Merge pull request #12520 from reaperrr/prep-slim-ra-weapons
Prepare for slimming RA weapon yamls Part 1 - explosions
This commit is contained in:
@@ -12,12 +12,12 @@ CrateNapalm:
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Concrete: 50
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AffectsParent: true
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DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
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Warhead@2Smu: LeaveSmudge
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SmudgeType: Scorch
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InvalidTargets: Structure, Wall, Trees
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Warhead@3Eff: CreateEffect
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Warhead@2Eff: CreateEffect
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Explosions: napalm
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ImpactSounds: firebl3.aud
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Warhead@Smu: LeaveSmudge
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SmudgeType: Scorch
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InvalidTargets: Structure, Wall, Trees
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CrateExplosion:
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Warhead@1Dam: SpreadDamage
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@@ -34,10 +34,194 @@ CrateExplosion:
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Warhead@2Eff: CreateEffect
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Explosions: self_destruct
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ImpactSounds: kaboom15.aud
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Warhead@3Smu: LeaveSmudge
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Warhead@Smu: LeaveSmudge
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SmudgeType: Crater
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InvalidTargets: Structure, Wall, Trees
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UnitExplode:
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Warhead@1Dam: SpreadDamage
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Spread: 426
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Damage: 50
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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Versus:
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None: 90
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Wood: 75
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Light: 60
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Heavy: 25
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@2Eff: CreateEffect
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Explosions: self_destruct
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ImpactSounds: kaboom22.aud
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InvalidImpactTypes: Water
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Warhead@3EffWater: CreateEffect
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Explosions: large_splash
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ImpactSounds: splash9.aud
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ValidImpactTypes: Water
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Warhead@Smu: LeaveSmudge
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SmudgeType: Crater
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InvalidTargets: Structure, Wall, Trees
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UnitExplodeShip:
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Warhead@1Dam: SpreadDamage
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Spread: 426
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Damage: 50
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Versus:
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None: 90
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Wood: 75
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Light: 60
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Heavy: 25
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@2Eff: CreateEffect
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Explosions: building
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ImpactSounds: kaboom25.aud
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UnitExplodeSubmarine:
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Warhead@1Dam: SpreadDamage
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Spread: 426
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Damage: 50
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Versus:
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None: 90
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Wood: 75
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Light: 60
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Heavy: 25
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@2Eff: CreateEffect
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Explosions: large_splash
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ImpactSounds: splash9.aud
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UnitExplodeSmall:
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Warhead@1Dam: SpreadDamage
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Spread: 426
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Damage: 40
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Versus:
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None: 90
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Wood: 75
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Light: 60
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Heavy: 25
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@2Eff: CreateEffect
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Explosions: large_explosion
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ImpactSounds: kaboom15.aud
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InvalidImpactTypes: Water
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Warhead@3EffWater: CreateEffect
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Explosions: large_splash
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ImpactSounds: splash9.aud
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ValidImpactTypes: Water
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Warhead@Smu: LeaveSmudge
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SmudgeType: Crater
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InvalidTargets: Structure, Wall, Trees
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ArtilleryExplode:
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Warhead@1Dam: SpreadDamage
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Spread: 426
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Damage: 150
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Versus:
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None: 90
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Wood: 75
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Light: 60
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Heavy: 25
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@2Eff: CreateEffect
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Explosions: self_destruct
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ImpactSounds: kaboom22.aud
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InvalidImpactTypes: Water
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Warhead@3EffWater: CreateEffect
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Explosions: large_splash
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ImpactSounds: splash9.aud
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ValidImpactTypes: Water
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Warhead@Smu: LeaveSmudge
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SmudgeType: Crater
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InvalidTargets: Structure, Wall, Trees
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V2Explode:
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Inherits: SCUD
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-Report:
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BuildingExplode:
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Warhead@2Eff: CreateEffect
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Explosions: building, building_napalm, large_explosion, self_destruct, large_napalm
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Warhead@Smu: LeaveSmudge
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SmudgeType: Crater
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InvalidTargets: Wall, Trees
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SmallBuildingExplode:
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Inherits: BuildingExplode
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Warhead@2Eff: CreateEffect
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Explosions: building, building_napalm, large_explosion, self_destruct
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CivBuildingExplosion:
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Inherits: SmallBuildingExplode
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Warhead@1Dam: SpreadDamage # Used to panic civilians which are emitted from a killed CivBuilding
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Spread: 64
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Damage: 1
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Delay: 1
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BarrelExplode:
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Warhead@1Dam: SpreadDamage
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Spread: 426
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Damage: 50
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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Delay: 5
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ValidTargets: Ground, Trees
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Versus:
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None: 120
