<Health>();
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return (health == null) ? true : health.IsDead;
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}
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public static DamageState GetDamageState(this Actor self)
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{
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var health = self.traits.GetOrDefault<Health>();
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var health = self.TraitOrDefault<Health>();
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return (health == null) ? DamageState.Undamaged : health.DamageState;
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}
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public static void InflictDamage(this Actor self, Actor attacker, int damage, WarheadInfo warhead)
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{
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var health = self.traits.GetOrDefault<Health>();
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var health = self.TraitOrDefault<Health>();
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if (health == null) return;
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health.InflictDamage(self, attacker, damage, warhead);
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}
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public static void Kill(this Actor self, Actor attacker)
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{
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var health = self.traits.GetOrDefault<Health>();
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var health = self.TraitOrDefault<Health>();
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if (health == null) return;
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health.InflictDamage(self, attacker, health.HP, null);
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}
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@@ -79,10 +79,10 @@ namespace OpenRA.Traits
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this.self = init.self;
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this.Info = info;
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shroud = self.World.WorldActor.traits.Get<Shroud>();
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uim = self.World.WorldActor.traits.Get<UnitInfluence>();
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bim = self.World.WorldActor.traits.Get<BuildingInfluence>();
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canShareCell = self.traits.Contains<SharesCell>();
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shroud = self.World.WorldActor.Trait<Shroud>();
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uim = self.World.WorldActor.Trait<UnitInfluence>();
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bim = self.World.WorldActor.Trait<BuildingInfluence>();
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canShareCell = self.HasTrait<SharesCell>();
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if (init.Contains<LocationInit>())
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{
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@@ -149,7 +149,7 @@ namespace OpenRA.Traits
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self.World.AddFrameEndTask(w =>
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{
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w.Add(new MoveFlash(self.World, order.TargetLocation));
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var line = self.traits.GetOrDefault<DrawLineToTarget>();
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var line = self.TraitOrDefault<DrawLineToTarget>();
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if (line != null)
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line.SetTarget(self, Target.FromOrder(order), Color.Green);
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});
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@@ -203,7 +203,7 @@ namespace OpenRA.Traits
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if (Info.Crushes == null)
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return false;
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var crushable = building.traits.WithInterface<ICrushable>();
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var crushable = building.TraitsImplementing<ICrushable>();
|
||||
if (crushable.Count() == 0)
|
||||
return false;
|
||||
|
||||
@@ -215,11 +215,11 @@ namespace OpenRA.Traits
|
||||
if (checkTransientActors && uim.AnyUnitsAt(cell))
|
||||
{
|
||||
var actors = uim.GetUnitsAt(cell).Where(a => a != self && a != ignoreActor).ToArray();
|
||||
var nonshareable = canShareCell ? actors : actors.Where(a => !a.traits.Contains<SharesCell>()).ToArray();
|
||||
var nonshareable = canShareCell ? actors : actors.Where(a => !a.HasTrait<SharesCell>()).ToArray();
|
||||
|
||||
if (canShareCell)
|
||||
{
|
||||
var shareable = actors.Where(a => a.traits.Contains<SharesCell>());
|
||||
