Renormalize line endings and fix copyright headers again.
This commit is contained in:
@@ -1,5 +1,15 @@
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using System;
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using System.IO;
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.IO;
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using OpenRA.FileFormats;
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namespace FileExtractor
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@@ -17,7 +27,7 @@ namespace FileExtractor
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}
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var mods = args[0].Split(',');
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var manifest = new Manifest(mods);
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var manifest = new Manifest(mods);
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FileSystem.LoadFromManifest( manifest );
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try
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@@ -1,3 +1,13 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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namespace FileExtractor
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188
OpenRA.Editor/ErrorListDialog.Designer.cs
generated
188
OpenRA.Editor/ErrorListDialog.Designer.cs
generated
@@ -1,90 +1,100 @@
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namespace OpenRA.Editor
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{
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partial class ErrorListDialog
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{
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/// <summary>
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/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
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||||
if (disposing && (components != null))
|
||||
{
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||||
components.Dispose();
|
||||
}
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base.Dispose(disposing);
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||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.label1 = new System.Windows.Forms.Label();
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this.listBox1 = new System.Windows.Forms.ListBox();
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this.button1 = new System.Windows.Forms.Button();
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this.SuspendLayout();
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//
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// label1
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//
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this.label1.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
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||||
| System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.label1.Location = new System.Drawing.Point(10, 9);
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this.label1.Name = "label1";
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this.label1.Size = new System.Drawing.Size(610, 23);
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this.label1.TabIndex = 0;
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this.label1.Text = "Your map import completed, but with errors:";
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//
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// listBox1
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//
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this.listBox1.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
|
||||
| System.Windows.Forms.AnchorStyles.Left)
|
||||
| System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.listBox1.FormattingEnabled = true;
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||||
this.listBox1.Location = new System.Drawing.Point(13, 30);
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||||
this.listBox1.Name = "listBox1";
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this.listBox1.Size = new System.Drawing.Size(607, 316);
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this.listBox1.TabIndex = 1;
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//
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// button1
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//
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this.button1.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
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this.button1.DialogResult = System.Windows.Forms.DialogResult.Cancel;
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this.button1.Location = new System.Drawing.Point(545, 359);
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this.button1.Name = "button1";
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this.button1.Size = new System.Drawing.Size(75, 23);
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this.button1.TabIndex = 2;
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this.button1.Text = "Close";
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this.button1.UseVisualStyleBackColor = true;
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//
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// ErrorListDialog
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.ClientSize = new System.Drawing.Size(632, 394);
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this.Controls.Add(this.button1);
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this.Controls.Add(this.listBox1);
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this.Controls.Add(this.label1);
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this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
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this.Name = "ErrorListDialog";
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this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent;
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this.Text = "Map Import Errors";
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this.ResumeLayout(false);
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}
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#endregion
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private System.Windows.Forms.Label label1;
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private System.Windows.Forms.ListBox listBox1;
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private System.Windows.Forms.Button button1;
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}
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#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
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*/
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#endregion
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namespace OpenRA.Editor
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{
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partial class ErrorListDialog
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{
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/// <summary>
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/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
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||||
if (disposing && (components != null))
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||||
{
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components.Dispose();
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||||
}
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||||
base.Dispose(disposing);
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||||
}
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||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.label1 = new System.Windows.Forms.Label();
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||||
this.listBox1 = new System.Windows.Forms.ListBox();
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||||
this.button1 = new System.Windows.Forms.Button();
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||||
this.SuspendLayout();
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||||
//
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||||
// label1
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//
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this.label1.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
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||||
| System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.label1.Location = new System.Drawing.Point(10, 9);
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||||
this.label1.Name = "label1";
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||||
this.label1.Size = new System.Drawing.Size(610, 23);
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this.label1.TabIndex = 0;
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this.label1.Text = "Your map import completed, but with errors:";
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//
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// listBox1
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//
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this.listBox1.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
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||||
| System.Windows.Forms.AnchorStyles.Left)
|
||||
| System.Windows.Forms.AnchorStyles.Right)));
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||||
this.listBox1.FormattingEnabled = true;
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||||
this.listBox1.Location = new System.Drawing.Point(13, 30);
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this.listBox1.Name = "listBox1";
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this.listBox1.Size = new System.Drawing.Size(607, 316);
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this.listBox1.TabIndex = 1;
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//
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// button1
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//
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this.button1.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
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this.button1.DialogResult = System.Windows.Forms.DialogResult.Cancel;
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this.button1.Location = new System.Drawing.Point(545, 359);
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this.button1.Name = "button1";
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this.button1.Size = new System.Drawing.Size(75, 23);
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this.button1.TabIndex = 2;
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this.button1.Text = "Close";
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this.button1.UseVisualStyleBackColor = true;
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//
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// ErrorListDialog
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.ClientSize = new System.Drawing.Size(632, 394);
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this.Controls.Add(this.button1);
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this.Controls.Add(this.listBox1);
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this.Controls.Add(this.label1);
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this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
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this.Name = "ErrorListDialog";
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this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent;
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this.Text = "Map Import Errors";
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this.ResumeLayout(false);
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}
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||||
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#endregion
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||||
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private System.Windows.Forms.Label label1;
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private System.Windows.Forms.ListBox listBox1;
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private System.Windows.Forms.Button button1;
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}
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}
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@@ -1,25 +1,25 @@
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#region Copyright & License Information
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#region Copyright & License Information
|
||||
/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
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* see COPYING.
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||||
*/
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*/
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#endregion
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using System.Collections.Generic;
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using System.Windows.Forms;
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namespace OpenRA.Editor
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{
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public partial class ErrorListDialog : Form
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{
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public ErrorListDialog( IEnumerable<string> errors )
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{
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InitializeComponent();
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foreach (var e in errors)
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listBox1.Items.Add(e);
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}
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}
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}
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using System.Collections.Generic;
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using System.Windows.Forms;
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namespace OpenRA.Editor
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{
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public partial class ErrorListDialog : Form
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{
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public ErrorListDialog( IEnumerable<string> errors )
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{
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InitializeComponent();
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foreach (var e in errors)
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listBox1.Items.Add(e);
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}
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}
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}
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1084
OpenRA.Editor/Form1.Designer.cs
generated
1084
OpenRA.Editor/Form1.Designer.cs
generated
File diff suppressed because it is too large
Load Diff
@@ -386,14 +386,14 @@ namespace OpenRA.Editor
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* but something's not right internally in it, unless loaded via the real maploader */
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var savePath = Path.Combine(Path.GetTempPath(), "OpenRA.Import");
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Directory.CreateDirectory(savePath);
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var errors = new List<string>();
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var map = LegacyMapImporter.Import(ofd.FileName, a => errors.Add(a));
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if (errors.Count > 0)
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using (var eld = new ErrorListDialog(errors))
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Directory.CreateDirectory(savePath);
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var errors = new List<string>();
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var map = LegacyMapImporter.Import(ofd.FileName, a => errors.Add(a));
|
||||
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if (errors.Count > 0)
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using (var eld = new ErrorListDialog(errors))
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eld.ShowDialog();
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||||
|
||||
if (!map.Players.ContainsKey("Neutral"))
|
||||
@@ -441,12 +441,12 @@ namespace OpenRA.Editor
|
||||
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||||
if (DialogResult.OK == saveFileDialog.ShowDialog())
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||||
pmMiniMap.Image.Save(saveFileDialog.FileName);
|
||||
}
|
||||
|
||||
void ShowActorNamesClicked(object sender, EventArgs e)
|
||||
{
|
||||
showActorNamesToolStripMenuItem.Checked ^= true;
|
||||
surface1.ShowActorNames = showActorNamesToolStripMenuItem.Checked;
|
||||
}
|
||||
|
||||
void ShowActorNamesClicked(object sender, EventArgs e)
|
||||
{
|
||||
showActorNamesToolStripMenuItem.Checked ^= true;
|
||||
surface1.ShowActorNames = showActorNamesToolStripMenuItem.Checked;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -100,17 +100,17 @@ namespace OpenRA.Editor
|
||||
int MapSize;
|
||||
int ActorCount = 0;
|
||||
Map Map = new Map();
|
||||
List<string> Players = new List<string>();
|
||||
List<string> Players = new List<string>();
|
||||
Action<string> errorHandler;
|
||||
|
||||
LegacyMapImporter(string filename, Action<string> errorHandler)
|
||||
{
|
||||
{
|
||||
this.errorHandler = errorHandler;
|
||||
ConvertIniMap(filename);
|
||||
}
|
||||
|
||||
public static Map Import(string filename, Action<string> errorHandler)
|
||||
{
|
||||
{
|
||||
var converter = new LegacyMapImporter(filename, errorHandler);
|
||||
return converter.Map;
|
||||
}
|
||||
@@ -364,45 +364,45 @@ namespace OpenRA.Editor
|
||||
{
|
||||
//Structures: num=owner,type,health,location,turret-facing,trigger
|
||||
//Units: num=owner,type,health,location,facing,action,trigger
|
||||
//Infantry: num=owner,type,health,location,subcell,action,facing,trigger
|
||||
|
||||
try
|
||||
{
|
||||
|
||||
var parts = s.Value.Split(',');
|
||||
var loc = int.Parse(parts[3]);
|
||||
if (parts[0] == "")
|
||||
parts[0] = "Neutral";
|
||||
|
||||
|
||||
if (!Players.Contains(parts[0]))
|
||||
Players.Add(parts[0]);
|
||||
|
||||
var stance = ActorStance.Stance.None;
|
||||
switch (parts[5])
|
||||
{
|
||||
case "Area Guard":
|
||||
case "Guard":
|
||||
stance = ActorStance.Stance.Guard;
|
||||
break;
|
||||
case "Defend Base":
|
||||
stance = ActorStance.Stance.Defend;
|
||||
break;
|
||||
case "Hunt":
|
||||
case "Rampage":
|
||||
case "Attack Base":
|
||||
case "Attack Units":
|
||||
case "Attack Civil.":
|
||||
case "Attack Tarcom":
|
||||
stance = ActorStance.Stance.Hunt;
|
||||
break;
|
||||
case "Retreat":
|
||||
case "Return":
|
||||
stance = ActorStance.Stance.Retreat;
|
||||
break;
|
||||
// do we care about `Harvest' and `Sticky'?
|
||||
}
|
||||
|
||||
//Infantry: num=owner,type,health,location,subcell,action,facing,trigger
|
||||
|
||||
try
|
||||
{
|
||||
|
||||
var parts = s.Value.Split(',');
|
||||
var loc = int.Parse(parts[3]);
|
||||
if (parts[0] == "")
|
||||
parts[0] = "Neutral";
|
||||
|
||||
|
||||
if (!Players.Contains(parts[0]))
|
||||
Players.Add(parts[0]);
|
||||
|
||||
var stance = ActorStance.Stance.None;
|
||||
switch (parts[5])
|
||||
{
|
||||
case "Area Guard":
|
||||
case "Guard":
|
||||
stance = ActorStance.Stance.Guard;
|
||||
break;
|
||||
case "Defend Base":
|
||||
stance = ActorStance.Stance.Defend;
|
||||
break;
|
||||
case "Hunt":
|
||||
case "Rampage":
|
||||
case "Attack Base":
|
||||
case "Attack Units":
|
||||
case "Attack Civil.":
|
||||
case "Attack Tarcom":
|
||||
stance = ActorStance.Stance.Hunt;
|
||||
break;
|
||||
case "Retreat":
|
||||
case "Return":
|
||||
stance = ActorStance.Stance.Retreat;
|
||||
break;
|
||||
// do we care about `Harvest' and `Sticky'?
|
||||
}
|
||||
|
||||
var actor = new ActorReference(parts[1].ToLowerInvariant())
|
||||
{
|
||||
new LocationInit(new int2(loc % MapSize, loc / MapSize)),
|
||||
@@ -410,19 +410,19 @@ namespace OpenRA.Editor
|
||||
new HealthInit(float.Parse(parts[2], NumberFormatInfo.InvariantInfo)/256),
|
||||
new FacingInit((section == "INFANTRY") ? int.Parse(parts[6]) : int.Parse(parts[4])),
|
||||
new ActorStanceInit(stance),
|
||||
};
|
||||
|
||||
if (section == "INFANTRY")
|
||||
actor.Add(new SubCellInit(int.Parse(parts[4])));
|
||||
|
||||
if (!Rules.Info.ContainsKey(parts[1].ToLowerInvariant()))
|
||||
errorHandler("Ignoring unknown actor type: `{0}`".F(parts[1].ToLowerInvariant()));
|
||||
else
|
||||
Map.Actors.Value.Add("Actor" + ActorCount++, actor);
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
errorHandler("Malformed actor definition: `{0}`".F(s));
|
||||
};
|
||||
|
||||
if (section == "INFANTRY")
|
||||
actor.Add(new SubCellInit(int.Parse(parts[4])));
|
||||
|
||||
if (!Rules.Info.ContainsKey(parts[1].ToLowerInvariant()))
|
||||
errorHandler("Ignoring unknown actor type: `{0}`".F(parts[1].ToLowerInvariant()));
|
||||
else
|
||||
Map.Actors.Value.Add("Actor" + ActorCount++, actor);
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
errorHandler("Malformed actor definition: `{0}`".F(s));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
758
OpenRA.Editor/MapSelect.Designer.cs
generated
758
OpenRA.Editor/MapSelect.Designer.cs
generated
@@ -1,375 +1,385 @@
|
||||
namespace OpenRA.Editor
|
||||
{
|
||||
partial class MapSelect
|
||||
{
|
||||
/// <summary>
|
||||
/// TODO
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// TODO
|
||||
/// </summary>
|
||||
/// <param name="disposing">TODO</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Код, автоматически созданный конструктором форм Windows
|
||||
|
||||
/// <summary>
|
||||
/// TODO
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.components = new System.ComponentModel.Container();
|
||||
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(MapSelect));
|
||||
this.MapList = new System.Windows.Forms.ListView();
|
||||
this.colMapName = new System.Windows.Forms.ColumnHeader("(отсутствует)");
|
||||
this.MapIconsList = new System.Windows.Forms.ImageList(this.components);
|
||||
this.btnCancel = new System.Windows.Forms.Button();
|
||||
this.btnOk = new System.Windows.Forms.Button();
|
||||
this.lblNew = new System.Windows.Forms.Label();
|
||||
this.txtNew = new System.Windows.Forms.TextBox();
|
||||
this.pbMinimap = new System.Windows.Forms.PictureBox();
|
||||
this.pnlBottom = new System.Windows.Forms.Panel();
|
||||
this.txtPathOut = new System.Windows.Forms.TextBox();
|
||||
this.lblPathOut = new System.Windows.Forms.Label();
|
||||
this.lblPath = new System.Windows.Forms.Label();
|
||||
this.splitContainer1 = new System.Windows.Forms.SplitContainer();
|
||||
this.lblMapList = new System.Windows.Forms.Label();
|
||||
this.txtDesc = new System.Windows.Forms.TextBox();
|
||||
this.lblDesc = new System.Windows.Forms.Label();
|
||||
this.txtTheater = new System.Windows.Forms.TextBox();
|
||||
this.lblTheater = new System.Windows.Forms.Label();
|
||||
this.txtAuthor = new System.Windows.Forms.TextBox();
|
||||
this.lblAuthor = new System.Windows.Forms.Label();
|
||||
this.txtTitle = new System.Windows.Forms.TextBox();
|
||||
this.lblMapName = new System.Windows.Forms.Label();
|
||||
this.lblMinimap = new System.Windows.Forms.Label();
|
||||
this.pictureBox1 = new System.Windows.Forms.PictureBox();
|
||||
((System.ComponentModel.ISupportInitialize)(this.pbMinimap)).BeginInit();
|
||||
this.pnlBottom.SuspendLayout();
|
||||
this.splitContainer1.Panel1.SuspendLayout();
|
||||
this.splitContainer1.Panel2.SuspendLayout();
|
||||
this.splitContainer1.SuspendLayout();
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).BeginInit();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// MapList
|
||||
//
|
||||
this.MapList.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
|
||||
this.MapList.Columns.AddRange(new System.Windows.Forms.ColumnHeader[] {
|
||||
this.colMapName});
|
||||
this.MapList.FullRowSelect = true;
|
||||
this.MapList.HeaderStyle = System.Windows.Forms.ColumnHeaderStyle.None;
|
||||
this.MapList.LargeImageList = this.MapIconsList;
|
||||
this.MapList.Location = new System.Drawing.Point(15, 25);
|
||||
this.MapList.MultiSelect = false;
|
||||
this.MapList.Name = "MapList";
|
||||
this.MapList.Size = new System.Drawing.Size(273, 294);
|
||||
this.MapList.SmallImageList = this.MapIconsList;
|
||||
this.MapList.StateImageList = this.MapIconsList;
|
||||
this.MapList.TabIndex = 0;
|
||||
this.MapList.UseCompatibleStateImageBehavior = false;
|
||||
this.MapList.View = System.Windows.Forms.View.Details;
|
||||
this.MapList.SelectedIndexChanged += new System.EventHandler(this.MapList_SelectedIndexChanged);
|
||||
//
|
||||
// colMapName
|
||||
//
|
||||
this.colMapName.Text = "Map name";
|
||||
this.colMapName.Width = 240;
|
||||
//
|
||||
// MapIconsList
|
||||
//
|
||||
this.MapIconsList.ColorDepth = System.Windows.Forms.ColorDepth.Depth32Bit;
|
||||
this.MapIconsList.ImageSize = new System.Drawing.Size(24, 24);
|
||||
this.MapIconsList.TransparentColor = System.Drawing.Color.Transparent;
|
||||
//
|
||||
// btnCancel
|
||||
//
|
||||
this.btnCancel.DialogResult = System.Windows.Forms.DialogResult.Cancel;
|
||||
this.btnCancel.Location = new System.Drawing.Point(407, 35);
|
||||
this.btnCancel.Name = "btnCancel";
|
||||
this.btnCancel.Size = new System.Drawing.Size(75, 23);
|
||||
this.btnCancel.TabIndex = 3;
|
||||
this.btnCancel.Text = "Cancel";
|
||||
this.btnCancel.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// btnOk
|
||||
//
|
||||
this.btnOk.DialogResult = System.Windows.Forms.DialogResult.OK;
|
||||
this.btnOk.Location = new System.Drawing.Point(326, 35);
|
||||
this.btnOk.Name = "btnOk";
|
||||
this.btnOk.Size = new System.Drawing.Size(75, 23);
|
||||
this.btnOk.TabIndex = 2;
|
||||
this.btnOk.Text = "Open";
|
||||
this.btnOk.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// lblNew
|
||||
//
|
||||
this.lblNew.AutoSize = true;
|
||||
this.lblNew.Font = new System.Drawing.Font("Microsoft Sans Serif", 8.25F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(204)));
|
||||
this.lblNew.Location = new System.Drawing.Point(12, 40);
|
||||
this.lblNew.Name = "lblNew";
|
||||
this.lblNew.Size = new System.Drawing.Size(69, 13);
|
||||
this.lblNew.TabIndex = 3;
|
||||
this.lblNew.Text = "Map name:";
|
||||
//
|
||||
// txtNew
|
||||
//
|
||||
this.txtNew.BackColor = System.Drawing.SystemColors.Window;
|
||||
this.txtNew.Location = new System.Drawing.Point(88, 37);
|
||||
this.txtNew.Name = "txtNew";
|
||||
this.txtNew.ReadOnly = true;
|
||||
this.txtNew.Size = new System.Drawing.Size(232, 20);
|
||||
this.txtNew.TabIndex = 1;
|
||||
//
|
||||
// pbMinimap
|
||||
//
|
||||
this.pbMinimap.BackColor = System.Drawing.Color.Black;
|
||||
this.pbMinimap.BorderStyle = System.Windows.Forms.BorderStyle.Fixed3D;
|
||||
this.pbMinimap.Location = new System.Drawing.Point(32, 25);
|
||||
this.pbMinimap.Name = "pbMinimap";
|
||||
this.pbMinimap.Size = new System.Drawing.Size(124, 124);
|
||||
this.pbMinimap.SizeMode = System.Windows.Forms.PictureBoxSizeMode.Zoom;
|
||||
this.pbMinimap.TabIndex = 5;
|
||||
this.pbMinimap.TabStop = false;
|
||||
//
|
||||
// pnlBottom
|
||||
//
|
||||
this.pnlBottom.Controls.Add(this.pictureBox1);
|
||||
this.pnlBottom.Controls.Add(this.txtPathOut);
|
||||
this.pnlBottom.Controls.Add(this.lblPathOut);
|
||||
this.pnlBottom.Controls.Add(this.lblPath);
|
||||
this.pnlBottom.Controls.Add(this.btnCancel);
|
||||
this.pnlBottom.Controls.Add(this.btnOk);
|
||||
this.pnlBottom.Controls.Add(this.txtNew);
|
||||
this.pnlBottom.Controls.Add(this.lblNew);
|
||||
this.pnlBottom.Dock = System.Windows.Forms.DockStyle.Bottom;
|
||||
this.pnlBottom.Location = new System.Drawing.Point(0, 332);
|
||||
this.pnlBottom.MaximumSize = new System.Drawing.Size(0, 70);
|
||||
this.pnlBottom.Name = "pnlBottom";
|
||||
this.pnlBottom.Size = new System.Drawing.Size(494, 70);
|
||||
this.pnlBottom.TabIndex = 6;
|
||||
//
|
||||
// txtPathOut
|
||||
//
|
||||
this.txtPathOut.BackColor = System.Drawing.SystemColors.Window;
|
||||
this.txtPathOut.Location = new System.Drawing.Point(55, 10);
|
||||
this.txtPathOut.Name = "txtPathOut";
|
||||
this.txtPathOut.ReadOnly = true;
|
||||
this.txtPathOut.Size = new System.Drawing.Size(265, 20);
|
||||
this.txtPathOut.TabIndex = 0;
|
||||
this.txtPathOut.TextChanged += new System.EventHandler(this.txtPathOut_TextChanged);
|
||||
//
|
||||
// lblPathOut
|
||||
//
|
||||
this.lblPathOut.AutoSize = true;
|
||||
this.lblPathOut.Location = new System.Drawing.Point(55, 13);
|
||||
this.lblPathOut.Name = "lblPathOut";
|
||||
this.lblPathOut.Size = new System.Drawing.Size(0, 13);
|
||||
this.lblPathOut.TabIndex = 6;
|
||||
//
|
||||
// lblPath
|
||||
//
|
||||
this.lblPath.AutoSize = true;
|
||||
this.lblPath.Font = new System.Drawing.Font("Microsoft Sans Serif", 8.25F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(204)));
|
||||
this.lblPath.Location = new System.Drawing.Point(12, 13);
|
||||
this.lblPath.Name = "lblPath";
|
||||
this.lblPath.Size = new System.Drawing.Size(37, 13);
|
||||
this.lblPath.TabIndex = 5;
|
||||
this.lblPath.Text = "Path:";
|
||||
//
|
||||
// splitContainer1
|
||||
//
|
||||
this.splitContainer1.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.splitContainer1.Location = new System.Drawing.Point(0, 0);
|
||||
this.splitContainer1.Name = "splitContainer1";
|
||||
//
|
||||
// splitContainer1.Panel1
|
||||
//
|
||||
this.splitContainer1.Panel1.Controls.Add(this.lblMapList);
|
||||
this.splitContainer1.Panel1.Controls.Add(this.MapList);
|
||||
//
|
||||
// splitContainer1.Panel2
|
||||
//
|
||||
this.splitContainer1.Panel2.Controls.Add(this.txtDesc);
|
||||
this.splitContainer1.Panel2.Controls.Add(this.lblDesc);
|
||||
this.splitContainer1.Panel2.Controls.Add(this.txtTheater);
|
||||
this.splitContainer1.Panel2.Controls.Add(this.lblTheater);
|
||||
this.splitContainer1.Panel2.Controls.Add(this.txtAuthor);
|
||||
this.splitContainer1.Panel2.Controls.Add(this.lblAuthor);
|
||||
this.splitContainer1.Panel2.Controls.Add(this.txtTitle);
|
||||
this.splitContainer1.Panel2.Controls.Add(this.lblMapName);
|
||||
this.splitContainer1.Panel2.Controls.Add(this.lblMinimap);
|
||||
this.splitContainer1.Panel2.Controls.Add(this.pbMinimap);
|
||||
this.splitContainer1.Size = new System.Drawing.Size(494, 332);
|
||||
this.splitContainer1.SplitterDistance = 300;
|
||||
this.splitContainer1.TabIndex = 7;
|
||||
//
|
||||
// lblMapList
|
||||
//
|
||||
this.lblMapList.AutoSize = true;
|
||||
this.lblMapList.Location = new System.Drawing.Point(12, 9);
|
||||
this.lblMapList.Name = "lblMapList";
|
||||
this.lblMapList.Size = new System.Drawing.Size(81, 13);
|
||||
this.lblMapList.TabIndex = 1;
|
||||
this.lblMapList.Text = "Available maps:";
|
||||
//
|
||||
// txtDesc
|
||||
//
|
||||
this.txtDesc.BackColor = System.Drawing.SystemColors.ButtonFace;
|
||||
this.txtDesc.Location = new System.Drawing.Point(16, 289);
|
||||
this.txtDesc.Name = "txtDesc";
|
||||
this.txtDesc.ReadOnly = true;
|
||||
this.txtDesc.Size = new System.Drawing.Size(162, 20);
|
||||
this.txtDesc.TabIndex = 14;
|
||||
//
|
||||
// lblDesc
|
||||
//
|
||||
this.lblDesc.AutoSize = true;
|
||||
this.lblDesc.Location = new System.Drawing.Point(13, 273);
|
||||
this.lblDesc.Name = "lblDesc";
|
||||
this.lblDesc.Size = new System.Drawing.Size(63, 13);
|
||||
this.lblDesc.TabIndex = 13;
|
||||
this.lblDesc.Text = "Description:";
|
||||
//
|
||||
// txtTheater
|
||||
//
|
||||
this.txtTheater.BackColor = System.Drawing.SystemColors.ButtonFace;
|
||||
this.txtTheater.Location = new System.Drawing.Point(16, 252);
|
||||
this.txtTheater.Name = "txtTheater";
|
||||
this.txtTheater.ReadOnly = true;
|
||||
this.txtTheater.Size = new System.Drawing.Size(162, 20);
|
||||
this.txtTheater.TabIndex = 12;
|
||||
//
|
||||
// lblTheater
|
||||
//
|
||||
this.lblTheater.AutoSize = true;
|
||||
this.lblTheater.Location = new System.Drawing.Point(13, 236);
|
||||
this.lblTheater.Name = "lblTheater";
|
||||
this.lblTheater.Size = new System.Drawing.Size(47, 13);
|
||||
this.lblTheater.TabIndex = 11;
|
||||
this.lblTheater.Text = "Tileset:";
|
||||
//
|
||||
// txtAuthor
|
||||
//
|
||||
this.txtAuthor.BackColor = System.Drawing.SystemColors.ButtonFace;
|
||||
this.txtAuthor.Location = new System.Drawing.Point(16, 214);
|
||||
this.txtAuthor.Name = "txtAuthor";
|
||||
this.txtAuthor.ReadOnly = true;
|
||||
this.txtAuthor.Size = new System.Drawing.Size(162, 20);
|
||||
this.txtAuthor.TabIndex = 10;
|
||||
//
|
||||
// lblAuthor
|
||||
//
|
||||
this.lblAuthor.AutoSize = true;
|
||||
this.lblAuthor.Location = new System.Drawing.Point(13, 198);
|
||||
this.lblAuthor.Name = "lblAuthor";
|
||||
this.lblAuthor.Size = new System.Drawing.Size(41, 13);
|
||||
this.lblAuthor.TabIndex = 9;
|
||||
this.lblAuthor.Text = "Author:";
|
||||
//
|
||||
// txtTitle
|
||||
//
|
||||
this.txtTitle.BackColor = System.Drawing.SystemColors.ButtonFace;
|
||||
this.txtTitle.Location = new System.Drawing.Point(16, 177);
|
||||
this.txtTitle.Name = "txtTitle";
|
||||
this.txtTitle.ReadOnly = true;
|
||||
this.txtTitle.Size = new System.Drawing.Size(162, 20);
|
||||
this.txtTitle.TabIndex = 8;
|
||||
//
|
||||
// lblMapName
|
||||
//
|
||||
this.lblMapName.AutoSize = true;
|
||||
this.lblMapName.Location = new System.Drawing.Point(13, 161);
|
||||
this.lblMapName.Name = "lblMapName";
|
||||
this.lblMapName.Size = new System.Drawing.Size(30, 13);
|
||||
this.lblMapName.TabIndex = 7;
|
||||
this.lblMapName.Text = "Title:";
|
||||
//
|
||||
// lblMinimap
|
||||
//
|
||||
this.lblMinimap.AutoSize = true;
|
||||
this.lblMinimap.Font = new System.Drawing.Font("Microsoft Sans Serif", 8.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(204)));
|
||||
this.lblMinimap.Location = new System.Drawing.Point(29, 9);
|
||||
this.lblMinimap.Name = "lblMinimap";
|
||||
this.lblMinimap.Size = new System.Drawing.Size(71, 13);
|
||||
this.lblMinimap.TabIndex = 6;
|
||||
this.lblMinimap.Text = "Map preview:";
|
||||
//
|
||||
// pictureBox1
|
||||
//
|
||||
this.pictureBox1.Image = ((System.Drawing.Image)(resources.GetObject("pictureBox1.Image")));
|
||||
this.pictureBox1.Location = new System.Drawing.Point(336, -9);
|
||||
this.pictureBox1.Name = "pictureBox1";
|
||||
this.pictureBox1.Size = new System.Drawing.Size(54, 35);
|
||||
this.pictureBox1.TabIndex = 7;
|
||||
this.pictureBox1.TabStop = false;
|
||||
this.pictureBox1.Visible = false;
|
||||
//
|
||||
// MapSelect
|
||||
//
|
||||
this.AcceptButton = this.btnOk;
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.CancelButton = this.btnCancel;
|
||||
this.ClientSize = new System.Drawing.Size(494, 402);
|
||||
this.Controls.Add(this.splitContainer1);
|
||||
this.Controls.Add(this.pnlBottom);
|
||||
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
|
||||
this.MaximizeBox = false;
|
||||
this.MinimizeBox = false;
|
||||
this.Name = "MapSelect";
|
||||
this.ShowIcon = false;
|
||||
this.ShowInTaskbar = false;
|
||||
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent;
|
||||
this.Text = "Select map";
|
||||
this.Load += new System.EventHandler(this.MapSelect_Load);
|
||||
((System.ComponentModel.ISupportInitialize)(this.pbMinimap)).EndInit();
|
||||
this.pnlBottom.ResumeLayout(false);
|
||||
this.pnlBottom.PerformLayout();
|
||||
this.splitContainer1.Panel1.ResumeLayout(false);
|
||||
this.splitContainer1.Panel1.PerformLayout();
|
||||
this.splitContainer1.Panel2.ResumeLayout(false);
|
||||
this.splitContainer1.Panel2.PerformLayout();
|
||||
this.splitContainer1.ResumeLayout(false);
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).EndInit();
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
public System.Windows.Forms.ListView MapList;
|
||||
public System.Windows.Forms.Button btnCancel;
|
||||
public System.Windows.Forms.Button btnOk;
|
||||
public System.Windows.Forms.Label lblNew;
|
||||
public System.Windows.Forms.TextBox txtNew;
|
||||
public System.Windows.Forms.ColumnHeader colMapName;
|
||||
public System.Windows.Forms.ImageList MapIconsList;
|
||||
public System.Windows.Forms.PictureBox pbMinimap;
|
||||
public System.Windows.Forms.Panel pnlBottom;
|
||||
public System.Windows.Forms.SplitContainer splitContainer1;
|
||||
public System.Windows.Forms.Label lblMinimap;
|
||||
public System.Windows.Forms.TextBox txtTheater;
|
||||
public System.Windows.Forms.Label lblTheater;
|
||||
public System.Windows.Forms.TextBox txtAuthor;
|
||||
public System.Windows.Forms.Label lblAuthor;
|
||||
public System.Windows.Forms.TextBox txtTitle;
|
||||
public System.Windows.Forms.Label lblMapName;
|
||||
public System.Windows.Forms.TextBox txtDesc;
|
||||
public System.Windows.Forms.Label lblDesc;
|
||||
public System.Windows.Forms.Label lblMapList;
|
||||
public System.Windows.Forms.Label lblPathOut;
|
||||
public System.Windows.Forms.Label lblPath;
|
||||
public System.Windows.Forms.TextBox txtPathOut;
|
||||
private System.Windows.Forms.PictureBox pictureBox1;
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
namespace OpenRA.Editor
|
||||
{
|
||||
partial class MapSelect
|
||||
{
|
||||
/// <summary>
|
||||
/// TODO
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// TODO
|
||||
/// </summary>
|
||||
/// <param name="disposing">TODO</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Код, автоматически созданный конструктором форм Windows
|
||||
|
||||
/// <summary>
|
||||
/// TODO
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.components = new System.ComponentModel.Container();
|
||||
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(MapSelect));
|
||||
this.MapList = new System.Windows.Forms.ListView();
|
||||
this.colMapName = new System.Windows.Forms.ColumnHeader("(отсутствует)");
|
||||
this.MapIconsList = new System.Windows.Forms.ImageList(this.components);
|
||||
this.btnCancel = new System.Windows.Forms.Button();
|
||||
this.btnOk = new System.Windows.Forms.Button();
|
||||
this.lblNew = new System.Windows.Forms.Label();
|
||||
this.txtNew = new System.Windows.Forms.TextBox();
|
||||
this.pbMinimap = new System.Windows.Forms.PictureBox();
|
||||
this.pnlBottom = new System.Windows.Forms.Panel();
|
||||
this.txtPathOut = new System.Windows.Forms.TextBox();
|
||||
this.lblPathOut = new System.Windows.Forms.Label();
|
||||
this.lblPath = new System.Windows.Forms.Label();
|
||||
this.splitContainer1 = new System.Windows.Forms.SplitContainer();
|
||||
this.lblMapList = new System.Windows.Forms.Label();
|
||||
this.txtDesc = new System.Windows.Forms.TextBox();
|
||||
this.lblDesc = new System.Windows.Forms.Label();
|
||||
this.txtTheater = new System.Windows.Forms.TextBox();
|
||||
this.lblTheater = new System.Windows.Forms.Label();
|
||||
this.txtAuthor = new System.Windows.Forms.TextBox();
|
||||
this.lblAuthor = new System.Windows.Forms.Label();
|
||||
this.txtTitle = new System.Windows.Forms.TextBox();
|
||||
this.lblMapName = new System.Windows.Forms.Label();
|
||||
this.lblMinimap = new System.Windows.Forms.Label();
|
||||
this.pictureBox1 = new System.Windows.Forms.PictureBox();
|
||||
((System.ComponentModel.ISupportInitialize)(this.pbMinimap)).BeginInit();
|
||||
this.pnlBottom.SuspendLayout();
|
||||
this.splitContainer1.Panel1.SuspendLayout();
|
||||
this.splitContainer1.Panel2.SuspendLayout();
|
||||
this.splitContainer1.SuspendLayout();
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).BeginInit();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// MapList
|
||||
//
|
||||
this.MapList.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
|
||||
this.MapList.Columns.AddRange(new System.Windows.Forms.ColumnHeader[] {
|
||||
this.colMapName});
|
||||
this.MapList.FullRowSelect = true;
|
||||
this.MapList.HeaderStyle = System.Windows.Forms.ColumnHeaderStyle.None;
|
||||
this.MapList.LargeImageList = this.MapIconsList;
|
||||
this.MapList.Location = new System.Drawing.Point(15, 25);
|
||||
this.MapList.MultiSelect = false;
|
||||
this.MapList.Name = "MapList";
|
||||
this.MapList.Size = new System.Drawing.Size(273, 294);
|
||||
this.MapList.SmallImageList = this.MapIconsList;
|
||||
this.MapList.StateImageList = this.MapIconsList;
|
||||
this.MapList.TabIndex = 0;
|
||||
this.MapList.UseCompatibleStateImageBehavior = false;
|
||||
this.MapList.View = System.Windows.Forms.View.Details;
|
||||
this.MapList.SelectedIndexChanged += new System.EventHandler(this.MapList_SelectedIndexChanged);
|
||||
//
|
||||
// colMapName
|
||||
//
|
||||
this.colMapName.Text = "Map name";
|
||||
this.colMapName.Width = 240;
|
||||
//
|
||||
// MapIconsList
|
||||
//
|
||||
this.MapIconsList.ColorDepth = System.Windows.Forms.ColorDepth.Depth32Bit;
|
||||
this.MapIconsList.ImageSize = new System.Drawing.Size(24, 24);
|
||||
this.MapIconsList.TransparentColor = System.Drawing.Color.Transparent;
|
||||
//
|
||||
// btnCancel
|
||||
//
|
||||
this.btnCancel.DialogResult = System.Windows.Forms.DialogResult.Cancel;
|
||||
this.btnCancel.Location = new System.Drawing.Point(407, 35);
|
||||
this.btnCancel.Name = "btnCancel";
|
||||
this.btnCancel.Size = new System.Drawing.Size(75, 23);
|
||||
this.btnCancel.TabIndex = 3;
|
||||
this.btnCancel.Text = "Cancel";
|
||||
this.btnCancel.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// btnOk
|
||||
//
|
||||
this.btnOk.DialogResult = System.Windows.Forms.DialogResult.OK;
|
||||
this.btnOk.Location = new System.Drawing.Point(326, 35);
|
||||
this.btnOk.Name = "btnOk";
|
||||
this.btnOk.Size = new System.Drawing.Size(75, 23);
|
||||
this.btnOk.TabIndex = 2;
|
||||
this.btnOk.Text = "Open";
|
||||
this.btnOk.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// lblNew
|
||||
//
|
||||
this.lblNew.AutoSize = true;
|
||||
this.lblNew.Font = new System.Drawing.Font("Microsoft Sans Serif", 8.25F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(204)));
|
||||
this.lblNew.Location = new System.Drawing.Point(12, 40);
|
||||
this.lblNew.Name = "lblNew";
|
||||
this.lblNew.Size = new System.Drawing.Size(69, 13);
|
||||
this.lblNew.TabIndex = 3;
|
||||
this.lblNew.Text = "Map name:";
|
||||
//
|
||||
// txtNew
|
||||
//
|
||||
this.txtNew.BackColor = System.Drawing.SystemColors.Window;
|
||||
this.txtNew.Location = new System.Drawing.Point(88, 37);
|
||||
this.txtNew.Name = "txtNew";
|
||||
this.txtNew.ReadOnly = true;
|
||||
this.txtNew.Size = new System.Drawing.Size(232, 20);
|
||||
this.txtNew.TabIndex = 1;
|
||||
//
|
||||
// pbMinimap
|
||||
//
|
||||
this.pbMinimap.BackColor = System.Drawing.Color.Black;
|
||||
this.pbMinimap.BorderStyle = System.Windows.Forms.BorderStyle.Fixed3D;
|
||||
