Explode the cyborgs to avoid glitchy no leg transitions.
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@@ -960,10 +960,6 @@ cyborg:
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Length: 6
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Facings: 8
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ShadowStart: 582
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die5: # TODO: unused running frame 322 and following
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Start: 292
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Length: 14
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ShadowStart: 662
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die6: electro
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Length: *
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emp-overlay: emp_fx01
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