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Wood: 200
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Light: 50
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Heavy: 25
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Concrete: 10
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath, Incendiary
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Warhead@2Eff: CreateEffect
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Explosions: napalm
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ImpactSounds: firebl3.aud
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Delay: 5
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Warhead@Smu: LeaveSmudge
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SmudgeType: Scorch
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Size: 2
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Delay: 5
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ATMine:
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Warhead@1Dam: SpreadDamage
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Spread: 256
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Damage: 400
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AffectsParent: true
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DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
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Warhead@2Eff: CreateEffect
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Explosions: large_explosion
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ImpactSounds: mineblo1.aud
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Warhead@Smu: LeaveSmudge
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SmudgeType: Crater
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InvalidTargets: Structure, Wall, Trees
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APMine:
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Warhead@1Dam: SpreadDamage
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Spread: 256
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Damage: 400
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AffectsParent: true
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@2Eff: CreateEffect
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Explosions: napalm
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ImpactSounds: mine1.aud
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Warhead@Smu: LeaveSmudge
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SmudgeType: Scorch
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InvalidTargets: Structure, Wall, Trees
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OreExplosion:
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Warhead@1Dam: SpreadDamage
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Spread: 9
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Damage: 10
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Versus:
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None: 90
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Wood: 75
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Light: 60
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Heavy: 25
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@3Res: CreateResource
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AddsResourceType: Ore
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Size: 1,1
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Warhead@2Eff: CreateEffect
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Explosions: med_explosion
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ImpactSounds: kaboom25.aud
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CrateNuke:
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ValidTargets: Ground, Trees, Water, Air
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Warhead@1Dam_impact: SpreadDamage
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@@ -53,34 +237,34 @@ CrateNuke:
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Warhead@3Eff_impact: CreateEffect
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Explosions: nuke
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ImpactSounds: kaboom1.aud
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Warhead@4Dam_areanuke: SpreadDamage
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Warhead@4Dam_areanuke1: SpreadDamage
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Spread: 1c0
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Damage: 60
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Falloff: 1000, 600, 400, 250, 150, 100, 0
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Delay: 4
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Delay: 5
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ValidTargets: Ground, Water, Air
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Versus:
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Concrete: 25
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AffectsParent: true
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DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
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Warhead@5Dam_areanuke: SpreadDamage
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Warhead@5Res_areanuke1: DestroyResource
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Size: 4
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Delay: 5
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Warhead@6Eff_areanuke1: CreateEffect
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ImpactSounds: kaboom22.aud
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Delay: 5
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Warhead@6Smu_areanuke1: LeaveSmudge
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SmudgeType: Scorch
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InvalidTargets: Vehicle, Tank, Structure, Wall, Trees
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Size: 4
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Delay: 5
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Warhead@TREEKILL: SpreadDamage
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Spread: 1c0
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Damage: 120
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Falloff: 1000, 600, 400, 250, 150, 100, 0
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Delay: 4
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Delay: 5
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ValidTargets: Trees
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DamageTypes: Incendiary
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Warhead@6Res_areanuke: DestroyResource
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Size: 5,4
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Delay: 4
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Warhead@7Smu_areanuke: LeaveSmudge
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SmudgeType: Scorch
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InvalidTargets: Vehicle, Tank, Structure, Wall, Trees
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Size: 5,4
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Delay: 4
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Warhead@8Eff_areanuke: CreateEffect
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ImpactSounds: kaboom22.aud
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Delay: 4
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MiniNuke:
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ValidTargets: Ground, Trees, Water, Underwater, Air
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@@ -159,193 +343,3 @@ MiniNuke:
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InvalidTargets: Vehicle, Tank, Structure, Wall, Trees
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Size: 4
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Delay: 15
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UnitExplode:
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Warhead@1Dam: SpreadDamage
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Spread: 426
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Damage: 50
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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Versus:
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None: 90
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Wood: 75
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Light: 60
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Heavy: 25
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@2Eff: CreateEffect
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Explosions: self_destruct
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ImpactSounds: kaboom22.aud
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InvalidImpactTypes: Water
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Warhead@3EffWater: CreateEffect
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Explosions: large_splash
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ImpactSounds: splash9.aud
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ValidImpactTypes: Water
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Warhead@4Smu: LeaveSmudge
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SmudgeType: Crater
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InvalidTargets: Structure, Wall, Trees
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UnitExplodeShip:
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Warhead@1Dam: SpreadDamage
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Spread: 426
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Damage: 50
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Versus:
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None: 90
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Wood: 75
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Light: 60
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Heavy: 25
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@2Eff: CreateEffect
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Explosions: building