var shareable = actors.Where(a => a.HasTrait<SharesCell>());
|
||||
|
||||
// only allow 5 in a cell
|
||||
if (shareable.Count() >= 5)
|
||||
@@ -230,8 +230,8 @@ namespace OpenRA.Traits
|
||||
if (Info.Crushes == null && nonshareable.Length > 0)
|
||||
return false;
|
||||
|
||||
if (nonshareable.Length > 0 && nonshareable.Any(a => !(a.traits.Contains<ICrushable>() &&
|
||||
a.traits.WithInterface<ICrushable>().Any(b => b.CrushClasses.Intersect(Info.Crushes).Any()))))
|
||||
if (nonshareable.Length > 0 && nonshareable.Any(a => !(a.HasTrait<ICrushable>() &&
|
||||
a.TraitsImplementing<ICrushable>().Any(b => b.CrushClasses.Intersect(Info.Crushes).Any()))))
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -241,10 +241,10 @@ namespace OpenRA.Traits
|
||||
|
||||
public virtual void FinishedMoving(Actor self)
|
||||
{
|
||||
var crushable = uim.GetUnitsAt(toCell).Where(a => a != self && a.traits.Contains<ICrushable>());
|
||||
var crushable = uim.GetUnitsAt(toCell).Where(a => a != self && a.HasTrait<ICrushable>());
|
||||
foreach (var a in crushable)
|
||||
{
|
||||
var crushActions = a.traits.WithInterface<ICrushable>().Where(b => b.CrushClasses.Intersect(Info.Crushes).Any());
|
||||
var crushActions = a.TraitsImplementing<ICrushable>().Where(b => b.CrushClasses.Intersect(Info.Crushes).Any());
|
||||
foreach (var b in crushActions)
|
||||
b.OnCrush(self);
|
||||
}
|
||||
@@ -263,8 +263,8 @@ namespace OpenRA.Traits
|
||||
{
|
||||
var type = self.World.GetTerrainType(cell);
|
||||
|
||||
var modifier = self.traits
|
||||
.WithInterface<ISpeedModifier>()
|
||||
var modifier = self
|
||||
.TraitsImplementing<ISpeedModifier>()
|
||||
.Select(t => t.GetSpeedModifier())
|
||||
.Product();
|
||||
return Info.Speed * TerrainSpeed[type] * modifier;
|
||||
@@ -323,7 +323,7 @@ namespace OpenRA.Traits
|
||||
if (self.Owner == self.World.LocalPlayer)
|
||||
self.World.AddFrameEndTask(w =>
|
||||
{
|
||||
var line = self.traits.GetOrDefault<DrawLineToTarget>();
|
||||
var line = self.TraitOrDefault<DrawLineToTarget>();
|
||||
if (line != null)
|
||||
line.SetTargetSilently(self, Target.FromCell(moveTo.Value), Color.Green);
|
||||
});
|
||||
|
||||
@@ -58,7 +58,7 @@ namespace OpenRA.Traits
|
||||
}
|
||||
case "DevGiveCash":
|
||||
{
|
||||
self.traits.Get<PlayerResources>().GiveCash(Info.Cash);
|
||||
self.Trait<PlayerResources>().GiveCash(Info.Cash);
|
||||
break;
|
||||
}
|
||||
case "DevShroud":
|
||||
|
||||
@@ -27,7 +27,7 @@ namespace OpenRA.Traits
|
||||
{
|
||||
var prevItems = GetNumBuildables(self.Owner);
|
||||
|
||||
var queue = self.traits.Get<ProductionQueue>();
|
||||
var queue = self.Trait<ProductionQueue>();
|
||||
var unit = Rules.Info[order.TargetString];
|
||||
var producing = queue.CurrentItem(unit.Category);
|
||||
|
||||
@@ -86,7 +86,7 @@ namespace OpenRA.Traits
|
||||
.FirstOrDefault();
|
||||
|
||||
if( producer.Actor != null )
|
||||
producer.Actor.traits.WithInterface<RenderSimple>().First().PlayCustomAnim( producer.Actor, "build" );
|
||||
producer.Actor.TraitsImplementing<RenderSimple>().First().PlayCustomAnim( producer.Actor, "build" );
|
||||
}
|
||||
|
||||
static int GetNumBuildables(Player p)
|
||||
|
||||
@@ -57,7 +57,7 @@ namespace OpenRA.Traits
|
||||
void TickOre(Actor self)
|
||||
{
|
||||
OreCapacity = self.World.Queries.OwnedBy[Owner].WithTrait<IStoreOre>()
|
||||
.Sum(a => a.Actor.traits.WithInterface<IStoreOre>().Sum(b => b.Capacity));
|
||||
.Sum(a => a.Actor.TraitsImplementing<IStoreOre>().Sum(b => b.Capacity));
|
||||
|
||||
if (Ore > OreCapacity)
|
||||
Ore = OreCapacity;
|
||||
|
||||
@@ -37,7 +37,7 @@ namespace OpenRA.Traits
|
||||
{
|
||||
while( p.Value.Count > 0 && !Rules.TechTree.BuildableItems( self.Owner, p.Key ).Contains( p.Value[ 0 ].Item ) )
|
||||
{
|
||||
self.Owner.PlayerActor.traits.Get<PlayerResources>().GiveCash(p.Value[0].TotalCost - p.Value[0].RemainingCost); // refund what's been paid so far.
|
||||
self.Owner.PlayerActor.Trait<PlayerResources>().GiveCash(p.Value[0].TotalCost - p.Value[0].RemainingCost); // refund what's been paid so far.
|
||||
FinishProduction(p.Key);
|
||||
}
|
||||
if( p.Value.Count > 0 )
|
||||
@@ -101,7 +101,7 @@ namespace OpenRA.Traits
|
||||
if (unit == null || ! unit.Traits.Contains<BuildableInfo>())
|
||||
return 0;
|
||||
|
||||
if (Game.LobbyInfo.GlobalSettings.AllowCheats && self.traits.Get<DeveloperMode>().FastBuild) return 0;
|
||||
if (Game.LobbyInfo.GlobalSettings.AllowCheats && self.Trait<DeveloperMode>().FastBuild) return 0;
|
||||
var ui = unit.Traits.Get<BuildableInfo>();
|
||||
var time = ui.Cost
|
||||
* self.Owner.PlayerActor.Info.Traits.Get<ProductionQueueInfo>().BuildSpeed /* todo: country-specific build speed bonus */
|
||||
@@ -139,7 +139,7 @@ namespace OpenRA.Traits
|
||||
else if( lastIndex == 0 )
|
||||
{
|
||||
var item = queue[0];
|
||||
self.Owner.PlayerActor.traits.Get<PlayerResources>().GiveCash(item.TotalCost - item.RemainingCost); // refund what's been paid so far.
|
||||
self.Owner.PlayerActor.Trait<PlayerResources>().GiveCash(item.TotalCost - item.RemainingCost); // refund what's been paid so far.