this.pbMinimap.Location = new System.Drawing.Point(32, 25);
|
||||
this.pbMinimap.Name = "pbMinimap";
|
||||
this.pbMinimap.Size = new System.Drawing.Size(124, 124);
|
||||
this.pbMinimap.SizeMode = System.Windows.Forms.PictureBoxSizeMode.Zoom;
|
||||
this.pbMinimap.TabIndex = 5;
|
||||
this.pbMinimap.TabStop = false;
|
||||
//
|
||||
// pnlBottom
|
||||
//
|
||||
this.pnlBottom.Controls.Add(this.pictureBox1);
|
||||
this.pnlBottom.Controls.Add(this.txtPathOut);
|
||||
this.pnlBottom.Controls.Add(this.lblPathOut);
|
||||
this.pnlBottom.Controls.Add(this.lblPath);
|
||||
this.pnlBottom.Controls.Add(this.btnCancel);
|
||||
this.pnlBottom.Controls.Add(this.btnOk);
|
||||
this.pnlBottom.Controls.Add(this.txtNew);
|
||||
this.pnlBottom.Controls.Add(this.lblNew);
|
||||
this.pnlBottom.Dock = System.Windows.Forms.DockStyle.Bottom;
|
||||
this.pnlBottom.Location = new System.Drawing.Point(0, 332);
|
||||
this.pnlBottom.MaximumSize = new System.Drawing.Size(0, 70);
|
||||
this.pnlBottom.Name = "pnlBottom";
|
||||
this.pnlBottom.Size = new System.Drawing.Size(494, 70);
|
||||
this.pnlBottom.TabIndex = 6;
|
||||
//
|
||||
// txtPathOut
|
||||
//
|
||||
this.txtPathOut.BackColor = System.Drawing.SystemColors.Window;
|
||||
this.txtPathOut.Location = new System.Drawing.Point(55, 10);
|
||||
this.txtPathOut.Name = "txtPathOut";
|
||||
this.txtPathOut.ReadOnly = true;
|
||||
this.txtPathOut.Size = new System.Drawing.Size(265, 20);
|
||||
this.txtPathOut.TabIndex = 0;
|
||||
this.txtPathOut.TextChanged += new System.EventHandler(this.txtPathOut_TextChanged);
|
||||
//
|
||||
// lblPathOut
|
||||
//
|
||||
this.lblPathOut.AutoSize = true;
|
||||
this.lblPathOut.Location = new System.Drawing.Point(55, 13);
|
||||
this.lblPathOut.Name = "lblPathOut";
|
||||
this.lblPathOut.Size = new System.Drawing.Size(0, 13);
|
||||
this.lblPathOut.TabIndex = 6;
|
||||
//
|
||||
// lblPath
|
||||
//
|
||||
this.lblPath.AutoSize = true;
|
||||
this.lblPath.Font = new System.Drawing.Font("Microsoft Sans Serif", 8.25F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(204)));
|
||||
this.lblPath.Location = new System.Drawing.Point(12, 13);
|
||||
this.lblPath.Name = "lblPath";
|
||||
this.lblPath.Size = new System.Drawing.Size(37, 13);
|
||||
this.lblPath.TabIndex = 5;
|
||||
this.lblPath.Text = "Path:";
|
||||
//
|
||||
// splitContainer1
|
||||
//
|
||||
this.splitContainer1.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.splitContainer1.Location = new System.Drawing.Point(0, 0);
|
||||
this.splitContainer1.Name = "splitContainer1";
|
||||
//
|
||||
// splitContainer1.Panel1
|
||||
//
|
||||
this.splitContainer1.Panel1.Controls.Add(this.lblMapList);
|
||||
this.splitContainer1.Panel1.Controls.Add(this.MapList);
|
||||
//
|
||||
// splitContainer1.Panel2
|
||||
//
|
||||
this.splitContainer1.Panel2.Controls.Add(this.txtDesc);
|
||||
this.splitContainer1.Panel2.Controls.Add(this.lblDesc);
|
||||
this.splitContainer1.Panel2.Controls.Add(this.txtTheater);
|
||||
this.splitContainer1.Panel2.Controls.Add(this.lblTheater);
|
||||
this.splitContainer1.Panel2.Controls.Add(this.txtAuthor);
|
||||
this.splitContainer1.Panel2.Controls.Add(this.lblAuthor);
|
||||
this.splitContainer1.Panel2.Controls.Add(this.txtTitle);
|
||||
this.splitContainer1.Panel2.Controls.Add(this.lblMapName);
|
||||
this.splitContainer1.Panel2.Controls.Add(this.lblMinimap);
|
||||
this.splitContainer1.Panel2.Controls.Add(this.pbMinimap);
|
||||
this.splitContainer1.Size = new System.Drawing.Size(494, 332);
|
||||
this.splitContainer1.SplitterDistance = 300;
|
||||
this.splitContainer1.TabIndex = 7;
|
||||
//
|
||||
// lblMapList
|
||||
//
|
||||
this.lblMapList.AutoSize = true;
|
||||
this.lblMapList.Location = new System.Drawing.Point(12, 9);
|
||||
this.lblMapList.Name = "lblMapList";
|
||||
this.lblMapList.Size = new System.Drawing.Size(81, 13);
|
||||
this.lblMapList.TabIndex = 1;
|
||||
this.lblMapList.Text = "Available maps:";
|
||||
//
|
||||
// txtDesc
|
||||
//
|
||||
this.txtDesc.BackColor = System.Drawing.SystemColors.ButtonFace;
|
||||
this.txtDesc.Location = new System.Drawing.Point(16, 289);
|
||||
this.txtDesc.Name = "txtDesc";
|
||||
this.txtDesc.ReadOnly = true;
|
||||
this.txtDesc.Size = new System.Drawing.Size(162, 20);
|
||||
this.txtDesc.TabIndex = 14;
|
||||
//
|
||||
// lblDesc
|
||||
//
|
||||
this.lblDesc.AutoSize = true;
|
||||
this.lblDesc.Location = new System.Drawing.Point(13, 273);
|
||||
this.lblDesc.Name = "lblDesc";
|
||||
this.lblDesc.Size = new System.Drawing.Size(63, 13);
|
||||
this.lblDesc.TabIndex = 13;
|
||||
this.lblDesc.Text = "Description:";
|
||||
//
|
||||
// txtTheater
|
||||
//
|
||||
this.txtTheater.BackColor = System.Drawing.SystemColors.ButtonFace;
|
||||
this.txtTheater.Location = new System.Drawing.Point(16, 252);
|
||||
this.txtTheater.Name = "txtTheater";
|
||||
this.txtTheater.ReadOnly = true;
|
||||
this.txtTheater.Size = new System.Drawing.Size(162, 20);
|
||||
this.txtTheater.TabIndex = 12;
|
||||
//
|
||||
// lblTheater
|
||||
//
|
||||
this.lblTheater.AutoSize = true;
|
||||
this.lblTheater.Location = new System.Drawing.Point(13, 236);
|
||||
this.lblTheater.Name = "lblTheater";
|
||||
this.lblTheater.Size = new System.Drawing.Size(47, 13);
|
||||
this.lblTheater.TabIndex = 11;
|
||||
this.lblTheater.Text = "Tileset:";
|
||||
//
|
||||
// txtAuthor
|
||||
//
|
||||
this.txtAuthor.BackColor = System.Drawing.SystemColors.ButtonFace;
|
||||
this.txtAuthor.Location = new System.Drawing.Point(16, 214);
|
||||
this.txtAuthor.Name = "txtAuthor";
|
||||
this.txtAuthor.ReadOnly = true;
|
||||
this.txtAuthor.Size = new System.Drawing.Size(162, 20);
|
||||
this.txtAuthor.TabIndex = 10;
|
||||
//
|
||||
// lblAuthor
|
||||
//
|
||||
this.lblAuthor.AutoSize = true;
|
||||
this.lblAuthor.Location = new System.Drawing.Point(13, 198);
|
||||
this.lblAuthor.Name = "lblAuthor";
|
||||
this.lblAuthor.Size = new System.Drawing.Size(41, 13);
|
||||
this.lblAuthor.TabIndex = 9;
|
||||
this.lblAuthor.Text = "Author:";
|
||||
//
|
||||
// txtTitle
|
||||
//
|
||||
this.txtTitle.BackColor = System.Drawing.SystemColors.ButtonFace;
|
||||
this.txtTitle.Location = new System.Drawing.Point(16, 177);
|
||||
this.txtTitle.Name = "txtTitle";
|
||||
this.txtTitle.ReadOnly = true;
|
||||
this.txtTitle.Size = new System.Drawing.Size(162, 20);
|
||||
this.txtTitle.TabIndex = 8;
|
||||
//
|
||||
// lblMapName
|
||||
//
|
||||
this.lblMapName.AutoSize = true;
|
||||
this.lblMapName.Location = new System.Drawing.Point(13, 161);
|
||||
this.lblMapName.Name = "lblMapName";
|
||||
this.lblMapName.Size = new System.Drawing.Size(30, 13);
|
||||
this.lblMapName.TabIndex = 7;
|
||||
this.lblMapName.Text = "Title:";
|
||||
//
|
||||
// lblMinimap
|
||||
//
|
||||
this.lblMinimap.AutoSize = true;
|
||||
this.lblMinimap.Font = new System.Drawing.Font("Microsoft Sans Serif", 8.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(204)));
|
||||
this.lblMinimap.Location = new System.Drawing.Point(29, 9);
|
||||
this.lblMinimap.Name = "lblMinimap";
|
||||
this.lblMinimap.Size = new System.Drawing.Size(71, 13);
|
||||
this.lblMinimap.TabIndex = 6;
|
||||
this.lblMinimap.Text = "Map preview:";
|
||||
//
|
||||
// pictureBox1
|
||||
//
|
||||
this.pictureBox1.Image = ((System.Drawing.Image)(resources.GetObject("pictureBox1.Image")));
|
||||
this.pictureBox1.Location = new System.Drawing.Point(336, -9);
|
||||
this.pictureBox1.Name = "pictureBox1";
|
||||
this.pictureBox1.Size = new System.Drawing.Size(54, 35);
|
||||
this.pictureBox1.TabIndex = 7;
|
||||
this.pictureBox1.TabStop = false;
|
||||
this.pictureBox1.Visible = false;
|
||||
//
|
||||
// MapSelect
|
||||
//
|
||||
this.AcceptButton = this.btnOk;
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.CancelButton = this.btnCancel;
|
||||
this.ClientSize = new System.Drawing.Size(494, 402);
|
||||
this.Controls.Add(this.splitContainer1);
|
||||
this.Controls.Add(this.pnlBottom);
|
||||
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
|
||||
this.MaximizeBox = false;
|
||||
this.MinimizeBox = false;
|
||||
this.Name = "MapSelect";
|
||||
this.ShowIcon = false;
|
||||
this.ShowInTaskbar = false;
|
||||
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent;
|
||||
this.Text = "Select map";
|
||||
this.Load += new System.EventHandler(this.MapSelect_Load);
|
||||
((System.ComponentModel.ISupportInitialize)(this.pbMinimap)).EndInit();
|
||||
this.pnlBottom.ResumeLayout(false);
|
||||
this.pnlBottom.PerformLayout();
|
||||
this.splitContainer1.Panel1.ResumeLayout(false);
|
||||
this.splitContainer1.Panel1.PerformLayout();
|
||||
this.splitContainer1.Panel2.ResumeLayout(false);
|
||||
this.splitContainer1.Panel2.PerformLayout();
|
||||
this.splitContainer1.ResumeLayout(false);
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).EndInit();
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
public System.Windows.Forms.ListView MapList;
|
||||
public System.Windows.Forms.Button btnCancel;
|
||||
public System.Windows.Forms.Button btnOk;
|
||||
public System.Windows.Forms.Label lblNew;
|
||||
public System.Windows.Forms.TextBox txtNew;
|
||||
public System.Windows.Forms.ColumnHeader colMapName;
|
||||
public System.Windows.Forms.ImageList MapIconsList;
|
||||
public System.Windows.Forms.PictureBox pbMinimap;
|
||||
public System.Windows.Forms.Panel pnlBottom;
|
||||
public System.Windows.Forms.SplitContainer splitContainer1;
|
||||
public System.Windows.Forms.Label lblMinimap;
|
||||
public System.Windows.Forms.TextBox txtTheater;
|
||||
public System.Windows.Forms.Label lblTheater;
|
||||
public System.Windows.Forms.TextBox txtAuthor;
|
||||
public System.Windows.Forms.Label lblAuthor;
|
||||
public System.Windows.Forms.TextBox txtTitle;
|
||||
public System.Windows.Forms.Label lblMapName;
|
||||
public System.Windows.Forms.TextBox txtDesc;
|
||||
public System.Windows.Forms.Label lblDesc;
|
||||
public System.Windows.Forms.Label lblMapList;
|
||||
public System.Windows.Forms.Label lblPathOut;
|
||||
public System.Windows.Forms.Label lblPath;
|
||||
public System.Windows.Forms.TextBox txtPathOut;
|
||||
private System.Windows.Forms.PictureBox pictureBox1;
|
||||
}
|
||||
}
|
||||
@@ -1,74 +1,84 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Windows.Forms;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.Graphics;
|
||||
using System.Linq;
|
||||
|
||||
namespace OpenRA.Editor
|
||||
{
|
||||
public partial class MapSelect : Form
|
||||
{
|
||||
public string MapFolderPath;
|
||||
|
||||
public MapSelect(string currentMod)
|
||||
{
|
||||
MapFolderPath = new string[] { Environment.CurrentDirectory, "mods", currentMod, "maps" }
|
||||
.Aggregate(Path.Combine);
|
||||
|
||||
InitializeComponent();
|
||||
MapIconsList.Images.Add(pictureBox1.Image);
|
||||
}
|
||||
|
||||
void MapSelect_Load(object sender, EventArgs e)
|
||||
{
|
||||
MapList.Items.Clear();
|
||||
txtPathOut.Text = MapFolderPath;
|
||||
|
||||
foreach (var map in ModData.FindMapsIn(MapFolderPath))
|
||||
{
|
||||
ListViewItem map1 = new ListViewItem();
|
||||
map1.Tag = map;
|
||||
map1.Text = Path.GetFileNameWithoutExtension(map);
|
||||
map1.ImageIndex = 0;
|
||||
MapList.Items.Add(map1);
|
||||
}
|
||||
|
||||
// hack
|
||||
if (txtNew.Text != "unnamed")
|
||||
MapList.Items[0].Selected = true;
|
||||
}
|
||||
|
||||
void MapList_SelectedIndexChanged(object sender, EventArgs e)
|
||||
{
|
||||
if (MapList.SelectedItems.Count == 1)
|
||||
{
|
||||
txtNew.Text = MapList.SelectedItems[0].Text;
|
||||
txtNew.Tag = MapList.SelectedItems[0].Tag;
|
||||
|
||||
var map = new Map(txtNew.Tag as string);
|
||||
txtTitle.Text = map.Title;
|
||||
txtAuthor.Text = map.Author;
|
||||
txtTheater.Text = map.Tileset;
|
||||
txtDesc.Text = map.Description;
|
||||
pbMinimap.Image = null;
|
||||
|
||||
try
|
||||
{
|
||||
pbMinimap.Image = Minimap.AddStaticResources(map, Minimap.TerrainBitmap(map, true));
|
||||
}
|
||||
catch (Exception ed)
|
||||
{
|
||||
Console.WriteLine("No map preview image found: {0}", ed.ToString());
|
||||
}
|
||||
finally { }
|
||||
}
|
||||
}
|
||||
|
||||
void txtPathOut_TextChanged(object sender, EventArgs e)
|
||||
{
|
||||
MapFolderPath = txtPathOut.Text;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Windows.Forms;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.Graphics;
|
||||
using System.Linq;
|
||||
|
||||
namespace OpenRA.Editor
|
||||
{
|
||||
public partial class MapSelect : Form
|
||||
{
|
||||
public string MapFolderPath;
|
||||
|
||||
public MapSelect(string currentMod)
|
||||
{
|
||||
MapFolderPath = new string[] { Environment.CurrentDirectory, "mods", currentMod, "maps" }
|
||||
.Aggregate(Path.Combine);
|
||||
|
||||
InitializeComponent();
|
||||
MapIconsList.Images.Add(pictureBox1.Image);
|
||||
}
|
||||
|
||||
void MapSelect_Load(object sender, EventArgs e)
|
||||
{
|
||||
MapList.Items.Clear();
|
||||
txtPathOut.Text = MapFolderPath;
|
||||
|
||||
foreach (var map in ModData.FindMapsIn(MapFolderPath))
|
||||
{
|
||||
ListViewItem map1 = new ListViewItem();
|
||||
map1.Tag = map;
|
||||
map1.Text = Path.GetFileNameWithoutExtension(map);
|
||||
map1.ImageIndex = 0;
|
||||
MapList.Items.Add(map1);
|
||||
}
|
||||
|
||||
// hack
|
||||
if (txtNew.Text != "unnamed")
|
||||
MapList.Items[0].Selected = true;
|
||||
}
|
||||
|
||||
void MapList_SelectedIndexChanged(object sender, EventArgs e)
|
||||
{
|
||||
if (MapList.SelectedItems.Count == 1)
|
||||
{
|
||||
txtNew.Text = MapList.SelectedItems[0].Text;
|
||||
txtNew.Tag = MapList.SelectedItems[0].Tag;
|
||||
|
||||
var map = new Map(txtNew.Tag as string);
|
||||
txtTitle.Text = map.Title;
|
||||
txtAuthor.Text = map.Author;
|
||||
txtTheater.Text = map.Tileset;
|
||||
txtDesc.Text = map.Description;
|
||||
pbMinimap.Image = null;
|
||||
|
||||
try
|
||||
{
|
||||
pbMinimap.Image = Minimap.AddStaticResources(map, Minimap.TerrainBitmap(map, true));
|
||||
}
|
||||
catch (Exception ed)
|
||||
{
|
||||
Console.WriteLine("No map preview image found: {0}", ed.ToString());
|
||||
}
|
||||
finally { }
|
||||
}
|
||||
}
|
||||
|
||||
void txtPathOut_TextChanged(object sender, EventArgs e)
|
||||
{
|
||||
MapFolderPath = txtPathOut.Text;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,177 +1,177 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<metadata name="MapIconsList.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>17, 17</value>
|
||||
</metadata>
|
||||
<assembly alias="System.Drawing" name="System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
|
||||
<data name="pictureBox1.Image" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>
|
||||
iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8
|
||||
YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAArjSURBVFhHrVcJUFRXFmVpkE0Wg0ZEMoIBl8RodGSMmVES
|
||||
R0NiChVxCyIIAmFfhe6maeh9AZodZHFpUFQWcQmKisiuLKLEKFFEcIuljtZMYmI5Uc/c14EZYyapmpq8
|
||||
qlP/9/+/373v3HPu+19P7/cf+jSlEWHCOEuzZfNn2Yvo3Pj3D/PTjCwYAwtgyeFwFk163Tos2tvtWJZw
|
||||
zeUjmYFP6vL9fhw31vRPI8/9LnmMrtCWZhtPcJ7hbC/W8DwfnS0LR0t5NKoFazHcqsaprE3YGbMQLrYW
|
||||
W/7fBAxogjGEd5wcXuPK4jxa60qD75VrfIbKMrYMD7VlPX/Ul49rp8RoyPbFIaEnhpuU6NRGoVa2HKuX
|
||||
zEj/X8vAVmlIsDY2Nna2sjBd+ee5b7Yq4tfgfm8a7pxNw60OFa6e4uFmhxr/uFSIexfz0VsZh7PaIJzb
|
||||
F42u8hAcV2/ANz3KF8Hub52kucb+Fv+jAccbm5quWOfxYX5y6Mcnq/IDh1oreX/vOcx9drdbjTudUgye
|
||||
Tsb1piT0H4/DACUw0JiEh33ZePhlFi7UxOCLtI1o2x6IW2cUqM/egLtdediV9MnjSTYm60bE+Ys8rMzN
|
||||
zd1c3/vLgVRV3lN1XjkqyzNoNaEUjIvrLXwMtQsw1JqEy/UxuHg0DJcp+KXj8bh0IobOucSGDA8vpqE6
|
||||
+VNINixBU0kQbp5JJ8jxDSXdeyAE5arlAxTZ/BfRra2tS8Tqwh9L9tQhq6gSabm7odLkoP8oF90V/rjR
|
||||
LsRgExc32oS40ZFCiQgw2Mgj+gW42pBI4OPSsUh6Jgn1mX4ojXJH865IXDzCx50uDe6fV+P8oQQ4Tx6r
|
||||
pOATmVteKgdjXu/Mhk1h328rO4TMwn3gp2YhmquEX7gAfYfjcb4qGH0HQ3D5WAiunU7ApfpofH0ymhIS
|
||||
UwkSqQRb6VoYvm6IZvXG7W4VBVbjwQU1/tanIQZkGDqtwOmSjzHXxXaLsZnZpy85QpdAnfunax/mllRD
|
||||
ma2FQJyHxORMJAqzwBVpUJgtRLF8E7bxlqKjzA991QEYaIijgFwMt6VggJK60hCFr46F4sqprbjbLaf6
|
||||
S0icIh1rwy1i3OvNQff+GEgj3r87/c1JLIGfjX1LP/F6KJDlIy1vN4SyQohVRdAU7IVIXQxuSiZ8/OOw
|
||||
JYyP8EiqfV04Lh2JoHIwMSbiwoFgtO1ah97aTSTMKGIjDl/WhONWl5jKlYrbZ9OJGRWVIg/+axf8SK5a
|
||||
8WoC5fPm//l2qqIIOaVVECm3QZG5C7L0HZCklYJLTCQKNUiWFYAnykJYRDRaywNxrTGRyhKNKyciiIEY
|
||||
dFd743z1ZioT6eJkHK41kXDbRFSKbHzTpcJwsxoHc71fTLGzyBix+L/zUFlaWX+VTcFZ4NzSamQXV1Lw
|
||||
EggkeeBRAsnSfKgyy6DKKcNnxEahIgRfHg5B/7EoDDYn4ma7FD0VAThfG4Cemi3EDI90IKWVq3GbHHKz
|
||||
nUpCbrh6QokEr5mPTEw4773MQij9aPZY5fNYrC6hEhRAnrkTjJEkcS5ieWokS/IhUZdCrtlJbGQiIjQQ
|
||||
/YeD0VMVhoTVbmgs8iVBctG11xtdlUHkDGpQpIN7velUAhmG2+W43spclI6K9JWY6TyxlGKOGxWjG53s
|
||||
5HBMBpZ7+iI6UY44vhoiVTH4ohxCLoTyArqu1OlBll6CZHE20mI9EOjuis3L5uFCbTh6D4Wgu8offYeC
|
||||
qSRccgcPD/qyMEiBb55VYahFgSuNckhjlr2YaGMqH2ntOiKmEAQGBgbnNviGPg2LFSM4UoiAUD78ghLo
|
||||
yEVojBhRiQqEx0nAI5sKiBH/z+OgVfuic7c/Lh+NwZndfughDfQdCtL1hKFmEW51ymn1EjpSAh1ytFCL
|
||||
Pl+nhKebY8XLTYn16DWEgzY2ttdzyI6yjB06+uP4acRANokvhzRRjBR5oe4aN4WupeYgNCIWZ2vj0b17
|
||||
I/UKf3Tt34jOis9otTyyILmkORUDTRKyqxj9DSI07Y0k26Yhes38Roo3YVQH7OVhGiGR0K7O0epEqCRB
|
||||
shKwRIQkQrZqMelAIM6ncihII9uQSCXZEi2HSMjDXvVqXKSGdTLbg6z6OVkwGcfLQvHB4jkYbJMS/UL0
|
||||
1aeSM6So1Hg/oljTR93AupEVYSXhGE+soZa8X+cIlgALzFhg5/HJ6YhIzACXVs9EKiHRMmckSfMQGx0G
|
||||
rXIldU4/dJSvJx3EoSDZC7OszHByTxTOfZGEq00y9B3lo70iElamhp4Ujy1eN8wIrEOd0BRW6DpiWEwq
|
||||
giKSdYiIl5IOUskRKh39AmKECZNP7Mg0O6Ci59Pzd4O/NQK7FBvQULyGOmMUpBsX4KqjGTL5qzHQIqJy
|
||||
iNG6Px5dtYlY7jqhmeKxvUE32C7FGKiP58uf5W6v0ekgPkmNrYIMor4YqcoinQBFdGQrl2ZsB4/cwBJR
|
||||
Zml/+k0sxcQnQZzgDWHIIni9NQHSHU5IS15EPSEN11ok6G9UQs1dh/lvv/GdkZHR3NEETOhkIUE7zvb1
|
||||
wRRFwYv0vD3UBTORJCEdSHMhydgFCXVHVnuWEGvZrDewjqmzKbHDNjHmFl5KBlasWokiFwtop5nhyL6p
|
||||
2JO/CN2HBdSgMpHJ88GH82c8s7b4T1vmUPA3CFxCp19QzBPdtpxdRqon2kkDKRSYXeOJcyBUFMI7IJ70
|
||||
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|
||||
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|
||||
m4fbQ7MQNdcCfWMMsTPWDi2yyRgyNkDhOGPYGhpeo97jP5oAcwJjYQ4hk3DOyzvwn9v3HtUJjHXAzSFc
|
||||
RHHlCAznIyAsCZa2k56u3xT2gtHPmGHCdXtnHh47mKBqjS1K5Q7ITrCjlf8RqXPM0bDUCr3bp2C9nj70
|
||||
DDinKMYSwmujCbAjY4G9ZrN3tyMLP/D4IT1vP/J21CBeoKaa55MTUhAeK8J7i91v0DMdxqZmgw7Oc74N
|
||||
iFQ8T5YX6ZzisWI9Uiebo8rKCOcsjLAv1Z72BydUxE5ElcTuKf2P9RunEeGzmD8bTIzsI0I7wc7xdgyf
|
||||
NiayWVoueZ1qz7zPT8l5McnBqZieYZsYO/a4zF7yaKWP4HlASMKLj9xX4WrXWzhdMxUFlkaI1tPDAZE9
|
||||
Htc4wWuhOas5Y/oXgUezYDdZdmK2N6zzCfuB1V1GFkulNswT5cFllms73f+QMIWwjCDjGJnUW1rbfu2z
|
||||
wvXJk85pUH5gieNJdugvd8QV7RSc0TjgiMwevkvH3np1xa/+ZplZE9jecNh14UcPmO8VmnLyfzGr/feU
|
||||
mB/dY7VjybItdSZhrb6+fvEYY6PuMWOMn7ZbGeILfQNYmnN+mO1o/OBdCw74HAMsMjR8NjL/r+Yx+p3H
|
||||
XhjKZs93uxMZr4Z/uOb54qWf3bGf4pw3EpC1UPYsS3g0EU9K4uBsI86zYHPOY3MOp4zuRRLyDfT1O941
|
||||
Mrzvb86Bob4h+0r6zcEmdiFICA2vvT55kLFBYOJhnYt9or06TOmCJ7HTbGxgADpndmaJMU29QxAQKvTo
|
||||
vhnHkN1nX12/OlgCNoT3CZsIvgRWc9ao2IT/bTD3+BID7N1/zisBWCKOBB/CagKf8PboJP8CoUmu3yhA
|
||||
ga8AAAAASUVORK5CYII=
|
||||
</value>
|
||||
</data>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<metadata name="MapIconsList.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>17, 17</value>
|
||||
</metadata>
|
||||
<assembly alias="System.Drawing" name="System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
|
||||
<data name="pictureBox1.Image" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>
|
||||
iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
ga8AAAAASUVORK5CYII=
|
||||
</value>
|
||||
</data>
|
||||
</root>
|
||||
580
OpenRA.Editor/NewMapDialog.Designer.cs
generated
580
OpenRA.Editor/NewMapDialog.Designer.cs
generated
@@ -1,286 +1,296 @@
|
||||
namespace OpenRA.Editor
|
||||
{
|
||||
partial class NewMapDialog
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.button2 = new System.Windows.Forms.Button();
|
||||
this.button1 = new System.Windows.Forms.Button();
|
||||
this.label3 = new System.Windows.Forms.Label();
|
||||
this.label2 = new System.Windows.Forms.Label();
|
||||
this.label1 = new System.Windows.Forms.Label();
|
||||
this.cordonBottom = new System.Windows.Forms.NumericUpDown();
|
||||
this.cordonTop = new System.Windows.Forms.NumericUpDown();
|
||||
this.cordonRight = new System.Windows.Forms.NumericUpDown();
|
||||
this.cordonLeft = new System.Windows.Forms.NumericUpDown();
|
||||
this.height = new System.Windows.Forms.NumericUpDown();
|
||||
this.width = new System.Windows.Forms.NumericUpDown();
|
||||
this.label4 = new System.Windows.Forms.Label();
|
||||
this.theater = new System.Windows.Forms.ComboBox();
|
||||
((System.ComponentModel.ISupportInitialize)(this.cordonBottom)).BeginInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.cordonTop)).BeginInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.cordonRight)).BeginInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.cordonLeft)).BeginInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.height)).BeginInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.width)).BeginInit();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// button2
|
||||
//
|
||||
this.button2.DialogResult = System.Windows.Forms.DialogResult.OK;
|
||||
this.button2.Location = new System.Drawing.Point(229, 160);
|
||||
this.button2.Name = "button2";
|
||||
this.button2.Size = new System.Drawing.Size(75, 23);
|
||||
this.button2.TabIndex = 7;
|
||||
this.button2.Text = "OK";
|
||||
this.button2.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// button1
|
||||
//
|
||||
this.button1.DialogResult = System.Windows.Forms.DialogResult.Cancel;
|
||||
this.button1.Location = new System.Drawing.Point(310, 160);
|
||||
this.button1.Name = "button1";
|
||||
this.button1.Size = new System.Drawing.Size(75, 23);
|
||||
this.button1.TabIndex = 8;
|
||||
this.button1.Text = "Cancel";
|
||||
this.button1.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// label3
|
||||
//
|
||||
this.label3.AutoSize = true;
|
||||
this.label3.Location = new System.Drawing.Point(31, 77);
|
||||
this.label3.Name = "label3";
|
||||
this.label3.Size = new System.Drawing.Size(107, 13);
|
||||
this.label3.TabIndex = 9;
|
||||
this.label3.Text = "Cordon Right/Bottom";
|
||||
//
|
||||
// label2
|
||||
//
|
||||
this.label2.AutoSize = true;
|
||||
this.label2.Location = new System.Drawing.Point(31, 51);
|
||||
this.label2.Name = "label2";
|
||||
this.label2.Size = new System.Drawing.Size(86, 13);
|
||||
this.label2.TabIndex = 11;
|
||||
this.label2.Text = "Cordon Left/Top";
|
||||
//
|
||||
// label1
|
||||
//
|
||||
this.label1.AutoSize = true;
|
||||
this.label1.Location = new System.Drawing.Point(31, 25);
|
||||
this.label1.Name = "label1";
|
||||
this.label1.Size = new System.Drawing.Size(27, 13);
|
||||
this.label1.TabIndex = 10;
|
||||
this.label1.Text = "Size";
|
||||
//
|
||||
// cordonBottom
|
||||
//
|
||||
this.cordonBottom.Location = new System.Drawing.Point(280, 75);
|
||||
this.cordonBottom.Maximum = new decimal(new int[] {
|
||||
2048,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
this.cordonBottom.Name = "cordonBottom";
|
||||
this.cordonBottom.Size = new System.Drawing.Size(105, 20);
|
||||
this.cordonBottom.TabIndex = 5;
|
||||
this.cordonBottom.Value = new decimal(new int[] {
|
||||
112,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
this.cordonBottom.Enter += new System.EventHandler(this.SelectText);
|
||||
//
|
||||
// cordonTop
|
||||
//
|
||||
this.cordonTop.Location = new System.Drawing.Point(280, 49);
|
||||
this.cordonTop.Maximum = new decimal(new int[] {
|
||||
2048,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
this.cordonTop.Name = "cordonTop";
|
||||
this.cordonTop.Size = new System.Drawing.Size(105, 20);
|
||||
this.cordonTop.TabIndex = 3;
|
||||
this.cordonTop.Value = new decimal(new int[] {
|
||||
16,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
this.cordonTop.Enter += new System.EventHandler(this.SelectText);
|
||||
//
|
||||
// cordonRight
|
||||
//
|
||||
this.cordonRight.Location = new System.Drawing.Point(169, 75);
|
||||
this.cordonRight.Maximum = new decimal(new int[] {
|
||||
2048,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
this.cordonRight.Name = "cordonRight";
|
||||
this.cordonRight.Size = new System.Drawing.Size(105, 20);
|
||||
this.cordonRight.TabIndex = 4;
|
||||
this.cordonRight.Value = new decimal(new int[] {
|
||||
112,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
this.cordonRight.Enter += new System.EventHandler(this.SelectText);
|
||||
//
|
||||
// cordonLeft
|
||||
//
|
||||
this.cordonLeft.Location = new System.Drawing.Point(169, 49);
|
||||
this.cordonLeft.Maximum = new decimal(new int[] {
|
||||
2048,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
this.cordonLeft.Name = "cordonLeft";
|
||||
this.cordonLeft.Size = new System.Drawing.Size(105, 20);
|
||||
this.cordonLeft.TabIndex = 2;
|
||||
this.cordonLeft.Value = new decimal(new int[] {
|
||||
16,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
this.cordonLeft.Enter += new System.EventHandler(this.SelectText);
|
||||
//
|
||||
// height
|
||||
//
|
||||
this.height.Increment = new decimal(new int[] {
|
||||
8,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
this.height.Location = new System.Drawing.Point(280, 23);
|
||||
this.height.Maximum = new decimal(new int[] {
|
||||
2048,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
this.height.Name = "height";
|
||||
this.height.Size = new System.Drawing.Size(105, 20);
|
||||
this.height.TabIndex = 1;
|
||||
this.height.Value = new decimal(new int[] {
|
||||
128,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
this.height.Enter += new System.EventHandler(this.SelectText);
|
||||
//
|
||||
// width
|
||||
//
|
||||
this.width.Increment = new decimal(new int[] {
|
||||
8,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
this.width.Location = new System.Drawing.Point(169, 23);
|
||||
this.width.Maximum = new decimal(new int[] {
|
||||
2048,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
this.width.Name = "width";
|
||||
this.width.Size = new System.Drawing.Size(105, 20);
|
||||
this.width.TabIndex = 0;
|
||||
this.width.Value = new decimal(new int[] {
|
||||
128,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
this.width.Enter += new System.EventHandler(this.SelectText);
|
||||
//
|
||||
// label4
|
||||
//
|
||||
this.label4.AutoSize = true;
|
||||
this.label4.Location = new System.Drawing.Point(31, 124);
|
||||
this.label4.Name = "label4";
|
||||
this.label4.Size = new System.Drawing.Size(44, 13);
|
||||
this.label4.TabIndex = 14;
|
||||
this.label4.Text = "Tileset";
|
||||
//
|
||||
// theater
|
||||
//
|
||||
this.theater.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
|
||||
this.theater.FormattingEnabled = true;
|
||||
this.theater.Location = new System.Drawing.Point(169, 121);
|
||||
this.theater.Name = "theater";
|
||||
this.theater.Size = new System.Drawing.Size(216, 21);
|
||||
this.theater.TabIndex = 6;
|
||||
//
|
||||
// NewMapDialog
|
||||
//
|
||||
this.AcceptButton = this.button2;
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.CancelButton = this.button1;
|
||||
this.ClientSize = new System.Drawing.Size(418, 210);
|
||||
this.Controls.Add(this.theater);
|
||||
this.Controls.Add(this.label4);
|
||||
this.Controls.Add(this.button2);
|
||||
this.Controls.Add(this.button1);
|
||||
this.Controls.Add(this.label3);
|
||||
this.Controls.Add(this.label2);
|
||||
this.Controls.Add(this.label1);
|
||||
this.Controls.Add(this.cordonBottom);
|
||||
this.Controls.Add(this.cordonTop);
|
||||
this.Controls.Add(this.cordonRight);
|
||||
this.Controls.Add(this.cordonLeft);
|
||||
this.Controls.Add(this.height);
|
||||
this.Controls.Add(this.width);
|
||||
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
|
||||
this.Name = "NewMapDialog";
|
||||
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent;
|
||||
this.Text = "New Map";
|
||||
((System.ComponentModel.ISupportInitialize)(this.cordonBottom)).EndInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.cordonTop)).EndInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.cordonRight)).EndInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.cordonLeft)).EndInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.height)).EndInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.width)).EndInit();
|
||||
this.ResumeLayout(false);
|
||||
this.PerformLayout();
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private System.Windows.Forms.Button button2;
|
||||
private System.Windows.Forms.Button button1;
|
||||
private System.Windows.Forms.Label label3;
|
||||
private System.Windows.Forms.Label label2;
|
||||
private System.Windows.Forms.Label label1;
|
||||
public System.Windows.Forms.NumericUpDown cordonBottom;
|
||||
public System.Windows.Forms.NumericUpDown cordonTop;
|
||||
public System.Windows.Forms.NumericUpDown cordonRight;
|
||||
public System.Windows.Forms.NumericUpDown cordonLeft;
|
||||
public System.Windows.Forms.NumericUpDown height;
|
||||
public System.Windows.Forms.NumericUpDown width;
|
||||
private System.Windows.Forms.Label label4;
|
||||
public System.Windows.Forms.ComboBox theater;
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
namespace OpenRA.Editor
|
||||
{
|
||||
partial class NewMapDialog
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.button2 = new System.Windows.Forms.Button();
|
||||
this.button1 = new System.Windows.Forms.Button();
|
||||
this.label3 = new System.Windows.Forms.Label();
|
||||
this.label2 = new System.Windows.Forms.Label();
|
||||
this.label1 = new System.Windows.Forms.Label();
|
||||
this.cordonBottom = new System.Windows.Forms.NumericUpDown();
|
||||
this.cordonTop = new System.Windows.Forms.NumericUpDown();
|
||||
this.cordonRight = new System.Windows.Forms.NumericUpDown();
|
||||
this.cordonLeft = new System.Windows.Forms.NumericUpDown();
|
||||
this.height = new System.Windows.Forms.NumericUpDown();
|
||||
this.width = new System.Windows.Forms.NumericUpDown();
|
||||
this.label4 = new System.Windows.Forms.Label();
|
||||
this.theater = new System.Windows.Forms.ComboBox();
|
||||
((System.ComponentModel.ISupportInitialize)(this.cordonBottom)).BeginInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.cordonTop)).BeginInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.cordonRight)).BeginInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.cordonLeft)).BeginInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.height)).BeginInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.width)).BeginInit();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// button2
|
||||
//
|
||||
this.button2.DialogResult = System.Windows.Forms.DialogResult.OK;
|
||||
this.button2.Location = new System.Drawing.Point(229, 160);
|
||||
this.button2.Name = "button2";
|
||||
this.button2.Size = new System.Drawing.Size(75, 23);
|
||||
this.button2.TabIndex = 7;
|
||||
this.button2.Text = "OK";
|
||||
this.button2.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// button1
|
||||
//
|
||||
this.button1.DialogResult = System.Windows.Forms.DialogResult.Cancel;
|
||||
this.button1.Location = new System.Drawing.Point(310, 160);
|
||||
this.button1.Name = "button1";
|
||||
this.button1.Size = new System.Drawing.Size(75, 23);
|
||||
this.button1.TabIndex = 8;
|
||||
this.button1.Text = "Cancel";
|
||||
this.button1.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// label3
|
||||
//
|
||||
this.label3.AutoSize = true;
|
||||
this.label3.Location = new System.Drawing.Point(31, 77);
|
||||
this.label3.Name = "label3";
|
||||
this.label3.Size = new System.Drawing.Size(107, 13);
|
||||
this.label3.TabIndex = 9;
|
||||
this.label3.Text = "Cordon Right/Bottom";
|
||||
//
|
||||
// label2
|
||||
//
|
||||
this.label2.AutoSize = true;
|
||||
this.label2.Location = new System.Drawing.Point(31, 51);
|
||||
this.label2.Name = "label2";
|
||||
this.label2.Size = new System.Drawing.Size(86, 13);
|
||||
this.label2.TabIndex = 11;
|
||||
this.label2.Text = "Cordon Left/Top";
|
||||
//
|
||||
// label1
|
||||
//
|
||||
this.label1.AutoSize = true;
|
||||
this.label1.Location = new System.Drawing.Point(31, 25);
|
||||
this.label1.Name = "label1";
|
||||
this.label1.Size = new System.Drawing.Size(27, 13);
|
||||
this.label1.TabIndex = 10;
|
||||
this.label1.Text = "Size";
|
||||
//
|
||||
// cordonBottom
|
||||
//
|
||||
this.cordonBottom.Location = new System.Drawing.Point(280, 75);
|
||||
this.cordonBottom.Maximum = new decimal(new int[] {
|
||||
2048,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
this.cordonBottom.Name = "cordonBottom";
|
||||
this.cordonBottom.Size = new System.Drawing.Size(105, 20);
|
||||
this.cordonBottom.TabIndex = 5;
|
||||
this.cordonBottom.Value = new decimal(new int[] {
|
||||
112,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
this.cordonBottom.Enter += new System.EventHandler(this.SelectText);
|
||||
//
|
||||
// cordonTop
|
||||
//
|
||||
this.cordonTop.Location = new System.Drawing.Point(280, 49);
|
||||
this.cordonTop.Maximum = new decimal(new int[] {
|
||||
2048,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
this.cordonTop.Name = "cordonTop";
|
||||
this.cordonTop.Size = new System.Drawing.Size(105, 20);
|
||||
this.cordonTop.TabIndex = 3;
|
||||
this.cordonTop.Value = new decimal(new int[] {
|
||||
16,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
this.cordonTop.Enter += new System.EventHandler(this.SelectText);
|
||||
//
|
||||
// cordonRight
|
||||
//
|
||||
this.cordonRight.Location = new System.Drawing.Point(169, 75);
|
||||
this.cordonRight.Maximum = new decimal(new int[] {
|
||||
2048,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
this.cordonRight.Name = "cordonRight";
|
||||
this.cordonRight.Size = new System.Drawing.Size(105, 20);
|
||||
this.cordonRight.TabIndex = 4;
|
||||
this.cordonRight.Value = new decimal(new int[] {
|
||||
112,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
this.cordonRight.Enter += new System.EventHandler(this.SelectText);
|
||||
//
|
||||
// cordonLeft
|
||||
//
|
||||
this.cordonLeft.Location = new System.Drawing.Point(169, 49);
|
||||
this.cordonLeft.Maximum = new decimal(new int[] {
|
||||
2048,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
this.cordonLeft.Name = "cordonLeft";
|
||||
this.cordonLeft.Size = new System.Drawing.Size(105, 20);
|
||||
this.cordonLeft.TabIndex = 2;
|
||||
this.cordonLeft.Value = new decimal(new int[] {
|
||||
16,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
this.cordonLeft.Enter += new System.EventHandler(this.SelectText);
|
||||
//
|
||||
// height
|
||||
//
|
||||
this.height.Increment = new decimal(new int[] {
|
||||
8,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
this.height.Location = new System.Drawing.Point(280, 23);
|
||||
this.height.Maximum = new decimal(new int[] {
|
||||
2048,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
this.height.Name = "height";
|
||||
this.height.Size = new System.Drawing.Size(105, 20);
|
||||
this.height.TabIndex = 1;
|
||||
this.height.Value = new decimal(new int[] {
|
||||
128,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
this.height.Enter += new System.EventHandler(this.SelectText);
|
||||
//
|
||||
// width
|
||||
//
|
||||
this.width.Increment = new decimal(new int[] {
|
||||
8,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
this.width.Location = new System.Drawing.Point(169, 23);
|
||||
this.width.Maximum = new decimal(new int[] {
|
||||
2048,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
this.width.Name = "width";
|
||||
this.width.Size = new System.Drawing.Size(105, 20);
|
||||
this.width.TabIndex = 0;
|
||||
this.width.Value = new decimal(new int[] {
|
||||
128,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
this.width.Enter += new System.EventHandler(this.SelectText);
|
||||
//
|
||||
// label4
|
||||
//
|
||||
this.label4.AutoSize = true;
|
||||
this.label4.Location = new System.Drawing.Point(31, 124);
|
||||
this.label4.Name = "label4";
|
||||
this.label4.Size = new System.Drawing.Size(44, 13);
|
||||
this.label4.TabIndex = 14;
|
||||
this.label4.Text = "Tileset";
|
||||
//
|
||||
// theater
|
||||
//
|
||||
this.theater.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
|
||||
this.theater.FormattingEnabled = true;
|
||||
this.theater.Location = new System.Drawing.Point(169, 121);
|
||||
this.theater.Name = "theater";
|
||||
this.theater.Size = new System.Drawing.Size(216, 21);
|
||||
this.theater.TabIndex = 6;
|
||||
//
|
||||
// NewMapDialog
|
||||
//
|
||||
this.AcceptButton = this.button2;
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.CancelButton = this.button1;
|
||||
this.ClientSize = new System.Drawing.Size(418, 210);
|
||||
this.Controls.Add(this.theater);
|
||||
this.Controls.Add(this.label4);
|
||||
this.Controls.Add(this.button2);
|
||||
this.Controls.Add(this.button1);
|
||||
this.Controls.Add(this.label3);
|
||||
this.Controls.Add(this.label2);
|
||||
this.Controls.Add(this.label1);
|
||||
this.Controls.Add(this.cordonBottom);
|
||||
this.Controls.Add(this.cordonTop);
|
||||
this.Controls.Add(this.cordonRight);
|
||||
this.Controls.Add(this.cordonLeft);
|
||||
this.Controls.Add(this.height);
|
||||
this.Controls.Add(this.width);
|
||||
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
|
||||
this.Name = "NewMapDialog";
|
||||
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent;
|
||||
this.Text = "New Map";
|
||||
((System.ComponentModel.ISupportInitialize)(this.cordonBottom)).EndInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.cordonTop)).EndInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.cordonRight)).EndInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.cordonLeft)).EndInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.height)).EndInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.width)).EndInit();
|
||||
this.ResumeLayout(false);
|
||||
this.PerformLayout();
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private System.Windows.Forms.Button button2;
|
||||
private System.Windows.Forms.Button button1;
|
||||
private System.Windows.Forms.Label label3;
|
||||
private System.Windows.Forms.Label label2;
|
||||
private System.Windows.Forms.Label label1;
|
||||
public System.Windows.Forms.NumericUpDown cordonBottom;
|
||||
public System.Windows.Forms.NumericUpDown cordonTop;
|
||||
public System.Windows.Forms.NumericUpDown cordonRight;
|
||||
public System.Windows.Forms.NumericUpDown cordonLeft;
|
||||
public System.Windows.Forms.NumericUpDown height;
|
||||
public System.Windows.Forms.NumericUpDown width;
|
||||
private System.Windows.Forms.Label label4;
|
||||
public System.Windows.Forms.ComboBox theater;
|
||||
}
|
||||
}
|
||||
@@ -1,120 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
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||||
<Compile Include="ITool.cs" />
|
||||
<Compile Include="LegacyMapImporter.cs" />
|
||||
<Compile Include="MapSelect.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="MapSelect.Designer.cs">
|
||||
<DependentUpon>MapSelect.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="NewMapDialog.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="NewMapDialog.Designer.cs">
|
||||
<DependentUpon>NewMapDialog.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="PropertiesDialog.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="PropertiesDialog.Designer.cs">
|
||||
<DependentUpon>PropertiesDialog.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<EmbeddedResource Include="Form1.resx">
|
||||
<DependentUpon>Form1.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="MapSelect.resx">
|
||||
<DependentUpon>MapSelect.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="NewMapDialog.resx">
|
||||
<DependentUpon>NewMapDialog.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="PropertiesDialog.resx">
|
||||
<DependentUpon>PropertiesDialog.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
<SubType>Designer</SubType>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="ResizeDialog.resx">
|
||||
<DependentUpon>ResizeDialog.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<Compile Include="Properties\Resources.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
<None Include="Properties\Settings.settings">
|
||||
<Generator>SettingsSingleFileGenerator</Generator>
|
||||
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
||||
</None>
|
||||
<Compile Include="Properties\Settings.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Settings.settings</DependentUpon>
|
||||
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||
</Compile>
|
||||
<Compile Include="RenderUtils.cs" />
|
||||
<Compile Include="ResizeDialog.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="ResizeDialog.Designer.cs">
|
||||
<DependentUpon>ResizeDialog.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="ResourceTool.cs" />
|
||||
<Compile Include="Surface.cs">
|
||||
<SubType>Component</SubType>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
|
||||
<Project>{BDAEAB25-991E-46A7-AF1E-4F0E03358DAA}</Project>
|
||||
<Name>OpenRA.FileFormats</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">
|
||||
<Project>{0DFB103F-2962-400F-8C6D-E2C28CCBA633}</Project>
|
||||
<Name>OpenRA.Game</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="OpenRA.Editor.Icon.ico" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
||||
@@ -6,13 +6,13 @@
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Globalization;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Windows.Forms;
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Globalization;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Windows.Forms;
|
||||
using OpenRA.FileFormats;
|
||||
|
||||
namespace OpenRA.Editor
|
||||
@@ -46,10 +46,10 @@ namespace OpenRA.Editor
|
||||
foreach (var path in ModData.FindMapsIn(MapFolderPath))
|
||||
{
|
||||
var map = new Map(path);
|
||||
// Touch the lazy bits to initialize them
|
||||
map.Actors.Force();
|
||||
map.Smudges.Force();
|
||||
map.MapTiles.Force();
|
||||
// Touch the lazy bits to initialize them
|
||||
map.Actors.Force();
|
||||
map.Smudges.Force();
|
||||
map.MapTiles.Force();
|
||||
map.MapResources.Force();
|
||||
map.Save(path);
|
||||
}
|
||||
|
||||
@@ -1,36 +1,46 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("OpenRA.Editor")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("Microsoft")]
|
||||
[assembly: AssemblyProduct("OpenRA.Editor")]
|
||||
[assembly: AssemblyCopyright("Copyright © Microsoft 2010")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("e18ea68f-f344-46c9-b026-8bda76fa91f8")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("OpenRA.Editor")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("Microsoft")]
|
||||
[assembly: AssemblyProduct("OpenRA.Editor")]
|
||||
[assembly: AssemblyCopyright("Copyright © Microsoft 2010")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("e18ea68f-f344-46c9-b026-8bda76fa91f8")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
|
||||
142
OpenRA.Editor/Properties/Resources.Designer.cs
generated
142
OpenRA.Editor/Properties/Resources.Designer.cs
generated
@@ -1,71 +1,71 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:2.0.50727.4927
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace OpenRA.Editor.Properties
|
||||
{
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// A strongly-typed resource class, for looking up localized strings, etc.
|
||||
/// </summary>
|
||||
// This class was auto-generated by the StronglyTypedResourceBuilder
|
||||
// class via a tool like ResGen or Visual Studio.
|
||||
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||
// with the /str option, or rebuild your VS project.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources
|
||||
{
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the cached ResourceManager instance used by this class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager
|
||||
{
|
||||
get
|
||||
{
|
||||
if ((resourceMan == null))
|
||||
{
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("OpenRA.Editor.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Overrides the current thread's CurrentUICulture property for all
|
||||
/// resource lookups using this strongly typed resource class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture
|
||||
{
|
||||
get
|
||||
{
|
||||
return resourceCulture;
|
||||
}
|
||||
set
|
||||
{
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:2.0.50727.4927
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace OpenRA.Editor.Properties
|
||||
{
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// A strongly-typed resource class, for looking up localized strings, etc.
|
||||
/// </summary>
|
||||
// This class was auto-generated by the StronglyTypedResourceBuilder
|
||||
// class via a tool like ResGen or Visual Studio.
|
||||
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||
// with the /str option, or rebuild your VS project.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources
|
||||
{
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the cached ResourceManager instance used by this class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager
|
||||
{
|
||||
get
|
||||
{
|
||||
if ((resourceMan == null))
|
||||
{
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("OpenRA.Editor.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Overrides the current thread's CurrentUICulture property for all
|
||||
/// resource lookups using this strongly typed resource class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture
|
||||
{
|
||||
get
|
||||
{
|
||||
return resourceCulture;
|
||||
}
|
||||
set
|
||||
{
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
60
OpenRA.Editor/Properties/Settings.Designer.cs
generated
60
OpenRA.Editor/Properties/Settings.Designer.cs
generated
@@ -1,30 +1,30 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:2.0.50727.4927
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace OpenRA.Editor.Properties
|
||||
{
|
||||
|
||||
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "9.0.0.0")]
|
||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
|
||||
{
|
||||
|
||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||
|
||||
public static Settings Default
|
||||
{
|
||||
get
|
||||
{
|
||||
return defaultInstance;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:2.0.50727.4927
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace OpenRA.Editor.Properties
|
||||
{
|
||||
|
||||
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "9.0.0.0")]
|
||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
|
||||
{
|
||||
|
||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||
|
||||
public static Settings Default
|
||||
{
|
||||
get
|
||||
{
|
||||
return defaultInstance;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
|
||||
<Profiles>
|
||||
<Profile Name="(Default)" />
|
||||
</Profiles>
|
||||
<Settings />
|
||||
</SettingsFile>
|
||||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
|
||||
<Profiles>
|
||||
<Profile Name="(Default)" />
|
||||
</Profiles>
|
||||
<Settings />
|
||||
</SettingsFile>
|
||||
|
||||
352
OpenRA.Editor/PropertiesDialog.Designer.cs
generated
352
OpenRA.Editor/PropertiesDialog.Designer.cs
generated
@@ -1,172 +1,182 @@
|
||||
namespace OpenRA.Editor
|
||||
{
|
||||
partial class PropertiesDialog
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.button2 = new System.Windows.Forms.Button();
|
||||
this.button1 = new System.Windows.Forms.Button();
|
||||
this.label1 = new System.Windows.Forms.Label();
|
||||
this.title = new System.Windows.Forms.TextBox();
|
||||
this.label2 = new System.Windows.Forms.Label();
|
||||
this.desc = new System.Windows.Forms.TextBox();
|
||||
this.selectable = new System.Windows.Forms.CheckBox();
|
||||
this.label3 = new System.Windows.Forms.Label();
|
||||
this.author = new System.Windows.Forms.TextBox();
|
||||
this.useAsShellmap = new System.Windows.Forms.CheckBox();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// button2
|
||||
//
|
||||
this.button2.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.button2.DialogResult = System.Windows.Forms.DialogResult.OK;
|
||||
this.button2.Location = new System.Drawing.Point(196, 193);
|
||||
this.button2.Name = "button2";
|
||||
this.button2.Size = new System.Drawing.Size(75, 23);
|
||||
this.button2.TabIndex = 14;
|
||||
this.button2.Text = "OK";
|
||||
this.button2.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// button1
|
||||
//
|
||||
this.button1.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.button1.DialogResult = System.Windows.Forms.DialogResult.Cancel;
|
||||
this.button1.Location = new System.Drawing.Point(277, 193);
|
||||
this.button1.Name = "button1";
|
||||
this.button1.Size = new System.Drawing.Size(75, 23);
|
||||
this.button1.TabIndex = 15;
|
||||
this.button1.Text = "Cancel";
|
||||
this.button1.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// label1
|
||||
//
|
||||
this.label1.AutoSize = true;
|
||||
this.label1.Location = new System.Drawing.Point(12, 50);
|
||||
this.label1.Name = "label1";
|
||||
this.label1.Size = new System.Drawing.Size(27, 13);
|
||||
this.label1.TabIndex = 16;
|
||||
this.label1.Text = "Title";
|
||||
//
|
||||
// title
|
||||
//
|
||||
this.title.Location = new System.Drawing.Point(66, 47);
|
||||
this.title.Name = "title";
|
||||
this.title.Size = new System.Drawing.Size(286, 20);
|
||||
this.title.TabIndex = 17;
|
||||
//
|
||||
// label2
|
||||
//
|
||||
this.label2.AutoSize = true;
|
||||
this.label2.Location = new System.Drawing.Point(12, 76);
|
||||
this.label2.Name = "label2";
|
||||
this.label2.Size = new System.Drawing.Size(32, 13);
|
||||
this.label2.TabIndex = 16;
|
||||
this.label2.Text = "Desc";
|
||||
//
|
||||
// desc
|
||||
//
|
||||
this.desc.Location = new System.Drawing.Point(66, 73);
|
||||
this.desc.Name = "desc";
|
||||
this.desc.Size = new System.Drawing.Size(286, 20);
|
||||
this.desc.TabIndex = 17;
|
||||
//
|
||||
// selectable
|
||||
//
|
||||
this.selectable.AutoSize = true;
|
||||
this.selectable.Location = new System.Drawing.Point(118, 138);
|
||||
this.selectable.Name = "selectable";
|
||||
this.selectable.Size = new System.Drawing.Size(130, 17);
|
||||
this.selectable.TabIndex = 18;
|
||||
this.selectable.Text = "Show in Map Chooser";
|
||||
this.selectable.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// label3
|
||||
//
|
||||
this.label3.AutoSize = true;
|
||||
this.label3.Location = new System.Drawing.Point(12, 102);
|
||||
this.label3.Name = "label3";
|
||||
this.label3.Size = new System.Drawing.Size(38, 13);
|
||||
this.label3.TabIndex = 16;
|
||||
this.label3.Text = "Author";
|
||||
//
|
||||
// author
|
||||
//
|
||||
this.author.Location = new System.Drawing.Point(66, 99);
|
||||
this.author.Name = "author";
|
||||
this.author.Size = new System.Drawing.Size(286, 20);
|
||||
this.author.TabIndex = 17;
|
||||
//
|
||||
// checkBox1
|
||||
//
|
||||
this.useAsShellmap.AutoSize = true;
|
||||
this.useAsShellmap.Location = new System.Drawing.Point(118, 161);
|
||||
this.useAsShellmap.Name = "checkBox1";
|
||||
this.useAsShellmap.Size = new System.Drawing.Size(105, 17);
|
||||
this.useAsShellmap.TabIndex = 18;
|
||||
this.useAsShellmap.Text = "Use as Shellmap";
|
||||
this.useAsShellmap.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// PropertiesDialog
|
||||
//
|
||||
this.AcceptButton = this.button2;
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.CancelButton = this.button1;
|
||||
this.ClientSize = new System.Drawing.Size(370, 228);
|
||||
this.Controls.Add(this.useAsShellmap);
|
||||
this.Controls.Add(this.selectable);
|
||||
this.Controls.Add(this.author);
|
||||
this.Controls.Add(this.label3);
|
||||
this.Controls.Add(this.desc);
|
||||
this.Controls.Add(this.label2);
|
||||
this.Controls.Add(this.title);
|
||||
this.Controls.Add(this.label1);
|
||||
this.Controls.Add(this.button2);
|
||||
this.Controls.Add(this.button1);
|
||||
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
|
||||
this.Name = "PropertiesDialog";
|
||||
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent;
|
||||
this.Text = "PropertiesDialog";
|
||||
this.ResumeLayout(false);
|
||||
this.PerformLayout();
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private System.Windows.Forms.Button button2;
|
||||
private System.Windows.Forms.Button button1;
|
||||
private System.Windows.Forms.Label label1;
|
||||
public System.Windows.Forms.TextBox title;
|
||||
private System.Windows.Forms.Label label2;
|
||||
public System.Windows.Forms.TextBox desc;
|
||||
public System.Windows.Forms.CheckBox selectable;
|
||||
private System.Windows.Forms.Label label3;
|
||||
public System.Windows.Forms.TextBox author;
|
||||
public System.Windows.Forms.CheckBox useAsShellmap;
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
namespace OpenRA.Editor
|
||||
{
|
||||
partial class PropertiesDialog
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.button2 = new System.Windows.Forms.Button();
|
||||
this.button1 = new System.Windows.Forms.Button();
|
||||
this.label1 = new System.Windows.Forms.Label();
|
||||
this.title = new System.Windows.Forms.TextBox();
|
||||
this.label2 = new System.Windows.Forms.Label();
|
||||
this.desc = new System.Windows.Forms.TextBox();
|
||||
this.selectable = new System.Windows.Forms.CheckBox();
|
||||
this.label3 = new System.Windows.Forms.Label();
|
||||
this.author = new System.Windows.Forms.TextBox();
|
||||
this.useAsShellmap = new System.Windows.Forms.CheckBox();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// button2
|
||||
//
|
||||
this.button2.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.button2.DialogResult = System.Windows.Forms.DialogResult.OK;
|
||||
this.button2.Location = new System.Drawing.Point(196, 193);
|
||||
this.button2.Name = "button2";
|
||||
this.button2.Size = new System.Drawing.Size(75, 23);
|
||||
this.button2.TabIndex = 14;
|
||||
this.button2.Text = "OK";
|
||||
this.button2.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// button1
|
||||
//
|
||||
this.button1.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.button1.DialogResult = System.Windows.Forms.DialogResult.Cancel;
|
||||
this.button1.Location = new System.Drawing.Point(277, 193);
|
||||
this.button1.Name = "button1";
|
||||
this.button1.Size = new System.Drawing.Size(75, 23);
|
||||
this.button1.TabIndex = 15;
|
||||
this.button1.Text = "Cancel";
|
||||
this.button1.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// label1
|
||||
//
|
||||
this.label1.AutoSize = true;
|
||||
this.label1.Location = new System.Drawing.Point(12, 50);
|
||||
this.label1.Name = "label1";
|
||||
this.label1.Size = new System.Drawing.Size(27, 13);
|
||||
this.label1.TabIndex = 16;
|
||||
this.label1.Text = "Title";
|
||||
//
|
||||
// title
|
||||
//
|
||||
this.title.Location = new System.Drawing.Point(66, 47);
|
||||
this.title.Name = "title";
|
||||
this.title.Size = new System.Drawing.Size(286, 20);
|
||||
this.title.TabIndex = 17;
|
||||
//
|
||||
// label2
|
||||
//
|
||||
this.label2.AutoSize = true;
|
||||
this.label2.Location = new System.Drawing.Point(12, 76);
|
||||
this.label2.Name = "label2";
|
||||
this.label2.Size = new System.Drawing.Size(32, 13);
|
||||
this.label2.TabIndex = 16;
|
||||
this.label2.Text = "Desc";
|
||||
//
|
||||
// desc
|
||||
//
|
||||
this.desc.Location = new System.Drawing.Point(66, 73);
|
||||
this.desc.Name = "desc";
|
||||
this.desc.Size = new System.Drawing.Size(286, 20);
|
||||
this.desc.TabIndex = 17;
|
||||
//
|
||||
// selectable
|
||||
//
|
||||
this.selectable.AutoSize = true;
|
||||
this.selectable.Location = new System.Drawing.Point(118, 138);
|
||||
this.selectable.Name = "selectable";
|
||||
this.selectable.Size = new System.Drawing.Size(130, 17);
|
||||
this.selectable.TabIndex = 18;
|
||||
this.selectable.Text = "Show in Map Chooser";
|
||||
this.selectable.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// label3
|
||||
//
|
||||
this.label3.AutoSize = true;
|
||||
this.label3.Location = new System.Drawing.Point(12, 102);
|
||||
this.label3.Name = "label3";
|
||||
this.label3.Size = new System.Drawing.Size(38, 13);
|
||||
this.label3.TabIndex = 16;
|
||||
this.label3.Text = "Author";
|
||||
//
|
||||
// author
|
||||
//
|
||||
this.author.Location = new System.Drawing.Point(66, 99);
|
||||
this.author.Name = "author";
|
||||
this.author.Size = new System.Drawing.Size(286, 20);
|
||||
this.author.TabIndex = 17;
|
||||
//
|
||||
// checkBox1
|
||||
//
|
||||
this.useAsShellmap.AutoSize = true;
|
||||
this.useAsShellmap.Location = new System.Drawing.Point(118, 161);
|
||||
this.useAsShellmap.Name = "checkBox1";
|
||||
this.useAsShellmap.Size = new System.Drawing.Size(105, 17);
|
||||
this.useAsShellmap.TabIndex = 18;
|
||||
this.useAsShellmap.Text = "Use as Shellmap";
|
||||
this.useAsShellmap.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// PropertiesDialog
|
||||
//
|
||||
this.AcceptButton = this.button2;
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.CancelButton = this.button1;
|
||||
this.ClientSize = new System.Drawing.Size(370, 228);
|
||||
this.Controls.Add(this.useAsShellmap);
|
||||
this.Controls.Add(this.selectable);
|
||||
this.Controls.Add(this.author);
|
||||
this.Controls.Add(this.label3);
|
||||
this.Controls.Add(this.desc);
|
||||
this.Controls.Add(this.label2);
|
||||
this.Controls.Add(this.title);
|
||||
this.Controls.Add(this.label1);
|
||||
this.Controls.Add(this.button2);
|
||||
this.Controls.Add(this.button1);
|
||||
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
|
||||
this.Name = "PropertiesDialog";
|
||||
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent;
|
||||
this.Text = "PropertiesDialog";
|
||||
this.ResumeLayout(false);
|
||||
this.PerformLayout();
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private System.Windows.Forms.Button button2;
|
||||
private System.Windows.Forms.Button button1;
|
||||
private System.Windows.Forms.Label label1;
|
||||
public System.Windows.Forms.TextBox title;
|
||||
private System.Windows.Forms.Label label2;
|
||||
public System.Windows.Forms.TextBox desc;
|
||||
public System.Windows.Forms.CheckBox selectable;
|
||||
private System.Windows.Forms.Label label3;
|
||||
public System.Windows.Forms.TextBox author;
|
||||
public System.Windows.Forms.CheckBox useAsShellmap;
|
||||
}
|
||||
}
|
||||
@@ -1,120 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
||||
460
OpenRA.Editor/ResizeDialog.Designer.cs
generated
460
OpenRA.Editor/ResizeDialog.Designer.cs
generated
@@ -1,226 +1,236 @@
|
||||
namespace OpenRA.Editor
|
||||
{
|
||||
partial class ResizeDialog
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.width = new System.Windows.Forms.NumericUpDown();
|
||||
this.label1 = new System.Windows.Forms.Label();
|
||||
this.label2 = new System.Windows.Forms.Label();
|
||||
this.cordonLeft = new System.Windows.Forms.NumericUpDown();
|
||||
this.cordonTop = new System.Windows.Forms.NumericUpDown();
|
||||
this.cordonRight = new System.Windows.Forms.NumericUpDown();
|
||||
this.cordonBottom = new System.Windows.Forms.NumericUpDown();
|
||||
this.label3 = new System.Windows.Forms.Label();
|
||||
this.button1 = new System.Windows.Forms.Button();
|
||||
this.button2 = new System.Windows.Forms.Button();
|
||||
this.height = new System.Windows.Forms.NumericUpDown();
|
||||
((System.ComponentModel.ISupportInitialize)(this.width)).BeginInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.cordonLeft)).BeginInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.cordonTop)).BeginInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.cordonRight)).BeginInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.cordonBottom)).BeginInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.height)).BeginInit();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// width
|
||||
//
|
||||
this.width.Increment = new decimal(new int[] {
|
||||
8,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
this.width.Location = new System.Drawing.Point(161, 18);
|
||||
this.width.Maximum = new decimal(new int[] {
|
||||
2048,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
this.width.Name = "width";
|
||||
this.width.Size = new System.Drawing.Size(105, 20);
|
||||
this.width.TabIndex = 0;
|
||||
//
|
||||
// label1
|
||||
//
|
||||
this.label1.AutoSize = true;
|
||||
this.label1.Location = new System.Drawing.Point(23, 20);
|
||||
this.label1.Name = "label1";
|
||||
this.label1.Size = new System.Drawing.Size(27, 13);
|
||||
this.label1.TabIndex = 1;
|
||||
this.label1.Text = "Size";
|
||||
//
|
||||
// label2
|
||||
//
|
||||
this.label2.AutoSize = true;
|
||||
this.label2.Location = new System.Drawing.Point(23, 46);
|
||||
this.label2.Name = "label2";
|
||||
this.label2.Size = new System.Drawing.Size(86, 13);
|
||||
this.label2.TabIndex = 1;
|
||||
this.label2.Text = "Cordon Left/Top";
|
||||
//
|
||||
// cordonLeft
|
||||
//
|
||||
this.cordonLeft.Location = new System.Drawing.Point(161, 44);
|
||||
this.cordonLeft.Maximum = new decimal(new int[] {
|
||||
2048,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
this.cordonLeft.Name = "cordonLeft";
|
||||
this.cordonLeft.Size = new System.Drawing.Size(105, 20);
|
||||
this.cordonLeft.TabIndex = 0;
|
||||
//
|
||||
// cordonTop
|
||||
//
|
||||
this.cordonTop.Location = new System.Drawing.Point(272, 44);
|
||||
this.cordonTop.Maximum = new decimal(new int[] {
|
||||
2048,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
this.cordonTop.Name = "cordonTop";
|
||||
this.cordonTop.Size = new System.Drawing.Size(105, 20);
|
||||
this.cordonTop.TabIndex = 0;
|
||||
//
|
||||
// cordonRight
|
||||
//
|
||||
this.cordonRight.Location = new System.Drawing.Point(161, 70);
|
||||
this.cordonRight.Maximum = new decimal(new int[] {
|
||||
2048,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
this.cordonRight.Name = "cordonRight";
|
||||
this.cordonRight.Size = new System.Drawing.Size(105, 20);
|
||||
this.cordonRight.TabIndex = 0;
|
||||
//
|
||||
// cordonBottom
|
||||
//
|
||||
this.cordonBottom.Location = new System.Drawing.Point(272, 70);
|
||||
this.cordonBottom.Maximum = new decimal(new int[] {
|
||||
2048,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
this.cordonBottom.Name = "cordonBottom";
|
||||
this.cordonBottom.Size = new System.Drawing.Size(105, 20);
|
||||
this.cordonBottom.TabIndex = 0;
|
||||
//
|
||||
// label3
|
||||
//
|
||||
this.label3.AutoSize = true;
|
||||
this.label3.Location = new System.Drawing.Point(23, 72);
|
||||
this.label3.Name = "label3";
|
||||
this.label3.Size = new System.Drawing.Size(107, 13);
|
||||
this.label3.TabIndex = 1;
|
||||
this.label3.Text = "Cordon Right/Bottom";
|
||||
//
|
||||
// button1
|
||||
//
|
||||
this.button1.DialogResult = System.Windows.Forms.DialogResult.Cancel;
|
||||
this.button1.Location = new System.Drawing.Point(302, 111);
|
||||
this.button1.Name = "button1";
|
||||
this.button1.Size = new System.Drawing.Size(75, 23);
|
||||
this.button1.TabIndex = 2;
|
||||
this.button1.Text = "Cancel";
|
||||
this.button1.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// button2
|
||||
//
|
||||
this.button2.DialogResult = System.Windows.Forms.DialogResult.OK;
|
||||
this.button2.Location = new System.Drawing.Point(221, 111);
|
||||
this.button2.Name = "button2";
|
||||
this.button2.Size = new System.Drawing.Size(75, 23);
|
||||
this.button2.TabIndex = 2;
|
||||
this.button2.Text = "OK";
|
||||
this.button2.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// height
|
||||
//
|
||||
this.height.Increment = new decimal(new int[] {
|
||||
8,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
this.height.Location = new System.Drawing.Point(272, 18);
|
||||
this.height.Maximum = new decimal(new int[] {
|
||||
2048,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
this.height.Name = "height";
|
||||
this.height.Size = new System.Drawing.Size(105, 20);
|
||||
this.height.TabIndex = 0;
|
||||
//
|
||||
// ResizeDialog
|
||||
//
|
||||
this.AcceptButton = this.button2;
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.CancelButton = this.button1;
|
||||
this.ClientSize = new System.Drawing.Size(409, 146);
|
||||
this.Controls.Add(this.button2);
|
||||
this.Controls.Add(this.button1);
|
||||
this.Controls.Add(this.label3);
|
||||
this.Controls.Add(this.label2);
|
||||
this.Controls.Add(this.label1);
|
||||
this.Controls.Add(this.cordonBottom);
|
||||
this.Controls.Add(this.cordonTop);
|
||||
this.Controls.Add(this.cordonRight);
|
||||
this.Controls.Add(this.cordonLeft);
|
||||
this.Controls.Add(this.height);
|
||||
this.Controls.Add(this.width);
|
||||
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
|
||||
this.Name = "ResizeDialog";
|
||||
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent;
|
||||
this.Text = "Resize Map";
|
||||
((System.ComponentModel.ISupportInitialize)(this.width)).EndInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.cordonLeft)).EndInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.cordonTop)).EndInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.cordonRight)).EndInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.cordonBottom)).EndInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.height)).EndInit();
|
||||
this.ResumeLayout(false);
|
||||
this.PerformLayout();
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private System.Windows.Forms.Label label1;
|
||||
private System.Windows.Forms.Label label2;
|
||||
private System.Windows.Forms.Label label3;
|
||||
private System.Windows.Forms.Button button1;
|
||||
private System.Windows.Forms.Button button2;
|
||||
public System.Windows.Forms.NumericUpDown width;
|
||||
public System.Windows.Forms.NumericUpDown cordonLeft;
|
||||
public System.Windows.Forms.NumericUpDown cordonTop;
|
||||
public System.Windows.Forms.NumericUpDown cordonRight;
|
||||
public System.Windows.Forms.NumericUpDown cordonBottom;
|
||||
public System.Windows.Forms.NumericUpDown height;
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
namespace OpenRA.Editor
|
||||
{
|
||||
partial class ResizeDialog
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.width = new System.Windows.Forms.NumericUpDown();
|
||||
this.label1 = new System.Windows.Forms.Label();
|
||||
this.label2 = new System.Windows.Forms.Label();
|
||||
this.cordonLeft = new System.Windows.Forms.NumericUpDown();
|
||||
this.cordonTop = new System.Windows.Forms.NumericUpDown();
|
||||
this.cordonRight = new System.Windows.Forms.NumericUpDown();
|
||||
this.cordonBottom = new System.Windows.Forms.NumericUpDown();
|
||||
this.label3 = new System.Windows.Forms.Label();
|
||||
this.button1 = new System.Windows.Forms.Button();
|
||||
this.button2 = new System.Windows.Forms.Button();
|
||||
this.height = new System.Windows.Forms.NumericUpDown();
|
||||
((System.ComponentModel.ISupportInitialize)(this.width)).BeginInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.cordonLeft)).BeginInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.cordonTop)).BeginInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.cordonRight)).BeginInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.cordonBottom)).BeginInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.height)).BeginInit();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// width
|
||||
//
|
||||
this.width.Increment = new decimal(new int[] {
|
||||
8,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
this.width.Location = new System.Drawing.Point(161, 18);
|
||||
this.width.Maximum = new decimal(new int[] {
|
||||
2048,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
this.width.Name = "width";
|
||||
this.width.Size = new System.Drawing.Size(105, 20);
|
||||
this.width.TabIndex = 0;
|
||||
//
|
||||
// label1
|
||||
//
|
||||
this.label1.AutoSize = true;
|
||||
this.label1.Location = new System.Drawing.Point(23, 20);
|
||||
this.label1.Name = "label1";
|
||||
this.label1.Size = new System.Drawing.Size(27, 13);
|
||||
this.label1.TabIndex = 1;
|
||||
this.label1.Text = "Size";
|
||||
//
|
||||
// label2
|
||||
//
|
||||
this.label2.AutoSize = true;
|
||||
this.label2.Location = new System.Drawing.Point(23, 46);
|
||||
this.label2.Name = "label2";
|
||||
this.label2.Size = new System.Drawing.Size(86, 13);
|
||||
this.label2.TabIndex = 1;
|
||||
this.label2.Text = "Cordon Left/Top";
|
||||
//
|
||||
// cordonLeft
|
||||
//
|
||||
this.cordonLeft.Location = new System.Drawing.Point(161, 44);
|
||||
this.cordonLeft.Maximum = new decimal(new int[] {
|
||||
2048,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
this.cordonLeft.Name = "cordonLeft";
|
||||
this.cordonLeft.Size = new System.Drawing.Size(105, 20);
|
||||
this.cordonLeft.TabIndex = 0;
|
||||
//
|
||||
// cordonTop
|
||||
//
|
||||
this.cordonTop.Location = new System.Drawing.Point(272, 44);
|
||||
this.cordonTop.Maximum = new decimal(new int[] {
|
||||
2048,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
this.cordonTop.Name = "cordonTop";
|
||||
this.cordonTop.Size = new System.Drawing.Size(105, 20);
|
||||
this.cordonTop.TabIndex = 0;
|
||||
//
|
||||
// cordonRight
|
||||
//
|
||||
this.cordonRight.Location = new System.Drawing.Point(161, 70);
|
||||
this.cordonRight.Maximum = new decimal(new int[] {
|
||||
2048,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
this.cordonRight.Name = "cordonRight";
|
||||
this.cordonRight.Size = new System.Drawing.Size(105, 20);
|
||||
this.cordonRight.TabIndex = 0;
|
||||
//
|
||||
// cordonBottom
|
||||
//
|
||||
this.cordonBottom.Location = new System.Drawing.Point(272, 70);
|
||||
this.cordonBottom.Maximum = new decimal(new int[] {
|
||||
2048,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
this.cordonBottom.Name = "cordonBottom";
|
||||
this.cordonBottom.Size = new System.Drawing.Size(105, 20);
|
||||
this.cordonBottom.TabIndex = 0;
|
||||
//
|
||||
// label3
|
||||
//
|
||||
this.label3.AutoSize = true;
|
||||
this.label3.Location = new System.Drawing.Point(23, 72);
|
||||
this.label3.Name = "label3";
|
||||
this.label3.Size = new System.Drawing.Size(107, 13);
|
||||
this.label3.TabIndex = 1;
|
||||
this.label3.Text = "Cordon Right/Bottom";
|
||||
//
|
||||
// button1
|
||||
//
|
||||
this.button1.DialogResult = System.Windows.Forms.DialogResult.Cancel;
|
||||
this.button1.Location = new System.Drawing.Point(302, 111);
|
||||
this.button1.Name = "button1";
|
||||
this.button1.Size = new System.Drawing.Size(75, 23);
|
||||
this.button1.TabIndex = 2;
|
||||
this.button1.Text = "Cancel";
|
||||
this.button1.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// button2
|
||||
//
|
||||
this.button2.DialogResult = System.Windows.Forms.DialogResult.OK;
|
||||
this.button2.Location = new System.Drawing.Point(221, 111);
|
||||
this.button2.Name = "button2";
|
||||
this.button2.Size = new System.Drawing.Size(75, 23);
|
||||
this.button2.TabIndex = 2;
|
||||
this.button2.Text = "OK";
|
||||
this.button2.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// height
|
||||
//
|
||||
this.height.Increment = new decimal(new int[] {
|
||||
8,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
this.height.Location = new System.Drawing.Point(272, 18);
|
||||
this.height.Maximum = new decimal(new int[] {
|
||||
2048,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
this.height.Name = "height";
|
||||
this.height.Size = new System.Drawing.Size(105, 20);
|
||||
this.height.TabIndex = 0;
|
||||
//
|
||||
// ResizeDialog
|
||||
//
|
||||
this.AcceptButton = this.button2;
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.CancelButton = this.button1;
|
||||
this.ClientSize = new System.Drawing.Size(409, 146);
|
||||
this.Controls.Add(this.button2);
|
||||
this.Controls.Add(this.button1);
|
||||
this.Controls.Add(this.label3);
|
||||
this.Controls.Add(this.label2);
|
||||
this.Controls.Add(this.label1);
|
||||
this.Controls.Add(this.cordonBottom);
|
||||
this.Controls.Add(this.cordonTop);
|
||||
this.Controls.Add(this.cordonRight);
|
||||
this.Controls.Add(this.cordonLeft);
|
||||
this.Controls.Add(this.height);
|
||||
this.Controls.Add(this.width);
|
||||
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
|
||||
this.Name = "ResizeDialog";
|
||||
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent;
|
||||
this.Text = "Resize Map";
|
||||
((System.ComponentModel.ISupportInitialize)(this.width)).EndInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.cordonLeft)).EndInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.cordonTop)).EndInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.cordonRight)).EndInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.cordonBottom)).EndInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.height)).EndInit();
|
||||
this.ResumeLayout(false);
|
||||
this.PerformLayout();
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private System.Windows.Forms.Label label1;
|
||||
private System.Windows.Forms.Label label2;
|
||||
private System.Windows.Forms.Label label3;
|
||||
private System.Windows.Forms.Button button1;
|
||||
private System.Windows.Forms.Button button2;
|
||||
public System.Windows.Forms.NumericUpDown width;
|
||||
public System.Windows.Forms.NumericUpDown cordonLeft;
|
||||
public System.Windows.Forms.NumericUpDown cordonTop;
|
||||
public System.Windows.Forms.NumericUpDown cordonRight;
|
||||
public System.Windows.Forms.NumericUpDown cordonBottom;
|
||||
public System.Windows.Forms.NumericUpDown height;
|
||||
}
|
||||
}
|
||||
@@ -1,120 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
||||
@@ -34,7 +34,7 @@ namespace OpenRA.Editor
|
||||
|
||||
ITool Tool;
|
||||
|
||||
public bool IsPanning;
|
||||
public bool IsPanning;
|
||||
public bool ShowActorNames;
|
||||
|
||||
public event Action AfterChange = () => { };
|
||||
@@ -338,22 +338,22 @@ namespace OpenRA.Editor
|
||||
Map.Bounds.Left * TileSet.TileSize * Zoom + Offset.X,
|
||||
Map.Bounds.Top * TileSet.TileSize * Zoom + Offset.Y,
|
||||
Map.Bounds.Width * TileSet.TileSize * Zoom,
|
||||
Map.Bounds.Height * TileSet.TileSize * Zoom);
|
||||
|
||||
foreach (var ar in Map.Actors.Value)
|
||||
{
|
||||
if (ActorTemplates.ContainsKey(ar.Value.Type))
|
||||
DrawActor(e.Graphics, ar.Value.Location(), ActorTemplates[ar.Value.Type],
|
||||
GetPaletteForActor(ar.Value));
|
||||
}
|
||||
|
||||
if (ShowActorNames)
|
||||
foreach (var ar in Map.Actors.Value)
|
||||
if (!ar.Key.StartsWith("Actor")) // if it has a custom name
|
||||
e.Graphics.DrawStringContrast(Font, ar.Key,
|
||||
(int)(ar.Value.Location().X * TileSet.TileSize * Zoom + Offset.X),
|
||||
(int)(ar.Value.Location().Y * TileSet.TileSize * Zoom + Offset.Y),
|
||||
Brushes.White,
|
||||
Map.Bounds.Height * TileSet.TileSize * Zoom);
|
||||
|
||||
foreach (var ar in Map.Actors.Value)
|
||||
{
|
||||
if (ActorTemplates.ContainsKey(ar.Value.Type))
|
||||
DrawActor(e.Graphics, ar.Value.Location(), ActorTemplates[ar.Value.Type],
|
||||
GetPaletteForActor(ar.Value));
|
||||
}
|
||||
|
||||
if (ShowActorNames)
|
||||
foreach (var ar in Map.Actors.Value)
|
||||
if (!ar.Key.StartsWith("Actor")) // if it has a custom name
|
||||
e.Graphics.DrawStringContrast(Font, ar.Key,
|
||||
(int)(ar.Value.Location().X * TileSet.TileSize * Zoom + Offset.X),
|
||||
(int)(ar.Value.Location().Y * TileSet.TileSize * Zoom + Offset.Y),
|
||||
Brushes.White,
|
||||
Brushes.Black);
|
||||
|
||||
if (Tool != null)
|
||||
@@ -373,16 +373,16 @@ namespace OpenRA.Editor
|
||||
public static int2 Location(this ActorReference ar)
|
||||
{
|
||||
return ar.InitDict.Get<LocationInit>().value;
|
||||
}
|
||||
|
||||
public static void DrawStringContrast(this SGraphics g, Font f, string s, int x, int y, Brush fg, Brush bg)
|
||||
{
|
||||
g.DrawString(s, f, bg, x - 1, y - 1);
|
||||
g.DrawString(s, f, bg, x + 1, y - 1);
|
||||
g.DrawString(s, f, bg, x - 1, y + 1);
|
||||
g.DrawString(s, f, bg, x + 1, y + 1);
|
||||
|
||||
g.DrawString(s, f, fg, x, y);
|
||||
}
|
||||
|
||||
public static void DrawStringContrast(this SGraphics g, Font f, string s, int x, int y, Brush fg, Brush bg)
|
||||
{
|
||||
g.DrawString(s, f, bg, x - 1, y - 1);
|
||||
g.DrawString(s, f, bg, x + 1, y - 1);
|
||||
g.DrawString(s, f, bg, x - 1, y + 1);
|
||||
g.DrawString(s, f, bg, x + 1, y + 1);
|
||||
|
||||
g.DrawString(s, f, fg, x, y);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -105,11 +105,11 @@ namespace OpenRA
|
||||
public static bool Contains(this RectangleF r, int2 p)
|
||||
{
|
||||
return r.Contains(p.ToPointF());
|
||||
}
|
||||
|
||||
public static bool HasModifier(this Modifiers k, Modifiers mod)
|
||||
{
|
||||
return (k & mod) == mod;
|
||||
}
|
||||
|
||||
public static bool HasModifier(this Modifiers k, Modifiers mod)
|
||||
{
|
||||
return (k & mod) == mod;
|
||||
}
|
||||
|
||||
public static bool IsValidInput(this KeyInput key)
|
||||
@@ -117,37 +117,37 @@ namespace OpenRA
|
||||
return char.IsLetter(key.UnicodeChar) || char.IsDigit(key.UnicodeChar) ||
|
||||
char.IsSymbol(key.UnicodeChar) || char.IsSeparator(key.UnicodeChar) ||
|
||||
char.IsPunctuation(key.UnicodeChar);
|
||||
}
|
||||
|
||||
public static V GetOrAdd<K, V>(this Dictionary<K, V> d, K k)
|
||||
where V : new()
|
||||
{
|
||||
return d.GetOrAdd(k, _ => new V());
|
||||
}
|
||||
|
||||
public static V GetOrAdd<K, V>(this Dictionary<K, V> d, K k, Func<K, V> createFn)
|
||||
{
|
||||
V ret;
|
||||
if (!d.TryGetValue(k, out ret))
|
||||
d.Add(k, ret = createFn(k));
|
||||
return ret;
|
||||
}
|
||||
|
||||
public static T Random<T>(this IEnumerable<T> ts, Thirdparty.Random r)
|
||||
{
|
||||
var xs = ts.ToArray();
|
||||
return xs[r.Next(xs.Length)];
|
||||
}
|
||||
|
||||
public static float Product(this IEnumerable<float> xs)
|
||||
{
|
||||
return xs.Aggregate(1f, (a, x) => a * x);
|
||||
}
|
||||
|
||||
public static IEnumerable<T> SymmetricDifference<T>(this IEnumerable<T> xs, IEnumerable<T> ys)
|
||||
{
|
||||
// this is probably a shockingly-slow way to do this, but it's concise.
|
||||
return xs.Except(ys).Concat(ys.Except(xs));
|
||||
}
|
||||
|
||||
public static V GetOrAdd<K, V>(this Dictionary<K, V> d, K k)
|
||||
where V : new()
|
||||
{
|
||||
return d.GetOrAdd(k, _ => new V());
|
||||
}
|
||||
|
||||
public static V GetOrAdd<K, V>(this Dictionary<K, V> d, K k, Func<K, V> createFn)
|
||||
{
|
||||
V ret;
|
||||
if (!d.TryGetValue(k, out ret))
|
||||
d.Add(k, ret = createFn(k));
|
||||
return ret;
|
||||
}
|
||||
|
||||
public static T Random<T>(this IEnumerable<T> ts, Thirdparty.Random r)
|
||||
{
|
||||
var xs = ts.ToArray();
|
||||
return xs[r.Next(xs.Length)];
|
||||
}
|
||||
|
||||
public static float Product(this IEnumerable<float> xs)
|
||||
{
|
||||
return xs.Aggregate(1f, (a, x) => a * x);
|
||||
}
|
||||
|
||||
public static IEnumerable<T> SymmetricDifference<T>(this IEnumerable<T> xs, IEnumerable<T> ys)
|
||||
{
|
||||
// this is probably a shockingly-slow way to do this, but it's concise.
|
||||
return xs.Except(ys).Concat(ys.Except(xs));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -63,8 +63,8 @@ namespace OpenRA.FileFormats
|
||||
}
|
||||
|
||||
public void Write(Dictionary<string, byte[]> contents)
|
||||
{
|
||||
if (!Directory.Exists(path))
|
||||
{
|
||||
if (!Directory.Exists(path))
|
||||
Directory.CreateDirectory(path);
|
||||
|
||||
foreach (var file in contents)
|
||||
|
||||
@@ -35,7 +35,7 @@ namespace OpenRA.FileFormats.Graphics
|
||||
ITexture CreateTexture();
|
||||
IShader CreateShader( string name );
|
||||
|
||||
Size WindowSize { get; }
|
||||
Size WindowSize { get; }
|
||||
int GpuMemoryUsed { get; }
|
||||
|
||||
void Clear( Color color );
|
||||
|
||||
@@ -1,181 +1,181 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Drawing.Imaging;
|
||||
using System.IO;
|
||||
using System.IO.Compression;
|
||||
using System.Net;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
|
||||
namespace OpenRA.FileFormats.Graphics
|
||||
{
|
||||
public static class PngLoader
|
||||
{
|
||||
public static Bitmap Load(string filename)
|
||||
{
|
||||
return Load(File.OpenRead(filename));
|
||||
}
|
||||
|
||||
public static Bitmap Load(Stream s)
|
||||
{
|
||||
using (var br = new BinaryReader(s))
|
||||
{
|
||||
var signature = new byte[] { 137, 80, 78, 71, 13, 10, 26, 10 };
|
||||
foreach (var b in signature)
|
||||
if (br.ReadByte() != b)
|
||||
throw new InvalidDataException("PNG Signature is bogus");
|
||||
|
||||
Bitmap bitmap = null;
|
||||
Color[] palette = null;
|
||||
List<byte> data = new List<byte>();
|
||||
|
||||
for (; ; )
|
||||
{
|
||||
var length = IPAddress.NetworkToHostOrder(br.ReadInt32());
|
||||
var type = Encoding.UTF8.GetString(br.ReadBytes(4));
|
||||
var content = br.ReadBytes(length);
|
||||
var crc = br.ReadInt32();
|
||||
|
||||
using (var ms = new MemoryStream(content))
|
||||
using (var cr = new BinaryReader(ms))
|
||||
switch (type)
|
||||
{
|
||||
case "IHDR":
|
||||
{
|
||||
|
||||
var width = IPAddress.NetworkToHostOrder(cr.ReadInt32());
|
||||
var height = IPAddress.NetworkToHostOrder(cr.ReadInt32());
|
||||
var bitDepth = cr.ReadByte();
|
||||
var colorType = (PngColorType)cr.ReadByte();
|
||||
var compression = cr.ReadByte();
|
||||
var filter = cr.ReadByte();
|
||||
var interlace = cr.ReadByte();
|
||||
|
||||
if (compression != 0) throw new InvalidDataException("Compression method not supported");
|
||||
if (interlace != 0) throw new InvalidDataException("Interlacing not supported");
|
||||
|
||||
bitmap = new Bitmap(width, height, MakePixelFormat(bitDepth, colorType));
|
||||
|
||||
}
|
||||
break;
|
||||
|
||||
case "PLTE":
|
||||
{
|
||||
palette = new Color[256];
|
||||
for (var i = 0; i < 256; i++)
|
||||
{
|
||||
var r = cr.ReadByte(); var g = cr.ReadByte(); var b = cr.ReadByte();
|
||||
palette[i] = Color.FromArgb(r, g, b);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case "tRNS":
|
||||
{
|
||||
for (var i = 0; i < length; i++)
|
||||
palette[i] = Color.FromArgb(cr.ReadByte(), palette[i]);
|
||||
}
|
||||
break;
|
||||
|
||||
case "IDAT":
|
||||
{
|
||||
data.AddRange(content);
|
||||
}
|
||||
break;
|
||||
|
||||
case "IEND":
|
||||
{
|
||||
var bits = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height),
|
||||
ImageLockMode.WriteOnly, PixelFormat.Format8bppIndexed);
|
||||
|
||||
using (var ns = new MemoryStream(data.ToArray()))
|
||||
{
|
||||
// 'zlib' flags bytes; confuses the DeflateStream.
|
||||
var flags = (byte)ns.ReadByte();
|
||||
var moreFlags = (byte)ns.ReadByte();
|
||||
|
||||
using (var ds = new DeflateStream(ns, CompressionMode.Decompress))
|
||||
using (var dr = new BinaryReader(ds))
|
||||
{
|
||||
var prevLine = new byte[bitmap.Width]; // all zero
|
||||
for (var y = 0; y < bitmap.Height; y++)
|
||||
{
|
||||
var filter = (PngFilter)dr.ReadByte();
|
||||
var line = dr.ReadBytes(bitmap.Width);
|
||||
|
||||
for (var i = 0; i < bitmap.Width; i++)
|
||||
line[i] = i > 0
|
||||
? UnapplyFilter(filter, line[i], line[i - 1], prevLine[i], prevLine[i - 1])
|
||||
: UnapplyFilter(filter, line[i], 0, prevLine[i], 0);
|
||||
|
||||
Marshal.Copy(line, 0, new IntPtr(bits.Scan0.ToInt64() + y * bits.Stride), line.Length);
|
||||
prevLine = line;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bitmap.UnlockBits(bits);
|
||||
|
||||
using (var temp = new Bitmap(1, 1, PixelFormat.Format8bppIndexed))
|
||||
{
|
||||
var cp = temp.Palette;
|
||||
for (var i = 0; i < 256; i++)
|
||||
cp.Entries[i] = palette[i]; // finalize the palette.
|
||||
bitmap.Palette = cp;
|
||||
return bitmap;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static byte UnapplyFilter(PngFilter f, byte x, byte a, byte b, byte c)
|
||||
{
|
||||
switch (f)
|
||||
{
|
||||
case PngFilter.None: return x;
|
||||
case PngFilter.Sub: return (byte)(x + a);
|
||||
case PngFilter.Up: return (byte)(x + b);
|
||||
case PngFilter.Average: return (byte)(x + (a + b) / 2);
|
||||
case PngFilter.Paeth: return (byte)(x + Paeth(a, b, c));
|
||||
default:
|
||||
throw new InvalidOperationException("Unsupported Filter");
|
||||
}
|
||||
}
|
||||
|
||||
static byte Paeth(byte a, byte b, byte c)
|
||||
{
|
||||
var p = a + b - c;
|
||||
var pa = Math.Abs(p - a);
|
||||
var pb = Math.Abs(p - b);
|
||||
var pc = Math.Abs(p - c);
|
||||
|
||||
return (pa <= pb && pa <= pc) ? a :
|
||||
(pb <= pc) ? b : c;
|
||||
}
|
||||
|
||||
[Flags]
|
||||
enum PngColorType { Indexed = 1, Color = 2, Alpha = 4 };
|
||||
enum PngFilter { None, Sub, Up, Average, Paeth };
|
||||
|
||||
static PixelFormat MakePixelFormat(byte bitDepth, PngColorType colorType)
|
||||
{
|
||||
if (bitDepth == 8 && colorType == (PngColorType.Indexed | PngColorType.Color))
|
||||
return PixelFormat.Format8bppIndexed;
|
||||
|
||||
throw new InvalidDataException("Unknown pixelformat");
|
||||
}
|
||||
}
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Drawing.Imaging;
|
||||
using System.IO;
|
||||
using System.IO.Compression;
|
||||
using System.Net;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
|
||||
namespace OpenRA.FileFormats.Graphics
|
||||
{
|
||||
public static class PngLoader
|
||||
{
|
||||
public static Bitmap Load(string filename)
|
||||
{
|
||||
return Load(File.OpenRead(filename));
|
||||
}
|
||||
|
||||
public static Bitmap Load(Stream s)
|
||||
{
|
||||
using (var br = new BinaryReader(s))
|
||||
{
|
||||
var signature = new byte[] { 137, 80, 78, 71, 13, 10, 26, 10 };
|
||||
foreach (var b in signature)
|
||||
if (br.ReadByte() != b)
|
||||
throw new InvalidDataException("PNG Signature is bogus");
|
||||
|
||||
Bitmap bitmap = null;
|
||||
Color[] palette = null;
|
||||
List<byte> data = new List<byte>();
|
||||
|
||||
for (; ; )
|
||||
{
|
||||
var length = IPAddress.NetworkToHostOrder(br.ReadInt32());
|
||||
var type = Encoding.UTF8.GetString(br.ReadBytes(4));
|
||||
var content = br.ReadBytes(length);
|
||||
var crc = br.ReadInt32();
|
||||
|
||||
using (var ms = new MemoryStream(content))
|
||||
using (var cr = new BinaryReader(ms))
|
||||
switch (type)
|
||||
{
|
||||
case "IHDR":
|
||||
{
|
||||
|
||||
var width = IPAddress.NetworkToHostOrder(cr.ReadInt32());
|
||||
var height = IPAddress.NetworkToHostOrder(cr.ReadInt32());
|
||||
var bitDepth = cr.ReadByte();
|
||||
var colorType = (PngColorType)cr.ReadByte();
|
||||
var compression = cr.ReadByte();
|
||||
var filter = cr.ReadByte();
|
||||
var interlace = cr.ReadByte();
|
||||
|
||||
if (compression != 0) throw new InvalidDataException("Compression method not supported");
|
||||
if (interlace != 0) throw new InvalidDataException("Interlacing not supported");
|
||||
|
||||
bitmap = new Bitmap(width, height, MakePixelFormat(bitDepth, colorType));
|
||||
|
||||
}
|
||||
break;
|
||||
|
||||
case "PLTE":
|
||||
{
|
||||
palette = new Color[256];
|
||||
for (var i = 0; i < 256; i++)
|
||||
{
|
||||
var r = cr.ReadByte(); var g = cr.ReadByte(); var b = cr.ReadByte();
|
||||
palette[i] = Color.FromArgb(r, g, b);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case "tRNS":
|
||||
{
|
||||
for (var i = 0; i < length; i++)
|
||||
palette[i] = Color.FromArgb(cr.ReadByte(), palette[i]);
|
||||
}
|
||||
break;
|
||||
|
||||
case "IDAT":
|
||||
{
|
||||
data.AddRange(content);
|
||||
}
|
||||
break;
|
||||
|
||||
case "IEND":
|
||||
{
|
||||
var bits = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height),
|
||||
ImageLockMode.WriteOnly, PixelFormat.Format8bppIndexed);
|
||||
|
||||
using (var ns = new MemoryStream(data.ToArray()))
|
||||
{
|
||||
// 'zlib' flags bytes; confuses the DeflateStream.
|
||||
var flags = (byte)ns.ReadByte();
|
||||
var moreFlags = (byte)ns.ReadByte();
|
||||
|
||||
using (var ds = new DeflateStream(ns, CompressionMode.Decompress))
|
||||
using (var dr = new BinaryReader(ds))
|
||||
{
|
||||
var prevLine = new byte[bitmap.Width]; // all zero
|
||||
for (var y = 0; y < bitmap.Height; y++)
|
||||
{
|
||||
var filter = (PngFilter)dr.ReadByte();
|
||||
var line = dr.ReadBytes(bitmap.Width);
|
||||
|
||||
for (var i = 0; i < bitmap.Width; i++)
|
||||
line[i] = i > 0
|
||||
? UnapplyFilter(filter, line[i], line[i - 1], prevLine[i], prevLine[i - 1])
|
||||
: UnapplyFilter(filter, line[i], 0, prevLine[i], 0);
|
||||
|
||||
Marshal.Copy(line, 0, new IntPtr(bits.Scan0.ToInt64() + y * bits.Stride), line.Length);
|
||||
prevLine = line;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bitmap.UnlockBits(bits);
|
||||
|
||||
using (var temp = new Bitmap(1, 1, PixelFormat.Format8bppIndexed))
|
||||
{
|
||||
var cp = temp.Palette;
|
||||
for (var i = 0; i < 256; i++)
|
||||
cp.Entries[i] = palette[i]; // finalize the palette.
|
||||
bitmap.Palette = cp;
|
||||
return bitmap;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static byte UnapplyFilter(PngFilter f, byte x, byte a, byte b, byte c)
|
||||
{
|
||||
switch (f)
|
||||
{
|
||||
case PngFilter.None: return x;
|
||||
case PngFilter.Sub: return (byte)(x + a);
|
||||
case PngFilter.Up: return (byte)(x + b);
|
||||
case PngFilter.Average: return (byte)(x + (a + b) / 2);
|
||||
case PngFilter.Paeth: return (byte)(x + Paeth(a, b, c));
|
||||
default:
|
||||
throw new InvalidOperationException("Unsupported Filter");
|
||||
}
|
||||
}
|
||||
|
||||
static byte Paeth(byte a, byte b, byte c)
|
||||
{
|
||||
var p = a + b - c;
|
||||
var pa = Math.Abs(p - a);
|
||||
var pb = Math.Abs(p - b);
|
||||
var pc = Math.Abs(p - c);
|
||||
|
||||
return (pa <= pb && pa <= pc) ? a :
|
||||
(pb <= pc) ? b : c;
|
||||
}
|
||||
|
||||
[Flags]
|
||||
enum PngColorType { Indexed = 1, Color = 2, Alpha = 4 };
|
||||
enum PngFilter { None, Sub, Up, Average, Paeth };
|
||||
|
||||
static PixelFormat MakePixelFormat(byte bitDepth, PngColorType colorType)
|
||||
{
|
||||
if (bitDepth == 8 && colorType == (PngColorType.Indexed | PngColorType.Color))
|
||||
return PixelFormat.Format8bppIndexed;
|
||||
|
||||
throw new InvalidDataException("Unknown pixelformat");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,46 +1,56 @@
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
|
||||
namespace OpenRA.FileFormats.Graphics
|
||||
{
|
||||
// format80-only SHP writer
|
||||
|
||||
public static class ShpWriter
|
||||
{
|
||||
public static void Write(Stream s, int width, int height, IEnumerable<byte[]> frames)
|
||||
{
|
||||
var compressedFrames = frames.Select(f => Format80.Encode(f)).ToArray();
|
||||
|
||||
// note: end-of-file and all-zeroes headers
|
||||
var dataOffset = 14 + (compressedFrames.Length + 2) * ImageHeader.SizeOnDisk;
|
||||
|
||||
using (var bw = new BinaryWriter(s))
|
||||
{
|
||||
bw.Write((ushort)compressedFrames.Length);
|
||||
bw.Write((ushort)0); // unused
|
||||
bw.Write((ushort)0); // unused
|
||||
bw.Write((ushort)width);
|
||||
bw.Write((ushort)height);
|
||||
bw.Write((uint)0); // unused
|
||||
|
||||
foreach (var f in compressedFrames)
|
||||
{
|
||||
var ih = new ImageHeader { Format = Format.Format80, Offset = (uint)dataOffset };
|
||||
dataOffset += f.Length;
|
||||
|
||||
ih.WriteTo(bw);
|
||||
}
|
||||
|
||||
var eof = new ImageHeader { Offset = (uint)dataOffset };
|
||||
eof.WriteTo(bw);
|
||||
|
||||
var allZeroes = new ImageHeader { };
|
||||
allZeroes.WriteTo(bw);
|
||||
|
||||
foreach (var f in compressedFrames)
|
||||
bw.Write(f);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
|
||||
namespace OpenRA.FileFormats.Graphics
|
||||
{
|
||||
// format80-only SHP writer
|
||||
|
||||
public static class ShpWriter
|
||||
{
|
||||
public static void Write(Stream s, int width, int height, IEnumerable<byte[]> frames)
|
||||
{
|
||||
var compressedFrames = frames.Select(f => Format80.Encode(f)).ToArray();
|
||||
|
||||
// note: end-of-file and all-zeroes headers
|
||||
var dataOffset = 14 + (compressedFrames.Length + 2) * ImageHeader.SizeOnDisk;
|
||||
|
||||
using (var bw = new BinaryWriter(s))
|
||||
{
|
||||
bw.Write((ushort)compressedFrames.Length);
|
||||
bw.Write((ushort)0); // unused
|
||||
bw.Write((ushort)0); // unused
|
||||
bw.Write((ushort)width);
|
||||
bw.Write((ushort)height);
|
||||
bw.Write((uint)0); // unused
|
||||
|
||||
foreach (var f in compressedFrames)
|
||||
{
|
||||
var ih = new ImageHeader { Format = Format.Format80, Offset = (uint)dataOffset };
|
||||
dataOffset += f.Length;
|
||||
|
||||
ih.WriteTo(bw);
|
||||
}
|
||||
|
||||
var eof = new ImageHeader { Offset = (uint)dataOffset };
|
||||
eof.WriteTo(bw);
|
||||
|
||||
var allZeroes = new ImageHeader { };
|
||||
allZeroes.WriteTo(bw);
|
||||
|
||||
foreach (var f in compressedFrames)
|
||||
bw.Write(f);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -21,8 +21,8 @@ namespace OpenRA.FileFormats
|
||||
{
|
||||
public struct SourceLocation
|
||||
{
|
||||
public string Filename; public int Line;
|
||||
public override string ToString() { return "{0}:{1}".F(Filename, Line); }
|
||||
public string Filename; public int Line;
|
||||
public override string ToString() { return "{0}:{1}".F(Filename, Line); }
|
||||
}
|
||||
|
||||
public SourceLocation Location;
|
||||
@@ -53,11 +53,11 @@ namespace OpenRA.FileFormats
|
||||
public MiniYamlNode( string k, string v, List<MiniYamlNode> n, SourceLocation loc )
|
||||
: this( k, new MiniYaml( v, n ), loc )
|
||||
{
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return "{{YamlNode: {0} @ {1}}}".F(Key, Location);
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return "{{YamlNode: {0} @ {1}}}".F(Key, Location);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -175,8 +175,8 @@ namespace OpenRA.FileFormats
|
||||
|
||||
var aDict = a.ToDictionary( x => x.Key );
|
||||
var bDict = b.ToDictionary( x => x.Key );
|
||||
var keys = aDict.Keys.Union( bDict.Keys ).ToList();
|
||||
|
||||
var keys = aDict.Keys.Union( bDict.Keys ).ToList();
|
||||
|
||||
var noInherit = keys.Where(x => x.Length > 0 && x[0] == '-')
|
||||
.ToDictionary(x => x.Substring(1), x => false);
|
||||
|
||||
@@ -189,7 +189,7 @@ namespace OpenRA.FileFormats
|
||||
if( noInherit.ContainsKey( key ) )
|
||||
{
|
||||
// if( aa != null )
|
||||
// ret.Add( aa );
|
||||
// ret.Add( aa );
|
||||
noInherit[key] = true;
|
||||
}
|
||||
else
|
||||
@@ -198,10 +198,10 @@ namespace OpenRA.FileFormats
|
||||
var merged = ( aa == null || bb == null ) ? aa ?? bb : new MiniYamlNode( key, Merge( aa.Value, bb.Value ), loc );
|
||||
ret.Add( merged );
|
||||
}
|
||||
}
|
||||
|
||||
if (noInherit.ContainsValue(false))
|
||||
throw new YamlException("Bogus yaml removals: {0}".F(
|
||||
}
|
||||
|
||||
if (noInherit.ContainsValue(false))
|
||||
throw new YamlException("Bogus yaml removals: {0}".F(
|
||||
string.Join(", ", noInherit.Where(x => !x.Value).Select(x => x.Key).ToArray())));
|
||||
|
||||
return ret;
|
||||
@@ -248,10 +248,10 @@ namespace OpenRA.FileFormats
|
||||
yield return "";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class YamlException : Exception
|
||||
{
|
||||
public YamlException(string s) : base(s) { }
|
||||
}
|
||||
|
||||
public class YamlException : Exception
|
||||
{
|
||||
public YamlException(string s) : base(s) { }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,47 +1,47 @@
|
||||
#region Copyright & License Information
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.IO;
|
||||
|
||||
namespace OpenRA.FileFormats
|
||||
{
|
||||
public class Mod
|
||||
{
|
||||
public string Title;
|
||||
public string Description;
|
||||
public string Version;
|
||||
public string Author;
|
||||
public string Requires;
|
||||
public bool Standalone = false;
|
||||
|
||||
public static readonly Dictionary<string, Mod> AllMods = ValidateMods(Directory.GetDirectories("mods").Select(x => x.Substring(5)).ToArray());
|
||||
|
||||
public static Dictionary<string, Mod> ValidateMods(string[] mods)
|
||||
{
|
||||
var ret = new Dictionary<string, Mod>();
|
||||
foreach (var m in mods)
|
||||
{
|
||||
if (!File.Exists("mods" + Path.DirectorySeparatorChar + m + Path.DirectorySeparatorChar + "mod.yaml"))
|
||||
continue;
|
||||
|
||||
var yaml = new MiniYaml(null, MiniYaml.FromFile("mods" + Path.DirectorySeparatorChar + m + Path.DirectorySeparatorChar + "mod.yaml"));
|
||||
if (!yaml.NodesDict.ContainsKey("Metadata"))
|
||||
continue;
|
||||
|
||||
ret.Add(m, FieldLoader.Load<Mod>(yaml.NodesDict["Metadata"]));
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
}
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.IO;
|
||||
|
||||
namespace OpenRA.FileFormats
|
||||
{
|
||||
public class Mod
|
||||
{
|
||||
public string Title;
|
||||
public string Description;
|
||||
public string Version;
|
||||
public string Author;
|
||||
public string Requires;
|
||||
public bool Standalone = false;
|
||||
|
||||
public static readonly Dictionary<string, Mod> AllMods = ValidateMods(Directory.GetDirectories("mods").Select(x => x.Substring(5)).ToArray());
|
||||
|
||||
public static Dictionary<string, Mod> ValidateMods(string[] mods)
|
||||
{
|
||||
var ret = new Dictionary<string, Mod>();
|
||||
foreach (var m in mods)
|
||||
{
|
||||
if (!File.Exists("mods" + Path.DirectorySeparatorChar + m + Path.DirectorySeparatorChar + "mod.yaml"))
|
||||
continue;
|
||||
|
||||
var yaml = new MiniYaml(null, MiniYaml.FromFile("mods" + Path.DirectorySeparatorChar + m + Path.DirectorySeparatorChar + "mod.yaml"));
|
||||
if (!yaml.NodesDict.ContainsKey("Metadata"))
|
||||
continue;
|
||||
|
||||
ret.Add(m, FieldLoader.Load<Mod>(yaml.NodesDict["Metadata"]));
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,124 +1,124 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProductVersion>9.0.30729</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{BDAEAB25-991E-46A7-AF1E-4F0E03358DAA}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>OpenRA.FileFormats</RootNamespace>
|
||||
<AssemblyName>OpenRA.FileFormats</AssemblyName>
|
||||
<FileUpgradeFlags>
|
||||
</FileUpgradeFlags>
|
||||
<OldToolsVersion>2.0</OldToolsVersion>
|
||||
<UpgradeBackupLocation>
|
||||
</UpgradeBackupLocation>
|
||||
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>..\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<Optimize>false</Optimize>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<Optimize>true</Optimize>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core">
|
||||
<RequiredTargetFramework>3.5</RequiredTargetFramework>
|
||||
</Reference>
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="Tao.Sdl, Version=1.2.13.0, Culture=neutral, PublicKeyToken=9c7a200e36c0094e">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\thirdparty\Tao\Tao.Sdl.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="WindowsBase">
|
||||
<RequiredTargetFramework>3.0</RequiredTargetFramework>
|
||||
</Reference>
|
||||
<Reference Include="ICSharpCode.SharpZipLib, Version=0.86.0.518, Culture=neutral, PublicKeyToken=1b03e6acf1164f73">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\thirdparty\ICSharpCode.SharpZipLib.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="ColorHSLR.cs" />
|
||||
<Compile Include="Evaluator.cs" />
|
||||
<Compile Include="Exts.cs" />
|
||||
<Compile Include="FieldLoader.cs" />
|
||||
<Compile Include="Graphics\IGraphicsDevice.cs" />
|
||||
<Compile Include="Graphics\IInputHandler.cs" />
|
||||
<Compile Include="Graphics\PngLoader.cs" />
|
||||
<Compile Include="Graphics\ShpWriter.cs" />
|
||||
<Compile Include="Graphics\Vertex.cs" />
|
||||
<Compile Include="HttpUtil.cs" />
|
||||
<Compile Include="Manifest.cs" />
|
||||
<Compile Include="MiniYaml.cs" />
|
||||
<Compile Include="Mod.cs" />
|
||||
<Compile Include="PackageEntry.cs" />
|
||||
<Compile Include="Palette.cs" />
|
||||
<Compile Include="PlayerColorRemap.cs" />
|
||||
<Compile Include="Primitives\ActionQueue.cs" />
|
||||
<Compile Include="Primitives\DisposableAction.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="Thirdparty\Random.cs" />
|
||||
<Compile Include="Support\Log.cs" />
|
||||
<Compile Include="Support\Stopwatch.cs" />
|
||||
<Compile Include="Support\Timer.cs" />
|
||||
<Compile Include="TypeDictionary.cs" />
|
||||
<Compile Include="Map\TileReference.cs" />
|
||||
<Compile Include="Map\Terrain.cs" />
|
||||
<Compile Include="Primitives\Cache.cs" />
|
||||
<Compile Include="Primitives\float2.cs" />
|
||||
<Compile Include="Primitives\Pair.cs" />
|
||||
<Compile Include="Map\TileSet.cs" />
|
||||
<Compile Include="Primitives\PriorityQueue.cs" />
|
||||
<Compile Include="Primitives\Lazy.cs" />
|
||||
<Compile Include="FileFormats\AudLoader.cs" />
|
||||
<Compile Include="FileFormats\Blowfish.cs" />
|
||||
<Compile Include="FileFormats\BlowfishKeyProvider.cs" />
|
||||
<Compile Include="Primitives\Set.cs" />
|
||||
<Compile Include="Graphics\Dune2ShpReader.cs" />
|
||||
<Compile Include="FileFormats\Format2.cs" />
|
||||
<Compile Include="FileFormats\Format40.cs" />
|
||||
<Compile Include="FileFormats\Format80.cs" />
|
||||
<Compile Include="FileFormats\IniFile.cs" />
|
||||
<Compile Include="Graphics\ShpReader.cs" />
|
||||
<Compile Include="Primitives\int2.cs" />
|
||||
<Compile Include="Map\SmudgeReference.cs" />
|
||||
<Compile Include="Map\PlayerReference.cs" />
|
||||
<Compile Include="Graphics\VqaReader.cs" />
|
||||
<Compile Include="Filesystem\MixFile.cs" />
|
||||
<Compile Include="Filesystem\FileSystem.cs" />
|
||||
<Compile Include="Filesystem\Folder.cs" />
|
||||
<Compile Include="Filesystem\InstallShieldPackage.cs" />
|
||||
<Compile Include="FileFormats\Blast.cs" />
|
||||
<Compile Include="Filesystem\ZipFile.cs" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProductVersion>9.0.30729</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{BDAEAB25-991E-46A7-AF1E-4F0E03358DAA}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>OpenRA.FileFormats</RootNamespace>
|
||||
<AssemblyName>OpenRA.FileFormats</AssemblyName>
|
||||
<FileUpgradeFlags>
|
||||
</FileUpgradeFlags>
|
||||
<OldToolsVersion>2.0</OldToolsVersion>
|
||||
<UpgradeBackupLocation>
|
||||
</UpgradeBackupLocation>
|
||||
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>..\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<Optimize>false</Optimize>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<Optimize>true</Optimize>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core">
|
||||
<RequiredTargetFramework>3.5</RequiredTargetFramework>
|
||||
</Reference>
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="Tao.Sdl, Version=1.2.13.0, Culture=neutral, PublicKeyToken=9c7a200e36c0094e">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\thirdparty\Tao\Tao.Sdl.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="WindowsBase">
|
||||
<RequiredTargetFramework>3.0</RequiredTargetFramework>
|
||||
</Reference>
|
||||
<Reference Include="ICSharpCode.SharpZipLib, Version=0.86.0.518, Culture=neutral, PublicKeyToken=1b03e6acf1164f73">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\thirdparty\ICSharpCode.SharpZipLib.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="ColorHSLR.cs" />
|
||||
<Compile Include="Evaluator.cs" />
|
||||
<Compile Include="Exts.cs" />
|
||||
<Compile Include="FieldLoader.cs" />
|
||||
<Compile Include="Graphics\IGraphicsDevice.cs" />
|
||||
<Compile Include="Graphics\IInputHandler.cs" />
|
||||
<Compile Include="Graphics\PngLoader.cs" />
|
||||
<Compile Include="Graphics\ShpWriter.cs" />
|
||||
<Compile Include="Graphics\Vertex.cs" />
|
||||
<Compile Include="HttpUtil.cs" />
|
||||
<Compile Include="Manifest.cs" />
|
||||
<Compile Include="MiniYaml.cs" />
|
||||
<Compile Include="Mod.cs" />
|
||||
<Compile Include="PackageEntry.cs" />
|
||||
<Compile Include="Palette.cs" />
|
||||
<Compile Include="PlayerColorRemap.cs" />
|
||||
<Compile Include="Primitives\ActionQueue.cs" />
|
||||
<Compile Include="Primitives\DisposableAction.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="Thirdparty\Random.cs" />
|
||||
<Compile Include="Support\Log.cs" />
|
||||
<Compile Include="Support\Stopwatch.cs" />
|
||||
<Compile Include="Support\Timer.cs" />
|
||||
<Compile Include="TypeDictionary.cs" />
|
||||
<Compile Include="Map\TileReference.cs" />
|
||||
<Compile Include="Map\Terrain.cs" />
|
||||
<Compile Include="Primitives\Cache.cs" />
|
||||
<Compile Include="Primitives\float2.cs" />
|
||||
<Compile Include="Primitives\Pair.cs" />
|
||||
<Compile Include="Map\TileSet.cs" />
|
||||
<Compile Include="Primitives\PriorityQueue.cs" />
|
||||
<Compile Include="Primitives\Lazy.cs" />
|
||||
<Compile Include="FileFormats\AudLoader.cs" />
|
||||
<Compile Include="FileFormats\Blowfish.cs" />
|
||||
<Compile Include="FileFormats\BlowfishKeyProvider.cs" />
|
||||
<Compile Include="Primitives\Set.cs" />
|
||||
<Compile Include="Graphics\Dune2ShpReader.cs" />
|
||||
<Compile Include="FileFormats\Format2.cs" />
|
||||
<Compile Include="FileFormats\Format40.cs" />
|
||||
<Compile Include="FileFormats\Format80.cs" />
|
||||
<Compile Include="FileFormats\IniFile.cs" />
|
||||
<Compile Include="Graphics\ShpReader.cs" />
|
||||
<Compile Include="Primitives\int2.cs" />
|
||||
<Compile Include="Map\SmudgeReference.cs" />
|
||||
<Compile Include="Map\PlayerReference.cs" />
|
||||
<Compile Include="Graphics\VqaReader.cs" />
|
||||
<Compile Include="Filesystem\MixFile.cs" />
|
||||
<Compile Include="Filesystem\FileSystem.cs" />
|
||||
<Compile Include="Filesystem\Folder.cs" />
|
||||
<Compile Include="Filesystem\InstallShieldPackage.cs" />
|
||||
<Compile Include="FileFormats\Blast.cs" />
|
||||
<Compile Include="Filesystem\ZipFile.cs" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
||||
@@ -15,7 +15,7 @@ using System.Collections.Generic;
|
||||
namespace OpenRA.FileFormats
|
||||
{
|
||||
public class Cache<T, U> : IEnumerable<KeyValuePair<T, U>>
|
||||
{
|
||||
{
|
||||
Dictionary<T, U> hax;
|
||||
Func<T,U> loader;
|
||||
|
||||
@@ -26,10 +26,10 @@ namespace OpenRA.FileFormats
|
||||
throw new ArgumentNullException();
|
||||
|
||||
this.loader = loader;
|
||||
}
|
||||
|
||||
public Cache(Func<T, U> loader)
|
||||
: this(loader, EqualityComparer<T>.Default) { }
|
||||
}
|
||||
|
||||
public Cache(Func<T, U> loader)
|
||||
: this(loader, EqualityComparer<T>.Default) { }
|
||||
|
||||
public U this[T key]
|
||||
{
|
||||
|
||||
@@ -36,11 +36,11 @@ namespace OpenRA.FileFormats
|
||||
p = null;
|
||||
return value;
|
||||
}
|
||||
}
|
||||
|
||||
public void Force()
|
||||
{
|
||||
var ignored = Value;
|
||||
}
|
||||
|
||||
public void Force()
|
||||
{
|
||||
var ignored = Value;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -8,8 +8,8 @@
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System;
|
||||
using System.Drawing;
|
||||
|
||||
namespace OpenRA.FileFormats
|
||||
@@ -25,7 +25,7 @@ namespace OpenRA.FileFormats
|
||||
Second = second;
|
||||
}
|
||||
|
||||
internal static IEqualityComparer<T> tc = EqualityComparer<T>.Default;
|
||||
internal static IEqualityComparer<T> tc = EqualityComparer<T>.Default;
|
||||
internal static IEqualityComparer<U> uc = EqualityComparer<U>.Default;
|
||||
|
||||
public static bool operator ==(Pair<T, U> a, Pair<T, U> b)
|
||||
@@ -60,31 +60,31 @@ namespace OpenRA.FileFormats
|
||||
public override string ToString()
|
||||
{
|
||||
return "({0},{1})".F(First, Second);
|
||||
}
|
||||
|
||||
class PairEqualityComparer : IEqualityComparer<Pair<T, U>>
|
||||
{
|
||||
public bool Equals(Pair<T, U> x, Pair<T, U> y) { return x == y; }
|
||||
public int GetHashCode(Pair<T, U> obj) { return obj.GetHashCode(); }
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
class PairEqualityComparer : IEqualityComparer<Pair<T, U>>
|
||||
{
|
||||
public bool Equals(Pair<T, U> x, Pair<T, U> y) { return x == y; }
|
||||
public int GetHashCode(Pair<T, U> obj) { return obj.GetHashCode(); }
|
||||
}
|
||||
|
||||
public static IEqualityComparer<Pair<T, U>> EqualityComparer { get { return new PairEqualityComparer(); } }
|
||||
}
|
||||
|
||||
public static class Pair
|
||||
{
|
||||
public static Pair<T, U> New<T, U>(T t, U u) { return new Pair<T, U>(t, u); }
|
||||
|
||||
static Pair()
|
||||
{
|
||||
Pair<char,Color>.uc = new ColorEqualityComparer();
|
||||
}
|
||||
|
||||
// avoid the default crappy one
|
||||
class ColorEqualityComparer : IEqualityComparer<Color>
|
||||
{
|
||||
public bool Equals(Color x, Color y) { return x.ToArgb() == y.ToArgb(); }
|
||||
public int GetHashCode(Color obj) { return obj.GetHashCode(); }
|
||||
}
|
||||
{
|
||||
public static Pair<T, U> New<T, U>(T t, U u) { return new Pair<T, U>(t, u); }
|
||||
|
||||
static Pair()
|
||||
{
|
||||
Pair<char,Color>.uc = new ColorEqualityComparer();
|
||||
}
|
||||
|
||||
// avoid the default crappy one
|
||||
class ColorEqualityComparer : IEqualityComparer<Color>
|
||||
{
|
||||
public bool Equals(Color x, Color y) { return x.ToArgb() == y.ToArgb(); }
|
||||
public int GetHashCode(Color obj) { return obj.GetHashCode(); }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,36 +1,26 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
|
||||
* This file is part of OpenRA.
|
||||
*
|
||||
* OpenRA is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* OpenRA is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
[assembly: AssemblyTitle("OpenRA.FileFormats")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("OpenRA.FileFormats")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2007,2009,2010")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
[assembly: AssemblyTitle("OpenRA.FileFormats")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("OpenRA.FileFormats")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2007,2009,2010")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
|
||||
@@ -65,7 +65,7 @@ namespace OpenRA
|
||||
return firstSprite.Sprite.size * firstSprite.Scale;
|
||||
});
|
||||
|
||||
ApplyIRender = x => x.Render(this);
|
||||
ApplyIRender = x => x.Render(this);
|
||||
ApplyRenderModifier = (m, p) => p.ModifyRender(this, m);
|
||||
}
|
||||
|
||||
@@ -83,14 +83,14 @@ namespace OpenRA
|
||||
get { return currentActivity == null; }
|
||||
}
|
||||
|
||||
OpenRA.FileFormats.Lazy<float2> Size;
|
||||
|
||||
// note: these delegates are cached to avoid massive allocation.
|
||||
Func<IRender, IEnumerable<Renderable>> ApplyIRender;
|
||||
OpenRA.FileFormats.Lazy<float2> Size;
|
||||
|
||||
// note: these delegates are cached to avoid massive allocation.
|
||||
Func<IRender, IEnumerable<Renderable>> ApplyIRender;
|
||||
Func<IEnumerable<Renderable>, IRenderModifier, IEnumerable<Renderable>> ApplyRenderModifier;
|
||||
public IEnumerable<Renderable> Render()
|
||||
{
|
||||
var mods = TraitsImplementing<IRenderModifier>();
|
||||
var mods = TraitsImplementing<IRenderModifier>();
|
||||
var sprites = TraitsImplementing<IRender>().SelectMany(ApplyIRender);
|
||||
return mods.Aggregate(sprites, ApplyRenderModifier);
|
||||
}
|
||||
|
||||
@@ -266,11 +266,11 @@ namespace OpenRA
|
||||
var mm = mods.Where( m => Mod.AllMods.ContainsKey( m ) ).ToArray();
|
||||
Console.WriteLine("Loading mods: {0}",string.Join(",",mm));
|
||||
Settings.Game.Mods = mm;
|
||||
Settings.Save();
|
||||
|
||||
Sound.StopMusic();
|
||||
Settings.Save();
|
||||
|
||||
Sound.StopMusic();
|
||||
Sound.StopVideo();
|
||||
Sound.Initialize();
|
||||
Sound.Initialize();
|
||||
|
||||
modData = new ModData( mm );
|
||||
modData.LoadInitialAssets();
|
||||
@@ -366,11 +366,11 @@ namespace OpenRA
|
||||
{
|
||||
server = new Server.Server(modData, settings, map);
|
||||
JoinServer(IPAddress.Loopback.ToString(), settings.Server.ListenPort);
|
||||
}
|
||||
|
||||
public static bool IsCurrentWorld(World world)
|
||||
{
|
||||
return orderManager != null && orderManager.world == world;
|
||||
}
|
||||
}
|
||||
|
||||
public static bool IsCurrentWorld(World world)
|
||||
{
|
||||
return orderManager != null && orderManager.world == world;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -22,29 +22,29 @@ namespace OpenRA
|
||||
public readonly TypeDictionary Traits = new TypeDictionary();
|
||||
|
||||
public ActorInfo( string name, MiniYaml node, Dictionary<string, MiniYaml> allUnits )
|
||||
{
|
||||
try
|
||||
{
|
||||
var mergedNode = MergeWithParent(node, allUnits).NodesDict;
|
||||
|
||||
Name = name;
|
||||
foreach (var t in mergedNode)
|
||||
if (t.Key != "Inherits" && !t.Key.StartsWith("-"))
|
||||
Traits.Add(LoadTraitInfo(t.Key.Split('@')[0], t.Value));
|
||||
}
|
||||
catch (YamlException e)
|
||||
{
|
||||
throw new YamlException("Actor type {0}: {1}".F(name, e.Message));
|
||||
{
|
||||
try
|
||||
{
|
||||
var mergedNode = MergeWithParent(node, allUnits).NodesDict;
|
||||
|
||||
Name = name;
|
||||
foreach (var t in mergedNode)
|
||||
if (t.Key != "Inherits" && !t.Key.StartsWith("-"))
|
||||
Traits.Add(LoadTraitInfo(t.Key.Split('@')[0], t.Value));
|
||||
}
|
||||
catch (YamlException e)
|
||||
{
|
||||
throw new YamlException("Actor type {0}: {1}".F(name, e.Message));
|
||||
}
|
||||
}
|
||||
|
||||
static IEnumerable<MiniYaml> GetInheritanceChain(MiniYaml node, Dictionary<string, MiniYaml> allUnits)
|
||||
{
|
||||
while (node != null)
|
||||
{
|
||||
yield return node;
|
||||
node = GetParent(node, allUnits);
|
||||
}
|
||||
}
|
||||
|
||||
static IEnumerable<MiniYaml> GetInheritanceChain(MiniYaml node, Dictionary<string, MiniYaml> allUnits)
|
||||
{
|
||||
while (node != null)
|
||||
{
|
||||
yield return node;
|
||||
node = GetParent(node, allUnits);
|
||||
}
|
||||
}
|
||||
|
||||
static MiniYaml GetParent( MiniYaml node, Dictionary<string, MiniYaml> allUnits )
|
||||
@@ -55,9 +55,9 @@ namespace OpenRA
|
||||
return null;
|
||||
|
||||
MiniYaml parent;
|
||||
allUnits.TryGetValue( inherits.Value, out parent );
|
||||
if (parent == null)
|
||||
throw new InvalidOperationException(
|
||||
allUnits.TryGetValue( inherits.Value, out parent );
|
||||
if (parent == null)
|
||||
throw new InvalidOperationException(
|
||||
"Bogus inheritance -- actor type {0} does not exist".F(inherits.Value));
|
||||
|
||||
return parent;
|
||||
@@ -65,14 +65,14 @@ namespace OpenRA
|
||||
|
||||
static MiniYaml MergeWithParent( MiniYaml node, Dictionary<string, MiniYaml> allUnits )
|
||||
{
|
||||
var parent = GetParent( node, allUnits );
|
||||
if (parent != null)
|
||||
{
|
||||
var result = MiniYaml.Merge(node, MergeWithParent(parent, allUnits));
|
||||
|
||||
// strip the '-'
|
||||
result.Nodes.RemoveAll(a => a.Key.StartsWith("-"));
|
||||
return result;
|
||||
var parent = GetParent( node, allUnits );
|
||||
if (parent != null)
|
||||
{
|
||||
var result = MiniYaml.Merge(node, MergeWithParent(parent, allUnits));
|
||||
|
||||
// strip the '-'
|
||||
result.Nodes.RemoveAll(a => a.Key.StartsWith("-"));
|
||||
return result;
|
||||
}
|
||||
return node;
|
||||
}
|
||||
|
||||
@@ -53,15 +53,15 @@ namespace OpenRA.Graphics
|
||||
|
||||
public void PlayRepeating( string sequenceName )
|
||||
{
|
||||
backwards = false;
|
||||
tickAlways = false;
|
||||
CurrentSequence = SequenceProvider.GetSequence(name, sequenceName);
|
||||
frame = 0;
|
||||
tickFunc = () =>
|
||||
{
|
||||
++frame;
|
||||
if (frame >= CurrentSequence.Length)
|
||||
frame = 0;
|
||||
backwards = false;
|
||||
tickAlways = false;
|
||||
CurrentSequence = SequenceProvider.GetSequence(name, sequenceName);
|
||||
frame = 0;
|
||||
tickFunc = () =>
|
||||
{
|
||||
++frame;
|
||||
if (frame >= CurrentSequence.Length)
|
||||
frame = 0;
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
@@ -56,8 +56,8 @@ namespace OpenRA.Graphics
|
||||
|
||||
palettes.Add(name, p);
|
||||
indices.Add(name, allocated++);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
uint[,] data = new uint[MaxPalettes, 256];
|
||||
public void Update(IEnumerable<IPaletteModifier> paletteMods)
|
||||
{
|
||||
|
||||
@@ -55,20 +55,20 @@ namespace OpenRA.Graphics
|
||||
vertices[nv + 2] = new Vertex(new float2(o.X, o.Y + size.Y),
|
||||
r.FastMapTextureCoords(2), attrib);
|
||||
vertices[nv + 3] = new Vertex(new float2(o.X + size.X, o.Y + size.Y),
|
||||
r.FastMapTextureCoords(3), attrib);
|
||||
|
||||
indices[ni] = (uint)(nv);
|
||||
indices[ni + 1] = indices[ni + 3] = (uint)(nv + 1);
|
||||
r.FastMapTextureCoords(3), attrib);
|
||||
|
||||
indices[ni] = (uint)(nv);
|
||||
indices[ni + 1] = indices[ni + 3] = (uint)(nv + 1);
|
||||
indices[ni + 2] = indices[ni + 5] = (uint)(nv + 2);
|
||||
indices[ni + 4] = (uint)(nv + 3);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
static readonly int[] channelMasks = { 2, 1, 0, 3 }; // yes, our channel order is nuts.
|
||||
public static void FastCopyIntoChannel(Sprite dest, byte[] src)
|
||||
{
|
||||
var data = dest.sheet.Data;
|
||||
var srcStride = dest.bounds.Width;
|
||||
var destStride = dest.sheet.Size.Width * 4;
|
||||
var destStride = dest.sheet.Size.Width * 4;
|
||||
var destOffset = destStride * dest.bounds.Top + dest.bounds.Left * 4 + channelMasks[(int)dest.channel];
|
||||
var destSkip = destStride - 4 * srcStride;
|
||||
var height = dest.bounds.Height;
|
||||
|
||||
@@ -86,11 +86,11 @@ namespace OpenRA.Graphics
|
||||
wr.Draw();
|
||||
|
||||
Widget.DoDraw();
|
||||
var cursorName = Widget.RootWidget.GetCursorOuter(Viewport.LastMousePos) ?? "default";
|
||||
var cursorSequence = CursorProvider.GetCursorSequence(cursorName);
|
||||
|
||||
cursorSequence.GetSprite((int)cursorFrame).DrawAt(
|
||||
Viewport.LastMousePos + Location - cursorSequence.Hotspot,
|
||||
var cursorName = Widget.RootWidget.GetCursorOuter(Viewport.LastMousePos) ?? "default";
|
||||
var cursorSequence = CursorProvider.GetCursorSequence(cursorName);
|
||||
|
||||
cursorSequence.GetSprite((int)cursorFrame).DrawAt(
|
||||
Viewport.LastMousePos + Location - cursorSequence.Hotspot,
|
||||
Game.modData.Palette.GetPaletteIndex(cursorSequence.Palette));
|
||||
|
||||
renderer.EndFrame( inputHandler );
|
||||
|
||||
@@ -122,33 +122,33 @@ namespace OpenRA.Graphics
|
||||
Game.Renderer.LineRenderer.DrawLine(a + b, a + b + c, color, color);
|
||||
Game.Renderer.LineRenderer.DrawLine(a + b + c, a + c, color, color);
|
||||
Game.Renderer.LineRenderer.DrawLine(a, a + c, color, color);
|
||||
}
|
||||
|
||||
public void DrawSelectionBox(Actor selectedUnit, Color c)
|
||||
{
|
||||
var bounds = selectedUnit.GetBounds(false);
|
||||
|
||||
var xy = new float2(bounds.Left, bounds.Top);
|
||||
var Xy = new float2(bounds.Right, bounds.Top);
|
||||
var xY = new float2(bounds.Left, bounds.Bottom);
|
||||
var XY = new float2(bounds.Right, bounds.Bottom);
|
||||
|
||||
Game.Renderer.LineRenderer.DrawLine(xy, xy + new float2(4, 0), c, c);
|
||||
Game.Renderer.LineRenderer.DrawLine(xy, xy + new float2(0, 4), c, c);
|
||||
Game.Renderer.LineRenderer.DrawLine(Xy, Xy + new float2(-4, 0), c, c);
|
||||
Game.Renderer.LineRenderer.DrawLine(Xy, Xy + new float2(0, 4), c, c);
|
||||
|
||||
Game.Renderer.LineRenderer.DrawLine(xY, xY + new float2(4, 0), c, c);
|
||||
Game.Renderer.LineRenderer.DrawLine(xY, xY + new float2(0, -4), c, c);
|
||||
Game.Renderer.LineRenderer.DrawLine(XY, XY + new float2(-4, 0), c, c);
|
||||
Game.Renderer.LineRenderer.DrawLine(XY, XY + new float2(0, -4), c, c);
|
||||
}
|
||||
|
||||
public void DrawRollover(Actor unit)
|
||||
{
|
||||
var selectable = unit.TraitOrDefault<Selectable>();
|
||||
if (selectable != null)
|
||||
selectable.DrawRollover(this, unit);
|
||||
}
|
||||
|
||||
public void DrawSelectionBox(Actor selectedUnit, Color c)
|
||||
{
|
||||
var bounds = selectedUnit.GetBounds(false);
|
||||
|
||||
var xy = new float2(bounds.Left, bounds.Top);
|
||||
var Xy = new float2(bounds.Right, bounds.Top);
|
||||
var xY = new float2(bounds.Left, bounds.Bottom);
|
||||
var XY = new float2(bounds.Right, bounds.Bottom);
|
||||
|
||||
Game.Renderer.LineRenderer.DrawLine(xy, xy + new float2(4, 0), c, c);
|
||||
Game.Renderer.LineRenderer.DrawLine(xy, xy + new float2(0, 4), c, c);
|
||||
Game.Renderer.LineRenderer.DrawLine(Xy, Xy + new float2(-4, 0), c, c);
|
||||
Game.Renderer.LineRenderer.DrawLine(Xy, Xy + new float2(0, 4), c, c);
|
||||
|
||||
Game.Renderer.LineRenderer.DrawLine(xY, xY + new float2(4, 0), c, c);
|
||||
Game.Renderer.LineRenderer.DrawLine(xY, xY + new float2(0, -4), c, c);
|
||||
Game.Renderer.LineRenderer.DrawLine(XY, XY + new float2(-4, 0), c, c);
|
||||
Game.Renderer.LineRenderer.DrawLine(XY, XY + new float2(0, -4), c, c);
|
||||
}
|
||||
|
||||
public void DrawRollover(Actor unit)
|
||||
{
|
||||
var selectable = unit.TraitOrDefault<Selectable>();
|
||||
if (selectable != null)
|
||||
selectable.DrawRollover(this, unit);
|
||||
}
|
||||
|
||||
public void DrawLocus(Color c, int2[] cells)
|
||||
|
||||
@@ -375,11 +375,11 @@ namespace OpenRA
|
||||
// File header consists of a version byte, followed by 2 ushorts for width and height
|
||||
writer.Write(TileFormat);
|
||||
writer.Write((ushort)MapSize.X);
|
||||
writer.Write((ushort)MapSize.Y);
|
||||
|
||||
if (!OpenRA.Rules.TileSets.ContainsKey(Tileset))
|
||||
throw new InvalidOperationException(
|
||||
"Tileset used by the map ({0}) does not exist in this mod. Valid tilesets are: {1}"
|
||||
writer.Write((ushort)MapSize.Y);
|
||||
|
||||
if (!OpenRA.Rules.TileSets.ContainsKey(Tileset))
|
||||
throw new InvalidOperationException(
|
||||
"Tileset used by the map ({0}) does not exist in this mod. Valid tilesets are: {1}"
|
||||
.F(Tileset, string.Join(",", OpenRA.Rules.TileSets.Keys.ToArray())));
|
||||
|
||||
// Tile data
|
||||
@@ -423,11 +423,11 @@ namespace OpenRA
|
||||
}
|
||||
|
||||
public void Resize(int width, int height) // editor magic.
|
||||
{
|
||||
var oldMapTiles = MapTiles.Value;
|
||||
var oldMapResources = MapResources.Value;
|
||||
|
||||
MapTiles = Lazy.New(() => ResizeArray(oldMapTiles, oldMapTiles[0, 0], width, height));
|
||||
{
|
||||
var oldMapTiles = MapTiles.Value;
|
||||
var oldMapResources = MapResources.Value;
|
||||
|
||||
MapTiles = Lazy.New(() => ResizeArray(oldMapTiles, oldMapTiles[0, 0], width, height));
|
||||
MapResources = Lazy.New(() => ResizeArray(oldMapResources, oldMapResources[0, 0], width, height));
|
||||
MapSize = new int2(width, height);
|
||||
}
|
||||
|
||||
@@ -1,61 +1,71 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace OpenRA.Network
|
||||
{
|
||||
class FrameData
|
||||
{
|
||||
public struct ClientOrder
|
||||
{
|
||||
public int Client;
|
||||
public Order Order;
|
||||
}
|
||||
|
||||
readonly Dictionary<int, int> clientQuitTimes = new Dictionary<int, int>();
|
||||
readonly Dictionary<int, Dictionary<int, byte[]>> framePackets = new Dictionary<int, Dictionary<int, byte[]>>();
|
||||
|
||||
public IEnumerable<int> ClientsPlayingInFrame( int frame )
|
||||
{
|
||||
return clientQuitTimes
|
||||
.Where( x => frame <= x.Value )
|
||||
.Select( x => x.Key )
|
||||
.OrderBy( x => x );
|
||||
}
|
||||
|
||||
public void ClientQuit( int clientId, int lastClientFrame )
|
||||
{
|
||||
clientQuitTimes[clientId] = lastClientFrame;
|
||||
}
|
||||
|
||||
public void AddFrameOrders( int clientId, int frame, byte[] orders )
|
||||
{
|
||||
var frameData = framePackets.GetOrAdd( frame );
|
||||
frameData.Add( clientId, orders );
|
||||
}
|
||||
|
||||
public bool IsReadyForFrame(int frame)
|
||||
{
|
||||
return !ClientsNotReadyForFrame(frame).Any();
|
||||
}
|
||||
|
||||
public IEnumerable<int> ClientsNotReadyForFrame(int frame)
|
||||
{
|
||||
var frameData = framePackets.GetOrAdd(frame);
|
||||
return ClientsPlayingInFrame(frame)
|
||||
.Where(client => !frameData.ContainsKey(client));
|
||||
}
|
||||
|
||||
public IEnumerable<ClientOrder> OrdersForFrame( World world, int frame )
|
||||
{
|
||||
var frameData = framePackets[ frame ];
|
||||
var clientData = ClientsPlayingInFrame( frame )
|
||||
.ToDictionary( k => k, v => frameData[ v ] );
|
||||
|
||||
return clientData
|
||||
.SelectMany( x => x.Value
|
||||
.ToOrderList( world )
|
||||
.Select( o => new ClientOrder { Client = x.Key, Order = o } ) );
|
||||
}
|
||||
}
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace OpenRA.Network
|
||||
{
|
||||
class FrameData
|
||||
{
|
||||
public struct ClientOrder
|
||||
{
|
||||
public int Client;
|
||||
public Order Order;
|
||||
}
|
||||
|
||||
readonly Dictionary<int, int> clientQuitTimes = new Dictionary<int, int>();
|
||||
readonly Dictionary<int, Dictionary<int, byte[]>> framePackets = new Dictionary<int, Dictionary<int, byte[]>>();
|
||||
|
||||
public IEnumerable<int> ClientsPlayingInFrame( int frame )
|
||||
{
|
||||
return clientQuitTimes
|
||||
.Where( x => frame <= x.Value )
|
||||
.Select( x => x.Key )
|
||||
.OrderBy( x => x );
|
||||
}
|
||||
|
||||
public void ClientQuit( int clientId, int lastClientFrame )
|
||||
{
|
||||
clientQuitTimes[clientId] = lastClientFrame;
|
||||
}
|
||||
|
||||
public void AddFrameOrders( int clientId, int frame, byte[] orders )
|
||||
{
|
||||
var frameData = framePackets.GetOrAdd( frame );
|
||||
frameData.Add( clientId, orders );
|
||||
}
|
||||
|
||||
public bool IsReadyForFrame(int frame)
|
||||
{
|
||||
return !ClientsNotReadyForFrame(frame).Any();
|
||||
}
|
||||
|
||||
public IEnumerable<int> ClientsNotReadyForFrame(int frame)
|
||||
{
|
||||
var frameData = framePackets.GetOrAdd(frame);
|
||||
return ClientsPlayingInFrame(frame)
|
||||
.Where(client => !frameData.ContainsKey(client));
|
||||
}
|
||||
|
||||
public IEnumerable<ClientOrder> OrdersForFrame( World world, int frame )
|
||||
{
|
||||
var frameData = framePackets[ frame ];
|
||||
var clientData = ClientsPlayingInFrame( frame )
|
||||
.ToDictionary( k => k, v => frameData[ v ] );
|
||||
|
||||
return clientData
|
||||
.SelectMany( x => x.Value
|
||||
.ToOrderList( world )
|
||||
.Select( o => new ClientOrder { Client = x.Key, Order = o } ) );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -155,18 +155,18 @@ namespace OpenRA.Network
|
||||
public bool IsReadyForNextFrame
|
||||
{
|
||||
get { return NetFrameNumber >= 1 && frameData.IsReadyForFrame( NetFrameNumber ); }
|
||||
}
|
||||
|
||||
static readonly IEnumerable<Session.Client> NoClients = new Session.Client[] {};
|
||||
public IEnumerable<Session.Client> GetClientsNotReadyForNextFrame
|
||||
{
|
||||
get
|
||||
{
|
||||
return NetFrameNumber >= 1
|
||||
? frameData.ClientsNotReadyForFrame(NetFrameNumber)
|
||||
.Select(a => LobbyInfo.ClientWithIndex(a))
|
||||
: NoClients;
|
||||
}
|
||||
}
|
||||
|
||||
static readonly IEnumerable<Session.Client> NoClients = new Session.Client[] {};
|
||||
public IEnumerable<Session.Client> GetClientsNotReadyForNextFrame
|
||||
{
|
||||
get
|
||||
{
|
||||
return NetFrameNumber >= 1
|
||||
? frameData.ClientsNotReadyForFrame(NetFrameNumber)
|
||||
.Select(a => LobbyInfo.ClientWithIndex(a))
|
||||
: NoClients;
|
||||
}
|
||||
}
|
||||
|
||||
public void Tick()
|
||||
|
||||
@@ -1,110 +1,120 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.IO;
|
||||
|
||||
namespace OpenRA.Network
|
||||
{
|
||||
public class ReplayConnection : IConnection
|
||||
{
|
||||
//uint nextFrame = 1;
|
||||
FileStream replayStream;
|
||||
|
||||
public ReplayConnection( string replayFilename )
|
||||
{
|
||||
replayStream = File.OpenRead( replayFilename );
|
||||
}
|
||||
|
||||
public int LocalClientId
|
||||
{
|
||||
get { return 0; }
|
||||
}
|
||||
|
||||
public ConnectionState ConnectionState
|
||||
{
|
||||
get { return ConnectionState.Connected; }
|
||||
}
|
||||
|
||||
// do nothing; ignore locally generated orders
|
||||
public void Send( int frame, List<byte[]> orders ) { }
|
||||
public void SendImmediate( List<byte[]> orders ) { }
|
||||
public void SendSync( int frame, byte[] syncData )
|
||||
{
|
||||
var ms = new MemoryStream();
|
||||
ms.Write( BitConverter.GetBytes( frame ) );
|
||||
ms.Write( syncData );
|
||||
sync.Add( ms.ToArray() );
|
||||
}
|
||||
|
||||
List<byte[]> sync = new List<byte[]>();
|
||||
|
||||
public void Receive( Action<int, byte[]> packetFn )
|
||||
{
|
||||
while( sync.Count != 0 )
|
||||
{
|
||||
packetFn( LocalClientId, sync[ 0 ] );
|
||||
sync.RemoveAt( 0 );
|
||||
}
|
||||
if( replayStream == null ) return;
|
||||
|
||||
var reader = new BinaryReader( replayStream );
|
||||
while( replayStream.Position < replayStream.Length )
|
||||
{
|
||||
var client = reader.ReadInt32();
|
||||
var packetLen = reader.ReadInt32();
|
||||
var packet = reader.ReadBytes( packetLen );
|
||||
packetFn( client, packet );
|
||||
}
|
||||
replayStream = null;
|
||||
}
|
||||
|
||||
public void Dispose() { }
|
||||
}
|
||||
|
||||
class ReplayRecorderConnection : IConnection
|
||||
{
|
||||
IConnection inner;
|
||||
BinaryWriter writer;
|
||||
|
||||
public ReplayRecorderConnection( IConnection inner, FileStream replayFile )
|
||||
{
|
||||
this.inner = inner;
|
||||
this.writer = new BinaryWriter( replayFile );
|
||||
}
|
||||
|
||||
public int LocalClientId { get { return inner.LocalClientId; } }
|
||||
public ConnectionState ConnectionState { get { return inner.ConnectionState; } }
|
||||
|
||||
public void Send( int frame, List<byte[]> orders ) { inner.Send( frame, orders ); }
|
||||
public void SendImmediate( List<byte[]> orders ) { inner.SendImmediate( orders ); }
|
||||
public void SendSync( int frame, byte[] syncData ) { inner.SendSync( frame, syncData ); }
|
||||
|
||||
public void Receive( Action<int, byte[]> packetFn )
|
||||
{
|
||||
inner.Receive( ( client, data ) =>
|
||||
{
|
||||
writer.Write( client );
|
||||
writer.Write( data.Length );
|
||||
writer.Write( data );
|
||||
packetFn( client, data );
|
||||
} );
|
||||
}
|
||||
|
||||
bool disposed;
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if( disposed )
|
||||
return;
|
||||
|
||||
writer.Close();
|
||||
disposed = true;
|
||||
}
|
||||
|
||||
~ReplayRecorderConnection()
|
||||
{
|
||||
Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.IO;
|
||||
|
||||
namespace OpenRA.Network
|
||||
{
|
||||
public class ReplayConnection : IConnection
|
||||
{
|
||||
//uint nextFrame = 1;
|
||||
FileStream replayStream;
|
||||
|
||||
public ReplayConnection( string replayFilename )
|
||||
{
|
||||
replayStream = File.OpenRead( replayFilename );
|
||||
}
|
||||
|
||||
public int LocalClientId
|
||||
{
|
||||
get { return 0; }
|
||||
}
|
||||
|
||||
public ConnectionState ConnectionState
|
||||
{
|
||||
get { return ConnectionState.Connected; }
|
||||
}
|
||||
|
||||
// do nothing; ignore locally generated orders
|
||||
public void Send( int frame, List<byte[]> orders ) { }
|
||||
public void SendImmediate( List<byte[]> orders ) { }
|
||||
public void SendSync( int frame, byte[] syncData )
|
||||
{
|
||||
var ms = new MemoryStream();
|
||||
ms.Write( BitConverter.GetBytes( frame ) );
|
||||
ms.Write( syncData );
|
||||
sync.Add( ms.ToArray() );
|
||||
}
|
||||
|
||||
List<byte[]> sync = new List<byte[]>();
|
||||
|
||||
public void Receive( Action<int, byte[]> packetFn )
|
||||
{
|
||||
while( sync.Count != 0 )
|
||||
{
|
||||
packetFn( LocalClientId, sync[ 0 ] );
|
||||
sync.RemoveAt( 0 );
|
||||
}
|
||||
if( replayStream == null ) return;
|
||||
|
||||
var reader = new BinaryReader( replayStream );
|
||||
while( replayStream.Position < replayStream.Length )
|
||||
{
|
||||
var client = reader.ReadInt32();
|
||||
var packetLen = reader.ReadInt32();
|
||||
var packet = reader.ReadBytes( packetLen );
|
||||
packetFn( client, packet );
|
||||
}
|
||||
replayStream = null;
|
||||
}
|
||||
|
||||
public void Dispose() { }
|
||||
}
|
||||
|
||||
class ReplayRecorderConnection : IConnection
|
||||
{
|
||||
IConnection inner;
|
||||
BinaryWriter writer;
|
||||
|
||||
public ReplayRecorderConnection( IConnection inner, FileStream replayFile )
|
||||
{
|
||||
this.inner = inner;
|
||||
this.writer = new BinaryWriter( replayFile );
|
||||
}
|
||||
|
||||
public int LocalClientId { get { return inner.LocalClientId; } }
|
||||
public ConnectionState ConnectionState { get { return inner.ConnectionState; } }
|
||||
|
||||
public void Send( int frame, List<byte[]> orders ) { inner.Send( frame, orders ); }
|
||||
public void SendImmediate( List<byte[]> orders ) { inner.SendImmediate( orders ); }
|
||||
public void SendSync( int frame, byte[] syncData ) { inner.SendSync( frame, syncData ); }
|
||||
|
||||
public void Receive( Action<int, byte[]> packetFn )
|
||||
{
|
||||
inner.Receive( ( client, data ) =>
|
||||
{
|
||||
writer.Write( client );
|
||||
writer.Write( data.Length );
|
||||
writer.Write( data );
|
||||
packetFn( client, data );
|
||||
} );
|
||||
}
|
||||
|
||||
bool disposed;
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if( disposed )
|
||||
return;
|
||||
|
||||
writer.Close();
|
||||
disposed = true;
|
||||
}
|
||||
|
||||
~ReplayRecorderConnection()
|
||||
{
|
||||
Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -188,9 +188,9 @@ namespace OpenRA.Network
|
||||
var oldStance = p.Stances[target];
|
||||
p.Stances[target] = s;
|
||||
if (target == w.LocalPlayer)
|
||||
w.WorldActor.Trait<Shroud>().UpdatePlayerStance(w, p, oldStance, s);
|
||||
|
||||
foreach (var nsc in w.ActorsWithTrait<INotifyStanceChanged>())
|
||||
w.WorldActor.Trait<Shroud>().UpdatePlayerStance(w, p, oldStance, s);
|
||||
|
||||
foreach (var nsc in w.ActorsWithTrait<INotifyStanceChanged>())
|
||||
nsc.Trait.StanceChanged(nsc.Actor, p, target, oldStance, s);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -82,15 +82,15 @@ namespace OpenRA
|
||||
a[ i ] = args[ key ];
|
||||
}
|
||||
return ctor.Invoke( a );
|
||||
}
|
||||
|
||||
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|
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|
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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<Compile Include="Traits\World\ResourceType.cs" />
|
||||
<Compile Include="Traits\Selectable.cs" />
|
||||
<Compile Include="Traits\Render\RenderSimple.cs" />
|
||||
<Compile Include="Traits\TraitsInterfaces.cs" />
|
||||
<Compile Include="Traits\World\UnitInfluence.cs" />
|
||||
<Compile Include="Network\UnitOrders.cs" />
|
||||
<Compile Include="Traits\Util.cs" />
|
||||
<Compile Include="UiOverlay.cs" />
|
||||
<Compile Include="Graphics\Util.cs" />
|
||||
<Compile Include="Graphics\Viewport.cs" />
|
||||
<Compile Include="Orders\UnitOrderGenerator.cs" />
|
||||
<Compile Include="World.cs" />
|
||||
<Compile Include="WorldUtils.cs" />
|
||||
<Compile Include="Traits\Player\EvaAlerts.cs" />
|
||||
<Compile Include="Traits\World\ScreenShaker.cs" />
|
||||
<Compile Include="Widgets\WidgetLoader.cs" />
|
||||
<Compile Include="Widgets\ButtonWidget.cs" />
|
||||
<Compile Include="Widgets\Widget.cs" />
|
||||
<Compile Include="Widgets\BackgroundWidget.cs" />
|
||||
<Compile Include="Widgets\LabelWidget.cs" />
|
||||
<Compile Include="Widgets\CheckboxWidget.cs" />
|
||||
<Compile Include="Widgets\PerfGraphWidget.cs" />
|
||||
<Compile Include="Widgets\ColorBlockWidget.cs" />
|
||||
<Compile Include="GameRules\MusicInfo.cs" />
|
||||
<Compile Include="Widgets\ImageWidget.cs" />
|
||||
<Compile Include="Widgets\TextFieldWidget.cs" />
|
||||
<Compile Include="Widgets\ChatDisplayWidget.cs" />
|
||||
<Compile Include="Widgets\SliderWidget.cs" />
|
||||
<Compile Include="Widgets\TimerWidget.cs" />
|
||||
<Compile Include="Widgets\ShpImageWidget.cs" />
|
||||
<Compile Include="Traits\DrawLineToTarget.cs" />
|
||||
<Compile Include="Widgets\WorldInteractionControllerWidget.cs" />
|
||||
<Compile Include="Widgets\ViewportScrollControllerWidget.cs" />
|
||||
<Compile Include="Traits\Player\DeveloperMode.cs" />
|
||||
<Compile Include="Traits\RevealsShroud.cs" />
|
||||
<Compile Include="Traits\Health.cs" />
|
||||
<Compile Include="Widgets\VqaPlayerWidget.cs" />
|
||||
<Compile Include="GameRules\Settings.cs" />
|
||||
<Compile Include="Support\Arguments.cs" />
|
||||
<Compile Include="Traits\ActorStance.cs" />
|
||||
<Compile Include="Traits\Armor.cs" />
|
||||
<Compile Include="Graphics\CursorProvider.cs" />
|
||||
<Compile Include="Server\TraitInterfaces.cs" />
|
||||
<Compile Include="Widgets\ScrollPanelWidget.cs" />
|
||||
<Compile Include="Graphics\ShroudRenderer.cs" />
|
||||
<Compile Include="Network\Handshake.cs" />
|
||||
<Compile Include="Widgets\ProgressBarWidget.cs" />
|
||||
<Compile Include="Utilities.cs" />
|
||||
<Compile Include="Traits\Waypoint.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
|
||||
<Project>{BDAEAB25-991E-46A7-AF1E-4F0E03358DAA}</Project>
|
||||
<Name>OpenRA.FileFormats</Name>
|
||||
</ProjectReference>
|
||||
<Compile Include="ActorInitializer.cs" />
|
||||
<Compile Include="ActorReference.cs" />
|
||||
<Compile Include="InputHandler.cs" />
|
||||
<Compile Include="ModData.cs" />
|
||||
<Compile Include="Map.cs" />
|
||||
<Compile Include="Network\FrameData.cs" />
|
||||
<Compile Include="Network\ReplayConnection.cs" />
|
||||
<Compile Include="Network\Session.cs" />
|
||||
<Compile Include="ObjectCreator.cs" />
|
||||
<Compile Include="Network\SyncReport.cs" />
|
||||
<Compile Include="Traits\EditorAppearance.cs" />
|
||||
<Compile Include="Traits\SubcellInit.cs" />
|
||||
<Compile Include="Traits\Target.cs" />
|
||||
<Compile Include="Traits\ValidateOrder.cs" />
|
||||
<Compile Include="TraitDictionary.cs" />
|
||||
<Compile Include="Traits\Activities\CancelableActivity.cs" />
|
||||
<Compile Include="Widgets\PasswordFieldWidget.cs" />
|
||||
<Compile Include="Widgets\ScrollingTextWidget.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<BootstrapperPackage Include="Microsoft.Net.Framework.2.0">
|
||||
<Visible>False</Visible>
|
||||
<ProductName>.NET Framework 2.0 %28x86%29</ProductName>
|
||||
<Install>true</Install>
|
||||
</BootstrapperPackage>
|
||||
<BootstrapperPackage Include="Microsoft.Net.Framework.3.0">
|
||||
<Visible>False</Visible>
|
||||
<ProductName>.NET Framework 3.0 %28x86%29</ProductName>
|
||||
<Install>false</Install>
|
||||
</BootstrapperPackage>
|
||||
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5">
|
||||
<Visible>False</Visible>
|
||||
<ProductName>.NET Framework 3.5</ProductName>
|
||||
<Install>false</Install>
|
||||
</BootstrapperPackage>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="OpenRA.ico" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Folder Include="Widgets\Delegates\" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
||||
@@ -1,37 +1,27 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
|
||||
* This file is part of OpenRA.
|
||||
*
|
||||
* OpenRA is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* OpenRA is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
[assembly: AssemblyTitle("OpenRA")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("OpenRA")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2007,2009,2010")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
[assembly: AssemblyTitle("OpenRA")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("OpenRA")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2007,2009,2010")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
|
||||
@@ -17,14 +17,14 @@ namespace OpenRA
|
||||
{
|
||||
class TraitDictionary
|
||||
{
|
||||
Dictionary<Type, ITraitContainer> traits = new Dictionary<Type, ITraitContainer>();
|
||||
|
||||
Dictionary<Type, ITraitContainer> traits = new Dictionary<Type, ITraitContainer>();
|
||||
|
||||
ITraitContainer InnerGet( Type t )
|
||||
{
|
||||
return traits.GetOrAdd( t, doCreateTraitContainer );
|
||||
}
|
||||
|
||||
// construct this delegate once.
|
||||
}
|
||||
|
||||
// construct this delegate once.
|
||||
static Func<Type, ITraitContainer> doCreateTraitContainer = CreateTraitContainer;
|
||||
static ITraitContainer CreateTraitContainer( Type t )
|
||||
{
|
||||
|
||||
@@ -1,38 +1,48 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace OpenRA.Traits.Activities
|
||||
{
|
||||
public abstract class CancelableActivity : IActivity
|
||||
{
|
||||
protected IActivity NextActivity { get; private set; }
|
||||
protected bool IsCanceled { get; private set; }
|
||||
|
||||
public abstract IActivity Tick( Actor self );
|
||||
protected virtual bool OnCancel( Actor self ) { return true; }
|
||||
|
||||
public void Cancel( Actor self )
|
||||
{
|
||||
IsCanceled = OnCancel( self );
|
||||
if( IsCanceled )
|
||||
NextActivity = null;
|
||||
else if (NextActivity != null)
|
||||
NextActivity.Cancel( self );
|
||||
}
|
||||
|
||||
public void Queue( IActivity activity )
|
||||
{
|
||||
if( NextActivity != null )
|
||||
NextActivity.Queue( activity );
|
||||
else
|
||||
NextActivity = activity;
|
||||
}
|
||||
|
||||
public virtual IEnumerable<float2> GetCurrentPath()
|
||||
{
|
||||
yield break;
|
||||
}
|
||||
}
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace OpenRA.Traits.Activities
|
||||
{
|
||||
public abstract class CancelableActivity : IActivity
|
||||
{
|
||||
protected IActivity NextActivity { get; private set; }
|
||||
protected bool IsCanceled { get; private set; }
|
||||
|
||||
public abstract IActivity Tick( Actor self );
|
||||
protected virtual bool OnCancel( Actor self ) { return true; }
|
||||
|
||||
public void Cancel( Actor self )
|
||||
{
|
||||
IsCanceled = OnCancel( self );
|
||||
if( IsCanceled )
|
||||
NextActivity = null;
|
||||
else if (NextActivity != null)
|
||||
NextActivity.Cancel( self );
|
||||
}
|
||||
|
||||
public void Queue( IActivity activity )
|
||||
{
|
||||
if( NextActivity != null )
|
||||
NextActivity.Queue( activity );
|
||||
else
|
||||
NextActivity = activity;
|
||||
}
|
||||
|
||||
public virtual IEnumerable<float2> GetCurrentPath()
|
||||
{
|
||||
yield break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -28,16 +28,16 @@ namespace OpenRA.Traits
|
||||
public readonly HealthInfo Info;
|
||||
|
||||
[Sync]
|
||||
int hp;
|
||||
|
||||
int hp;
|
||||
|
||||
public int DisplayHp { get; private set; }
|
||||
|
||||
public Health(ActorInitializer init, HealthInfo info)
|
||||
{
|
||||
Info = info;
|
||||
MaxHP = info.HP;
|
||||
|
||||
hp = init.Contains<HealthInit>() ? (int)(init.Get<HealthInit, float>() * MaxHP) : MaxHP;
|
||||
MaxHP = info.HP;
|
||||
|
||||
hp = init.Contains<HealthInit>() ? (int)(init.Get<HealthInit, float>() * MaxHP) : MaxHP;
|
||||
DisplayHp = hp;
|
||||
}
|
||||
|
||||
@@ -122,16 +122,16 @@ namespace OpenRA.Traits
|
||||
}
|
||||
|
||||
if (hp > MaxHP) hp = MaxHP;
|
||||
}
|
||||
|
||||
public void Tick(Actor self)
|
||||
{
|
||||
if (hp > DisplayHp)
|
||||
DisplayHp = hp;
|
||||
|
||||
if (DisplayHp > hp)
|
||||
DisplayHp = (2 * DisplayHp + hp) / 3;
|
||||
}
|
||||
}
|
||||
|
||||
public void Tick(Actor self)
|
||||
{
|
||||
if (hp > DisplayHp)
|
||||
DisplayHp = hp;
|
||||
|
||||
if (DisplayHp > hp)
|
||||
DisplayHp = (2 * DisplayHp + hp) / 3;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -165,7 +165,7 @@ namespace OpenRA.Traits
|
||||
}
|
||||
|
||||
public static DamageState GetDamageState(this Actor self)
|
||||
{
|
||||
{
|
||||
if (self.Destroyed) return DamageState.Dead;
|
||||
|
||||
var health = self.TraitOrDefault<Health>();
|
||||
|
||||
@@ -20,7 +20,7 @@ namespace OpenRA.Traits
|
||||
public bool DisableShroud = false;
|
||||
public bool PathDebug = false;
|
||||
public bool UnitInfluenceDebug = false;
|
||||
public bool UnlimitedPower;
|
||||
public bool UnlimitedPower;
|
||||
public bool BuildAnywhere;
|
||||
|
||||
public object Create (ActorInitializer init) { return new DeveloperMode(this); }
|
||||
@@ -35,7 +35,7 @@ namespace OpenRA.Traits
|
||||
[Sync] public bool DisableShroud;
|
||||
[Sync] public bool PathDebug;
|
||||
[Sync] public bool UnitInfluenceDebug;
|
||||
[Sync] public bool UnlimitedPower;
|
||||
[Sync] public bool UnlimitedPower;
|
||||
[Sync] public bool BuildAnywhere;
|
||||
|
||||
public DeveloperMode(DeveloperModeInfo info)
|
||||
@@ -46,7 +46,7 @@ namespace OpenRA.Traits
|
||||
DisableShroud = info.DisableShroud;
|
||||
PathDebug = info.PathDebug;
|
||||
UnitInfluenceDebug = info.UnitInfluenceDebug;
|
||||
UnlimitedPower = info.UnlimitedPower;
|
||||
UnlimitedPower = info.UnlimitedPower;
|
||||
BuildAnywhere = info.BuildAnywhere;
|
||||
}
|
||||
|
||||
@@ -103,11 +103,11 @@ namespace OpenRA.Traits
|
||||
{
|
||||
UnlimitedPower ^= true;
|
||||
break;
|
||||
}
|
||||
case "DevBuildAnywhere":
|
||||
{
|
||||
BuildAnywhere ^= true;
|
||||
break;
|
||||
}
|
||||
case "DevBuildAnywhere":
|
||||
{
|
||||
BuildAnywhere ^= true;
|
||||
break;
|
||||
}
|
||||
default:
|
||||
return;
|
||||
|
||||
@@ -49,33 +49,33 @@ namespace OpenRA.Traits
|
||||
DrawControlGroup(wr, self, xy);
|
||||
DrawPips(wr, self, xY);
|
||||
DrawTags(wr, self, new float2(.5f * (bounds.Left + bounds.Right), bounds.Top));
|
||||
DrawUnitPath(self);
|
||||
DrawUnitPath(self);
|
||||
DrawExtraBars(self, xy, Xy);
|
||||
}
|
||||
|
||||
public void DrawRollover(WorldRenderer wr, Actor self)
|
||||
{
|
||||
}
|
||||
|
||||
public void DrawRollover(WorldRenderer wr, Actor self)
|
||||
{
|
||||
var bounds = self.GetBounds(false);
|
||||
|
||||
|
||||
var xy = new float2(bounds.Left, bounds.Top);
|
||||
var Xy = new float2(bounds.Right, bounds.Top);
|
||||
|
||||
DrawHealthBar(self, xy, Xy);
|
||||
DrawExtraBars(self, xy, Xy);
|
||||
}
|
||||
|
||||
void DrawExtraBars(Actor self, float2 xy, float2 Xy)
|
||||
{
|
||||
foreach (var extraBar in self.TraitsImplementing<ISelectionBar>())
|
||||
{
|
||||
var value = extraBar.GetValue();
|
||||
if (value != 0)
|
||||
{
|
||||
xy.Y += 4;
|
||||
Xy.Y += 4;
|
||||
DrawSelectionBar(self, xy, Xy, extraBar.GetValue(), extraBar.GetColor());
|
||||
}
|
||||
}
|
||||
|
||||
DrawHealthBar(self, xy, Xy);
|
||||
DrawExtraBars(self, xy, Xy);
|
||||
}
|
||||
|
||||
void DrawExtraBars(Actor self, float2 xy, float2 Xy)
|
||||
{
|
||||
foreach (var extraBar in self.TraitsImplementing<ISelectionBar>())
|
||||
{
|
||||
var value = extraBar.GetValue();
|
||||
if (value != 0)
|
||||
{
|
||||
xy.Y += 4;
|
||||
Xy.Y += 4;
|
||||
DrawSelectionBar(self, xy, Xy, extraBar.GetValue(), extraBar.GetColor());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void DrawSelectionBox(Actor self, float2 xy, float2 Xy, float2 xY, float2 XY, Color c)
|
||||
@@ -89,29 +89,29 @@ namespace OpenRA.Traits
|
||||
Game.Renderer.LineRenderer.DrawLine(xY, xY + new float2(0, -4), c, c);
|
||||
Game.Renderer.LineRenderer.DrawLine(XY, XY + new float2(-4, 0), c, c);
|
||||
Game.Renderer.LineRenderer.DrawLine(XY, XY + new float2(0, -4), c, c);
|
||||
}
|
||||
|
||||
void DrawSelectionBar(Actor self, float2 xy, float2 Xy, float value, Color barColor)
|
||||
{
|
||||
if (!self.IsInWorld) return;
|
||||
|
||||
var health = self.TraitOrDefault<Health>();
|
||||
if (health == null || health.IsDead) return;
|
||||
|
||||
var c = Color.FromArgb(128, 30, 30, 30);
|
||||
var c2 = Color.FromArgb(128, 10, 10, 10);
|
||||
|
||||
var barColor2 = Color.FromArgb(255, barColor.R / 2, barColor.G / 2, barColor.B / 2);
|
||||
|
||||
var z = float2.Lerp(xy, Xy, value);
|
||||
|
||||
Game.Renderer.LineRenderer.DrawLine(xy + new float2(0, -4), Xy + new float2(0, -4), c, c);
|
||||
Game.Renderer.LineRenderer.DrawLine(xy + new float2(0, -3), Xy + new float2(0, -3), c2, c2);
|
||||
Game.Renderer.LineRenderer.DrawLine(xy + new float2(0, -2), Xy + new float2(0, -2), c, c);
|
||||
|
||||
Game.Renderer.LineRenderer.DrawLine(xy + new float2(0, -3), z + new float2(0, -3), barColor, barColor);
|
||||
Game.Renderer.LineRenderer.DrawLine(xy + new float2(0, -2), z + new float2(0, -2), barColor2, barColor2);
|
||||
Game.Renderer.LineRenderer.DrawLine(xy + new float2(0, -4), z + new float2(0, -4), barColor2, barColor2);
|
||||
}
|
||||
|
||||
void DrawSelectionBar(Actor self, float2 xy, float2 Xy, float value, Color barColor)
|
||||
{
|
||||
if (!self.IsInWorld) return;
|
||||
|
||||
var health = self.TraitOrDefault<Health>();
|
||||
if (health == null || health.IsDead) return;
|
||||
|
||||
var c = Color.FromArgb(128, 30, 30, 30);
|
||||
var c2 = Color.FromArgb(128, 10, 10, 10);
|
||||
|
||||
var barColor2 = Color.FromArgb(255, barColor.R / 2, barColor.G / 2, barColor.B / 2);
|
||||
|
||||
var z = float2.Lerp(xy, Xy, value);
|
||||
|
||||
Game.Renderer.LineRenderer.DrawLine(xy + new float2(0, -4), Xy + new float2(0, -4), c, c);
|
||||
Game.Renderer.LineRenderer.DrawLine(xy + new float2(0, -3), Xy + new float2(0, -3), c2, c2);
|
||||
Game.Renderer.LineRenderer.DrawLine(xy + new float2(0, -2), Xy + new float2(0, -2), c, c);
|
||||
|
||||
Game.Renderer.LineRenderer.DrawLine(xy + new float2(0, -3), z + new float2(0, -3), barColor, barColor);
|
||||
Game.Renderer.LineRenderer.DrawLine(xy + new float2(0, -2), z + new float2(0, -2), barColor2, barColor2);
|
||||
Game.Renderer.LineRenderer.DrawLine(xy + new float2(0, -4), z + new float2(0, -4), barColor2, barColor2);
|
||||
}
|
||||
|
||||
void DrawHealthBar(Actor self, float2 xy, float2 Xy)
|
||||
@@ -121,7 +121,7 @@ namespace OpenRA.Traits
|
||||
var health = self.TraitOrDefault<Health>();
|
||||
if (health == null || health.IsDead) return;
|
||||
|
||||
var c = Color.FromArgb(128, 30, 30, 30);
|
||||
var c = Color.FromArgb(128, 30, 30, 30);
|
||||
var c2 = Color.FromArgb(128, 10, 10, 10);
|
||||
|
||||
var healthColor = (health.DamageState == DamageState.Critical) ? Color.Red :
|
||||
@@ -133,30 +133,30 @@ namespace OpenRA.Traits
|
||||
healthColor.G / 2,
|
||||
healthColor.B / 2);
|
||||
|
||||
var z = float2.Lerp(xy, Xy, health.HPFraction);
|
||||
|
||||
|
||||
Game.Renderer.LineRenderer.DrawLine(xy + new float2(0, -4), Xy + new float2(0, -4), c, c);
|
||||
Game.Renderer.LineRenderer.DrawLine(xy + new float2(0, -3), Xy + new float2(0, -3), c2, c2);
|
||||
var z = float2.Lerp(xy, Xy, health.HPFraction);
|
||||
|
||||
|
||||
Game.Renderer.LineRenderer.DrawLine(xy + new float2(0, -4), Xy + new float2(0, -4), c, c);
|
||||
Game.Renderer.LineRenderer.DrawLine(xy + new float2(0, -3), Xy + new float2(0, -3), c2, c2);
|
||||
Game.Renderer.LineRenderer.DrawLine(xy + new float2(0, -2), Xy + new float2(0, -2), c, c);
|
||||
|
||||
Game.Renderer.LineRenderer.DrawLine(xy + new float2(0, -3), z + new float2(0, -3), healthColor, healthColor);
|
||||
Game.Renderer.LineRenderer.DrawLine(xy + new float2(0, -2), z + new float2(0, -2), healthColor2, healthColor2);
|
||||
Game.Renderer.LineRenderer.DrawLine(xy + new float2(0, -4), z + new float2(0, -4), healthColor2, healthColor2);
|
||||
|
||||
if (health.DisplayHp != health.HP)
|
||||
{
|
||||
var deltaColor = Color.OrangeRed;
|
||||
var deltaColor2 = Color.FromArgb(
|
||||
255,
|
||||
deltaColor.R / 2,
|
||||
deltaColor.G / 2,
|
||||
deltaColor.B / 2);
|
||||
var zz = float2.Lerp(xy, Xy, (float)health.DisplayHp / health.MaxHP);
|
||||
|
||||
Game.Renderer.LineRenderer.DrawLine(z + new float2(0, -3), zz + new float2(0, -3), deltaColor, deltaColor);
|
||||
Game.Renderer.LineRenderer.DrawLine(z + new float2(0, -2), zz + new float2(0, -2), deltaColor2, deltaColor2);
|
||||
Game.Renderer.LineRenderer.DrawLine(z + new float2(0, -4), zz + new float2(0, -4), deltaColor2, deltaColor2);
|
||||
Game.Renderer.LineRenderer.DrawLine(xy + new float2(0, -4), z + new float2(0, -4), healthColor2, healthColor2);
|
||||
|
||||
if (health.DisplayHp != health.HP)
|
||||
{
|
||||
var deltaColor = Color.OrangeRed;
|
||||
var deltaColor2 = Color.FromArgb(
|
||||
255,
|
||||
deltaColor.R / 2,
|
||||
deltaColor.G / 2,
|
||||
deltaColor.B / 2);
|
||||
var zz = float2.Lerp(xy, Xy, (float)health.DisplayHp / health.MaxHP);
|
||||
|
||||
Game.Renderer.LineRenderer.DrawLine(z + new float2(0, -3), zz + new float2(0, -3), deltaColor, deltaColor);
|
||||
Game.Renderer.LineRenderer.DrawLine(z + new float2(0, -2), zz + new float2(0, -2), deltaColor2, deltaColor2);
|
||||
Game.Renderer.LineRenderer.DrawLine(z + new float2(0, -4), zz + new float2(0, -4), deltaColor2, deltaColor2);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,26 +1,36 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using OpenRA.FileFormats;
|
||||
|
||||
namespace OpenRA.Traits
|
||||
{
|
||||
public class SubCellInit : IActorInit<SubCell>
|
||||
{
|
||||
[FieldFromYamlKey]
|
||||
public readonly int value = 0;
|
||||
|
||||
public SubCellInit() { }
|
||||
|
||||
public SubCellInit(int init)
|
||||
{
|
||||
value = init;
|
||||
}
|
||||
|
||||
public SubCell Value(World world)
|
||||
{
|
||||
return (SubCell)value;
|
||||
}
|
||||
}
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using OpenRA.FileFormats;
|
||||
|
||||
namespace OpenRA.Traits
|
||||
{
|
||||
public class SubCellInit : IActorInit<SubCell>
|
||||
{
|
||||
[FieldFromYamlKey]
|
||||
public readonly int value = 0;
|
||||
|
||||
public SubCellInit() { }
|
||||
|
||||
public SubCellInit(int init)
|
||||
{
|
||||
value = init;
|
||||
}
|
||||
|
||||
public SubCell Value(World world)
|
||||
{
|
||||
return (SubCell)value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -13,236 +13,236 @@ using System.Drawing;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.GameRules;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Network;
|
||||
using System;
|
||||
|
||||
namespace OpenRA.Traits
|
||||
{
|
||||
// depends on the order of pips in WorldRenderer.cs!
