Added RenameOnDeath update rule
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@@ -190,7 +190,7 @@ MINVV:
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Step: -100
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Delay: 1
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StartIfBelow: 101
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Explodes:
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FireWarheadsOnDeath:
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Weapon: CrateNuke
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EmptyWeapon: CrateNuke
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HitShape:
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@@ -53,7 +53,7 @@ DTRK:
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HP: 10000
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Armor:
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Type: Heavy
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Explodes:
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FireWarheadsOnDeath:
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Weapon: CrateNuke
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EmptyWeapon: CrateNuke
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@@ -53,7 +53,7 @@ DTRK:
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HP: 10000
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Armor:
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Type: Heavy
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Explodes:
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FireWarheadsOnDeath:
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Weapon: CrateNuke
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EmptyWeapon: CrateNuke
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@@ -228,7 +228,7 @@ E2:
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Prerequisites: barracks
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Valued:
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Cost: 40
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Explodes:
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FireWarheadsOnDeath:
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Chance: 20
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E3:
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@@ -383,7 +383,7 @@ V2RL:
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RecoilRecovery: 0c7
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Armament@SECONDARY:
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Recoil: 2
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Explodes:
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FireWarheadsOnDeath:
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Weapon: napalm
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EmptyWeapon: napalm
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ChangesHealth:
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@@ -23,7 +23,7 @@ World:
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^ExplodingCivBuilding:
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Inherits: ^CivBuilding
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Explodes:
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FireWarheadsOnDeath:
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Weapon: BarrelExplode
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EmptyWeapon: BarrelExplode
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@@ -78,7 +78,7 @@ V11.exploding:
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Image: V11
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V19:
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Explodes:
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FireWarheadsOnDeath:
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Weapon: BarrelExplode
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EmptyWeapon: BarrelExplode
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@@ -155,7 +155,7 @@ PBOX:
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AttackTurreted:
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WithMuzzleOverlay:
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WithSpriteTurret:
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Explodes:
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FireWarheadsOnDeath:
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Weapon: MiniNuke
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EmptyWeapon: MiniNuke
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SpawnActorOnDeath:
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@@ -22,7 +22,7 @@ powerproxy.paratroopers:
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MustBeDestroyed:
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JEEP:
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Explodes:
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FireWarheadsOnDeath:
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ProximityExternalCondition@JAMMER:
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Range: 10c0
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ValidRelationships: Enemy, Neutral
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