|
||||
FinishProduction(category);
|
||||
}
|
||||
}
|
||||
@@ -158,7 +158,7 @@ namespace OpenRA.Traits
|
||||
|
||||
static bool IsDisabledBuilding(Actor a)
|
||||
{
|
||||
var building = a.traits.GetOrDefault<Building>();
|
||||
var building = a.TraitOrDefault<Building>();
|
||||
return building != null && building.Disabled;
|
||||
}
|
||||
|
||||
@@ -227,7 +227,7 @@ namespace OpenRA.Traits
|
||||
|
||||
if (Paused) return;
|
||||
|
||||
if (player.PlayerActor.traits.Get<PlayerResources>().GetPowerState() != PowerState.Normal)
|
||||
if (player.PlayerActor.Trait<PlayerResources>().GetPowerState() != PowerState.Normal)
|
||||
{
|
||||
if (--slowdown <= 0)
|
||||
slowdown = player.PlayerActor.Info.Traits.Get<ProductionQueueInfo>().LowPowerSlowdown;
|
||||
@@ -236,7 +236,7 @@ namespace OpenRA.Traits
|
||||
}
|
||||
|
||||
var costThisFrame = RemainingCost / RemainingTime;
|
||||
if (costThisFrame != 0 && !player.PlayerActor.traits.Get<PlayerResources>().TakeCash(costThisFrame)) return;
|
||||
if (costThisFrame != 0 && !player.PlayerActor.Trait<PlayerResources>().TakeCash(costThisFrame)) return;
|
||||
RemainingCost -= costThisFrame;
|
||||
RemainingTime -= 1;
|
||||
if (RemainingTime > 0) return;
|
||||
|
||||
@@ -36,7 +36,7 @@ namespace OpenRA.Traits
|
||||
{
|
||||
var effectivePrereq = prerequisites.Where( a => a.Traits.Get<BuildableInfo>().Owner.Contains( owner.Country.Race ) );
|
||||
var nowHasPrerequisites = effectivePrereq.Any() &&
|
||||
effectivePrereq.All( a => buildings[ a.Name ].Any( b => !b.traits.Get<Building>().Disabled ) );
|
||||
effectivePrereq.All( a => buildings[ a.Name ].Any( b => !b.Trait<Building>().Disabled ) );
|
||||
|
||||
if( nowHasPrerequisites && !hasPrerequisites )
|
||||
watcher.Available();
|
||||
|
||||
@@ -70,7 +70,7 @@ namespace OpenRA.Traits
|
||||
{
|
||||
public static bool IsPrimaryBuilding(this Actor a)
|
||||
{
|
||||
var pb = a.traits.GetOrDefault<PrimaryBuilding>();
|
||||
var pb = a.TraitOrDefault<PrimaryBuilding>();
|
||||
return pb != null && pb.IsPrimary;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -40,8 +40,8 @@ namespace OpenRA.Traits
|
||||
|
||||
public void DoProduction(Actor self, Actor newUnit, int2 exit, float2 spawn)
|
||||
{
|
||||
var move = newUnit.traits.Get<IMove>();
|
||||
var facing = newUnit.traits.GetOrDefault<IFacing>();
|
||||
var move = newUnit.Trait<IMove>();
|
||||
var facing = newUnit.TraitOrDefault<IFacing>();
|
||||
|
||||
// Set the physical position of the unit as the exit cell
|
||||
move.SetPosition(newUnit,exit);
|
||||
@@ -58,7 +58,7 @@ namespace OpenRA.Traits
|
||||
|
||||
// For the target line
|
||||
var target = exit;
|
||||
var rp = self.traits.GetOrDefault<RallyPoint>();
|
||||
var rp = self.TraitOrDefault<RallyPoint>();
|
||||
if (rp != null)
|
||||
{
|
||||
target = rp.rallyPoint;
|
||||
@@ -70,13 +70,13 @@ namespace OpenRA.Traits
|
||||
{
|
||||
self.World.AddFrameEndTask(w =>
|
||||
{
|
||||
var line = newUnit.traits.GetOrDefault<DrawLineToTarget>();
|
||||
var line = newUnit.TraitOrDefault<DrawLineToTarget>();
|
||||
if (line != null)
|
||||
line.SetTargetSilently(newUnit, Target.FromCell(target), Color.Green);
|
||||
});
|
||||
}
|
||||
|
||||
foreach (var t in self.traits.WithInterface<INotifyProduction>())
|
||||
foreach (var t in self.TraitsImplementing<INotifyProduction>())
|
||||
t.UnitProduced(self, newUnit, exit);
|
||||
|
||||
Log.Write("debug", "{0} #{1} produced by {2} #{3}", newUnit.Info.Name, newUnit.ActorID, self.Info.Name, self.ActorID);
|
||||
@@ -91,7 +91,7 @@ namespace OpenRA.Traits
|
||||
|
||||
// Todo: remove assumption on Mobile;
|
||||
// required for 3-arg CanEnterCell
|
||||
var mobile = newUnit.traits.Get<Mobile>();
|
||||
var mobile = newUnit.Trait<Mobile>();
|
||||
|
||||
// Pick a spawn/exit point pair
|
||||
// Todo: Reorder in a synced random way
|
||||
|
||||
@@ -23,7 +23,7 @@ namespace OpenRA.Traits
|
||||
bool UpdateActive(Actor self)
|
||||
{
|
||||
// Check if powered
|
||||
var b = self.traits.Get<Building>();
|
||||
var b = self.Trait<Building>();
|
||||
if (b.Disabled) return false;
|
||||
|
||||
var isJammed = self.World.Queries.WithTrait<JamsRadar>().Any(a => self.Owner != a.Actor.Owner
|
||||
|
||||
@@ -35,7 +35,7 @@ namespace OpenRA.Traits
|
||||
RepairableBuildingInfo Info;
|
||||
public RepairableBuilding(Actor self, RepairableBuildingInfo info)
|
||||
{
|
||||
Health = self.traits.Get<Health>();
|
||||
Health = self.Trait<Health>();
|
||||
Info = info;
|
||||
}
|
||||
|
||||
@@ -60,7 +60,7 @@ namespace OpenRA.Traits
|
||||
var costPerHp = (Info.RepairPercent * buildingValue) / Health.MaxHP;
|
||||
var hpToRepair = Math.Min(Info.RepairStep, Health.MaxHP - Health.HP);
|
||||
var cost = (int)Math.Ceiling(costPerHp * hpToRepair);
|
||||
if (!self.Owner.PlayerActor.traits.Get<PlayerResources>().TakeCash(cost))
|
||||
if (!self.Owner.PlayerActor.Trait<PlayerResources>().TakeCash(cost))
|
||||
{
|
||||
remainingTicks = 1;
|
||||
return;
|
||||
|
||||
@@ -31,7 +31,7 @@ namespace OpenRA.Traits
|
||||
if (!self.IsIdle && previousLocation != self.Location)
|
||||
{
|
||||
previousLocation = self.Location;
|
||||
self.World.WorldActor.traits.Get<Shroud>().UpdateActor(self);
|
||||
self.World.WorldActor.Trait<Shroud>().UpdateActor(self);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -61,7 +61,7 @@ namespace OpenRA.Traits
|
||||
|
||||
void DrawHealthBar(Actor self, float2 xy, float2 Xy)
|
||||
{
|
||||
var health = self.traits.GetOrDefault<Health>();
|
||||
var health = self.TraitOrDefault<Health>();
|
||||
if (self.IsDead() || health == null)
|
||||
return;
|
||||
|
||||
@@ -107,7 +107,7 @@ namespace OpenRA.Traits
|
||||
var pipxyBase = basePosition + new float2(-12, -7); // Correct for the offset in the shp file
|
||||
var pipxyOffset = new float2(0, 0); // Correct for offset due to multiple columns/rows
|
||||
|
||||
foreach (var pips in self.traits.WithInterface<IPips>())
|
||||
foreach (var pips in self.TraitsImplementing<IPips>())
|
||||
{
|
||||
foreach (var pip in pips.GetPips(self))
|
||||
{
|
||||
@@ -135,7 +135,7 @@ namespace OpenRA.Traits
|
||||
var tagxyBase = basePosition + new float2(-16, 2); // Correct for the offset in the shp file
|
||||
var tagxyOffset = new float2(0, 0); // Correct for offset due to multiple rows
|
||||
|
||||
foreach (var tags in self.traits.WithInterface<ITags>())
|
||||
foreach (var tags in self.TraitsImplementing<ITags>())
|
||||
{
|
||||
foreach (var tag in tags.GetTags())
|
||||
{
|
||||
@@ -154,9 +154,9 @@ namespace OpenRA.Traits
|
||||
|
||||
void DrawUnitPath(Actor self)
|
||||
{
|
||||
if (!Game.world.LocalPlayer.PlayerActor.traits.Get<DeveloperMode>().PathDebug) return;
|
||||
if (!Game.world.LocalPlayer.PlayerActor.Trait<DeveloperMode>().PathDebug) return;
|
||||
|
||||
var mobile = self.traits.GetOrDefault<IMove>();
|
||||
var mobile = self.TraitOrDefault<IMove>();
|
||||
if (mobile != null)
|
||||
{
|
||||
var alt = new float2(0, -mobile.Altitude);
|
||||
|
||||
@@ -56,7 +56,7 @@ namespace OpenRA.Traits
|
||||
RemainingTime = TotalTime;
|
||||
Owner = self.Owner;
|
||||
|
||||
self.traits.Get<TechTreeCache>().Add( Info.Prerequisites.Select( a => Rules.Info[ a.ToLowerInvariant() ] ).ToList(), this );
|
||||
