Replace 'target point' by 'center' in all descriptions

This commit is contained in:
abcdefg30
2018-02-22 02:41:12 +01:00
committed by reaperrr
parent ed6a6b61de
commit b012fa62fe
4 changed files with 8 additions and 8 deletions

View File

@@ -30,10 +30,10 @@ namespace OpenRA.Mods.Common.HitShapes
public readonly WDist Radius = new WDist(426);
[Desc("Defines the top offset relative to the actor's target point.")]
[Desc("Defines the top offset relative to the actor's center.")]
public readonly int VerticalTopOffset = 0;
[Desc("Defines the bottom offset relative to the actor's target point.")]
[Desc("Defines the bottom offset relative to the actor's center.")]
public readonly int VerticalBottomOffset = 0;
int2 ab;

View File

@@ -25,10 +25,10 @@ namespace OpenRA.Mods.Common.HitShapes
[FieldLoader.Require]
public readonly WDist Radius = new WDist(426);
[Desc("Defines the top offset relative to the actor's target point.")]
[Desc("Defines the top offset relative to the actor's center.")]
public readonly int VerticalTopOffset = 0;
[Desc("Defines the bottom offset relative to the actor's target point.")]
[Desc("Defines the bottom offset relative to the actor's center.")]
public readonly int VerticalBottomOffset = 0;
public CircleShape() { }

View File

@@ -24,10 +24,10 @@ namespace OpenRA.Mods.Common.HitShapes
[FieldLoader.Require]
public readonly int2[] Points;
[Desc("Defines the top offset relative to the actor's target point.")]
[Desc("Defines the top offset relative to the actor's center.")]
public readonly int VerticalTopOffset = 0;
[Desc("Defines the bottom offset relative to the actor's target point.")]
[Desc("Defines the bottom offset relative to the actor's center.")]
public readonly int VerticalBottomOffset = 0;
[Desc("Rotates shape by an angle relative to actor facing. Mostly required for buildings on isometric terrain.",

View File

@@ -28,10 +28,10 @@ namespace OpenRA.Mods.Common.HitShapes
[FieldLoader.Require]
public readonly int2 BottomRight;
[Desc("Defines the top offset relative to the actor's target point.")]
[Desc("Defines the top offset relative to the actor's center.")]
public readonly int VerticalTopOffset = 0;
[Desc("Defines the bottom offset relative to the actor's target point.")]
[Desc("Defines the bottom offset relative to the actor's center.")]
public readonly int VerticalBottomOffset = 0;
[Desc("Rotates shape by an angle relative to actor facing. Mostly required for buildings on isometric terrain.",