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ImpactSounds: kaboom25.aud
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UnitExplodeSubmarine:
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Warhead@1Dam: SpreadDamage
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Spread: 426
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Damage: 50
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Versus:
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None: 90
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Wood: 75
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Light: 60
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Heavy: 25
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@2Eff: CreateEffect
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Explosions: large_splash
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ImpactSounds: splash9.aud
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UnitExplodeSmall:
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Warhead@1Dam: SpreadDamage
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Spread: 426
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Damage: 40
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Versus:
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None: 90
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Wood: 75
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Light: 60
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Heavy: 25
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@2Eff: CreateEffect
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Explosions: large_explosion
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ImpactSounds: kaboom15.aud
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InvalidImpactTypes: Water
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Warhead@3EffWater: CreateEffect
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Explosions: large_splash
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ImpactSounds: splash9.aud
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ValidImpactTypes: Water
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Warhead@4Smu: LeaveSmudge
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SmudgeType: Crater
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InvalidTargets: Structure, Wall, Trees
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CivBuildingExplosion:
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Warhead@1Dam: SpreadDamage # Used to panic civilians which are emitted from a killed CivBuilding
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Spread: 64
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Damage: 1
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Delay: 1
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Warhead@2Eff: CreateEffect
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Explosions: building, building_napalm, large_explosion, self_destruct
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Warhead@3Smu: LeaveSmudge
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SmudgeType: Crater
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InvalidTargets: Wall, Trees
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ArtilleryExplode:
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Warhead@1Dam: SpreadDamage
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Spread: 426
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Damage: 150
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Versus:
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None: 90
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Wood: 75
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Light: 60
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Heavy: 25
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@2Eff: CreateEffect
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Explosions: self_destruct
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ImpactSounds: kaboom22.aud
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InvalidImpactTypes: Water
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Warhead@3EffWater: CreateEffect
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Explosions: large_splash
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ImpactSounds: splash9.aud
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ValidImpactTypes: Water
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Warhead@4Smu: LeaveSmudge
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SmudgeType: Crater
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InvalidTargets: Structure, Wall, Trees
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V2Explode:
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Inherits: SCUD
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-Report:
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BuildingExplode:
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Warhead@1Eff: CreateEffect
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Explosions: building, building_napalm, large_explosion, self_destruct, large_napalm
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Warhead@2Smu: LeaveSmudge
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SmudgeType: Crater
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InvalidTargets: Wall, Trees
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SmallBuildingExplode:
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Warhead@1Eff: CreateEffect
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Explosions: building, building_napalm, large_explosion, self_destruct
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Warhead@2Smu: LeaveSmudge
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SmudgeType: Crater
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InvalidTargets: Wall, Trees
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BarrelExplode:
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Warhead@1Dam: SpreadDamage
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Spread: 426
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Damage: 50
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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Delay: 5
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ValidTargets: Ground, Trees
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Versus:
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None: 120
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Wood: 200
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Light: 50
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Heavy: 25
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Concrete: 10
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath, Incendiary
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Warhead@2Smu: LeaveSmudge
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SmudgeType: Scorch
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Size: 2
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Delay: 5
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Warhead@3Eff: CreateEffect
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Explosions: napalm
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ImpactSounds: firebl3.aud
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Delay: 5
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ATMine:
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Warhead@1Dam: SpreadDamage
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Spread: 256
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Damage: 400
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AffectsParent: true
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DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
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Warhead@2Eff: CreateEffect
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Explosions: large_explosion
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ImpactSounds: mineblo1.aud
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Warhead@3Smu: LeaveSmudge
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SmudgeType: Crater
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InvalidTargets: Structure, Wall, Trees
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APMine:
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Warhead@1Dam: SpreadDamage
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Spread: 256
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Damage: 400
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AffectsParent: true
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@2Eff: CreateEffect
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Explosions: napalm
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ImpactSounds: mine1.aud
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Warhead@3Smu: LeaveSmudge
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SmudgeType: Scorch
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InvalidTargets: Structure, Wall, Trees
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OreExplosion:
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Warhead@1Dam: SpreadDamage
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Spread: 9
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Damage: 10
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Versus:
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None: 90
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Wood: 75
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Light: 60
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Heavy: 25
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@2Res: CreateResource
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AddsResourceType: Ore
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Size: 1,1
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Warhead@3Eff: CreateEffect
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Explosions: med_explosion
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ImpactSounds: kaboom25.aud
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