self.Trait<TechTreeCache>().Add( Info.Prerequisites.Select( a => Rules.Info[ a.ToLowerInvariant() ] ).ToList(), this );
|
||||
}
|
||||
|
||||
public void Tick(Actor self)
|
||||
@@ -69,7 +69,7 @@ namespace OpenRA.Traits
|
||||
|
||||
if (IsAvailable && (!Info.RequiresPower || IsPowered()))
|
||||
{
|
||||
if (Game.LobbyInfo.GlobalSettings.AllowCheats && self.traits.Get<DeveloperMode>().FastCharge) RemainingTime = 0;
|
||||
if (Game.LobbyInfo.GlobalSettings.AllowCheats && self.Trait<DeveloperMode>().FastCharge) RemainingTime = 0;
|
||||
if (RemainingTime > 0) --RemainingTime;
|
||||
if (!notifiedCharging)
|
||||
{
|
||||
@@ -96,10 +96,10 @@ namespace OpenRA.Traits
|
||||
.Where(a => Rules.Info[a].Traits.Get<ValuedInfo>().Owner.Contains(Owner.Country.Race));
|
||||
|
||||
if (Info.Prerequisites.Count() == 0)
|
||||
return Owner.PlayerActor.traits.Get<PlayerResources>().GetPowerState() == PowerState.Normal;
|
||||
return Owner.PlayerActor.Trait<PlayerResources>().GetPowerState() == PowerState.Normal;
|
||||
|
||||
return effectivePrereq.Any() &&
|
||||
effectivePrereq.All(a => buildings[a].Any(b => !b.traits.Get<Building>().Disabled));
|
||||
effectivePrereq.All(a => buildings[a].Any(b => !b.Trait<Building>().Disabled));
|
||||
}
|
||||
|
||||
public void FinishActivate()
|
||||
|
||||
@@ -30,7 +30,7 @@ namespace OpenRA.Traits
|
||||
{
|
||||
this.info = info;
|
||||
turretFacing = info.InitialFacing;
|
||||
facing = self.traits.GetOrDefault<IFacing>();
|
||||
facing = self.TraitOrDefault<IFacing>();
|
||||
}
|
||||
|
||||
public void Tick( Actor self )
|
||||
|
||||
@@ -1,17 +1,17 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using OpenRA.FileFormats;
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.Graphics;
|
||||
|
||||
namespace OpenRA.Traits
|
||||
@@ -37,9 +37,9 @@ namespace OpenRA.Traits
|
||||
bibSprites = info.BibTypes.Select(x => SpriteSheetBuilder.LoadAllSprites(x)).ToArray();
|
||||
|
||||
self.World.ActorAdded +=
|
||||
a => { if (a.traits.Contains<Bib>()) DoBib(a,true); };
|
||||
a => { if (a.HasTrait<Bib>()) DoBib(a,true); };
|
||||
self.World.ActorRemoved +=
|
||||
a => { if (a.traits.Contains<Bib>()) DoBib(a,false); };
|
||||
a => { if (a.HasTrait<Bib>()) DoBib(a,false); };
|
||||
}
|
||||
|
||||
public void WorldLoaded(World w)
|
||||
@@ -56,7 +56,7 @@ namespace OpenRA.Traits
|
||||
|
||||
int bib = Array.IndexOf(info.BibWidths,size);
|
||||
if (bib < 0)
|
||||
{
|
||||
{
|
||||
Log.Write("debug", "Cannot bib {0}-wide building {1}", size, b.Info.Name);
|
||||
return;
|
||||
}
|
||||
@@ -72,23 +72,23 @@ namespace OpenRA.Traits
|
||||
}
|
||||
|
||||
public void Render()
|
||||
{
|
||||
var cliprect = Game.viewport.ShroudBounds().HasValue
|
||||
? Rectangle.Intersect(Game.viewport.ShroudBounds().Value, world.Map.Bounds) : world.Map.Bounds;
|
||||
|
||||
var minx = cliprect.Left;
|
||||
var maxx = cliprect.Right;
|
||||
|
||||
var miny = cliprect.Top;
|
||||
var maxy = cliprect.Bottom;
|
||||
|
||||
for (int x = minx; x < maxx; x++)
|
||||
{
|
||||
var cliprect = Game.viewport.ShroudBounds().HasValue
|
||||
? Rectangle.Intersect(Game.viewport.ShroudBounds().Value, world.Map.Bounds) : world.Map.Bounds;
|
||||
|
||||
var minx = cliprect.Left;
|
||||
var maxx = cliprect.Right;
|
||||
|
||||
var miny = cliprect.Top;
|
||||
var maxy = cliprect.Bottom;
|
||||
|
||||
for (int x = minx; x < maxx; x++)
|
||||
for (int y = miny; y < maxy; y++)
|
||||
{
|
||||
var t = new int2(x, y);
|
||||
if (world.LocalPlayer != null && !world.LocalPlayer.Shroud.IsExplored(t) || tiles[x,y].type == 0) continue;
|
||||
|
||||
Game.Renderer.SpriteRenderer.DrawSprite(bibSprites[tiles[x, y].type - 1][tiles[x, y].image],
