Merge pull request #12520 from reaperrr/prep-slim-ra-weapons

Prepare for slimming RA weapon yamls Part 1 - explosions
This commit is contained in:
abcdefg30
2017-01-24 15:47:17 +01:00
committed by GitHub

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@@ -12,12 +12,12 @@ CrateNapalm:
Concrete: 50
AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
InvalidTargets: Structure, Wall, Trees
Warhead@3Eff: CreateEffect
Warhead@2Eff: CreateEffect
Explosions: napalm
ImpactSounds: firebl3.aud
Warhead@Smu: LeaveSmudge
SmudgeType: Scorch
InvalidTargets: Structure, Wall, Trees
CrateExplosion:
Warhead@1Dam: SpreadDamage
@@ -34,10 +34,194 @@ CrateExplosion:
Warhead@2Eff: CreateEffect
Explosions: self_destruct
ImpactSounds: kaboom15.aud
Warhead@3Smu: LeaveSmudge
Warhead@Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Structure, Wall, Trees
UnitExplode:
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 50
Falloff: 1000, 368, 135, 50, 18, 7, 0
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Eff: CreateEffect
Explosions: self_destruct
ImpactSounds: kaboom22.aud
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosions: large_splash
ImpactSounds: splash9.aud
ValidImpactTypes: Water
Warhead@Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Structure, Wall, Trees
UnitExplodeShip:
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 50
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Eff: CreateEffect
Explosions: building
ImpactSounds: kaboom25.aud
UnitExplodeSubmarine:
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 50
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Eff: CreateEffect
Explosions: large_splash
ImpactSounds: splash9.aud
UnitExplodeSmall:
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 40
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Eff: CreateEffect
Explosions: large_explosion
ImpactSounds: kaboom15.aud
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosions: large_splash
ImpactSounds: splash9.aud
ValidImpactTypes: Water
Warhead@Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Structure, Wall, Trees
ArtilleryExplode:
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 150
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Eff: CreateEffect
Explosions: self_destruct
ImpactSounds: kaboom22.aud
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosions: large_splash
ImpactSounds: splash9.aud
ValidImpactTypes: Water
Warhead@Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Structure, Wall, Trees
V2Explode:
Inherits: SCUD
-Report:
BuildingExplode:
Warhead@2Eff: CreateEffect
Explosions: building, building_napalm, large_explosion, self_destruct, large_napalm
Warhead@Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Wall, Trees
SmallBuildingExplode:
Inherits: BuildingExplode
Warhead@2Eff: CreateEffect
Explosions: building, building_napalm, large_explosion, self_destruct
CivBuildingExplosion:
Inherits: SmallBuildingExplode
Warhead@1Dam: SpreadDamage # Used to panic civilians which are emitted from a killed CivBuilding
Spread: 64
Damage: 1
Delay: 1
BarrelExplode:
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 50
Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 5
ValidTargets: Ground, Trees
Versus:
None: 120
Wood: 200
Light: 50
Heavy: 25
Concrete: 10
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath, Incendiary
Warhead@2Eff: CreateEffect
Explosions: napalm
ImpactSounds: firebl3.aud
Delay: 5
Warhead@Smu: LeaveSmudge
SmudgeType: Scorch
Size: 2
Delay: 5
ATMine:
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 400
AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
Warhead@2Eff: CreateEffect
Explosions: large_explosion
ImpactSounds: mineblo1.aud
Warhead@Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Structure, Wall, Trees
APMine:
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 400
AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Eff: CreateEffect
Explosions: napalm
ImpactSounds: mine1.aud
Warhead@Smu: LeaveSmudge
SmudgeType: Scorch
InvalidTargets: Structure, Wall, Trees
OreExplosion:
Warhead@1Dam: SpreadDamage
Spread: 9
Damage: 10
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@3Res: CreateResource
AddsResourceType: Ore
Size: 1,1
Warhead@2Eff: CreateEffect
Explosions: med_explosion
ImpactSounds: kaboom25.aud
CrateNuke:
ValidTargets: Ground, Trees, Water, Air
Warhead@1Dam_impact: SpreadDamage
@@ -53,34 +237,34 @@ CrateNuke:
Warhead@3Eff_impact: CreateEffect
Explosions: nuke
ImpactSounds: kaboom1.aud
Warhead@4Dam_areanuke: SpreadDamage
Warhead@4Dam_areanuke1: SpreadDamage
Spread: 1c0
Damage: 60
Falloff: 1000, 600, 400, 250, 150, 100, 0