|
||||
public enum PipType { Transparent, Green, Yellow, Red, Gray };
|
||||
public enum TagType { None, Fake, Primary };
|
||||
public enum Stance { Enemy, Neutral, Ally };
|
||||
|
||||
public class AttackInfo
|
||||
{
|
||||
public Actor Attacker;
|
||||
public WarheadInfo Warhead;
|
||||
public int Damage;
|
||||
public DamageState DamageState;
|
||||
public DamageState PreviousDamageState;
|
||||
public bool DamageStateChanged;
|
||||
public int PreviousHealth;
|
||||
public int Health;
|
||||
}
|
||||
|
||||
public interface ITick { void Tick(Actor self); }
|
||||
public interface IRender { IEnumerable<Renderable> Render(Actor self); }
|
||||
|
||||
public interface IIssueOrder
|
||||
{
|
||||
IEnumerable<IOrderTargeter> Orders { get; }
|
||||
Order IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued);
|
||||
}
|
||||
|
||||
public interface IOrderTargeter
|
||||
{
|
||||
string OrderID { get; }
|
||||
int OrderPriority { get; }
|
||||
bool CanTargetActor(Actor self, Actor target, bool forceAttack, bool forceMove, bool forceQueue, ref string cursor);
|
||||
bool CanTargetLocation(Actor self, int2 location, List<Actor> actorsAtLocation, bool forceAttack, bool forceQueue, bool forceMove, ref string cursor);
|
||||
bool IsQueued { get; }
|
||||
}
|
||||
|
||||
public interface IResolveOrder { void ResolveOrder(Actor self, Order order); }
|
||||
public interface IValidateOrder { bool OrderValidation(OrderManager orderManager, World world, int clientId, Order order); }
|
||||
public interface IOrderCursor { string CursorForOrder(Actor self, Order order); }
|
||||
public interface IOrderVoice { string VoicePhraseForOrder(Actor self, Order order); }
|
||||
public interface ICustomUnitOrderGenerator : IOrderGenerator { };
|
||||
public interface INotifySold { void Selling(Actor self); void Sold(Actor self); }
|
||||
public interface INotifyDamage { void Damaged(Actor self, AttackInfo e); }
|
||||
public interface INotifyAppliedDamage { void AppliedDamage(Actor self, Actor damaged, AttackInfo e); }
|
||||
public interface INotifyBuildComplete { void BuildingComplete(Actor self); }
|
||||
public interface INotifyProduction { void UnitProduced(Actor self, Actor other, int2 exit); }
|
||||
public interface INotifyCapture { void OnCapture(Actor self, Actor captor, Player oldOwner, Player newOwner); }
|
||||
public interface INotifyOtherCaptured { void OnActorCaptured(Actor self, Actor captured, Actor captor, Player oldOwner, Player newOwner); }
|
||||
public interface IAcceptSpy { void OnInfiltrate(Actor self, Actor spy); }
|
||||
public interface IStoreOre { int Capacity { get; } }
|
||||
public interface IToolTip
|
||||
{
|
||||
string Name();
|
||||
Player Owner();
|
||||
Stance Stance();
|
||||
}
|
||||
|
||||
public interface IDisable { bool Disabled { get; } }
|
||||
public interface IExplodeModifier { bool ShouldExplode(Actor self); }
|
||||
public interface INudge { void OnNudge(Actor self, Actor nudger); }
|
||||
|
||||
public interface IRadarSignature
|
||||
{
|
||||
IEnumerable<int2> RadarSignatureCells(Actor self);
|
||||
Color RadarSignatureColor(Actor self);
|
||||
}
|
||||
|
||||
public interface IVisibilityModifier { bool IsVisible(Actor self); }
|
||||
public interface IRadarColorModifier { Color RadarColorOverride(Actor self); }
|
||||
public interface IHasLocation
|
||||
{
|
||||
int2 PxPosition { get; }
|
||||
}
|
||||
|
||||
public enum SubCell
|
||||
{
|
||||
FullCell,
|
||||
TopLeft,
|
||||
TopRight,
|
||||
Center,
|
||||
BottomLeft,
|
||||
BottomRight
|
||||
}
|
||||
|
||||
public interface IOccupySpace : IHasLocation
|
||||
{
|
||||
int2 TopLeft { get; }
|
||||
IEnumerable<Pair<int2, SubCell>> OccupiedCells();
|
||||
}
|
||||
|
||||
public static class IOccupySpaceExts
|
||||
{
|
||||
public static int2 NearestCellTo(this IOccupySpace ios, int2 other)
|
||||
{
|
||||
var nearest = ios.TopLeft;
|
||||
var nearestDistance = int.MaxValue;
|
||||
foreach (var cell in ios.OccupiedCells())
|
||||
{
|
||||
var dist = (other - cell.First).LengthSquared;
|
||||
if (dist < nearestDistance)
|
||||
{
|
||||
nearest = cell.First;
|
||||
nearestDistance = dist;
|
||||
}
|
||||
}
|
||||
return nearest;
|
||||
}
|
||||
}
|
||||
|
||||
public interface INotifyAttack { void Attacking(Actor self, Target target); }
|
||||
public interface IRenderModifier { IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r); }
|
||||
public interface IDamageModifier { float GetDamageModifier(Actor attacker, WarheadInfo warhead); }
|
||||
public interface ISpeedModifier { decimal GetSpeedModifier(); }
|
||||
public interface IFirepowerModifier { float GetFirepowerModifier(); }
|
||||
public interface ISelectionColorModifier { Color GetSelectionColorModifier(Actor self, Color defaultColor); }
|
||||
public interface IPalette { void InitPalette(WorldRenderer wr); }
|
||||
public interface IPaletteModifier { void AdjustPalette(Dictionary<string, Palette> b); }
|
||||
public interface IPips { IEnumerable<PipType> GetPips(Actor self); }
|
||||
public interface ITags { IEnumerable<TagType> GetTags(); }
|
||||
public interface ISelectionBar { float GetValue(); Color GetColor(); }
|
||||
|
||||
public interface ITeleportable : IHasLocation /* crap name! */
|
||||
{
|
||||
bool CanEnterCell(int2 location);
|
||||
void SetPosition(Actor self, int2 cell);
|
||||
void SetPxPosition(Actor self, int2 px);
|
||||
void AdjustPxPosition(Actor self, int2 px); /* works like SetPxPosition, but visual only */
|
||||
}
|
||||
|
||||
public interface IMove : ITeleportable
|
||||
{
|
||||
int Altitude { get; set; }
|
||||
}
|
||||
|
||||
public interface IFacing
|
||||
{
|
||||
int ROT { get; }
|
||||
int Facing { get; set; }
|
||||
int InitialFacing { get; }
|
||||
}
|
||||
|
||||
public interface ICrushable
|
||||
{
|
||||
void OnCrush(Actor crusher);
|
||||
IEnumerable<string> CrushClasses { get; }
|
||||
}
|
||||
|
||||
public struct Renderable
|
||||
{
|
||||
public readonly Sprite Sprite;
|
||||
public readonly float2 Pos;
|
||||
public readonly string Palette;
|
||||
public readonly int Z;
|
||||
public readonly int ZOffset;
|
||||
public float Scale;
|
||||
|
||||
public Renderable(Sprite sprite, float2 pos, string palette, int z, int zOffset, float scale)
|
||||
{
|
||||
Sprite = sprite;
|
||||
Pos = pos;
|
||||
Palette = palette;
|
||||
Z = z;
|
||||
ZOffset = zOffset;
|
||||
Scale = scale; /* default */
|
||||
}
|
||||
|
||||
public Renderable(Sprite sprite, float2 pos, string palette, int z)
|
||||
: this(sprite, pos, palette, z, 0, 1f) { }
|
||||
|
||||
public Renderable(Sprite sprite, float2 pos, string palette, int z, float scale)
|
||||
: this(sprite, pos, palette, z, 0, scale) { }
|
||||
|
||||
public Renderable WithScale(float newScale) { return new Renderable(Sprite, Pos, Palette, Z, ZOffset, newScale); }
|
||||
public Renderable WithPalette(string newPalette) { return new Renderable(Sprite, Pos, newPalette, Z, ZOffset, Scale); }
|
||||
public Renderable WithZOffset(int newOffset) { return new Renderable(Sprite, Pos, Palette, Z, newOffset, Scale); }
|
||||
public Renderable WithPos(float2 newPos) { return new Renderable(Sprite, newPos, Palette, Z, ZOffset, Scale); }
|
||||
}
|
||||
|
||||
public interface ITraitInfo { object Create(ActorInitializer init); }
|
||||
|
||||
public class TraitInfo<T> : ITraitInfo where T : new() { public virtual object Create(ActorInitializer init) { return new T(); } }
|
||||
|
||||
public interface ITraitPrerequisite<T> where T : ITraitInfo { }
|
||||
|
||||
public interface INotifySelection { void SelectionChanged(); }
|
||||
public interface IWorldLoaded { void WorldLoaded(World w); }
|
||||
public interface ICreatePlayers { void CreatePlayers(World w); }
|
||||
|
||||
public interface IBotInfo { string Name { get; } }
|
||||
public interface IBot
|
||||
{
|
||||
void Activate(Player p);
|
||||
IBotInfo Info { get; }
|
||||
}
|
||||
|
||||
public interface IActivity
|
||||
{
|
||||
IActivity Tick(Actor self);
|
||||
void Cancel(Actor self);
|
||||
void Queue(IActivity activity);
|
||||
IEnumerable<float2> GetCurrentPath();
|
||||
}
|
||||
|
||||
public interface IRenderOverlay { void Render(WorldRenderer wr); }
|
||||
public interface INotifyIdle { void TickIdle(Actor self); }
|
||||
|
||||
public interface IBlocksBullets { }
|
||||
|
||||
public interface IPostRender { void RenderAfterWorld(WorldRenderer wr, Actor self); }
|
||||
|
||||
public interface IPostRenderSelection { void RenderAfterWorld(WorldRenderer wr, Actor self); }
|
||||
public interface IPreRenderSelection { void RenderBeforeWorld(WorldRenderer wr, Actor self); }
|
||||
public interface IRenderAsTerrain { IEnumerable<Renderable> RenderAsTerrain(Actor self); }
|
||||
|
||||
public interface ITargetable
|
||||
{
|
||||
string[] TargetTypes { get; }
|
||||
IEnumerable<int2> TargetableCells(Actor self);
|
||||
bool TargetableBy(Actor self, Actor byActor);
|
||||
}
|
||||
|
||||
public interface INotifyStanceChanged
|
||||
{
|
||||
void StanceChanged(Actor self, Player a, Player b,
|
||||
Stance oldStance, Stance newStance);
|
||||
}
|
||||
|
||||
public interface ILintPass { void Run(Action<string> emitError); }
|
||||
using OpenRA.Network;
|
||||
using System;
|
||||
|
||||
namespace OpenRA.Traits
|
||||
{
|
||||
// depends on the order of pips in WorldRenderer.cs!
|
||||
public enum PipType { Transparent, Green, Yellow, Red, Gray };
|
||||
public enum TagType { None, Fake, Primary };
|
||||
public enum Stance { Enemy, Neutral, Ally };
|
||||
|
||||
public class AttackInfo
|
||||
{
|
||||
public Actor Attacker;
|
||||
public WarheadInfo Warhead;
|
||||
public int Damage;
|
||||
public DamageState DamageState;
|
||||
public DamageState PreviousDamageState;
|
||||
public bool DamageStateChanged;
|
||||
public int PreviousHealth;
|
||||
public int Health;
|
||||
}
|
||||
|
||||
public interface ITick { void Tick(Actor self); }
|
||||
public interface IRender { IEnumerable<Renderable> Render(Actor self); }
|
||||
|
||||
public interface IIssueOrder
|
||||
{
|
||||
IEnumerable<IOrderTargeter> Orders { get; }
|
||||
Order IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued);
|
||||
}
|
||||
|
||||
public interface IOrderTargeter
|
||||
{
|
||||
string OrderID { get; }
|
||||
int OrderPriority { get; }
|
||||
bool CanTargetActor(Actor self, Actor target, bool forceAttack, bool forceMove, bool forceQueue, ref string cursor);
|
||||
bool CanTargetLocation(Actor self, int2 location, List<Actor> actorsAtLocation, bool forceAttack, bool forceQueue, bool forceMove, ref string cursor);
|
||||
bool IsQueued { get; }
|
||||
}
|
||||
|
||||
public interface IResolveOrder { void ResolveOrder(Actor self, Order order); }
|
||||
public interface IValidateOrder { bool OrderValidation(OrderManager orderManager, World world, int clientId, Order order); }
|
||||
public interface IOrderCursor { string CursorForOrder(Actor self, Order order); }
|
||||
public interface IOrderVoice { string VoicePhraseForOrder(Actor self, Order order); }
|
||||
public interface ICustomUnitOrderGenerator : IOrderGenerator { };
|
||||
public interface INotifySold { void Selling(Actor self); void Sold(Actor self); }
|
||||
public interface INotifyDamage { void Damaged(Actor self, AttackInfo e); }
|
||||
public interface INotifyAppliedDamage { void AppliedDamage(Actor self, Actor damaged, AttackInfo e); }
|
||||
public interface INotifyBuildComplete { void BuildingComplete(Actor self); }
|
||||
public interface INotifyProduction { void UnitProduced(Actor self, Actor other, int2 exit); }
|
||||
public interface INotifyCapture { void OnCapture(Actor self, Actor captor, Player oldOwner, Player newOwner); }
|
||||
public interface INotifyOtherCaptured { void OnActorCaptured(Actor self, Actor captured, Actor captor, Player oldOwner, Player newOwner); }
|
||||
public interface IAcceptSpy { void OnInfiltrate(Actor self, Actor spy); }
|
||||
public interface IStoreOre { int Capacity { get; } }
|
||||
public interface IToolTip
|
||||
{
|
||||
string Name();
|
||||
Player Owner();
|
||||
Stance Stance();
|
||||
}
|
||||
|
||||
public interface IDisable { bool Disabled { get; } }
|
||||
public interface IExplodeModifier { bool ShouldExplode(Actor self); }
|
||||
public interface INudge { void OnNudge(Actor self, Actor nudger); }
|
||||
|
||||
public interface IRadarSignature
|
||||
{
|
||||
IEnumerable<int2> RadarSignatureCells(Actor self);
|
||||
Color RadarSignatureColor(Actor self);
|
||||
}
|
||||
|
||||
public interface IVisibilityModifier { bool IsVisible(Actor self); }
|
||||
public interface IRadarColorModifier { Color RadarColorOverride(Actor self); }
|
||||
public interface IHasLocation
|
||||
{
|
||||
int2 PxPosition { get; }
|
||||
}
|
||||
|
||||
public enum SubCell
|
||||
{
|
||||
FullCell,
|
||||
TopLeft,
|
||||
TopRight,
|
||||
Center,
|
||||
BottomLeft,
|
||||
BottomRight
|
||||
}
|
||||
|
||||
public interface IOccupySpace : IHasLocation
|
||||
{
|
||||
int2 TopLeft { get; }
|
||||
IEnumerable<Pair<int2, SubCell>> OccupiedCells();
|
||||
}
|
||||
|
||||
public static class IOccupySpaceExts
|
||||
{
|
||||
public static int2 NearestCellTo(this IOccupySpace ios, int2 other)
|
||||
{
|
||||
var nearest = ios.TopLeft;
|
||||
var nearestDistance = int.MaxValue;
|
||||
foreach (var cell in ios.OccupiedCells())
|
||||
{
|
||||
var dist = (other - cell.First).LengthSquared;
|
||||
if (dist < nearestDistance)
|
||||
{
|
||||
nearest = cell.First;
|
||||
nearestDistance = dist;
|
||||
}
|
||||
}
|
||||
return nearest;
|
||||
}
|
||||
}
|
||||
|
||||
public interface INotifyAttack { void Attacking(Actor self, Target target); }
|
||||
public interface IRenderModifier { IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r); }
|
||||
public interface IDamageModifier { float GetDamageModifier(Actor attacker, WarheadInfo warhead); }
|
||||
public interface ISpeedModifier { decimal GetSpeedModifier(); }
|
||||
public interface IFirepowerModifier { float GetFirepowerModifier(); }
|
||||
public interface ISelectionColorModifier { Color GetSelectionColorModifier(Actor self, Color defaultColor); }
|
||||
public interface IPalette { void InitPalette(WorldRenderer wr); }
|
||||
public interface IPaletteModifier { void AdjustPalette(Dictionary<string, Palette> b); }
|
||||
public interface IPips { IEnumerable<PipType> GetPips(Actor self); }
|
||||
public interface ITags { IEnumerable<TagType> GetTags(); }
|
||||
public interface ISelectionBar { float GetValue(); Color GetColor(); }
|
||||
|
||||
public interface ITeleportable : IHasLocation /* crap name! */
|
||||
{
|
||||
bool CanEnterCell(int2 location);
|
||||
void SetPosition(Actor self, int2 cell);
|
||||
void SetPxPosition(Actor self, int2 px);
|
||||
void AdjustPxPosition(Actor self, int2 px); /* works like SetPxPosition, but visual only */
|
||||
}
|
||||
|
||||
public interface IMove : ITeleportable
|
||||
{
|
||||
int Altitude { get; set; }
|
||||
}
|
||||
|
||||
public interface IFacing
|
||||
{
|
||||
int ROT { get; }
|
||||
int Facing { get; set; }
|
||||
int InitialFacing { get; }
|
||||
}
|
||||
|
||||
public interface ICrushable
|
||||
{
|
||||
void OnCrush(Actor crusher);
|
||||
IEnumerable<string> CrushClasses { get; }
|
||||
}
|
||||
|
||||
public struct Renderable
|
||||
{
|
||||
public readonly Sprite Sprite;
|
||||
public readonly float2 Pos;
|
||||
public readonly string Palette;
|
||||
public readonly int Z;
|
||||
public readonly int ZOffset;
|
||||
public float Scale;
|
||||
|
||||
public Renderable(Sprite sprite, float2 pos, string palette, int z, int zOffset, float scale)
|
||||
{
|
||||
Sprite = sprite;
|
||||
Pos = pos;
|
||||
Palette = palette;
|
||||
Z = z;
|
||||
ZOffset = zOffset;
|
||||
Scale = scale; /* default */
|
||||
}
|
||||
|
||||
public Renderable(Sprite sprite, float2 pos, string palette, int z)
|
||||
: this(sprite, pos, palette, z, 0, 1f) { }
|
||||
|
||||
public Renderable(Sprite sprite, float2 pos, string palette, int z, float scale)
|
||||
: this(sprite, pos, palette, z, 0, scale) { }
|
||||
|
||||
public Renderable WithScale(float newScale) { return new Renderable(Sprite, Pos, Palette, Z, ZOffset, newScale); }
|
||||
public Renderable WithPalette(string newPalette) { return new Renderable(Sprite, Pos, newPalette, Z, ZOffset, Scale); }
|
||||
public Renderable WithZOffset(int newOffset) { return new Renderable(Sprite, Pos, Palette, Z, newOffset, Scale); }
|
||||
public Renderable WithPos(float2 newPos) { return new Renderable(Sprite, newPos, Palette, Z, ZOffset, Scale); }
|
||||
}
|
||||
|
||||
public interface ITraitInfo { object Create(ActorInitializer init); }
|
||||
|
||||
public class TraitInfo<T> : ITraitInfo where T : new() { public virtual object Create(ActorInitializer init) { return new T(); } }
|
||||
|
||||
public interface ITraitPrerequisite<T> where T : ITraitInfo { }
|
||||
|
||||
public interface INotifySelection { void SelectionChanged(); }
|
||||
public interface IWorldLoaded { void WorldLoaded(World w); }
|
||||
public interface ICreatePlayers { void CreatePlayers(World w); }
|
||||
|
||||
public interface IBotInfo { string Name { get; } }
|
||||
public interface IBot
|
||||
{
|
||||
void Activate(Player p);
|
||||
IBotInfo Info { get; }
|
||||
}
|
||||
|
||||
public interface IActivity
|
||||
{
|
||||
IActivity Tick(Actor self);
|
||||
void Cancel(Actor self);
|
||||
void Queue(IActivity activity);
|
||||
IEnumerable<float2> GetCurrentPath();
|
||||
}
|
||||
|
||||
public interface IRenderOverlay { void Render(WorldRenderer wr); }
|
||||
public interface INotifyIdle { void TickIdle(Actor self); }
|
||||
|
||||
public interface IBlocksBullets { }
|
||||
|
||||
public interface IPostRender { void RenderAfterWorld(WorldRenderer wr, Actor self); }
|
||||
|
||||
public interface IPostRenderSelection { void RenderAfterWorld(WorldRenderer wr, Actor self); }
|
||||
public interface IPreRenderSelection { void RenderBeforeWorld(WorldRenderer wr, Actor self); }
|
||||
public interface IRenderAsTerrain { IEnumerable<Renderable> RenderAsTerrain(Actor self); }
|
||||
|
||||
public interface ITargetable
|
||||
{
|
||||
string[] TargetTypes { get; }
|
||||
IEnumerable<int2> TargetableCells(Actor self);
|
||||
bool TargetableBy(Actor self, Actor byActor);
|
||||
}
|
||||
|
||||
public interface INotifyStanceChanged
|
||||
{
|
||||
void StanceChanged(Actor self, Player a, Player b,
|
||||
Stance oldStance, Stance newStance);
|
||||
}
|
||||
|
||||
public interface ILintPass { void Run(Action<string> emitError); }
|
||||
}
|
||||
|
||||
@@ -9,9 +9,9 @@
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using OpenRA.Graphics;
|
||||
|
||||
using System.Drawing;
|
||||
using OpenRA.Graphics;
|
||||
|
||||
namespace OpenRA
|
||||
{
|
||||
public class UiOverlay
|
||||
|
||||
@@ -13,369 +13,369 @@ using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.Graphics;
|
||||
|
||||
namespace OpenRA.Widgets
|
||||
{
|
||||
public abstract class Widget
|
||||
{
|
||||
// Info defined in YAML
|
||||
public string Id = null;
|
||||
public string X = "0";
|
||||
public string Y = "0";
|
||||
public string Width = "0";
|
||||
public string Height = "0";
|
||||
public string Delegate = null;
|
||||
public string EventHandler = null;
|
||||
public bool Visible = true;
|
||||
|
||||
public readonly List<Widget> Children = new List<Widget>();
|
||||
|
||||
// Calculated internally
|
||||
public Rectangle Bounds;
|
||||
public Widget Parent = null;
|
||||
|
||||
public static Stack<Widget> WindowList = new Stack<Widget>();
|
||||
|
||||
// Common Funcs that most widgets will want
|
||||
public Func<MouseInput, bool> OnMouseDown = mi => false;
|
||||
public Func<MouseInput, bool> OnMouseUp = mi => false;
|
||||
public Action<MouseInput> OnMouseMove = mi => { };
|
||||
public Func<KeyInput, bool> OnKeyPress = e => false;
|
||||
|
||||
public Func<bool> IsVisible;
|
||||
|
||||
public Widget() { IsVisible = () => Visible; }
|
||||
|
||||
public static Widget RootWidget
|
||||
{
|
||||
get { return rootWidget; }
|
||||
set { rootWidget = value; }
|
||||
}
|
||||
private static Widget rootWidget = new ContainerWidget();
|
||||
|
||||
public Widget(Widget widget)
|
||||
{
|
||||
Id = widget.Id;
|
||||
X = widget.X;
|
||||
Y = widget.Y;
|
||||
Width = widget.Width;
|
||||
Height = widget.Height;
|
||||
Delegate = widget.Delegate;
|
||||
Visible = widget.Visible;
|
||||
|
||||
Bounds = widget.Bounds;
|
||||
Parent = widget.Parent;
|
||||
|
||||
OnMouseDown = widget.OnMouseDown;
|
||||
OnMouseUp = widget.OnMouseUp;
|
||||
OnMouseMove = widget.OnMouseMove;
|
||||
OnKeyPress = widget.OnKeyPress;
|
||||
|
||||
IsVisible = widget.IsVisible;
|
||||
|
||||
foreach (var child in widget.Children)
|
||||
AddChild(child.Clone());
|
||||
}
|
||||
|
||||
public virtual Widget Clone()
|
||||
{
|
||||
throw new InvalidOperationException("Widget type `{0}` is not cloneable.".F(GetType().Name));
|
||||
}
|
||||
|
||||
public virtual int2 RenderOrigin
|
||||
{
|
||||
get
|
||||
{
|
||||
var offset = (Parent == null) ? int2.Zero : Parent.ChildOrigin;
|
||||
return new int2(Bounds.X, Bounds.Y) + offset;
|
||||
}
|
||||
}
|
||||
|
||||
public virtual int2 ChildOrigin { get { return RenderOrigin; } }
|
||||
public virtual Rectangle RenderBounds { get { return new Rectangle(RenderOrigin.X, RenderOrigin.Y, Bounds.Width, Bounds.Height); } }
|
||||
|
||||
public virtual void Initialize()
|
||||
{
|
||||
// Parse the YAML equations to find the widget bounds
|
||||
var parentBounds = (Parent == null)
|
||||
? new Rectangle(0, 0, Game.viewport.Width, Game.viewport.Height)
|
||||
: Parent.Bounds;
|
||||
|
||||
var substitutions = new Dictionary<string, int>();
|
||||
substitutions.Add("WINDOW_RIGHT", Game.viewport.Width);
|
||||
substitutions.Add("WINDOW_BOTTOM", Game.viewport.Height);
|
||||
substitutions.Add("PARENT_RIGHT", parentBounds.Width);
|
||||
substitutions.Add("PARENT_LEFT", parentBounds.Left);
|
||||
substitutions.Add("PARENT_TOP", parentBounds.Top);
|
||||
substitutions.Add("PARENT_BOTTOM", parentBounds.Height);
|
||||
int width = Evaluator.Evaluate(Width, substitutions);
|
||||
int height = Evaluator.Evaluate(Height, substitutions);
|
||||
|
||||
substitutions.Add("WIDTH", width);
|
||||
substitutions.Add("HEIGHT", height);
|
||||
|
||||
Bounds = new Rectangle(Evaluator.Evaluate(X, substitutions),
|
||||
Evaluator.Evaluate(Y, substitutions),
|
||||
width,
|
||||
height);
|
||||
}
|
||||
|
||||
public void PostInit(Dictionary<string, object> args)
|
||||
{
|
||||
if (Delegate == null)
|
||||
return;
|
||||
|
||||
args["widget"] = this;
|
||||
|
||||
var iwd = Game.modData.ObjectCreator.CreateObject<IWidgetDelegate>(Delegate, args)
|
||||
as IWidgetDelegateEx;
|
||||
if (iwd != null)
|
||||
iwd.Init();
|
||||
|
||||
args.Remove("widget");
|
||||
}
|
||||
|
||||
public virtual Rectangle EventBounds { get { return RenderBounds; } }
|
||||
public virtual Rectangle GetEventBounds()
|
||||
{
|
||||
return Children
|
||||
.Where(c => c.IsVisible())
|
||||
.Select(c => c.GetEventBounds())
|
||||
.Aggregate(EventBounds, Rectangle.Union);
|
||||
}
|
||||
|
||||
public static Widget SelectedWidget;
|
||||
public bool Focused { get { return SelectedWidget == this; } }
|
||||
public virtual bool TakeFocus(MouseInput mi)
|
||||
{
|
||||
if (Focused)
|
||||
return true;
|
||||
|
||||
if (SelectedWidget != null && !SelectedWidget.LoseFocus(mi))
|
||||
return false;
|
||||
SelectedWidget = this;
|
||||
return true;
|
||||
}
|
||||
|
||||
// Remove focus from this widget; return false if you don't want to give it up
|
||||
public virtual bool LoseFocus(MouseInput mi)
|
||||
{
|
||||
// Some widgets may need to override focus depending on mouse click
|
||||
return LoseFocus();
|
||||
}
|
||||
|
||||
public virtual bool LoseFocus()
|
||||
{
|
||||
if (SelectedWidget == this)
|
||||
SelectedWidget = null;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public virtual string GetCursor(int2 pos) { return "default"; }
|
||||
public string GetCursorOuter(int2 pos)
|
||||
{
|
||||
// Is the cursor on top of us?
|
||||
if (!(IsVisible() && GetEventBounds().Contains(pos)))
|
||||
return null;
|
||||
|
||||
// Do any of our children specify a cursor?
|
||||
foreach (var child in Children.OfType<Widget>().Reverse())
|
||||
{
|
||||
var cc = child.GetCursorOuter(pos);
|
||||
if (cc != null)
|
||||
return cc;
|
||||
}
|
||||
|
||||
return EventBounds.Contains(pos) ? GetCursor(pos) : null;
|
||||
}
|
||||
|
||||
public static bool HandleInput(MouseInput mi)
|
||||
{
|
||||
bool handled = false;
|
||||
if (SelectedWidget != null && SelectedWidget.HandleMouseInputOuter(mi))
|
||||
handled = true;
|
||||
|
||||
if (!handled && RootWidget.HandleMouseInputOuter(mi))
|
||||
handled = true;
|
||||
|
||||
if (mi.Event == MouseInputEvent.Move)
|
||||
{
|
||||
Viewport.LastMousePos = mi.Location;
|
||||
Viewport.TicksSinceLastMove = 0;
|
||||
}
|
||||
return handled;
|
||||
}
|
||||
|
||||
public bool HandleMouseInputOuter(MouseInput mi)
|
||||
{
|
||||
// Are we able to handle this event?
|
||||
if (!(Focused || (IsVisible() && GetEventBounds().Contains(mi.Location.X, mi.Location.Y))))
|
||||
return false;
|
||||
|
||||
// Send the event to the deepest children first and bubble up if unhandled
|
||||
foreach (var child in Children.OfType<Widget>().Reverse())
|
||||
if (child.HandleMouseInputOuter(mi))
|
||||
return true;
|
||||
|
||||
return HandleMouseInput(mi);
|
||||
}
|
||||
|
||||
// Hack: Don't eat mouse input that others want
|
||||
// TODO: Solve this properly
|
||||
public virtual bool HandleMouseInput(MouseInput mi)
|
||||
{
|
||||
// Apply any special logic added by delegates; they return true if they caught the input
|
||||
if (mi.Event == MouseInputEvent.Down && OnMouseDown(mi)) return true;
|
||||
if (mi.Event == MouseInputEvent.Up && OnMouseUp(mi)) return true;
|
||||
if (mi.Event == MouseInputEvent.Move)
|
||||
OnMouseMove(mi);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public virtual bool HandleKeyPressInner(KeyInput e) { return false; }
|
||||
public virtual bool HandleKeyPressOuter(KeyInput e)
|
||||
{
|
||||
if (!IsVisible())
|
||||
return false;
|
||||
|
||||
// Can any of our children handle this?
|
||||
foreach (var child in Children)
|
||||
if (child.HandleKeyPressOuter(e))
|
||||
return true;
|
||||
|
||||
// Do any widgety behavior (enter text etc)
|
||||
var handled = HandleKeyPressInner(e);
|
||||
|
||||
// Apply any special logic added by delegates; they return true if they caught the input
|
||||
if (OnKeyPress(e)) return true;
|
||||
|
||||
return handled;
|
||||
}
|
||||
|
||||
public static bool HandleKeyPress(KeyInput e)
|
||||
{
|
||||
if (SelectedWidget != null)
|
||||
return SelectedWidget.HandleKeyPressOuter(e);
|
||||
|
||||
if (RootWidget.HandleKeyPressOuter(e))
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
public abstract void DrawInner();
|
||||
|
||||
public virtual void Draw()
|
||||
{
|
||||
if (IsVisible())
|
||||
{
|
||||
DrawInner();
|
||||
foreach (var child in Children)
|
||||
child.Draw();
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void Tick()
|
||||
{
|
||||
if (IsVisible())
|
||||
foreach (var child in Children)
|
||||
child.Tick();
|
||||
}
|
||||
|
||||
public virtual void AddChild(Widget child)
|
||||
{
|
||||
child.Parent = this;
|
||||
Children.Add(child);
|
||||
}
|
||||
public virtual void RemoveChild(Widget child) { Children.Remove(child); }
|
||||
public virtual void RemoveChildren() { Children.Clear(); }
|
||||
|
||||
public Widget GetWidget(string id)
|
||||
{
|
||||
if (this.Id == id)
|
||||
return this;
|
||||
|
||||
foreach (var child in Children)
|
||||
{
|
||||
var w = child.GetWidget(id);
|
||||
if (w != null)
|
||||
return w;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public T GetWidget<T>(string id) where T : Widget
|
||||
{
|
||||
var widget = GetWidget(id);
|
||||
return (widget != null) ? (T)widget : null;
|
||||
}
|
||||
|
||||
public static void CloseWindow()
|
||||
{
|
||||
RootWidget.Children.Remove(WindowList.Pop());
|
||||
if (WindowList.Count > 0)
|
||||
rootWidget.Children.Add(WindowList.Peek());
|
||||
}
|
||||
|
||||
public static Widget OpenWindow(string id)
|
||||
{
|
||||
return OpenWindow(id, new Dictionary<string, object>());
|
||||
}
|
||||
|
||||
public static Widget OpenWindow(string id, Dictionary<string, object> args)
|
||||
{
|
||||
var window = Game.modData.WidgetLoader.LoadWidget(args, rootWidget, id);
|
||||
if (WindowList.Count > 0)
|
||||
rootWidget.Children.Remove(WindowList.Peek());
|
||||
WindowList.Push(window);
|
||||
return window;
|
||||
}
|
||||
|
||||
public static void DoTick()
|
||||
{
|
||||
RootWidget.Tick();
|
||||
}
|
||||
|
||||
public static void DoDraw()
|
||||
{
|
||||
RootWidget.Draw();
|
||||
}
|
||||
}
|
||||
|
||||
public class ContainerWidget : Widget
|
||||
{
|
||||
public Func<string> GetBackground;
|
||||
public string Background = null;
|
||||
|
||||
public ContainerWidget()
|
||||
: base()
|
||||
{
|
||||
GetBackground = () => Background;
|
||||
}
|
||||
|
||||
public ContainerWidget(ContainerWidget other)
|
||||
: base(other)
|
||||
{
|
||||
Background = other.Background;
|
||||
GetBackground = other.GetBackground;
|
||||
}
|
||||
|
||||
public override void DrawInner()
|
||||
{
|
||||
var bg = GetBackground();
|
||||
if (bg != null)
|
||||
WidgetUtils.DrawPanel(bg, RenderBounds);
|
||||
}
|
||||
|
||||
public override string GetCursor(int2 pos) { return null; }
|
||||
public override Widget Clone() { return new ContainerWidget(this); }
|
||||
}
|
||||
|
||||
public interface IWidgetDelegate { }
|
||||
public interface IWidgetDelegateEx : IWidgetDelegate
|
||||
{
|
||||
void Init();
|
||||
}
|
||||
using OpenRA.Graphics;
|
||||
|
||||
namespace OpenRA.Widgets
|
||||
{
|
||||
public abstract class Widget
|
||||
{
|
||||
// Info defined in YAML
|
||||
public string Id = null;
|
||||
public string X = "0";
|
||||
public string Y = "0";
|
||||
public string Width = "0";
|
||||
public string Height = "0";
|
||||
public string Delegate = null;
|
||||
public string EventHandler = null;
|
||||
public bool Visible = true;
|
||||
|
||||
public readonly List<Widget> Children = new List<Widget>();
|
||||
|
||||
// Calculated internally
|
||||
public Rectangle Bounds;
|
||||
public Widget Parent = null;
|
||||
|
||||
public static Stack<Widget> WindowList = new Stack<Widget>();
|
||||
|
||||
// Common Funcs that most widgets will want
|
||||
public Func<MouseInput, bool> OnMouseDown = mi => false;
|
||||
public Func<MouseInput, bool> OnMouseUp = mi => false;
|
||||
public Action<MouseInput> OnMouseMove = mi => { };
|
||||
public Func<KeyInput, bool> OnKeyPress = e => false;
|
||||
|
||||
public Func<bool> IsVisible;
|
||||
|
||||
public Widget() { IsVisible = () => Visible; }
|
||||
|
||||
public static Widget RootWidget
|
||||
{
|
||||
get { return rootWidget; }
|
||||
set { rootWidget = value; }
|
||||
}
|
||||
private static Widget rootWidget = new ContainerWidget();
|
||||
|
||||
public Widget(Widget widget)
|
||||
{
|
||||
Id = widget.Id;
|
||||
X = widget.X;
|
||||
Y = widget.Y;
|
||||
Width = widget.Width;
|
||||
Height = widget.Height;
|
||||
Delegate = widget.Delegate;
|
||||
Visible = widget.Visible;
|
||||
|
||||
Bounds = widget.Bounds;
|
||||
Parent = widget.Parent;
|
||||
|
||||
OnMouseDown = widget.OnMouseDown;
|
||||
OnMouseUp = widget.OnMouseUp;
|
||||
OnMouseMove = widget.OnMouseMove;
|
||||
OnKeyPress = widget.OnKeyPress;
|
||||
|
||||
IsVisible = widget.IsVisible;
|
||||
|
||||
foreach (var child in widget.Children)
|
||||
AddChild(child.Clone());
|
||||
}
|
||||
|
||||
public virtual Widget Clone()
|
||||
{
|
||||
throw new InvalidOperationException("Widget type `{0}` is not cloneable.".F(GetType().Name));
|
||||
}
|
||||
|
||||
public virtual int2 RenderOrigin
|
||||
{
|
||||
get
|
||||
{
|
||||
var offset = (Parent == null) ? int2.Zero : Parent.ChildOrigin;
|
||||
return new int2(Bounds.X, Bounds.Y) + offset;
|
||||
}
|
||||
}
|
||||
|
||||
public virtual int2 ChildOrigin { get { return RenderOrigin; } }
|
||||
public virtual Rectangle RenderBounds { get { return new Rectangle(RenderOrigin.X, RenderOrigin.Y, Bounds.Width, Bounds.Height); } }
|
||||
|
||||
public virtual void Initialize()
|
||||
{
|
||||
// Parse the YAML equations to find the widget bounds
|
||||
var parentBounds = (Parent == null)
|
||||
? new Rectangle(0, 0, Game.viewport.Width, Game.viewport.Height)
|
||||
: Parent.Bounds;
|
||||
|
||||
var substitutions = new Dictionary<string, int>();
|
||||
substitutions.Add("WINDOW_RIGHT", Game.viewport.Width);
|
||||
substitutions.Add("WINDOW_BOTTOM", Game.viewport.Height);
|
||||
substitutions.Add("PARENT_RIGHT", parentBounds.Width);
|
||||
substitutions.Add("PARENT_LEFT", parentBounds.Left);
|
||||
substitutions.Add("PARENT_TOP", parentBounds.Top);
|
||||
substitutions.Add("PARENT_BOTTOM", parentBounds.Height);
|
||||
int width = Evaluator.Evaluate(Width, substitutions);
|
||||
int height = Evaluator.Evaluate(Height, substitutions);
|
||||
|
||||
substitutions.Add("WIDTH", width);
|
||||
substitutions.Add("HEIGHT", height);
|
||||
|
||||
Bounds = new Rectangle(Evaluator.Evaluate(X, substitutions),
|
||||
Evaluator.Evaluate(Y, substitutions),
|
||||
width,
|
||||
height);
|
||||
}
|
||||
|
||||
public void PostInit(Dictionary<string, object> args)
|
||||
{
|
||||
if (Delegate == null)
|
||||
return;
|
||||
|
||||
args["widget"] = this;
|
||||
|
||||
var iwd = Game.modData.ObjectCreator.CreateObject<IWidgetDelegate>(Delegate, args)
|
||||
as IWidgetDelegateEx;
|
||||
if (iwd != null)
|
||||
iwd.Init();
|
||||
|
||||
args.Remove("widget");
|
||||
}
|
||||
|
||||
public virtual Rectangle EventBounds { get { return RenderBounds; } }
|
||||
public virtual Rectangle GetEventBounds()
|
||||
{
|
||||
return Children
|
||||
.Where(c => c.IsVisible())
|
||||
.Select(c => c.GetEventBounds())
|
||||
.Aggregate(EventBounds, Rectangle.Union);
|
||||
}
|
||||
|
||||
public static Widget SelectedWidget;
|
||||
public bool Focused { get { return SelectedWidget == this; } }
|
||||
public virtual bool TakeFocus(MouseInput mi)
|
||||
{
|
||||
if (Focused)
|
||||
return true;
|
||||
|
||||
if (SelectedWidget != null && !SelectedWidget.LoseFocus(mi))
|
||||
return false;
|
||||
SelectedWidget = this;
|
||||
return true;
|
||||
}
|
||||
|
||||
// Remove focus from this widget; return false if you don't want to give it up
|
||||
public virtual bool LoseFocus(MouseInput mi)
|
||||
{
|
||||
// Some widgets may need to override focus depending on mouse click
|
||||
return LoseFocus();
|
||||
}
|
||||
|
||||
public virtual bool LoseFocus()
|
||||
{
|
||||
if (SelectedWidget == this)
|
||||
SelectedWidget = null;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public virtual string GetCursor(int2 pos) { return "default"; }
|
||||
public string GetCursorOuter(int2 pos)
|
||||
{
|
||||
// Is the cursor on top of us?