|
||||
if (world.LocalPlayer != null && !world.LocalPlayer.Shroud.IsExplored(t) || tiles[x,y].type == 0) continue;
|
||||
|
||||
Game.Renderer.SpriteRenderer.DrawSprite(bibSprites[tiles[x, y].type - 1][tiles[x, y].image],
|
||||
Game.CellSize * t, "terrain");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -32,11 +32,11 @@ namespace OpenRA.Traits
|
||||
influence = new Actor[map.MapSize.X, map.MapSize.Y];
|
||||
|
||||
world.ActorAdded +=
|
||||
a => { if (a.traits.Contains<Building>())
|
||||
ChangeInfluence(a, a.traits.Get<Building>(), true); };
|
||||
a => { if (a.HasTrait<Building>())
|
||||
ChangeInfluence(a, a.Trait<Building>(), true); };
|
||||
world.ActorRemoved +=
|
||||
a => { if (a.traits.Contains<Building>())
|
||||
ChangeInfluence(a, a.traits.Get<Building>(), false); };
|
||||
a => { if (a.HasTrait<Building>())
|
||||
ChangeInfluence(a, a.Trait<Building>(), false); };
|
||||
}
|
||||
|
||||
void ChangeInfluence( Actor a, Building building, bool isAdd )
|
||||
|
||||
@@ -55,7 +55,7 @@ namespace OpenRA.Traits
|
||||
this.world = w;
|
||||
content = new CellContents[w.Map.MapSize.X, w.Map.MapSize.Y];
|
||||
|
||||
resourceTypes = w.WorldActor.traits.WithInterface<ResourceType>().ToArray();
|
||||
resourceTypes = w.WorldActor.TraitsImplementing<ResourceType>().ToArray();
|
||||
foreach (var rt in resourceTypes)
|
||||
rt.info.Sprites = rt.info.SpriteNames.Select(a => SpriteSheetBuilder.LoadAllSprites(a)).ToArray();
|
||||
|
||||
|
||||
@@ -64,7 +64,7 @@ namespace OpenRA.Traits
|
||||
|
||||
void AddActor(Actor a)
|
||||
{
|
||||
if (!a.traits.Contains<RevealsShroud>())
|
||||
if (!a.HasTrait<RevealsShroud>())
|
||||
return;
|
||||
|
||||
if (a.Owner == null || a.Owner.World.LocalPlayer == null
|
||||
@@ -78,7 +78,7 @@ namespace OpenRA.Traits
|
||||
|
||||
var v = new ActorVisibility
|
||||
{
|
||||
range = a.traits.Get<RevealsShroud>().RevealRange,
|
||||
range = a.Trait<RevealsShroud>().RevealRange,
|
||||
vis = GetVisOrigins(a).ToArray()
|
||||
};
|
||||
|
||||
@@ -129,7 +129,7 @@ namespace OpenRA.Traits
|
||||
}
|
||||
else
|
||||
{
|
||||
var mobile = a.traits.GetOrDefault<Mobile>();
|
||||
var mobile = a.TraitOrDefault<Mobile>();
|
||||
if (mobile != null)
|
||||
return new[] { mobile.fromCell, mobile.toCell };
|
||||
else
|
||||
|
||||
@@ -34,7 +34,7 @@ namespace OpenRA.Traits
|
||||
for (int j = 0; j < world.Map.MapSize.Y; j++)
|
||||
influence[ i, j ] = new List<Actor>();
|
||||
|
||||
world.ActorRemoved += a => Remove( a, a.traits.GetOrDefault<IOccupySpace>() );
|
||||
world.ActorRemoved += a => Remove( a, a.TraitOrDefault<IOccupySpace>() );
|
||||
}
|
||||
|
||||
public void Tick( Actor self )
|
||||
@@ -49,7 +49,7 @@ namespace OpenRA.Traits
|
||||
for( int y = 0 ; y < self.World.Map.MapSize.Y ; y++ )
|
||||
if( influence[ x, y ] != null )
|
||||
foreach (var a in influence[ x, y ])
|
||||
if (!a.traits.Get<IOccupySpace>().OccupiedCells().Contains( new int2( x, y ) ) )
|
||||
if (!a.Trait<IOccupySpace>().OccupiedCells().Contains( new int2( x, y ) ) )
|
||||
throw new InvalidOperationException( "UIM: Sanity check failed A" );
|
||||
|
||||
foreach( var t in self.World.Queries.WithTraitMultiple<IOccupySpace>() )
|
||||
|
||||
@@ -44,7 +44,7 @@ namespace OpenRA
|
||||
{
|
||||
if (Game.Settings.UnitDebug)
|
||||
{
|
||||
var uim = world.WorldActor.traits.Get<UnitInfluence>();
|
||||
var uim = world.WorldActor.Trait<UnitInfluence>();
|
||||
|
||||
for (var i = world.Map.Bounds.Left; i < world.Map.Bounds.Right; i++)
|
||||
for (var j = world.Map.Bounds.Top; j < world.Map.Bounds.Bottom; j++)
|
||||
@@ -68,7 +68,7 @@ namespace OpenRA