Delay: 4
Delay: 5
ValidTargets: Ground, Water, Air
Versus:
Concrete: 25
AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@5Dam_areanuke: SpreadDamage
Warhead@5Res_areanuke1: DestroyResource
Size: 4
Delay: 5
Warhead@6Eff_areanuke1: CreateEffect
ImpactSounds: kaboom22.aud
Delay: 5
Warhead@6Smu_areanuke1: LeaveSmudge
SmudgeType: Scorch
InvalidTargets: Vehicle, Tank, Structure, Wall, Trees
Size: 4
Delay: 5
Warhead@TREEKILL: SpreadDamage
Spread: 1c0
Damage: 120
Falloff: 1000, 600, 400, 250, 150, 100, 0
Delay: 4
Delay: 5
ValidTargets: Trees
DamageTypes: Incendiary
Warhead@6Res_areanuke: DestroyResource
Size: 5,4
Delay: 4
Warhead@7Smu_areanuke: LeaveSmudge
SmudgeType: Scorch
InvalidTargets: Vehicle, Tank, Structure, Wall, Trees
Size: 5,4
Delay: 4
Warhead@8Eff_areanuke: CreateEffect
ImpactSounds: kaboom22.aud
Delay: 4
MiniNuke:
ValidTargets: Ground, Trees, Water, Underwater, Air
@@ -159,193 +343,3 @@ MiniNuke:
InvalidTargets: Vehicle, Tank, Structure, Wall, Trees
Size: 4
Delay: 15
UnitExplode:
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 50
Falloff: 1000, 368, 135, 50, 18, 7, 0
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Eff: CreateEffect
Explosions: self_destruct
ImpactSounds: kaboom22.aud
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosions: large_splash
ImpactSounds: splash9.aud
ValidImpactTypes: Water
Warhead@4Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Structure, Wall, Trees
UnitExplodeShip:
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 50
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Eff: CreateEffect
Explosions: building
ImpactSounds: kaboom25.aud
UnitExplodeSubmarine:
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 50
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Eff: CreateEffect
Explosions: large_splash
ImpactSounds: splash9.aud
UnitExplodeSmall:
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 40
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Eff: CreateEffect
Explosions: large_explosion
ImpactSounds: kaboom15.aud
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosions: large_splash
ImpactSounds: splash9.aud
ValidImpactTypes: Water
Warhead@4Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Structure, Wall, Trees
CivBuildingExplosion:
Warhead@1Dam: SpreadDamage # Used to panic civilians which are emitted from a killed CivBuilding
Spread: 64
Damage: 1
Delay: 1
Warhead@2Eff: CreateEffect
Explosions: building, building_napalm, large_explosion, self_destruct
Warhead@3Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Wall, Trees
ArtilleryExplode:
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 150
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Eff: CreateEffect
Explosions: self_destruct
ImpactSounds: kaboom22.aud
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosions: large_splash
ImpactSounds: splash9.aud
ValidImpactTypes: Water
Warhead@4Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Structure, Wall, Trees
V2Explode:
Inherits: SCUD
-Report:
BuildingExplode:
Warhead@1Eff: CreateEffect
Explosions: building, building_napalm, large_explosion, self_destruct, large_napalm
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Wall, Trees
SmallBuildingExplode:
Warhead@1Eff: CreateEffect
Explosions: building, building_napalm, large_explosion, self_destruct
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Wall, Trees
BarrelExplode:
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 50
Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 5
ValidTargets: Ground, Trees
Versus:
None: 120
Wood: 200
Light: 50
Heavy: 25
Concrete: 10
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath, Incendiary
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
Size: 2
Delay: 5
Warhead@3Eff: CreateEffect
Explosions: napalm
ImpactSounds: firebl3.aud
Delay: 5
ATMine:
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 400
AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
Warhead@2Eff: CreateEffect
Explosions: large_explosion
ImpactSounds: mineblo1.aud
Warhead@3Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Structure, Wall, Trees
APMine:
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 400
AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Eff: CreateEffect
Explosions: napalm
ImpactSounds: mine1.aud
Warhead@3Smu: LeaveSmudge
SmudgeType: Scorch
InvalidTargets: Structure, Wall, Trees
OreExplosion:
Warhead@1Dam: SpreadDamage
Spread: 9
Damage: 10
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Res: CreateResource
AddsResourceType: Ore
Size: 1,1
Warhead@3Eff: CreateEffect
Explosions: med_explosion
ImpactSounds: kaboom25.aud