Added RenameOnDeath update rule

This commit is contained in:
Gustas
2024-09-19 15:23:41 +03:00
committed by abcdefg30
parent 9c60ac23a3
commit b0899d0ee4
33 changed files with 194 additions and 161 deletions

View File

@@ -0,0 +1,32 @@
#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
namespace OpenRA.Mods.Common.UpdateRules.Rules
{
public class RenameOnDeath : UpdateRule
{
public override string Name => "Rename Explodes to FireWarheadOnDeath and ThrowsShrapnel to FireProjectilesOnDeath.";
public override string Description =>
" The Explodes trait was renamed to FireWarheadsOnDeath." +
" The ThrowsShrapnel trait was renamed to FireProjectilesOnDeath.";
public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNodeBuilder actorNode)
{
actorNode.RenameChildrenMatching("Explodes", "FireWarheadsOnDeath");
actorNode.RenameChildrenMatching("ThrowsShrapnel", "FireProjectilesOnDeath");
yield break;
}
}
}