|
||||
}
|
||||
else
|
||||
{
|
||||
var res = world.WorldActor.traits.Get<ResourceLayer>();
|
||||
var res = world.WorldActor.Trait<ResourceLayer>();
|
||||
var isCloseEnough = world.IsCloseEnoughToBase(world.LocalPlayer, name, bi, topLeft);
|
||||
foreach (var t in Footprint.Tiles(name, bi, topLeft))
|
||||
Game.Renderer.SpriteRenderer.DrawSprite((isCloseEnough && world.IsCellBuildable(t, bi.WaterBound) && res.GetResource(t) == null)
|
||||
|
||||
@@ -41,7 +41,7 @@ namespace OpenRA.Widgets.Delegates
|
||||
};
|
||||
|
||||
devmodeBG.GetWidget<CheckboxWidget>("SETTINGS_CHECKBOX_SHROUD").Checked =
|
||||
() => Game.world.LocalPlayer.PlayerActor.traits.Get<DeveloperMode>().DisableShroud;
|
||||
() => Game.world.LocalPlayer.PlayerActor.Trait<DeveloperMode>().DisableShroud;
|
||||
devmodeBG.GetWidget<CheckboxWidget>("SETTINGS_CHECKBOX_SHROUD").OnMouseDown = mi =>
|
||||
{
|
||||
Game.IssueOrder(new Order("DevShroud", Game.world.LocalPlayer.PlayerActor));
|
||||
@@ -57,7 +57,7 @@ namespace OpenRA.Widgets.Delegates
|
||||
};
|
||||
|
||||
devmodeBG.GetWidget<CheckboxWidget>("SETTINGS_CHECKBOX_PATHDEBUG").Checked =
|
||||
() => Game.world.LocalPlayer.PlayerActor.traits.Get<DeveloperMode>().PathDebug;
|
||||
() => Game.world.LocalPlayer.PlayerActor.Trait<DeveloperMode>().PathDebug;
|
||||
devmodeBG.GetWidget("SETTINGS_CHECKBOX_PATHDEBUG").OnMouseDown = mi =>
|
||||
{
|
||||
Game.IssueOrder(new Order("DevPathDebug", Game.world.LocalPlayer.PlayerActor));
|
||||
@@ -71,7 +71,7 @@ namespace OpenRA.Widgets.Delegates
|
||||
};
|
||||
|
||||
devmodeBG.GetWidget<CheckboxWidget>("SETTINGS_BUILD_SPEED").Checked =
|
||||
() => Game.world.LocalPlayer.PlayerActor.traits.Get<DeveloperMode>().FastBuild;
|
||||
() => Game.world.LocalPlayer.PlayerActor.Trait<DeveloperMode>().FastBuild;
|
||||
devmodeBG.GetWidget<CheckboxWidget>("SETTINGS_BUILD_SPEED").OnMouseDown = mi =>
|
||||
{
|
||||
Game.IssueOrder(new Order("DevFastBuild", Game.world.LocalPlayer.PlayerActor));
|
||||
@@ -79,7 +79,7 @@ namespace OpenRA.Widgets.Delegates
|
||||
};
|
||||
|
||||
devmodeBG.GetWidget<CheckboxWidget>("SETTINGS_CHARGE_TIME").Checked =
|
||||
() => Game.world.LocalPlayer.PlayerActor.traits.Get<DeveloperMode>().FastCharge;
|
||||
() => Game.world.LocalPlayer.PlayerActor.Trait<DeveloperMode>().FastCharge;
|
||||
devmodeBG.GetWidget<CheckboxWidget>("SETTINGS_CHARGE_TIME").OnMouseDown = mi =>
|
||||
{
|
||||
Game.IssueOrder(new Order("DevFastCharge", Game.world.LocalPlayer.PlayerActor));
|
||||
|
||||
@@ -96,7 +96,7 @@ namespace OpenRA.Widgets
|
||||
var done = false;
|
||||
foreach (var o in orders)
|
||||
{
|
||||
foreach (var v in o.Subject.traits.WithInterface<IOrderVoice>())
|
||||
foreach (var v in o.Subject.TraitsImplementing<IOrderVoice>())
|
||||
{
|
||||
if (Sound.PlayVoice(v.VoicePhraseForOrder(o.Subject, o), o.Subject))
|
||||
{
|
||||
@@ -174,7 +174,7 @@ namespace OpenRA.Widgets
|
||||
IEnumerable<Actor> SelectActorsInBox(World world, float2 a, float2 b)
|
||||
{
|
||||
return world.FindUnits(a, b)
|
||||
.Where( x => x.traits.Contains<Selectable>() && x.IsVisible() )
|
||||
.Where( x => x.HasTrait<Selectable>() && x.IsVisible() )
|
||||
.GroupBy(x => (x.Owner == world.LocalPlayer) ? x.Info.Traits.Get<SelectableInfo>().Priority : 0)
|
||||
.OrderByDescending(g => g.Key)
|
||||
.Select( g => g.AsEnumerable() )
|
||||
|
||||
@@ -116,7 +116,7 @@ namespace OpenRA
|
||||
|
||||
Timer.Time( "worldActor: {0}" );
|
||||
|
||||
foreach (var wlh in WorldActor.traits.WithInterface<ILoadWorldHook>())
|
||||
foreach (var wlh in WorldActor.TraitsImplementing<ILoadWorldHook>())
|
||||
wlh.WorldLoaded(this);
|
