Explode the cyborgs to avoid glitchy no leg transitions.

This commit is contained in:
Matthias Mailänder
2016-06-04 17:07:01 +02:00
parent 6cc7a21629
commit af56bdef94
2 changed files with 8 additions and 4 deletions

View File

@@ -57,6 +57,10 @@ CYBORG:
VisualBounds: 16,31,0,-10
ProducibleWithLevel:
Prerequisites: barracks.upgraded
-SpawnActorOnDeath@FLAMEGUY:
WithDeathAnimation@explosion:
DeathTypes:
FireDeath: 4
CYC2:
Inherits: ^Cyborg
@@ -92,6 +96,10 @@ CYC2:
VisualBounds: 16,32,-1,-12
ProducibleWithLevel:
Prerequisites: barracks.upgraded
-SpawnActorOnDeath@FLAMEGUY:
WithDeathAnimation@explosion:
DeathTypes:
FireDeath: 4
MHIJACK:
Inherits: ^Soldier

View File

@@ -960,10 +960,6 @@ cyborg:
Length: 6
Facings: 8
ShadowStart: 582
die5: # TODO: unused running frame 322 and following
Start: 292
Length: 14
ShadowStart: 662
die6: electro
Length: *
emp-overlay: emp_fx01