|
||||
if (!(IsVisible() && GetEventBounds().Contains(pos)))
|
||||
return null;
|
||||
|
||||
// Do any of our children specify a cursor?
|
||||
foreach (var child in Children.OfType<Widget>().Reverse())
|
||||
{
|
||||
var cc = child.GetCursorOuter(pos);
|
||||
if (cc != null)
|
||||
return cc;
|
||||
}
|
||||
|
||||
return EventBounds.Contains(pos) ? GetCursor(pos) : null;
|
||||
}
|
||||
|
||||
public static bool HandleInput(MouseInput mi)
|
||||
{
|
||||
bool handled = false;
|
||||
if (SelectedWidget != null && SelectedWidget.HandleMouseInputOuter(mi))
|
||||
handled = true;
|
||||
|
||||
if (!handled && RootWidget.HandleMouseInputOuter(mi))
|
||||
handled = true;
|
||||
|
||||
if (mi.Event == MouseInputEvent.Move)
|
||||
{
|
||||
Viewport.LastMousePos = mi.Location;
|
||||
Viewport.TicksSinceLastMove = 0;
|
||||
}
|
||||
return handled;
|
||||
}
|
||||
|
||||
public bool HandleMouseInputOuter(MouseInput mi)
|
||||
{
|
||||
// Are we able to handle this event?
|
||||
if (!(Focused || (IsVisible() && GetEventBounds().Contains(mi.Location.X, mi.Location.Y))))
|
||||
return false;
|
||||
|
||||
// Send the event to the deepest children first and bubble up if unhandled
|
||||
foreach (var child in Children.OfType<Widget>().Reverse())
|
||||
if (child.HandleMouseInputOuter(mi))
|
||||
return true;
|
||||
|
||||
return HandleMouseInput(mi);
|
||||
}
|
||||
|
||||
// Hack: Don't eat mouse input that others want
|
||||
// TODO: Solve this properly
|
||||
public virtual bool HandleMouseInput(MouseInput mi)
|
||||
{
|
||||
// Apply any special logic added by delegates; they return true if they caught the input
|
||||
if (mi.Event == MouseInputEvent.Down && OnMouseDown(mi)) return true;
|
||||
if (mi.Event == MouseInputEvent.Up && OnMouseUp(mi)) return true;
|
||||
if (mi.Event == MouseInputEvent.Move)
|
||||
OnMouseMove(mi);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public virtual bool HandleKeyPressInner(KeyInput e) { return false; }
|
||||
public virtual bool HandleKeyPressOuter(KeyInput e)
|
||||
{
|
||||
if (!IsVisible())
|
||||
return false;
|
||||
|
||||
// Can any of our children handle this?
|
||||
foreach (var child in Children)
|
||||
if (child.HandleKeyPressOuter(e))
|
||||
return true;
|
||||
|
||||
// Do any widgety behavior (enter text etc)
|
||||
var handled = HandleKeyPressInner(e);
|
||||
|
||||
// Apply any special logic added by delegates; they return true if they caught the input
|
||||
if (OnKeyPress(e)) return true;
|
||||
|
||||
return handled;
|
||||
}
|
||||
|
||||
public static bool HandleKeyPress(KeyInput e)
|
||||
{
|
||||
if (SelectedWidget != null)
|
||||
return SelectedWidget.HandleKeyPressOuter(e);
|
||||
|
||||
if (RootWidget.HandleKeyPressOuter(e))
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
public abstract void DrawInner();
|
||||
|
||||
public virtual void Draw()
|
||||
{
|
||||
if (IsVisible())
|
||||
{
|
||||
DrawInner();
|
||||
foreach (var child in Children)
|
||||
child.Draw();
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void Tick()
|
||||
{
|
||||
if (IsVisible())
|
||||
foreach (var child in Children)
|
||||
child.Tick();
|
||||
}
|
||||
|
||||
public virtual void AddChild(Widget child)
|
||||
{
|
||||
child.Parent = this;
|
||||
Children.Add(child);
|
||||
}
|
||||
public virtual void RemoveChild(Widget child) { Children.Remove(child); }
|
||||
public virtual void RemoveChildren() { Children.Clear(); }
|
||||
|
||||
public Widget GetWidget(string id)
|
||||
{
|
||||
if (this.Id == id)
|
||||
return this;
|
||||
|
||||
foreach (var child in Children)
|
||||
{
|
||||
var w = child.GetWidget(id);
|
||||
if (w != null)
|
||||
return w;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public T GetWidget<T>(string id) where T : Widget
|
||||
{
|
||||
var widget = GetWidget(id);
|
||||
return (widget != null) ? (T)widget : null;
|
||||
}
|
||||
|
||||
public static void CloseWindow()
|
||||
{
|
||||
RootWidget.Children.Remove(WindowList.Pop());
|
||||
if (WindowList.Count > 0)
|
||||
rootWidget.Children.Add(WindowList.Peek());
|
||||
}
|
||||
|
||||
public static Widget OpenWindow(string id)
|
||||
{
|
||||
return OpenWindow(id, new Dictionary<string, object>());
|
||||
}
|
||||
|
||||
public static Widget OpenWindow(string id, Dictionary<string, object> args)
|
||||
{
|
||||
var window = Game.modData.WidgetLoader.LoadWidget(args, rootWidget, id);
|
||||
if (WindowList.Count > 0)
|
||||
rootWidget.Children.Remove(WindowList.Peek());
|
||||
WindowList.Push(window);
|
||||
return window;
|
||||
}
|
||||
|
||||
public static void DoTick()
|
||||
{
|
||||
RootWidget.Tick();
|
||||
}
|
||||
|
||||
public static void DoDraw()
|
||||
{
|
||||
RootWidget.Draw();
|
||||
}
|
||||
}
|
||||
|
||||
public class ContainerWidget : Widget
|
||||
{
|
||||
public Func<string> GetBackground;
|
||||
public string Background = null;
|
||||
|
||||
public ContainerWidget()
|
||||
: base()
|
||||
{
|
||||
GetBackground = () => Background;
|
||||
}
|
||||
|
||||
public ContainerWidget(ContainerWidget other)
|
||||
: base(other)
|
||||
{
|
||||
Background = other.Background;
|
||||
GetBackground = other.GetBackground;
|
||||
}
|
||||
|
||||
public override void DrawInner()
|
||||
{
|
||||
var bg = GetBackground();
|
||||
if (bg != null)
|
||||
WidgetUtils.DrawPanel(bg, RenderBounds);
|
||||
}
|
||||
|
||||
public override string GetCursor(int2 pos) { return null; }
|
||||
public override Widget Clone() { return new ContainerWidget(this); }
|
||||
}
|
||||
|
||||
public interface IWidgetDelegate { }
|
||||
public interface IWidgetDelegateEx : IWidgetDelegate
|
||||
{
|
||||
void Init();
|
||||
}
|
||||
}
|
||||
@@ -31,13 +31,13 @@ namespace OpenRA.Widgets
|
||||
|
||||
public override void DrawInner()
|
||||
{
|
||||
var selbox = SelectionBox;
|
||||
if (selbox == null)
|
||||
{
|
||||
foreach (var u in SelectActorsInBox(world, Game.CellSize * dragStart, Game.CellSize * dragStart))
|
||||
worldRenderer.DrawRollover(u);
|
||||
|
||||
return;
|
||||
var selbox = SelectionBox;
|
||||
if (selbox == null)
|
||||
{
|
||||
foreach (var u in SelectActorsInBox(world, Game.CellSize * dragStart, Game.CellSize * dragStart))
|
||||
worldRenderer.DrawRollover(u);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
var a = selbox.Value.First;
|
||||
@@ -47,9 +47,9 @@ namespace OpenRA.Widgets
|
||||
Game.Renderer.LineRenderer.DrawLine(a, a + b, Color.White, Color.White);
|
||||
Game.Renderer.LineRenderer.DrawLine(a + b, a + b + c, Color.White, Color.White);
|
||||
Game.Renderer.LineRenderer.DrawLine(a + b + c, a + c, Color.White, Color.White);
|
||||
Game.Renderer.LineRenderer.DrawLine(a, a + c, Color.White, Color.White);
|
||||
|
||||
foreach (var u in SelectActorsInBox(world, selbox.Value.First, selbox.Value.Second))
|
||||
Game.Renderer.LineRenderer.DrawLine(a, a + c, Color.White, Color.White);
|
||||
|
||||
foreach (var u in SelectActorsInBox(world, selbox.Value.First, selbox.Value.Second))
|
||||
worldRenderer.DrawRollover(u);
|
||||
}
|
||||
|
||||
@@ -102,8 +102,8 @@ namespace OpenRA.Widgets
|
||||
if (world.OrderGenerator == null) return;
|
||||
|
||||
var orders = world.OrderGenerator.Order(world, xy.ToInt2(), mi).ToArray();
|
||||
orders.Do( o => world.IssueOrder( o ) );
|
||||
|
||||
orders.Do( o => world.IssueOrder( o ) );
|
||||
|
||||
world.PlayVoiceForOrders(orders);
|
||||
}
|
||||
|
||||
|
||||
@@ -15,7 +15,7 @@ using OpenRA.Effects;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.Network;
|
||||
using OpenRA.Orders;
|
||||
using OpenRA.Traits;
|
||||
using OpenRA.Traits;
|
||||
using XRandom = OpenRA.Thirdparty.Random;
|
||||
|
||||
namespace OpenRA
|
||||
@@ -200,11 +200,11 @@ namespace OpenRA
|
||||
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
|
||||
public IEnumerable<TraitPair<T>> ActorsWithTrait<T>()
|
||||
{
|
||||
return traitDict.ActorsWithTraitMultiple<T>(this);
|
||||
}
|
||||
|
||||
public IEnumerable<TraitPair<T>> ActorsWithTrait<T>()
|
||||
{
|
||||
return traitDict.ActorsWithTraitMultiple<T>(this);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -6,15 +6,15 @@
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.GameRules;
|
||||
using OpenRA.Support;
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.GameRules;
|
||||
using OpenRA.Support;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA
|
||||
@@ -125,33 +125,33 @@ namespace OpenRA
|
||||
if (!a.Info.Traits.Contains<SelectableInfo>()) return null;
|
||||
var v = a.Info.Traits.Get<SelectableInfo>().Voice;
|
||||
return (v == null) ? null : Rules.Voices[v];
|
||||
}
|
||||
|
||||
public static void PlayVoiceForOrders(this World w, Order[] orders)
|
||||
{
|
||||
// Find an actor with a phrase to say
|
||||
foreach (var o in orders)
|
||||
{
|
||||
if (o.Subject.Destroyed) continue;
|
||||
foreach (var v in o.Subject.TraitsImplementing<IOrderVoice>())
|
||||
if (Sound.PlayVoice(v.VoicePhraseForOrder(o.Subject, o),
|
||||
o.Subject, o.Subject.Owner.Country.Race))
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
public static void DoTimed<T>(this IEnumerable<T> e, Action<T> a, string text, double time)
|
||||
{
|
||||
var sw = new Stopwatch();
|
||||
|
||||
e.Do(x =>
|
||||
{
|
||||
var t = sw.ElapsedTime();
|
||||
a(x);
|
||||
var dt = sw.ElapsedTime() - t;
|
||||
if (dt > time)
|
||||
Log.Write("perf", text, x, dt * 1000, Game.LocalTick);
|
||||
});
|
||||
}
|
||||
|
||||
public static void PlayVoiceForOrders(this World w, Order[] orders)
|
||||
{
|
||||
// Find an actor with a phrase to say
|
||||
foreach (var o in orders)
|
||||
{
|
||||
if (o.Subject.Destroyed) continue;
|
||||
foreach (var v in o.Subject.TraitsImplementing<IOrderVoice>())
|
||||
if (Sound.PlayVoice(v.VoicePhraseForOrder(o.Subject, o),
|
||||
o.Subject, o.Subject.Owner.Country.Race))
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
public static void DoTimed<T>(this IEnumerable<T> e, Action<T> a, string text, double time)
|
||||
{
|
||||
var sw = new Stopwatch();
|
||||
|
||||
e.Do(x =>
|
||||
{
|
||||
var t = sw.ElapsedTime();
|
||||
a(x);
|
||||
var dt = sw.ElapsedTime() - t;
|
||||
if (dt > time)
|
||||
Log.Write("perf", text, x, dt * 1000, Game.LocalTick);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,17 +6,17 @@
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using OpenRA.GameRules;
|
||||
using OpenRA.Mods.RA;
|
||||
using OpenRA.Mods.RA.Activities;
|
||||
using OpenRA.Mods.RA.Buildings;
|
||||
using OpenRA.Mods.RA.Move;
|
||||
using OpenRA.Mods.RA.Render;
|
||||
using OpenRA.Traits;
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using OpenRA.GameRules;
|
||||
using OpenRA.Mods.RA;
|
||||
using OpenRA.Mods.RA.Activities;
|
||||
using OpenRA.Mods.RA.Buildings;
|
||||
using OpenRA.Mods.RA.Move;
|
||||
using OpenRA.Mods.RA.Render;
|
||||
using OpenRA.Traits;
|
||||
using OpenRA.Traits.Activities;
|
||||
|
||||
namespace OpenRA.Mods.Cnc
|
||||
@@ -48,14 +48,14 @@ namespace OpenRA.Mods.Cnc
|
||||
public AttackPopupTurreted(ActorInitializer init, AttackPopupTurretedInfo info) : base(init.self)
|
||||
{
|
||||
Info = info;
|
||||
Turret = init.self.Trait<Turreted>();
|
||||
if (init.Contains<SkipMakeAnimsInit>())
|
||||
{
|
||||
State = PopupState.Closed;
|
||||
init.self.Trait<RenderBuilding>()
|
||||
.PlayCustomAnimRepeating(init.self, "closed-idle");
|
||||
Turret = init.self.Trait<Turreted>();
|
||||
if (init.Contains<SkipMakeAnimsInit>())
|
||||
{
|
||||
State = PopupState.Closed;
|
||||
init.self.Trait<RenderBuilding>()
|
||||
.PlayCustomAnimRepeating(init.self, "closed-idle");
|
||||
Turret.desiredFacing = null;
|
||||
buildComplete = true;
|
||||
buildComplete = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -112,7 +112,7 @@ namespace OpenRA.Mods.Cnc
|
||||
});
|
||||
}
|
||||
// GoodGuy win conditions
|
||||
// BadGuy is dead
|
||||
// BadGuy is dead
|
||||
var badcount = self.World.Actors.Count(a => a.Owner == Players["BadGuy"] && !a.IsDead());
|
||||
if (badcount != lastBadCount)
|
||||
{
|
||||
@@ -123,7 +123,7 @@ namespace OpenRA.Mods.Cnc
|
||||
OnVictory(self.World);
|
||||
}
|
||||
|
||||
//GoodGuy lose conditions
|
||||
//GoodGuy lose conditions
|
||||
var goodCount = self.World.Actors.Count(a => a.Owner == Players["GoodGuy"] && !a.IsDead());
|
||||
if (goodCount == 0)
|
||||
OnLose(self.World);
|
||||
|
||||
@@ -1,36 +1,46 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("OpenRA.Mods.Cnc")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("OpenRA.Mods.Cnc")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2010")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("3b31edcf-34e4-4a58-8130-88b15b046d10")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("OpenRA.Mods.Cnc")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("OpenRA.Mods.Cnc")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2010")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("3b31edcf-34e4-4a58-8130-88b15b046d10")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
|
||||
@@ -66,11 +66,11 @@ namespace OpenRA.Mods.RA.Activities
|
||||
|
||||
self.World.AddFrameEndTask(w =>
|
||||
{
|
||||
if (actor.Destroyed) return;
|
||||
if (actor.Destroyed) return;
|
||||
|
||||
var mobile = actor.Trait<Mobile>();
|
||||
mobile.SetPosition(actor, self.Location);
|
||||
|
||||
mobile.SetPosition(actor, self.Location);
|
||||
|
||||
w.Add(actor);
|
||||
actor.CancelActivity();
|
||||
actor.QueueActivity(mobile.MoveTo(exitTile.Value, 0));
|
||||
|
||||
@@ -1,43 +1,43 @@
|
||||
#region Copyright & License Information
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using OpenRA.Traits;
|
||||
using OpenRA.Traits.Activities;
|
||||
|
||||
namespace OpenRA.Mods.RA.Air
|
||||
{
|
||||
public class FlyCircle : CancelableActivity
|
||||
{
|
||||
public override IActivity Tick(Actor self)
|
||||
{
|
||||
var cruiseAltitude = self.Info.Traits.Get<PlaneInfo>().CruiseAltitude;
|
||||
|
||||
if (IsCanceled) return NextActivity;
|
||||
|
||||
var aircraft = self.Trait<Aircraft>();
|
||||
|
||||
var desiredFacing = aircraft.Facing + 64; // we can't possibly turn this fast.
|
||||
if (aircraft.Altitude == cruiseAltitude)
|
||||
aircraft.Facing = Util.TickFacing(aircraft.Facing, desiredFacing, aircraft.ROT);
|
||||
|
||||
if (aircraft.Altitude < cruiseAltitude)
|
||||
++aircraft.Altitude;
|
||||
|
||||
FlyUtil.Fly(self, cruiseAltitude);
|
||||
return this;
|
||||
}
|
||||
|
||||
public override IEnumerable<float2> GetCurrentPath()
|
||||
{
|
||||
yield break;
|
||||
}
|
||||
}
|
||||
}
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using OpenRA.Traits;
|
||||
using OpenRA.Traits.Activities;
|
||||
|
||||
namespace OpenRA.Mods.RA.Air
|
||||
{
|
||||
public class FlyCircle : CancelableActivity
|
||||
{
|
||||
public override IActivity Tick(Actor self)
|
||||
{
|
||||
var cruiseAltitude = self.Info.Traits.Get<PlaneInfo>().CruiseAltitude;
|
||||
|
||||
if (IsCanceled) return NextActivity;
|
||||
|
||||
var aircraft = self.Trait<Aircraft>();
|
||||
|
||||
var desiredFacing = aircraft.Facing + 64; // we can't possibly turn this fast.
|
||||
if (aircraft.Altitude == cruiseAltitude)
|
||||
aircraft.Facing = Util.TickFacing(aircraft.Facing, desiredFacing, aircraft.ROT);
|
||||
|
||||
if (aircraft.Altitude < cruiseAltitude)
|
||||
++aircraft.Altitude;
|
||||
|
||||
FlyUtil.Fly(self, cruiseAltitude);
|
||||
return this;
|
||||
}
|
||||
|
||||
public override IEnumerable<float2> GetCurrentPath()
|
||||
{
|
||||
yield break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,11 +6,11 @@
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Linq;
|
||||
using OpenRA.Mods.RA.Activities;
|
||||
using OpenRA.Mods.RA.Buildings;
|
||||
using OpenRA.Mods.RA.Orders;
|
||||
@@ -40,13 +40,13 @@ namespace OpenRA.Mods.RA.Air
|
||||
{
|
||||
/* not spawning in the air, so try to assoc. with our afld. this is a hack. */
|
||||
var afld = self.World.FindUnits(self.CenterLocation, self.CenterLocation)
|
||||
.FirstOrDefault( a => a.HasTrait<Reservable>() );
|
||||
|
||||
if (afld != null)
|
||||
{
|
||||
var res = afld.Trait<Reservable>();
|
||||
if (res != null)
|
||||
reservation = res.Reserve(afld, self, this);
|
||||
.FirstOrDefault( a => a.HasTrait<Reservable>() );
|
||||
|
||||
if (afld != null)
|
||||
{
|
||||
var res = afld.Trait<Reservable>();
|
||||
if (res != null)
|
||||
reservation = res.Reserve(afld, self, this);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -88,7 +88,7 @@ namespace OpenRA.Mods.RA.Air
|
||||
var target = self.World.ClampToWorld(order.TargetLocation);
|
||||
self.SetTargetLine(Target.FromCell(target), Color.Green);
|
||||
self.CancelActivity();
|
||||
self.QueueActivity(Fly.ToCell(target));
|
||||
self.QueueActivity(Fly.ToCell(target));
|
||||
self.QueueActivity(new FlyCircle());
|
||||
}
|
||||
|
||||
|
||||
@@ -6,11 +6,11 @@
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Linq;
|
||||
using OpenRA.Mods.RA.Activities;
|
||||
using OpenRA.Mods.RA.Buildings;
|
||||
#endregion
|
||||
|
||||
using System.Linq;
|
||||
using OpenRA.Mods.RA.Activities;
|
||||
using OpenRA.Mods.RA.Buildings;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA.Air
|
||||
@@ -33,29 +33,29 @@ namespace OpenRA.Mods.RA.Air
|
||||
self.QueueActivity(new Rearm());
|
||||
}
|
||||
else
|
||||
{
|
||||
// nowhere to land, pick something friendly and circle over it.
|
||||
|
||||
// i'd prefer something we own
|
||||
var someBuilding = self.World.ActorsWithTrait<Building>()
|
||||
.Select( a => a.Actor )
|
||||
.FirstOrDefault(a => a.Owner == self.Owner);
|
||||
|
||||
// failing that, something unlikely to shoot at us
|
||||
if (someBuilding == null)
|
||||
someBuilding = self.World.ActorsWithTrait<Building>()
|
||||
.Select( a => a.Actor )
|
||||
.FirstOrDefault(a => self.Owner.Stances[a.Owner] == Stance.Ally);
|
||||
|
||||
if (someBuilding == null)
|
||||
{
|
||||
// ... going down the garden to eat worms ...
|
||||
self.QueueActivity(new FlyOffMap());
|
||||
self.QueueActivity(new RemoveSelf());
|
||||
return;
|
||||
}
|
||||
|
||||
self.QueueActivity(Fly.ToCell(someBuilding.Location));
|
||||
{
|
||||
// nowhere to land, pick something friendly and circle over it.
|
||||
|
||||
// i'd prefer something we own
|
||||
var someBuilding = self.World.ActorsWithTrait<Building>()
|
||||
.Select( a => a.Actor )
|
||||
.FirstOrDefault(a => a.Owner == self.Owner);
|
||||
|
||||
// failing that, something unlikely to shoot at us
|
||||
if (someBuilding == null)
|
||||
someBuilding = self.World.ActorsWithTrait<Building>()
|
||||
.Select( a => a.Actor )
|
||||
.FirstOrDefault(a => self.Owner.Stances[a.Owner] == Stance.Ally);
|
||||
|
||||
if (someBuilding == null)
|
||||
{
|
||||
// ... going down the garden to eat worms ...
|
||||
self.QueueActivity(new FlyOffMap());
|
||||
self.QueueActivity(new RemoveSelf());
|
||||
return;
|
||||
}
|
||||
|
||||
self.QueueActivity(Fly.ToCell(someBuilding.Location));
|
||||
self.QueueActivity(new FlyCircle());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using OpenRA.Traits;
|
||||
using OpenRA.Traits.Activities;
|
||||
using OpenRA.Traits.Activities;
|
||||
using OpenRA.Mods.RA.Buildings;
|
||||
|
||||
namespace OpenRA.Mods.RA.Air
|
||||
@@ -24,13 +24,13 @@ namespace OpenRA.Mods.RA.Air
|
||||
int2 w1, w2, w3; /* tangent points to turn circles */
|
||||
|
||||
public static Actor ChooseAirfield(Actor self)
|
||||
{
|
||||
return self.World.ActorsWithTrait<Reservable>()
|
||||
.Where(a => a.Actor.Owner == self.Owner)
|
||||
.Where(a => self.Info.Traits.Get<PlaneInfo>().RearmBuildings.Contains(a.Actor.Info.Name)
|
||||
&& !Reservable.IsReserved(a.Actor))
|
||||
.OrderBy(a => (a.Actor.CenterLocation - self.CenterLocation).LengthSquared)
|
||||
.Select(a => a.Actor)
|
||||
{
|
||||
return self.World.ActorsWithTrait<Reservable>()
|
||||
.Where(a => a.Actor.Owner == self.Owner)
|
||||
.Where(a => self.Info.Traits.Get<PlaneInfo>().RearmBuildings.Contains(a.Actor.Info.Name)
|
||||
&& !Reservable.IsReserved(a.Actor))
|
||||
.OrderBy(a => (a.Actor.CenterLocation - self.CenterLocation).LengthSquared)
|
||||
.Select(a => a.Actor)
|
||||
.FirstOrDefault();
|
||||
}
|
||||
|
||||
|
||||
@@ -1,8 +1,18 @@
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA
|
||||
{
|
||||
/* tag trait for "bases": mcv/fact */
|
||||
public class BaseBuildingInfo : TraitInfo<BaseBuilding> { }
|
||||
public class BaseBuilding { }
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA
|
||||
{
|
||||
/* tag trait for "bases": mcv/fact */
|
||||
public class BaseBuildingInfo : TraitInfo<BaseBuilding> { }
|
||||
public class BaseBuilding { }
|
||||
}
|
||||
|
||||
@@ -53,8 +53,8 @@ namespace OpenRA.Mods.RA.Buildings
|
||||
if (remainingTicks == 0)
|
||||
{
|
||||
var csv = self.Info.Traits.GetOrDefault<CustomSellValueInfo>();
|
||||
var buildingValue = csv != null ? csv.Value : self.Info.Traits.Get<ValuedInfo>().Cost;
|
||||
|
||||
var buildingValue = csv != null ? csv.Value : self.Info.Traits.Get<ValuedInfo>().Cost;
|
||||
|
||||
var hpToRepair = Math.Min(Info.RepairStep, Health.MaxHP - Health.HP);
|
||||
var cost = (hpToRepair * Info.RepairPercent * buildingValue) / (Health.MaxHP * 100);
|
||||
if (!self.Owner.PlayerActor.Trait<PlayerResources>().TakeCash(cost))
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using OpenRA.Traits;
|
||||
using OpenRA.Traits;
|
||||
using OpenRA.Mods.RA.Effects;
|
||||
|
||||
namespace OpenRA.Mods.RA.Buildings
|
||||
@@ -35,9 +35,9 @@ namespace OpenRA.Mods.RA.Buildings
|
||||
pr.GiveCash(refund);
|
||||
|
||||
foreach (var ns in self.TraitsImplementing<INotifySold>())
|
||||
ns.Sold(self);
|
||||
|
||||
if (self.World.LocalPlayer != null && self.Owner.Stances[self.World.LocalPlayer] == Stance.Ally)
|
||||
ns.Sold(self);
|
||||
|
||||
if (self.World.LocalPlayer != null && self.Owner.Stances[self.World.LocalPlayer] == Stance.Ally)
|
||||
self.World.AddFrameEndTask(w => w.Add(new CashTick(refund, 30, 2, self.CenterLocation, self.Owner.ColorRamp.GetColor(0))));
|
||||
|
||||
self.Destroy();
|
||||
|
||||
@@ -68,18 +68,18 @@ namespace OpenRA.Mods.RA
|
||||
canCloak = (e.DamageState < DamageState.Critical);
|
||||
if (Cloaked && !canCloak)
|
||||
DoUncloak();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
static readonly Renderable[] Nothing = { };
|
||||
public IEnumerable<Renderable>
|
||||
ModifyRender(Actor self, IEnumerable<Renderable> rs)
|
||||
{
|
||||
if (remainingTime > 0)
|
||||
return rs;
|
||||
|
||||
if (Cloaked && IsVisible(self))
|
||||
return rs.Select(a => a.WithPalette("shadow"));
|
||||
else
|
||||
return rs;
|
||||
|
||||
if (Cloaked && IsVisible(self))
|
||||
return rs.Select(a => a.WithPalette("shadow"));
|
||||
else
|
||||
return Nothing;
|
||||
}
|
||||
|
||||
@@ -107,10 +107,10 @@ namespace OpenRA.Mods.RA
|
||||
if (!Cloaked || self.Owner == self.World.LocalPlayer ||
|
||||
self.World.LocalPlayer == null ||
|
||||
self.Owner.Stances[self.World.LocalPlayer] == Stance.Ally)
|
||||
return true;
|
||||
|
||||
return self.World.ActorsWithTrait<DetectCloaked>().Any(a =>
|
||||
a.Actor.Owner.Stances[self.Owner] != Stance.Ally &&
|
||||
return true;
|
||||
|
||||
return self.World.ActorsWithTrait<DetectCloaked>().Any(a =>
|
||||
a.Actor.Owner.Stances[self.Owner] != Stance.Ally &&
|
||||
(self.Location - a.Actor.Location).Length < a.Actor.Info.Traits.Get<DetectCloakedInfo>().Range);
|
||||
}
|
||||
|
||||
|
||||
@@ -47,9 +47,9 @@ namespace OpenRA.Mods.RA
|
||||
if (self.Owner.WinState == WinState.Lost) return;
|
||||
self.Owner.WinState = WinState.Lost;
|
||||
|
||||
Game.Debug("{0} is defeated.".F(self.Owner.PlayerName));
|
||||
|
||||
foreach (var a in self.World.Actors.Where(a => a.Owner == self.Owner))
|
||||
Game.Debug("{0} is defeated.".F(self.Owner.PlayerName));
|
||||
|
||||
foreach (var a in self.World.Actors.Where(a => a.Owner == self.Owner))
|
||||
a.Kill(a);
|
||||
|
||||
if (self.Owner == self.World.LocalPlayer)
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.Traits;
|
||||
using OpenRA.Traits;
|
||||
using OpenRA.Mods.RA.Buildings;
|
||||
|
||||
/*
|
||||
@@ -95,13 +95,13 @@ namespace OpenRA.Mods.RA
|
||||
public bool CanEnterCell(int2 cell)
|
||||
{
|
||||
if (!self.World.Map.IsInMap(cell.X, cell.Y)) return false;
|
||||
var type = self.World.GetTerrainType(cell);
|
||||
if (!Info.TerrainTypes.Contains(type))
|
||||
return false;
|
||||
|
||||
if (self.World.WorldActor.Trait<BuildingInfluence>().GetBuildingAt(cell) != null) return false;
|
||||
if (self.World.WorldActor.Trait<UnitInfluence>().GetUnitsAt(cell).Any()) return false;
|
||||
|
||||
var type = self.World.GetTerrainType(cell);
|
||||
if (!Info.TerrainTypes.Contains(type))
|
||||
return false;
|
||||
|
||||
if (self.World.WorldActor.Trait<BuildingInfluence>().GetBuildingAt(cell) != null) return false;
|
||||
if (self.World.WorldActor.Trait<UnitInfluence>().GetUnitsAt(cell).Any()) return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -48,45 +48,45 @@ namespace OpenRA.Mods.RA
|
||||
for (var n = 0; n < toSpawn; n++)
|
||||
SpawnCrate(self, info);
|
||||
}
|
||||
}
|
||||
|
||||
void SpawnCrate(Actor self, CrateDropInfo info)
|
||||
{
|
||||
var threshold = 100;
|
||||
var inWater = self.World.SharedRandom.NextDouble() < info.WaterChance;
|
||||
|
||||
for (var n = 0; n < threshold; n++)
|
||||
{
|
||||
var p = self.World.ChooseRandomCell(self.World.SharedRandom);
|
||||
|
||||
// Is this valid terrain?
|
||||
var terrainType = self.World.GetTerrainType(p);
|
||||
if (!(inWater ? info.ValidWater : info.ValidGround).Contains(terrainType)) continue;
|
||||
|
||||
// Don't drop on any actors
|
||||
if (self.World.WorldActor.Trait<BuildingInfluence>().GetBuildingAt(p) != null) continue;
|
||||
if (self.World.WorldActor.Trait<UnitInfluence>().GetUnitsAt(p).Any()) continue;
|
||||
|
||||
self.World.AddFrameEndTask(w =>
|
||||
{
|
||||
var crate = w.CreateActor(false, "crate", new TypeDictionary { new OwnerInit(w.WorldActor.Owner) });
|
||||
crates.Add(crate);
|
||||
|
||||
var startPos = w.ChooseRandomEdgeCell();
|
||||
}
|
||||
|
||||
void SpawnCrate(Actor self, CrateDropInfo info)
|
||||
{
|
||||
var threshold = 100;
|
||||
var inWater = self.World.SharedRandom.NextDouble() < info.WaterChance;
|
||||
|
||||
for (var n = 0; n < threshold; n++)
|
||||
{
|
||||
var p = self.World.ChooseRandomCell(self.World.SharedRandom);
|
||||
|
||||
// Is this valid terrain?
