Replace 'target point' by 'center' in all descriptions
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@@ -30,10 +30,10 @@ namespace OpenRA.Mods.Common.HitShapes
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public readonly WDist Radius = new WDist(426);
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[Desc("Defines the top offset relative to the actor's target point.")]
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[Desc("Defines the top offset relative to the actor's center.")]
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public readonly int VerticalTopOffset = 0;
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[Desc("Defines the bottom offset relative to the actor's target point.")]
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[Desc("Defines the bottom offset relative to the actor's center.")]
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public readonly int VerticalBottomOffset = 0;
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int2 ab;
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@@ -25,10 +25,10 @@ namespace OpenRA.Mods.Common.HitShapes
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[FieldLoader.Require]
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public readonly WDist Radius = new WDist(426);
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[Desc("Defines the top offset relative to the actor's target point.")]
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[Desc("Defines the top offset relative to the actor's center.")]
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public readonly int VerticalTopOffset = 0;
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[Desc("Defines the bottom offset relative to the actor's target point.")]
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[Desc("Defines the bottom offset relative to the actor's center.")]
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public readonly int VerticalBottomOffset = 0;
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public CircleShape() { }
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@@ -24,10 +24,10 @@ namespace OpenRA.Mods.Common.HitShapes
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[FieldLoader.Require]
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public readonly int2[] Points;
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[Desc("Defines the top offset relative to the actor's target point.")]
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[Desc("Defines the top offset relative to the actor's center.")]
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public readonly int VerticalTopOffset = 0;
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[Desc("Defines the bottom offset relative to the actor's target point.")]
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[Desc("Defines the bottom offset relative to the actor's center.")]
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public readonly int VerticalBottomOffset = 0;
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[Desc("Rotates shape by an angle relative to actor facing. Mostly required for buildings on isometric terrain.",
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@@ -28,10 +28,10 @@ namespace OpenRA.Mods.Common.HitShapes
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[FieldLoader.Require]
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public readonly int2 BottomRight;
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[Desc("Defines the top offset relative to the actor's target point.")]
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[Desc("Defines the top offset relative to the actor's center.")]
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public readonly int VerticalTopOffset = 0;
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[Desc("Defines the bottom offset relative to the actor's target point.")]
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[Desc("Defines the bottom offset relative to the actor's center.")]
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public readonly int VerticalBottomOffset = 0;
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[Desc("Rotates shape by an angle relative to actor facing. Mostly required for buildings on isometric terrain.",
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