Explode the cyborgs to avoid glitchy no leg transitions.
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@@ -57,6 +57,10 @@ CYBORG:
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VisualBounds: 16,31,0,-10
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VisualBounds: 16,31,0,-10
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ProducibleWithLevel:
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ProducibleWithLevel:
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Prerequisites: barracks.upgraded
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Prerequisites: barracks.upgraded
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-SpawnActorOnDeath@FLAMEGUY:
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WithDeathAnimation@explosion:
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DeathTypes:
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FireDeath: 4
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CYC2:
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CYC2:
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Inherits: ^Cyborg
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Inherits: ^Cyborg
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@@ -92,6 +96,10 @@ CYC2:
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VisualBounds: 16,32,-1,-12
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VisualBounds: 16,32,-1,-12
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ProducibleWithLevel:
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ProducibleWithLevel:
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Prerequisites: barracks.upgraded
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Prerequisites: barracks.upgraded
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-SpawnActorOnDeath@FLAMEGUY:
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WithDeathAnimation@explosion:
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DeathTypes:
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FireDeath: 4
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MHIJACK:
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MHIJACK:
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Inherits: ^Soldier
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Inherits: ^Soldier
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@@ -960,10 +960,6 @@ cyborg:
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Length: 6
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Length: 6
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Facings: 8
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Facings: 8
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ShadowStart: 582
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ShadowStart: 582
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die5: # TODO: unused running frame 322 and following
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Start: 292
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Length: 14
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ShadowStart: 662
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die6: electro
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die6: electro
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Length: *
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Length: *
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emp-overlay: emp_fx01
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emp-overlay: emp_fx01
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