|
||||
var terrainType = self.World.GetTerrainType(p);
|
||||
if (!(inWater ? info.ValidWater : info.ValidGround).Contains(terrainType)) continue;
|
||||
|
||||
// Don't drop on any actors
|
||||
if (self.World.WorldActor.Trait<BuildingInfluence>().GetBuildingAt(p) != null) continue;
|
||||
if (self.World.WorldActor.Trait<UnitInfluence>().GetUnitsAt(p).Any()) continue;
|
||||
|
||||
self.World.AddFrameEndTask(w =>
|
||||
{
|
||||
var crate = w.CreateActor(false, "crate", new TypeDictionary { new OwnerInit(w.WorldActor.Owner) });
|
||||
crates.Add(crate);
|
||||
|
||||
var startPos = w.ChooseRandomEdgeCell();
|
||||
var plane = w.CreateActor("badr", new TypeDictionary
|
||||
{
|
||||
new LocationInit( startPos ),
|
||||
new OwnerInit( w.WorldActor.Owner),
|
||||
new FacingInit( Util.GetFacing(p - startPos, 0) ),
|
||||
new AltitudeInit( Rules.Info["badr"].Traits.Get<AircraftInfo>().CruiseAltitude ),
|
||||
});
|
||||
plane.CancelActivity();
|
||||
plane.QueueActivity(new FlyAttackLoop(p));
|
||||
plane.Trait<ParaDrop>().SetLZ(p);
|
||||
plane.Trait<Cargo>().Load(plane, crate);
|
||||
});
|
||||
return;
|
||||
}
|
||||
});
|
||||
plane.CancelActivity();
|
||||
plane.QueueActivity(new FlyAttackLoop(p));
|
||||
plane.Trait<ParaDrop>().SetLZ(p);
|
||||
plane.Trait<Cargo>().Load(plane, crate);
|
||||
});
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -28,7 +28,7 @@ namespace OpenRA.Mods.RA.Effects
|
||||
public readonly int Arm = 0;
|
||||
public readonly bool Shadow = false;
|
||||
public readonly bool Proximity = false;
|
||||
public readonly float Angle = 0;
|
||||
public readonly float Angle = 0;
|
||||
public readonly int TrailInterval = 2;
|
||||
|
||||
public IEffect Create(ProjectileArgs args) { return new Bullet( this, args ); }
|
||||
@@ -82,8 +82,8 @@ namespace OpenRA.Mods.RA.Effects
|
||||
return (int)(rawFacing < 128
|
||||
? rawFacing - scale * attitude
|
||||
: rawFacing + scale * attitude);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
int ticksToNextSmoke;
|
||||
|
||||
public void Tick( World world )
|
||||
@@ -102,13 +102,13 @@ namespace OpenRA.Mods.RA.Effects
|
||||
|
||||
var highPos = (Info.High || Info.Angle > 0)
|
||||
? (pos - new float2(0, GetAltitude()))
|
||||
: pos;
|
||||
|
||||
if (--ticksToNextSmoke < 0)
|
||||
{
|
||||
world.AddFrameEndTask(w => w.Add(
|
||||
new Smoke(w, highPos.ToInt2(), Info.Trail)));
|
||||
ticksToNextSmoke = Info.TrailInterval;
|
||||
: pos;
|
||||
|
||||
if (--ticksToNextSmoke < 0)
|
||||
{
|
||||
world.AddFrameEndTask(w => w.Add(
|
||||
new Smoke(w, highPos.ToInt2(), Info.Trail)));
|
||||
ticksToNextSmoke = Info.TrailInterval;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using OpenRA.Effects;
|
||||
using OpenRA.Effects;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA.Effects
|
||||
|
||||
@@ -30,7 +30,7 @@ namespace OpenRA.Mods.RA.Effects
|
||||
public readonly string Image = null;
|
||||
public readonly int ROT = 5;
|
||||
public readonly int RangeLimit = 0;
|
||||
public readonly bool TurboBoost = false;
|
||||
public readonly bool TurboBoost = false;
|
||||
public readonly int TrailInterval = 2;
|
||||
|
||||
public IEffect Create(ProjectileArgs args) { return new Missile( this, args ); }
|
||||
@@ -70,7 +70,7 @@ namespace OpenRA.Mods.RA.Effects
|
||||
}
|
||||
|
||||
// In pixels
|
||||
const int MissileCloseEnough = 7;
|
||||
const int MissileCloseEnough = 7;
|
||||
int ticksToNextSmoke;
|
||||
|
||||
public void Tick( World world )
|
||||
@@ -107,12 +107,12 @@ namespace OpenRA.Mods.RA.Effects
|
||||
|
||||
if (Info.Trail != null)
|
||||
{
|
||||
var sp = (SubPxPosition - (move * 3) / 2) / 1024 - new int2(0, Altitude);
|
||||
|
||||
if (--ticksToNextSmoke < 0)
|
||||
{
|
||||
world.AddFrameEndTask(w => w.Add(new Smoke(w, sp, Info.Trail)));
|
||||
ticksToNextSmoke = Info.TrailInterval;
|
||||
var sp = (SubPxPosition - (move * 3) / 2) / 1024 - new int2(0, Altitude);
|
||||
|
||||
if (--ticksToNextSmoke < 0)
|
||||
{
|
||||
world.AddFrameEndTask(w => w.Add(new Smoke(w, sp, Info.Trail)));
|
||||
ticksToNextSmoke = Info.TrailInterval;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -24,7 +24,7 @@ namespace OpenRA.Mods.RA.Effects
|
||||
|
||||
public RepairIndicator(Actor a, int frames)
|
||||
{
|
||||
this.a = a; anim.PlayRepeating("repair");
|
||||
this.a = a; anim.PlayRepeating("repair");
|
||||
framesLeft = frames;
|
||||
}
|
||||
|
||||
|
||||
@@ -18,8 +18,8 @@ namespace OpenRA.Mods.RA
|
||||
[WeaponReference]
|
||||
public readonly string Weapon = "UnitExplode";
|
||||
[WeaponReference]
|
||||
public readonly string EmptyWeapon = "UnitExplode";
|
||||
|
||||
public readonly string EmptyWeapon = "UnitExplode";
|
||||
|
||||
public readonly int Chance = 100;
|
||||
}
|
||||
|
||||
@@ -28,8 +28,8 @@ namespace OpenRA.Mods.RA
|
||||
public void Damaged(Actor self, AttackInfo e)
|
||||
{
|
||||
if (e.DamageState == DamageState.Dead)
|
||||
{
|
||||
if (self.World.SharedRandom.Next(100) > self.Info.Traits.Get<ExplodesInfo>().Chance)
|
||||
{
|
||||
if (self.World.SharedRandom.Next(100) > self.Info.Traits.Get<ExplodesInfo>().Chance)
|
||||
return;
|
||||
|
||||
var weapon = ChooseWeaponForExplosion(self);
|
||||
|
||||
@@ -13,7 +13,7 @@ using System.Linq;
|
||||
using OpenRA.GameRules;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Mods.RA.Effects;
|
||||
using OpenRA.Traits;
|
||||
using OpenRA.Traits;
|
||||
using OpenRA.FileFormats;
|
||||
|
||||
namespace OpenRA.Mods.RA
|
||||
@@ -41,14 +41,14 @@ namespace OpenRA.Mods.RA
|
||||
var cost = self.Info.Traits.Get<ValuedInfo>().Cost;
|
||||
Levels = Info.CostThreshold.Select(t => (int)(t * cost)).ToArray();
|
||||
RankAnim = new Animation("rank");
|
||||
RankAnim.PlayFetchIndex("rank", () => Level - 1);
|
||||
|
||||
if (init.Contains<ExperienceInit>())
|
||||
{
|
||||
Experience = init.Get<ExperienceInit, int>();
|
||||
|
||||
while (Level < Levels.Length && Experience >= Levels[Level])
|
||||
Level++;
|
||||
RankAnim.PlayFetchIndex("rank", () => Level - 1);
|
||||
|
||||
if (init.Contains<ExperienceInit>())
|
||||
{
|
||||
Experience = init.Get<ExperienceInit, int>();
|
||||
|
||||
while (Level < Levels.Length && Experience >= Levels[Level])
|
||||
Level++;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -58,7 +58,7 @@ namespace OpenRA.Mods.RA
|
||||
int Level = 0;
|
||||
|
||||
public void GiveOneLevel()
|
||||
{
|
||||
{
|
||||
if (Level < Levels.Length)
|
||||
GiveExperience(Levels[Level] - Experience);
|
||||
}
|
||||
@@ -94,40 +94,40 @@ namespace OpenRA.Mods.RA
|
||||
}
|
||||
|
||||
public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> rs)
|
||||
{
|
||||
if (self.Owner == self.World.LocalPlayer && Level > 0)
|
||||
return InnerModifyRender(self, rs);
|
||||
else
|
||||
return rs;
|
||||
}
|
||||
|
||||
IEnumerable<Renderable> InnerModifyRender(Actor self, IEnumerable<Renderable> rs)
|
||||
{
|
||||
foreach (var r in rs)
|
||||
yield return r;
|
||||
|
||||
RankAnim.Tick(); // hack
|
||||
var bounds = self.GetBounds(false);
|
||||
yield return new Renderable(RankAnim.Image,
|
||||
new float2(bounds.Right - 6, bounds.Bottom - 8), "effect", (int)self.CenterLocation.Y);
|
||||
{
|
||||
if (self.Owner == self.World.LocalPlayer && Level > 0)
|
||||
return InnerModifyRender(self, rs);
|
||||
else
|
||||
return rs;
|
||||
}
|
||||
|
||||
IEnumerable<Renderable> InnerModifyRender(Actor self, IEnumerable<Renderable> rs)
|
||||
{
|
||||
foreach (var r in rs)
|
||||
yield return r;
|
||||
|
||||
RankAnim.Tick(); // hack
|
||||
var bounds = self.GetBounds(false);
|
||||
yield return new Renderable(RankAnim.Image,
|
||||
new float2(bounds.Right - 6, bounds.Bottom - 8), "effect", (int)self.CenterLocation.Y);
|
||||
}
|
||||
}
|
||||
|
||||
class ExperienceInit : IActorInit<int>
|
||||
{
|
||||
[FieldFromYamlKey]
|
||||
public readonly int value = 0;
|
||||
|
||||
public ExperienceInit() { }
|
||||
|
||||
public ExperienceInit(int init)
|
||||
{
|
||||
value = init;
|
||||
}
|
||||
|
||||
public int Value(World world)
|
||||
{
|
||||
return value;
|
||||
}
|
||||
}
|
||||
|
||||
class ExperienceInit : IActorInit<int>
|
||||
{
|
||||
[FieldFromYamlKey]
|
||||
public readonly int value = 0;
|
||||
|
||||
public ExperienceInit() { }
|
||||
|
||||
public ExperienceInit(int init)
|
||||
{
|
||||
value = init;
|
||||
}
|
||||
|
||||
public int Value(World world)
|
||||
{
|
||||
return value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -63,13 +63,13 @@ namespace OpenRA.Mods.RA
|
||||
}
|
||||
|
||||
Actor ClosestProc(Actor self, Actor ignore)
|
||||
{
|
||||
var refs = self.World.ActorsWithTrait<IAcceptOre>()
|
||||
.Where(x => x.Actor != ignore && x.Actor.Owner == self.Owner)
|
||||
{
|
||||
var refs = self.World.ActorsWithTrait<IAcceptOre>()
|
||||
.Where(x => x.Actor != ignore && x.Actor.Owner == self.Owner)
|
||||
.ToList();
|
||||
var mi = self.Info.Traits.Get<MobileInfo>();
|
||||
var path = self.World.WorldActor.Trait<PathFinder>().FindPath(
|
||||
PathSearch.FromPoints(self.World, mi,
|
||||
PathSearch.FromPoints(self.World, mi,
|
||||
refs.Select(r => r.Actor.Location + r.Trait.DeliverOffset),
|
||||
self.Location, false));
|
||||
path.Reverse();
|
||||
|
||||
@@ -26,8 +26,8 @@ namespace OpenRA.Mods.RA
|
||||
public Color RadarColorOverride(Actor self)
|
||||
{
|
||||
return Color.FromArgb(128, self.Owner.ColorRamp.GetColor(0));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
static readonly Renderable[] Nothing = { };
|
||||
public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r)
|
||||
{
|
||||
|
||||
@@ -1,16 +1,26 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA
|
||||
{
|
||||
class LintBuildablePrerequisites : ILintPass
|
||||
{
|
||||
public void Run(Action<string> emitError)
|
||||
{
|
||||
emitError("Hello World");
|
||||
}
|
||||
}
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA
|
||||
{
|
||||
class LintBuildablePrerequisites : ILintPass
|
||||
{
|
||||
public void Run(Action<string> emitError)
|
||||
{
|
||||
emitError("Hello World");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -87,12 +87,12 @@ namespace OpenRA.Mods.RA.Move
|
||||
{
|
||||
using (new PerfSample("Pathfinder"))
|
||||
{
|
||||
using(search)
|
||||
while (!search.queue.Empty)
|
||||
{
|
||||
var p = search.Expand(world);
|
||||
if (search.heuristic(p) == 0)
|
||||
return MakePath(search.cellInfo, p);
|
||||
using(search)
|
||||
while (!search.queue.Empty)
|
||||
{
|
||||
var p = search.Expand(world);
|
||||
if (search.heuristic(p) == 0)
|
||||
return MakePath(search.cellInfo, p);
|
||||
}
|
||||
|
||||
// no path exists
|
||||
@@ -114,35 +114,35 @@ namespace OpenRA.Mods.RA.Move
|
||||
ret.Add(pathNode);
|
||||
CheckSanePath(ret);
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
|
||||
public List<int2> FindBidiPath( /* searches from both ends toward each other */
|
||||
PathSearch fromSrc,
|
||||
PathSearch fromDest)
|
||||
{
|
||||
using (new PerfSample("Pathfinder"))
|
||||
{
|
||||
using (fromSrc)
|
||||
using (fromDest)
|
||||
while (!fromSrc.queue.Empty && !fromDest.queue.Empty)
|
||||
{
|
||||
/* make some progress on the first search */
|
||||
var p = fromSrc.Expand(world);
|
||||
|
||||
if (fromDest.cellInfo[p.X, p.Y].Seen && fromDest.cellInfo[p.X, p.Y].MinCost < float.PositiveInfinity)
|
||||
return MakeBidiPath(fromSrc, fromDest, p);
|
||||
|
||||
/* make some progress on the second search */
|
||||
var q = fromDest.Expand(world);
|
||||
|
||||
if (fromSrc.cellInfo[q.X, q.Y].Seen && fromSrc.cellInfo[q.X, q.Y].MinCost < float.PositiveInfinity)
|
||||
return MakeBidiPath(fromSrc, fromDest, q);
|
||||
}
|
||||
|
||||
return new List<int2>();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
public List<int2> FindBidiPath( /* searches from both ends toward each other */
|
||||
PathSearch fromSrc,
|
||||
PathSearch fromDest)
|
||||
{
|
||||
using (new PerfSample("Pathfinder"))
|
||||
{
|
||||
using (fromSrc)
|
||||
using (fromDest)
|
||||
while (!fromSrc.queue.Empty && !fromDest.queue.Empty)
|
||||
{
|
||||
/* make some progress on the first search */
|
||||
var p = fromSrc.Expand(world);
|
||||
|
||||
if (fromDest.cellInfo[p.X, p.Y].Seen && fromDest.cellInfo[p.X, p.Y].MinCost < float.PositiveInfinity)
|
||||
return MakeBidiPath(fromSrc, fromDest, p);
|
||||
|
||||
/* make some progress on the second search */
|
||||
var q = fromDest.Expand(world);
|
||||
|
||||
if (fromSrc.cellInfo[q.X, q.Y].Seen && fromSrc.cellInfo[q.X, q.Y].MinCost < float.PositiveInfinity)
|
||||
return MakeBidiPath(fromSrc, fromDest, q);
|
||||
}
|
||||
|
||||
return new List<int2>();
|
||||
}
|
||||
}
|
||||
|
||||
static List<int2> MakeBidiPath(PathSearch a, PathSearch b, int2 p)
|
||||
|
||||
@@ -191,37 +191,37 @@ namespace OpenRA.Mods.RA.Move
|
||||
search.AddInitialCell( sl );
|
||||
|
||||
return search;
|
||||
}
|
||||
|
||||
static readonly Queue<CellInfo[,]> cellInfoPool = new Queue<CellInfo[,]>();
|
||||
|
||||
static CellInfo[,] GetFromPool()
|
||||
{
|
||||
lock (cellInfoPool)
|
||||
return cellInfoPool.Dequeue();
|
||||
}
|
||||
|
||||
static void PutBackIntoPool(CellInfo[,] ci)
|
||||
{
|
||||
lock (cellInfoPool)
|
||||
cellInfoPool.Enqueue(ci);
|
||||
}
|
||||
|
||||
static readonly Queue<CellInfo[,]> cellInfoPool = new Queue<CellInfo[,]>();
|
||||
|
||||
static CellInfo[,] GetFromPool()
|
||||
{
|
||||
lock (cellInfoPool)
|
||||
return cellInfoPool.Dequeue();
|
||||
}
|
||||
|
||||
static void PutBackIntoPool(CellInfo[,] ci)
|
||||
{
|
||||
lock (cellInfoPool)
|
||||
cellInfoPool.Enqueue(ci);
|
||||
}
|
||||
|
||||
CellInfo[ , ] InitCellInfo()
|
||||
{
|
||||
CellInfo[,] result = null;
|
||||
while (cellInfoPool.Count > 0)
|
||||
{
|
||||
var cellInfo = GetFromPool();
|
||||
if (cellInfo.GetUpperBound(0) != world.Map.MapSize.X - 1 ||
|
||||
cellInfo.GetUpperBound(1) != world.Map.MapSize.Y - 1)
|
||||
{
|
||||
Log.Write("debug", "Discarding old pooled CellInfo of wrong size.");
|
||||
continue;
|
||||
}
|
||||
|
||||
result = cellInfo;
|
||||
break;
|
||||
{
|
||||
CellInfo[,] result = null;
|
||||
while (cellInfoPool.Count > 0)
|
||||
{
|
||||
var cellInfo = GetFromPool();
|
||||
if (cellInfo.GetUpperBound(0) != world.Map.MapSize.X - 1 ||
|
||||
cellInfo.GetUpperBound(1) != world.Map.MapSize.Y - 1)
|
||||
{
|
||||
Log.Write("debug", "Discarding old pooled CellInfo of wrong size.");
|
||||
continue;
|
||||
}
|
||||
|
||||
result = cellInfo;
|
||||
break;
|
||||
}
|
||||
|
||||
if (result == null)
|
||||
@@ -243,20 +243,20 @@ namespace OpenRA.Mods.RA.Move
|
||||
int straight = Math.Abs( d.X - d.Y );
|
||||
return (3400 * diag / 24) + (100 * straight);
|
||||
};
|
||||
}
|
||||
|
||||
bool disposed;
|
||||
public void Dispose()
|
||||
{
|
||||
if (disposed)
|
||||
return;
|
||||
|
||||
disposed = true;
|
||||
GC.SuppressFinalize(this);
|
||||
PutBackIntoPool(cellInfo);
|
||||
cellInfo = null;
|
||||
}
|
||||
|
||||
~PathSearch() { Dispose(); }
|
||||
}
|
||||
|
||||
bool disposed;
|
||||
public void Dispose()
|
||||
{
|
||||
if (disposed)
|
||||
return;
|
||||
|
||||
disposed = true;
|
||||
GC.SuppressFinalize(this);
|
||||
PutBackIntoPool(cellInfo);
|
||||
cellInfo = null;
|
||||
}
|
||||
|
||||
~PathSearch() { Dispose(); }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,42 +1,52 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA.Orders
|
||||
{
|
||||
public class DeployOrderTargeter : IOrderTargeter
|
||||
{
|
||||
readonly Func<bool> useDeployCursor;
|
||||
|
||||
public DeployOrderTargeter( string order, int priority )
|
||||
: this( order, priority, () => true )
|
||||
{
|
||||
}
|
||||
|
||||
public DeployOrderTargeter( string order, int priority, Func<bool> useDeployCursor )
|
||||
{
|
||||
this.OrderID = order;
|
||||
this.OrderPriority = priority;
|
||||
this.useDeployCursor = useDeployCursor;
|
||||
}
|
||||
|
||||
public string OrderID { get; private set; }
|
||||
public int OrderPriority { get; private set; }
|
||||
|
||||
public bool CanTargetActor( Actor self, Actor target, bool forceAttack, bool forceMove, bool forceQueued, ref string cursor )
|
||||
{
|
||||
IsQueued = forceQueued;
|
||||
cursor = useDeployCursor() ? "deploy" : "deploy-blocked";
|
||||
return self == target;
|
||||
}
|
||||
|
||||
public bool CanTargetLocation(Actor self, int2 location, List<Actor> actorsAtLocation, bool forceAttack, bool forceMove, bool forceQueued, ref string cursor)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool IsQueued { get; protected set; }
|
||||
}
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA.Orders
|
||||
{
|
||||
public class DeployOrderTargeter : IOrderTargeter
|
||||
{
|
||||
readonly Func<bool> useDeployCursor;
|
||||
|
||||
public DeployOrderTargeter( string order, int priority )
|
||||
: this( order, priority, () => true )
|
||||
{
|
||||
}
|
||||
|
||||
public DeployOrderTargeter( string order, int priority, Func<bool> useDeployCursor )
|
||||
{
|
||||
this.OrderID = order;
|
||||
this.OrderPriority = priority;
|
||||
this.useDeployCursor = useDeployCursor;
|
||||
}
|
||||
|
||||
public string OrderID { get; private set; }
|
||||
public int OrderPriority { get; private set; }
|
||||
|
||||
public bool CanTargetActor( Actor self, Actor target, bool forceAttack, bool forceMove, bool forceQueued, ref string cursor )
|
||||
{
|
||||
IsQueued = forceQueued;
|
||||
cursor = useDeployCursor() ? "deploy" : "deploy-blocked";
|
||||
return self == target;
|
||||
}
|
||||
|
||||
public bool CanTargetLocation(Actor self, int2 location, List<Actor> actorsAtLocation, bool forceAttack, bool forceMove, bool forceQueued, ref string cursor)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool IsQueued { get; protected set; }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,15 +6,15 @@
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using OpenRA.Mods.RA.Activities;
|
||||
using OpenRA.Mods.RA.Effects;
|
||||
using OpenRA.Mods.RA.Move;
|
||||
using OpenRA.Mods.RA.Render;
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using OpenRA.Mods.RA.Activities;
|
||||
using OpenRA.Mods.RA.Effects;
|
||||
using OpenRA.Mods.RA.Move;
|
||||
using OpenRA.Mods.RA.Render;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA
|
||||
|
||||
@@ -6,75 +6,75 @@
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using OpenRA.Mods.RA.Activities;
|
||||
using OpenRA.Mods.RA.Air;
|
||||
using OpenRA.Mods.RA.Effects;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA
|
||||
{
|
||||
public class ParaDropInfo : TraitInfo<ParaDrop>
|
||||
{
|
||||
public readonly int LZRange = 4;
|
||||
public readonly string ChuteSound = "chute1.aud";
|
||||
}
|
||||
|
||||
public class ParaDrop : ITick
|
||||
{
|
||||
readonly List<int2> droppedAt = new List<int2>();
|
||||
int2 lz;
|
||||
|
||||
public void SetLZ(int2 lz)
|
||||
{
|
||||
this.lz = lz;
|
||||
droppedAt.Clear();
|
||||
}
|
||||
|
||||
public void Tick(Actor self)
|
||||
{
|
||||
var info = self.Info.Traits.Get<ParaDropInfo>();
|
||||
var r = info.LZRange;
|
||||
|
||||
if ((self.Location - lz).LengthSquared <= r * r && !droppedAt.Contains(self.Location))
|
||||
{
|
||||
var cargo = self.Trait<Cargo>();
|
||||
if (cargo.IsEmpty(self))
|
||||
FinishedDropping(self);
|
||||
else
|
||||
{
|
||||
if (!IsSuitableCell(cargo.Peek(self), self.Location))
|
||||
return;
|
||||
|
||||
// unload a dude here
|
||||
droppedAt.Add(self.Location);
|
||||
|
||||
var a = cargo.Unload(self);
|
||||
var rs = a.Trait<RenderSimple>();
|
||||
|
||||
var aircraft = self.Trait<IMove>();
|
||||
self.World.AddFrameEndTask(w => w.Add(
|
||||
new Parachute(self.Owner, rs.anim.Name,
|
||||
Util.CenterOfCell(Util.CellContaining(self.CenterLocation)),
|
||||
aircraft.Altitude, a)));
|
||||
|
||||
Sound.Play(info.ChuteSound, self.CenterLocation);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool IsSuitableCell(Actor actorToDrop, int2 p)
|
||||
{
|
||||
return actorToDrop.Trait<ITeleportable>().CanEnterCell(p);
|
||||
}
|
||||
|
||||
void FinishedDropping(Actor self)
|
||||
{
|
||||
self.CancelActivity();
|
||||
self.QueueActivity(new FlyOffMap { Interruptible = false });
|
||||
self.QueueActivity(new RemoveSelf());
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using OpenRA.Mods.RA.Activities;
|
||||
using OpenRA.Mods.RA.Air;
|
||||
using OpenRA.Mods.RA.Effects;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA
|
||||
{
|
||||
public class ParaDropInfo : TraitInfo<ParaDrop>
|
||||
{
|
||||
public readonly int LZRange = 4;
|
||||
public readonly string ChuteSound = "chute1.aud";
|
||||
}
|
||||
|
||||
public class ParaDrop : ITick
|
||||
{
|
||||
readonly List<int2> droppedAt = new List<int2>();
|
||||
int2 lz;
|
||||
|
||||
public void SetLZ(int2 lz)
|
||||
{
|
||||
this.lz = lz;
|
||||
droppedAt.Clear();
|
||||
}
|
||||
|
||||
public void Tick(Actor self)
|
||||
{
|
||||
var info = self.Info.Traits.Get<ParaDropInfo>();
|
||||
var r = info.LZRange;
|
||||
|
||||
if ((self.Location - lz).LengthSquared <= r * r && !droppedAt.Contains(self.Location))
|
||||
{
|
||||
var cargo = self.Trait<Cargo>();
|
||||
if (cargo.IsEmpty(self))
|
||||
FinishedDropping(self);
|
||||
else
|
||||
{
|
||||
if (!IsSuitableCell(cargo.Peek(self), self.Location))
|
||||
return;
|
||||
|
||||
// unload a dude here
|
||||
droppedAt.Add(self.Location);
|
||||
|
||||
var a = cargo.Unload(self);
|
||||
var rs = a.Trait<RenderSimple>();
|
||||
|
||||
var aircraft = self.Trait<IMove>();
|
||||
self.World.AddFrameEndTask(w => w.Add(
|
||||
new Parachute(self.Owner, rs.anim.Name,
|
||||
Util.CenterOfCell(Util.CellContaining(self.CenterLocation)),
|
||||
aircraft.Altitude, a)));
|
||||
|
||||
Sound.Play(info.ChuteSound, self.CenterLocation);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool IsSuitableCell(Actor actorToDrop, int2 p)
|
||||
{
|
||||
return actorToDrop.Trait<ITeleportable>().CanEnterCell(p);
|
||||
}
|
||||
|
||||
void FinishedDropping(Actor self)
|
||||
{
|
||||
self.CancelActivity();
|
||||
self.QueueActivity(new FlyOffMap { Interruptible = false });
|
||||
self.QueueActivity(new RemoveSelf());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -34,8 +34,8 @@ namespace OpenRA.Mods.RA
|
||||
.Any();
|
||||
|
||||
base.Tick(self);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
static ActorInfo[] None = { };
|
||||
public override IEnumerable<ActorInfo> AllItems()
|
||||
{
|
||||
@@ -51,7 +51,7 @@ namespace OpenRA.Mods.RA
|
||||
{
|
||||
// Find a production structure to build this actor
|
||||
var producers = self.World
|
||||
.ActorsWithTrait<Production>()
|
||||
.ActorsWithTrait<Production>()
|
||||
.Where(x => x.Actor.Owner == self.Owner)
|
||||
.Where(x => x.Trait.Info.Produces.Contains(Info.Type))
|
||||
.OrderByDescending(x => x.Actor.IsPrimaryBuilding() ? 1 : 0 ); // prioritize the primary.
|
||||
|
||||
@@ -36,7 +36,7 @@ namespace OpenRA.Mods.RA
|
||||
public readonly Actor self;
|
||||
public ProductionQueueInfo Info;
|
||||
PowerManager PlayerPower;
|
||||
PlayerResources PlayerResources;
|
||||
PlayerResources PlayerResources;
|
||||
string Race;
|
||||
|
||||
// A list of things we are currently building
|
||||
@@ -55,7 +55,7 @@ namespace OpenRA.Mods.RA
|
||||
[Sync]
|
||||
public bool CurrentDone { get { return QueueLength == 0 ? false : Queue[0].Done; } }
|
||||
|
||||
// A list of things we could possibly build, even if our race doesn't normally get it
|
||||
// A list of things we could possibly build, even if our race doesn't normally get it
|
||||
public Dictionary<ActorInfo, ProductionState> Produceable;
|
||||
|
||||
public ProductionQueue( Actor self, Actor playerActor, ProductionQueueInfo info )
|
||||
@@ -65,7 +65,7 @@ namespace OpenRA.Mods.RA
|
||||
PlayerResources = playerActor.Trait<PlayerResources>();
|
||||
PlayerPower = playerActor.Trait<PowerManager>();
|
||||
|
||||
Race = self.Owner.Country.Race;
|
||||
Race = self.Owner.Country.Race;
|
||||
Produceable = InitTech(playerActor);
|
||||
}
|
||||
|
||||
@@ -75,26 +75,26 @@ namespace OpenRA.Mods.RA
|
||||
PlayerResources = newOwner.PlayerActor.Trait<PlayerResources>();
|
||||
Queue.Clear();
|
||||
|
||||
// Produceable contains the tech from the original owner - this is desired so we don't clear it.
|
||||
// Produceable contains the tech from the original owner - this is desired so we don't clear it.
|
||||
Produceable = InitTech(self.Owner.PlayerActor);
|
||||
}
|
||||
|
||||
Dictionary<ActorInfo, ProductionState> InitTech(Actor playerActor)
|
||||
{
|
||||
var tech = new Dictionary<ActorInfo, ProductionState>();
|
||||
var ttc = playerActor.Trait<TechTree>();
|
||||
|
||||
foreach (var a in AllBuildables(Info.Type))
|
||||
{
|
||||
var bi = a.Traits.Get<BuildableInfo>();
|
||||
// Can our race build this by satisfying normal prereqs?
|
||||
var buildable = bi.Owner.Contains(Race);
|
||||
tech.Add(a, new ProductionState() { Visible = buildable && !bi.Hidden });
|
||||
if (buildable)
|
||||
ttc.Add(a.Name, a.Traits.Get<BuildableInfo>().Prerequisites.ToList(), this);
|
||||
}
|
||||
|
||||
return tech;
|
||||
}
|
||||
|
||||
Dictionary<ActorInfo, ProductionState> InitTech(Actor playerActor)
|
||||
{
|
||||
var tech = new Dictionary<ActorInfo, ProductionState>();
|
||||
var ttc = playerActor.Trait<TechTree>();
|
||||
|
||||
foreach (var a in AllBuildables(Info.Type))
|
||||
{
|
||||
var bi = a.Traits.Get<BuildableInfo>();
|
||||
// Can our race build this by satisfying normal prereqs?
|
||||
var buildable = bi.Owner.Contains(Race);
|
||||
tech.Add(a, new ProductionState() { Visible = buildable && !bi.Hidden });
|
||||
if (buildable)
|
||||
ttc.Add(a.Name, a.Traits.Get<BuildableInfo>().Prerequisites.ToList(), this);
|
||||
}
|
||||
|
||||
return tech;
|
||||
}
|
||||
|
||||
IEnumerable<ActorInfo> AllBuildables(string category)
|
||||
|
||||
@@ -1,49 +1,49 @@
|
||||
#region Copyright & License Information
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA
|
||||
{
|
||||
class ProductionBarInfo : ITraitInfo
|
||||
{
|
||||
public object Create(ActorInitializer init) { return new ProductionBar( init.self ); }
|
||||
}
|
||||
|
||||
class ProductionBar : ISelectionBar
|
||||
{
|
||||
Actor self;
|
||||
public ProductionBar(Actor self) { this.self = self; }
|
||||
|
||||
public float GetValue()
|
||||
{
|
||||
// only people we like should see our production status.
|
||||
if (self.World.LocalPlayer != null && self.Owner.Stances[self.World.LocalPlayer] != Stance.Ally)
|
||||
return 0;
|
||||
|
||||
var queue = self.TraitsImplementing<ProductionQueue>().FirstOrDefault(q => q.CurrentItem() != null);
|
||||
if (queue == null)
|
||||
{
|
||||
var produces = self.Trait<Production>().Info.Produces;
|
||||
queue = self.Owner.PlayerActor.TraitsImplementing<ProductionQueue>()
|
||||
.FirstOrDefault(q => produces.Contains(q.Info.Type));
|
||||
}
|
||||
|
||||
if (queue == null || queue.CurrentItem() == null)
|
||||
return 0f;
|
||||
|
||||
return 1 - (float)queue.CurrentItem().RemainingCost / queue.CurrentItem().TotalCost;
|
||||
}
|
||||
|
||||
public Color GetColor() { return Color.SkyBlue; }
|
||||
}
|
||||
}
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA
|
||||
{
|
||||
class ProductionBarInfo : ITraitInfo
|
||||
{
|
||||
public object Create(ActorInitializer init) { return new ProductionBar( init.self ); }
|
||||
}
|
||||
|
||||
class ProductionBar : ISelectionBar
|
||||
{
|
||||
Actor self;
|
||||
public ProductionBar(Actor self) { this.self = self; }
|
||||
|
||||
public float GetValue()
|
||||
{
|
||||
// only people we like should see our production status.
|
||||
if (self.World.LocalPlayer != null && self.Owner.Stances[self.World.LocalPlayer] != Stance.Ally)
|
||||
return 0;
|
||||
|
||||
var queue = self.TraitsImplementing<ProductionQueue>().FirstOrDefault(q => q.CurrentItem() != null);
|
||||
if (queue == null)
|
||||
{
|
||||
var produces = self.Trait<Production>().Info.Produces;
|
||||
queue = self.Owner.PlayerActor.TraitsImplementing<ProductionQueue>()
|
||||
.FirstOrDefault(q => produces.Contains(q.Info.Type));
|
||||
}
|
||||
|
||||
if (queue == null || queue.CurrentItem() == null)
|
||||
return 0f;
|
||||
|
||||
return 1 - (float)queue.CurrentItem().RemainingCost / queue.CurrentItem().TotalCost;
|
||||
}
|
||||
|
||||
public Color GetColor() { return Color.SkyBlue; }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,36 +1,46 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("OpenRA.Mods.RA")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("OpenRA.Mods.RA")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2010")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("23828b43-3536-4681-bc2f-2eb2e0972354")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("OpenRA.Mods.RA")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("OpenRA.Mods.RA")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2010")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("23828b43-3536-4681-bc2f-2eb2e0972354")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
|
||||
@@ -1,206 +1,206 @@
|
||||
#region Copyright & License Information
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Linq;
|
||||
using OpenRA.Effects;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA
|
||||
{
|
||||
public class ProximityCapturableInfo : ITraitInfo
|
||||
{
|
||||
public readonly bool Permanent = false;
|
||||
public readonly int Range = 5;
|
||||
public readonly bool MustBeClear = false;
|
||||
public readonly string[] CaptorTypes = {"Vehicle", "Tank", "Infantry"};
|
||||
|
||||
public object Create(ActorInitializer init) { return new ProximityCapturable(init.self, this); }
|
||||
}
|
||||
|
||||
public class ProximityCapturable : ITick, ISync
|
||||
{
|
||||
[Sync]
|
||||
public Player Owner { get { return Captured ? Self.Owner : OriginalOwner; } }
|
||||
|
||||
[Sync]
|
||||
public readonly Player OriginalOwner;
|
||||
|
||||
public ProximityCapturableInfo Info;
|
||||
|
||||
[Sync]
|
||||
public int Range;
|
||||
|
||||
[Sync]
|
||||
public bool Permanent;
|
||||
|
||||
[Sync]
|
||||
public bool Captured = false;
|
||||
|
||||
[Sync]
|
||||
public bool MustBeClear = false;
|
||||
|
||||
public string[] CaptorTypes = {};
|
||||
|
||||
public Actor Self;
|
||||
|
||||
public ProximityCapturable(Actor self, ProximityCapturableInfo info)
|
||||
{
|
||||
Info = info;
|
||||
Range = info.Range;
|
||||
Permanent = info.Permanent;
|
||||
MustBeClear = info.MustBeClear;
|
||||
Self = self;
|
||||
OriginalOwner = self.Owner;
|
||||
CaptorTypes = info.CaptorTypes;
|
||||
}
|
||||
|
||||
public void Tick(Actor self)
|
||||
{
|
||||
if (Captured && Permanent) return; // Permanent capture
|
||||
|
||||
//var playersNear = CountPlayersNear(self, OriginalOwner, Range);
|
||||
|
||||
if (!Captured)
|
||||
{
|
||||
var captor = GetInRange(self, OriginalOwner, Range, CaptorTypes);
|
||||
|
||||
if (captor != null)
|
||||
{
|
||||
if (MustBeClear && !IsClear(self, captor.Owner, Range, OriginalOwner, CaptorTypes)) return;
|
||||
|
||||
ChangeOwnership(self, captor, OriginalOwner);
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
// if the area must be clear, and there is more than 1 player nearby => return ownership to default
|
||||
if (MustBeClear && !IsClear(self, Owner, Range, OriginalOwner, CaptorTypes))
|
||||
{
|
||||
// Revert Ownership
|
||||
ChangeOwnership(self, Owner, OriginalOwner);
|
||||
return;
|
||||
}
|
||||
|
||||
// See if the 'temporary' owner still is in range
|
||||
if (!IsStillInRange(self, self.Owner, Range, CaptorTypes))
|
||||
{
|
||||
// no.. So find a new one
|
||||
var captor = GetInRange(self, OriginalOwner, Range, CaptorTypes);
|
||||
|
||||
if (captor != null) // got one
|
||||
{
|
||||
ChangeOwnership(self, captor, Owner);
|
||||
return;
|
||||
}
|
||||
|
||||
// Revert Ownership otherwise
|
||||
ChangeOwnership(self, Owner, OriginalOwner);
|
||||
}
|
||||
}
|
||||
|
||||
private void ChangeOwnership(Actor self, Player previousOwner, Player originalOwner)
|
||||
{
|
||||
self.World.AddFrameEndTask(w =>
|
||||
{
|
||||
if (self.Destroyed) return;
|
||||
|
||||
// momentarily remove from world so the ownership queries don't get confused
|
||||
w.Remove(self);
|
||||
self.Owner = originalOwner;
|
||||
w.Add(self);
|
||||
|
||||
if (self.Owner == self.World.LocalPlayer)
|
||||
w.Add(new FlashTarget(self));
|
||||
|
||||
Captured = false;
|
||||
|
||||
foreach (var t in self.TraitsImplementing<INotifyCapture>())
|
||||
t.OnCapture(self, self, previousOwner, self.Owner);
|
||||
});
|
||||
}
|
||||
|
||||
private void ChangeOwnership(Actor self, Actor captor, Player previousOwner)
|
||||
{
|
||||
self.World.AddFrameEndTask(w =>
|
||||
{
|
||||
if (self.Destroyed || (captor.Destroyed || !captor.IsInWorld)) return;
|
||||
|
||||
// momentarily remove from world so the ownership queries don't get confused
|
||||
w.Remove(self);
|
||||
self.Owner = captor.Owner;
|
||||
w.Add(self);
|
||||
|
||||
if (self.Owner == self.World.LocalPlayer)
|
||||
w.Add(new FlashTarget(self));
|
||||
|
||||
Captured = true;
|
||||
|
||||
foreach (var t in self.TraitsImplementing<INotifyCapture>())
|
||||
t.OnCapture(self, captor, previousOwner, self.Owner);
|
||||
});
|
||||
}
|
||||
|
||||
static bool AreMutualAllies(Player a, Player b)
|
||||
{
|
||||
return a.Stances[b] == Stance.Ally &&
|
||||
b.Stances[a] == Stance.Ally;
|
||||
}
|
||||
|
||||
public static bool IsClear(Actor self, Player currentOwner, int range, Player originalOwner, string[] actorTypes)
|
||||
{
|
||||
var unitsInRange = self.World.FindUnitsInCircle(self.CenterLocation, Game.CellSize * range);
|
||||
*/
|
||||
#endregion
|
||||
|
||||
return unitsInRange.Where(a => !a.Destroyed && a.IsInWorld && a != self && !a.Owner.NonCombatant && a.Owner != originalOwner)
|
||||
.Where(a => a.Owner != currentOwner)
|
||||
.Where(a => actorTypes.Length == 0 || (a.HasTrait<ProximityCaptor>() && a.Trait<ProximityCaptor>().HasAny(actorTypes)))
|
||||
using System.Linq;
|
||||
using OpenRA.Effects;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA
|
||||
{
|
||||
public class ProximityCapturableInfo : ITraitInfo
|
||||
{
|
||||
public readonly bool Permanent = false;
|
||||
public readonly int Range = 5;
|
||||
public readonly bool MustBeClear = false;
|
||||
public readonly string[] CaptorTypes = {"Vehicle", "Tank", "Infantry"};
|
||||
|
||||
public object Create(ActorInitializer init) { return new ProximityCapturable(init.self, this); }
|
||||
}
|
||||
|
||||
public class ProximityCapturable : ITick, ISync
|
||||
{
|
||||
[Sync]
|
||||
public Player Owner { get { return Captured ? Self.Owner : OriginalOwner; } }
|
||||
|
||||
[Sync]
|
||||
public readonly Player OriginalOwner;
|
||||
|
||||
public ProximityCapturableInfo Info;
|
||||
|
||||
[Sync]
|
||||
public int Range;
|
||||
|
||||
[Sync]
|
||||
public bool Permanent;
|
||||
|
||||
[Sync]
|
||||
public bool Captured = false;
|
||||
|
||||
[Sync]
|
||||
public bool MustBeClear = false;
|
||||
|
||||
public string[] CaptorTypes = {};
|
||||
|
||||
public Actor Self;
|
||||
|
||||
public ProximityCapturable(Actor self, ProximityCapturableInfo info)
|
||||
{
|
||||
Info = info;
|
||||
Range = info.Range;
|
||||
Permanent = info.Permanent;
|
||||
MustBeClear = info.MustBeClear;
|
||||
Self = self;
|
||||
OriginalOwner = self.Owner;
|
||||
CaptorTypes = info.CaptorTypes;
|
||||
}
|
||||
|
||||
public void Tick(Actor self)
|
||||
{
|
||||
if (Captured && Permanent) return; // Permanent capture
|
||||
|
||||
//var playersNear = CountPlayersNear(self, OriginalOwner, Range);
|
||||
|
||||
if (!Captured)
|
||||
{
|
||||
var captor = GetInRange(self, OriginalOwner, Range, CaptorTypes);
|
||||
|
||||
if (captor != null)
|
||||
{
|
||||
if (MustBeClear && !IsClear(self, captor.Owner, Range, OriginalOwner, CaptorTypes)) return;
|
||||
|
||||
ChangeOwnership(self, captor, OriginalOwner);
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
// if the area must be clear, and there is more than 1 player nearby => return ownership to default
|
||||
if (MustBeClear && !IsClear(self, Owner, Range, OriginalOwner, CaptorTypes))
|
||||
{
|
||||
// Revert Ownership
|
||||
ChangeOwnership(self, Owner, OriginalOwner);
|
||||
return;
|
||||
}
|
||||
|
||||
// See if the 'temporary' owner still is in range
|
||||
if (!IsStillInRange(self, self.Owner, Range, CaptorTypes))
|
||||
{
|
||||
// no.. So find a new one
|
||||
var captor = GetInRange(self, OriginalOwner, Range, CaptorTypes);
|
||||
|
||||
if (captor != null) // got one
|
||||
{
|
||||
ChangeOwnership(self, captor, Owner);
|
||||
return;
|
||||
}
|
||||
|
||||
// Revert Ownership otherwise
|
||||
ChangeOwnership(self, Owner, OriginalOwner);
|
||||
}
|
||||
}
|
||||
|
||||
private void ChangeOwnership(Actor self, Player previousOwner, Player originalOwner)
|
||||
{
|
||||
self.World.AddFrameEndTask(w =>
|
||||
{
|
||||
if (self.Destroyed) return;
|
||||
|
||||
// momentarily remove from world so the ownership queries don't get confused
|
||||
w.Remove(self);
|
||||
self.Owner = originalOwner;
|
||||
w.Add(self);
|
||||
|
||||
if (self.Owner == self.World.LocalPlayer)
|
||||
w.Add(new FlashTarget(self));
|
||||
|
||||
Captured = false;
|
||||
|
||||
foreach (var t in self.TraitsImplementing<INotifyCapture>())
|
||||
t.OnCapture(self, self, previousOwner, self.Owner);
|
||||
});
|
||||
}
|
||||
|
||||
private void ChangeOwnership(Actor self, Actor captor, Player previousOwner)
|
||||
{
|
||||
self.World.AddFrameEndTask(w =>
|
||||
{
|
||||
if (self.Destroyed || (captor.Destroyed || !captor.IsInWorld)) return;
|
||||
|
||||
// momentarily remove from world so the ownership queries don't get confused
|
||||
w.Remove(self);
|
||||
self.Owner = captor.Owner;
|
||||
w.Add(self);
|
||||
|
||||
if (self.Owner == self.World.LocalPlayer)
|
||||
w.Add(new FlashTarget(self));
|
||||
|
||||
Captured = true;
|
||||
|
||||
foreach (var t in self.TraitsImplementing<INotifyCapture>())
|
||||
t.OnCapture(self, captor, previousOwner, self.Owner);
|
||||
});
|
||||
}
|
||||
|
||||
static bool AreMutualAllies(Player a, Player b)
|
||||
{
|
||||
return a.Stances[b] == Stance.Ally &&
|
||||
b.Stances[a] == Stance.Ally;
|
||||
}
|
||||
|
||||
public static bool IsClear(Actor self, Player currentOwner, int range, Player originalOwner, string[] actorTypes)
|
||||
{
|
||||
var unitsInRange = self.World.FindUnitsInCircle(self.CenterLocation, Game.CellSize * range);
|
||||
|
||||
return unitsInRange.Where(a => !a.Destroyed && a.IsInWorld && a != self && !a.Owner.NonCombatant && a.Owner != originalOwner)
|
||||
.Where(a => a.Owner != currentOwner)
|
||||
.Where(a => actorTypes.Length == 0 || (a.HasTrait<ProximityCaptor>() && a.Trait<ProximityCaptor>().HasAny(actorTypes)))
|
||||
.All(a => AreMutualAllies(a.Owner, currentOwner));
|
||||
}
|
||||
|
||||
// TODO exclude other NeutralActor that arent permanent
|
||||
public static bool IsStillInRange(Actor self, Player currentOwner, int range, string[] actorTypes)
|
||||
{
|
||||
var unitsInRange = self.World.FindUnitsInCircle(self.CenterLocation, Game.CellSize * range);
|
||||
|
||||
return unitsInRange
|
||||
.Where(a => a.Owner == currentOwner && !a.Destroyed && a.IsInWorld && a != self)
|
||||
.Where(a => actorTypes.Length == 0 || (a.HasTrait<ProximityCaptor>() && a.Trait<ProximityCaptor>().HasAny(actorTypes)))
|
||||
.Any();
|
||||
}
|
||||
|
||||
// TODO exclude other NeutralActor that arent permanent
|
||||
public static Actor GetInRange(Actor self, Player originalOwner, int range, string[] actorTypes)
|
||||
{
|
||||
var unitsInRange = self.World.FindUnitsInCircle(self.CenterLocation, Game.CellSize * range);
|
||||
|
||||
return unitsInRange
|
||||
.Where(a => a.Owner != originalOwner && !a.Destroyed && a.IsInWorld && a != self)
|
||||
.Where(a => !a.Owner.PlayerRef.OwnsWorld)
|
||||
.Where(a => !a.Owner.PlayerRef.NonCombatant)
|
||||
.Where(a => actorTypes.Length == 0 || (a.HasTrait<ProximityCaptor>() && a.Trait<ProximityCaptor>().HasAny(actorTypes)))
|
||||
.OrderBy(a => (a.CenterLocation - self.CenterLocation).LengthSquared)
|
||||
.FirstOrDefault();
|
||||
}
|
||||
|
||||
public static int CountPlayersNear(Actor self, Player ignoreMe, int range, string[] actorTypes)
|
||||
{
|
||||
var unitsInRange = self.World.FindUnitsInCircle(self.CenterLocation, Game.CellSize * range);
|
||||
|
||||
return unitsInRange
|
||||
.Where(a => a.Owner != ignoreMe && !a.Destroyed && a.IsInWorld && a != self)
|
||||
.Where(a => !a.Owner.PlayerRef.OwnsWorld)
|
||||
.Where(a => !a.Owner.PlayerRef.NonCombatant)
|
||||
.Where(a =>actorTypes.Length == 0 || ( a.HasTrait<ProximityCaptor>() && a.Trait<ProximityCaptor>().HasAny(actorTypes)))
|
||||
.Select(a => a.Owner)
|
||||
.Distinct()
|
||||
.Count();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// TODO exclude other NeutralActor that arent permanent
|
||||
public static bool IsStillInRange(Actor self, Player currentOwner, int range, string[] actorTypes)
|
||||
{
|
||||
var unitsInRange = self.World.FindUnitsInCircle(self.CenterLocation, Game.CellSize * range);
|
||||
|
||||
return unitsInRange
|
||||
.Where(a => a.Owner == currentOwner && !a.Destroyed && a.IsInWorld && a != self)
|
||||
.Where(a => actorTypes.Length == 0 || (a.HasTrait<ProximityCaptor>() && a.Trait<ProximityCaptor>().HasAny(actorTypes)))
|
||||
.Any();
|
||||
}
|
||||
|
||||
// TODO exclude other NeutralActor that arent permanent
|
||||
public static Actor GetInRange(Actor self, Player originalOwner, int range, string[] actorTypes)
|
||||
{
|
||||
var unitsInRange = self.World.FindUnitsInCircle(self.CenterLocation, Game.CellSize * range);
|
||||
|
||||
return unitsInRange
|
||||
.Where(a => a.Owner != originalOwner && !a.Destroyed && a.IsInWorld && a != self)
|
||||
.Where(a => !a.Owner.PlayerRef.OwnsWorld)
|
||||
.Where(a => !a.Owner.PlayerRef.NonCombatant)
|
||||
.Where(a => actorTypes.Length == 0 || (a.HasTrait<ProximityCaptor>() && a.Trait<ProximityCaptor>().HasAny(actorTypes)))
|
||||
.OrderBy(a => (a.CenterLocation - self.CenterLocation).LengthSquared)
|
||||
.FirstOrDefault();
|
||||
}
|
||||
|
||||
public static int CountPlayersNear(Actor self, Player ignoreMe, int range, string[] actorTypes)
|
||||
{
|
||||
var unitsInRange = self.World.FindUnitsInCircle(self.CenterLocation, Game.CellSize * range);
|
||||
|
||||
return unitsInRange
|
||||
.Where(a => a.Owner != ignoreMe && !a.Destroyed && a.IsInWorld && a != self)
|
||||
.Where(a => !a.Owner.PlayerRef.OwnsWorld)
|
||||
.Where(a => !a.Owner.PlayerRef.NonCombatant)
|
||||
.Where(a =>actorTypes.Length == 0 || ( a.HasTrait<ProximityCaptor>() && a.Trait<ProximityCaptor>().HasAny(actorTypes)))
|
||||
.Select(a => a.Owner)
|
||||
.Distinct()
|
||||
.Count();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,28 +1,28 @@
|
||||
#region Copyright & License Information
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA.Render
|
||||
{
|
||||
class RenderEditorOnlyInfo : RenderSimpleInfo
|
||||
{
|
||||
public override object Create(ActorInitializer init) { return new RenderEditorOnly(init.self); }
|
||||
}
|
||||
|
||||
class RenderEditorOnly : RenderSimple
|
||||
{
|
||||
public RenderEditorOnly(Actor self) : base(self, () => 0) { }
|
||||
|
||||
static readonly Renderable[] Nothing = { };
|
||||
public override IEnumerable<Renderable> Render(Actor self) { return Nothing; }
|
||||
}
|
||||
}
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA.Render
|
||||
{
|
||||
class RenderEditorOnlyInfo : RenderSimpleInfo
|
||||
{
|
||||
public override object Create(ActorInitializer init) { return new RenderEditorOnly(init.self); }
|
||||
}
|
||||
|
||||
class RenderEditorOnly : RenderSimple
|
||||
{
|
||||
public RenderEditorOnly(Actor self) : base(self, () => 0) { }
|
||||
|
||||
static readonly Renderable[] Nothing = { };
|
||||
public override IEnumerable<Renderable> Render(Actor self) { return Nothing; }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Drawing;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Traits;
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user