Fix some broken logic in AI air targeting code

This commit is contained in:
ScottNZ
2013-10-27 20:37:43 +13:00
parent fc808fe069
commit aec50426d5

View File

@@ -69,7 +69,7 @@ namespace OpenRA.Mods.RA.AI
var arms = a.TraitsImplementing<Armament>();
foreach (var arm in arms)
if (arm.Weapon.ValidTargets.Intersect(targetable.TargetTypes) != null)
if (arm.Weapon.ValidTargets.Intersect(targetable.TargetTypes).Any())
return true;
return false;