201 lines
4.0 KiB
YAML
201 lines
4.0 KiB
YAML
World:
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CrateSpawner:
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CheckboxEnabled: False
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CheckboxLocked: True
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CheckboxVisible: False
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-SpawnStartingUnits:
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MapBuildRadius:
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AllyBuildRadiusCheckboxLocked: True
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AllyBuildRadiusCheckboxEnabled: False
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AllyBuildRadiusCheckboxVisible: False
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BuildRadiusCheckboxLocked: True
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BuildRadiusCheckboxEnabled: True
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BuildRadiusCheckboxVisible: False
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MapOptions:
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ShortGameCheckboxVisible: False
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ShortGameCheckboxLocked: True
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ShortGameCheckboxEnabled: False
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TechLevelDropdownLocked: True
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TechLevelDropdownVisible: False
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TechLevel: unrestricted
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MapStartingLocations:
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SeparateTeamSpawnsCheckboxVisible: false
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Locomotor@LIGHTTRACKED:
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WaitAverage: 1
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WaitSpread: 1
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APWR:
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Buildable:
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Prerequisites: ~disabled
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STEK:
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Buildable:
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Prerequisites: ~disabled
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BARR:
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Buildable:
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Prerequisites: ~disabled
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FIX:
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Buildable:
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Prerequisites: ~disabled
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POWR:
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Buildable:
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Prerequisites: ~disabled
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AFLD:
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Buildable:
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Prerequisites: ~disabled
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PROC:
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Buildable:
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Prerequisites: ~disabled
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WEAP:
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Buildable:
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Prerequisites: ~disabled
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DOME:
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Buildable:
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Prerequisites: ~disabled
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SPEN:
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Buildable:
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Prerequisites: ~disabled
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SILO:
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Buildable:
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Prerequisites: ~disabled
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Player:
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Shroud:
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FogCheckboxLocked: True
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FogCheckboxEnabled: True
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FogCheckboxVisible: False
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ExploredMapCheckboxLocked: True
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ExploredMapCheckboxEnabled: False
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ExploredMapCheckboxVisible: False
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PlayerResources:
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DefaultCashDropdownLocked: True
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DefaultCashDropdownVisible: False
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DefaultCash: 60
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ChronoshiftPower:
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Icon: chrono
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ChargeInterval: 1500
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Name: actor-player.chronoshiftpower-name
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Description: actor-player.chronoshiftpower-description
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SelectTargetSound: slcttgt1.aud
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BeginChargeSound: chrochr1.aud
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EndChargeSound: chrordy1.aud
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KillCargo: true
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Dimensions: 7, 7
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Footprint: ___x___ __xxx__ _xxxxx_ xxxxxxx _xxxxx_ __xxx__ ___x___
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GrantExternalConditionPower@IRONCURTAIN:
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Icon: invuln
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ChargeInterval: 750
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Name: actor-player.grantexternalconditionpower-ironcurtain-name
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Description: actor-player.grantexternalconditionpower-ironcurtain-description
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Duration: 75
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SelectTargetSpeechNotification: SelectTarget
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InsufficientPowerSpeechNotification: InsufficientPower
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BeginChargeSpeechNotification: IronCurtainCharging
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EndChargeSpeechNotification: IronCurtainReady
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SelectTargetTextNotification: notification-select-target
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InsufficientPowerTextNotification: notification-insufficient-power
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BeginChargeTextNotification: notification-ironcurtain.charging
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EndChargeTextNotification: notification-ironcurtain.ready
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Condition: invulnerability
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Sequence: idle
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OnFireSound: ironcur9.aud
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Dimensions: 3, 3
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Footprint: _x_ xxx _x_
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BlockedCursor: move-blocked
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Production:
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Produces: Building
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LobbyPrerequisiteCheckbox@GLOBALBOUNTY:
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Enabled: True
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Locked: True
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Visible: False
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LobbyPrerequisiteCheckbox@GLOBALFACTUNDEPLOY:
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Visible: False
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LobbyPrerequisiteCheckbox@REUSABLEENGINEERS:
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Visible: False
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MNLYR:
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Inherits: ^TrackedVehicle
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Valued:
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Cost: 800
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Tooltip:
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Name: actor-mnlyr-name
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Health:
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HP: 50000
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Armor:
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Type: Heavy
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Mobile:
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Speed: 128
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TurnSpeed: 512
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RevealsShroud:
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Range: 40c0
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MustBeDestroyed:
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RequiredForShortGame: true
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Transforms:
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IntoActor: ftur
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Offset: 0,0
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Facing: 384
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CashTrickler:
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Interval: 150
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Amount: 20
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RenderSprites:
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Image: MNLY
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Chronoshiftable:
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ReturnToOrigin: false
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HitShape:
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FTUR:
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Health:
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HP: 100000
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Transforms:
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IntoActor: mnlyr
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Offset: 0,0
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Facing: 384
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MustBeDestroyed:
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RequiredForShortGame: true
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CashTrickler:
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Interval: 150
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Amount: 30
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-Power:
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MINVV:
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Inherits: ^SpriteActor
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HiddenUnderFog:
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Building:
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TerrainTypes: Clear,Road
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BuildSounds: placbldg.aud, build5.aud
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UndeploySounds: cashturn.aud
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Buildable:
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Queue: Building
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BuildPaletteOrder: 10
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Description: actor-minvv.description
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Valued:
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Cost: 30
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Health:
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HP: 20000
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RenderSprites:
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Image: miner
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WithSpriteBody:
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Tooltip:
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Name: actor-minvv.name
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ChangesHealth:
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Step: -100
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Delay: 1
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StartIfBelow: 101
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FireWarheadsOnDeath:
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Weapon: CrateNuke
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EmptyWeapon: CrateNuke
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HitShape:
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Interactable:
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T17:
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-Health:
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