||||
|
||||
PathFinder = new PathFinder(this);
|
||||
@@ -235,8 +235,8 @@ namespace OpenRA
|
||||
return ret;
|
||||
ret = new CachedView<Actor, TraitPair<T>>(
|
||||
set,
|
||||
x => x.traits.Contains<T>(),
|
||||
x => new TraitPair<T> { Actor = x, Trait = x.traits.Get<T>() } );
|
||||
x => x.HasTrait<T>(),
|
||||
x => new TraitPair<T> { Actor = x, Trait = x.Trait<T>() } );
|
||||
hasTrait.Add( ret );
|
||||
return ret;
|
||||
}
|
||||
@@ -248,8 +248,8 @@ namespace OpenRA
|
||||
return ret;
|
||||
ret = new CachedView<Actor, TraitPair<T>>(
|
||||
world.actors,
|
||||
x => x.traits.Contains<T>(),
|
||||
x => x.traits.WithInterface<T>().Select( t => new TraitPair<T> { Actor = x, Trait = t } ) );
|
||||
x => x.HasTrait<T>(),
|
||||
x => x.TraitsImplementing<T>().Select( t => new TraitPair<T> { Actor = x, Trait = t } ) );
|
||||
hasTrait.Add( ret );
|
||||
return ret;
|
||||
}
|
||||
|
||||
@@ -28,8 +28,8 @@ namespace OpenRA
|
||||
|
||||
public static bool IsCellBuildable(this World world, int2 a, bool waterBound, Actor toIgnore)
|
||||
{
|
||||
if (world.WorldActor.traits.Get<BuildingInfluence>().GetBuildingAt(a) != null) return false;
|
||||
if (world.WorldActor.traits.Get<UnitInfluence>().GetUnitsAt(a).Any(b => b != toIgnore)) return false;
|
||||
if (world.WorldActor.Trait<BuildingInfluence>().GetBuildingAt(a) != null) return false;
|
||||
if (world.WorldActor.Trait<UnitInfluence>().GetUnitsAt(a).Any(b => b != toIgnore)) return false;
|
||||
|
||||
if (waterBound)
|
||||
return world.Map.IsInMap(a.X,a.Y) && GetTerrainInfo(world,a).IsWater;
|
||||
@@ -47,7 +47,7 @@ namespace OpenRA
|
||||
{
|
||||
var u = float2.Min(a, b).ToInt2();
|
||||
var v = float2.Max(a, b).ToInt2();
|
||||
return world.WorldActor.traits.Get<SpatialBins>().ActorsInBox(u,v);
|
||||
return world.WorldActor.Trait<SpatialBins>().ActorsInBox(u,v);
|
||||
}
|
||||
|
||||
public static IEnumerable<Actor> FindUnitsInCircle(this World world, float2 a, float r)
|
||||
@@ -95,7 +95,7 @@ namespace OpenRA
|
||||
|
||||
public static bool CanPlaceBuilding(this World world, string name, BuildingInfo building, int2 topLeft, Actor toIgnore)
|
||||
{
|
||||
var res = world.WorldActor.traits.Get<ResourceLayer>();
|
||||
var res = world.WorldActor.Trait<ResourceLayer>();
|
||||
return Footprint.Tiles(name, building, topLeft).All(
|
||||
t => world.Map.IsInMap(t.X, t.Y) && res.GetResource(t) == null &&
|
||||
world.IsCellBuildable(t, building.WaterBound, toIgnore));
|
||||
@@ -106,11 +106,11 @@ namespace OpenRA
|
||||
if (a.World.LocalPlayer != null && a.World.LocalPlayer.Shroud.Disabled)
|
||||
return true;
|
||||
|
||||
var shroud = a.World.WorldActor.traits.Get<Shroud>();
|
||||
var shroud = a.World.WorldActor.Trait<Shroud>();
|
||||
if (!Shroud.GetVisOrigins(a).Any(o => a.World.Map.IsInMap(o) && shroud.exploredCells[o.X, o.Y])) // covered by shroud
|
||||
return false;
|
||||
|
||||
if (a.traits.WithInterface<IVisibilityModifier>().Any(t => !t.IsVisible(a)))
|
||||
if (a.TraitsImplementing<IVisibilityModifier>().Any(t => !t.IsVisible(a)))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
@@ -131,7 +131,7 @@ namespace OpenRA
|
||||
{
|
||||
for( int x = scanStart.X ; x < scanEnd.X ; x++ )
|
||||
{
|
||||
var at = world.WorldActor.traits.Get<BuildingInfluence>().GetBuildingAt( new int2( x, y ) );
|
||||
var at = world.WorldActor.Trait<BuildingInfluence>().GetBuildingAt( new int2( x, y ) );
|
||||
if( at != null && at.Owner.Stances[ p ] == Stance.Ally && at.Info.Traits.Get<BuildingInfo>().BaseNormal )
|
||||
nearnessCandidates.Add( new int2( x, y ) );
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user