Files
OpenRA/mods/ra/maps/bomber-john/rules.yaml
2024-09-19 17:53:43 +02:00

201 lines
4.0 KiB
YAML

World:
CrateSpawner:
CheckboxEnabled: False
CheckboxLocked: True
CheckboxVisible: False
-SpawnStartingUnits:
MapBuildRadius:
AllyBuildRadiusCheckboxLocked: True
AllyBuildRadiusCheckboxEnabled: False
AllyBuildRadiusCheckboxVisible: False
BuildRadiusCheckboxLocked: True
BuildRadiusCheckboxEnabled: True
BuildRadiusCheckboxVisible: False
MapOptions:
ShortGameCheckboxVisible: False
ShortGameCheckboxLocked: True
ShortGameCheckboxEnabled: False
TechLevelDropdownLocked: True
TechLevelDropdownVisible: False
TechLevel: unrestricted
MapStartingLocations:
SeparateTeamSpawnsCheckboxVisible: false
Locomotor@LIGHTTRACKED:
WaitAverage: 1
WaitSpread: 1
APWR:
Buildable:
Prerequisites: ~disabled
STEK:
Buildable:
Prerequisites: ~disabled
BARR:
Buildable:
Prerequisites: ~disabled
FIX:
Buildable:
Prerequisites: ~disabled
POWR:
Buildable:
Prerequisites: ~disabled
AFLD:
Buildable:
Prerequisites: ~disabled
PROC:
Buildable:
Prerequisites: ~disabled
WEAP:
Buildable:
Prerequisites: ~disabled
DOME:
Buildable:
Prerequisites: ~disabled
SPEN:
Buildable:
Prerequisites: ~disabled
SILO:
Buildable:
Prerequisites: ~disabled
Player:
Shroud:
FogCheckboxLocked: True
FogCheckboxEnabled: True
FogCheckboxVisible: False
ExploredMapCheckboxLocked: True
ExploredMapCheckboxEnabled: False
ExploredMapCheckboxVisible: False
PlayerResources:
DefaultCashDropdownLocked: True
DefaultCashDropdownVisible: False
DefaultCash: 60
ChronoshiftPower:
Icon: chrono
ChargeInterval: 1500
Name: actor-player.chronoshiftpower-name
Description: actor-player.chronoshiftpower-description
SelectTargetSound: slcttgt1.aud
BeginChargeSound: chrochr1.aud
EndChargeSound: chrordy1.aud
KillCargo: true
Dimensions: 7, 7
Footprint: ___x___ __xxx__ _xxxxx_ xxxxxxx _xxxxx_ __xxx__ ___x___
GrantExternalConditionPower@IRONCURTAIN:
Icon: invuln
ChargeInterval: 750
Name: actor-player.grantexternalconditionpower-ironcurtain-name
Description: actor-player.grantexternalconditionpower-ironcurtain-description
Duration: 75
SelectTargetSpeechNotification: SelectTarget
InsufficientPowerSpeechNotification: InsufficientPower
BeginChargeSpeechNotification: IronCurtainCharging
EndChargeSpeechNotification: IronCurtainReady
SelectTargetTextNotification: notification-select-target
InsufficientPowerTextNotification: notification-insufficient-power
BeginChargeTextNotification: notification-ironcurtain.charging
EndChargeTextNotification: notification-ironcurtain.ready
Condition: invulnerability
Sequence: idle
OnFireSound: ironcur9.aud
Dimensions: 3, 3
Footprint: _x_ xxx _x_
BlockedCursor: move-blocked
Production:
Produces: Building
LobbyPrerequisiteCheckbox@GLOBALBOUNTY:
Enabled: True
Locked: True
Visible: False
LobbyPrerequisiteCheckbox@GLOBALFACTUNDEPLOY:
Visible: False
LobbyPrerequisiteCheckbox@REUSABLEENGINEERS:
Visible: False
MNLYR:
Inherits: ^TrackedVehicle
Valued:
Cost: 800
Tooltip:
Name: actor-mnlyr-name
Health:
HP: 50000
Armor:
Type: Heavy
Mobile:
Speed: 128
TurnSpeed: 512
RevealsShroud:
Range: 40c0
MustBeDestroyed:
RequiredForShortGame: true
Transforms:
IntoActor: ftur
Offset: 0,0
Facing: 384
CashTrickler:
Interval: 150
Amount: 20
RenderSprites:
Image: MNLY
Chronoshiftable:
ReturnToOrigin: false
HitShape:
FTUR:
Health:
HP: 100000
Transforms:
IntoActor: mnlyr
Offset: 0,0
Facing: 384
MustBeDestroyed:
RequiredForShortGame: true
CashTrickler:
Interval: 150
Amount: 30
-Power:
MINVV:
Inherits: ^SpriteActor
HiddenUnderFog:
Building:
TerrainTypes: Clear,Road
BuildSounds: placbldg.aud, build5.aud
UndeploySounds: cashturn.aud
Buildable:
Queue: Building
BuildPaletteOrder: 10
Description: actor-minvv.description
Valued:
Cost: 30
Health:
HP: 20000
RenderSprites:
Image: miner
WithSpriteBody:
Tooltip:
Name: actor-minvv.name
ChangesHealth:
Step: -100
Delay: 1
StartIfBelow: 101
FireWarheadsOnDeath:
Weapon: CrateNuke
EmptyWeapon: CrateNuke
HitShape:
Interactable:
T17:
-Health: