Merge pull request #13053 from MustaphaTR/ts-build-palette-orders

TS - Reorder the Cameos
This commit is contained in:
reaperrr
2017-04-12 20:38:29 +02:00
committed by GitHub
13 changed files with 152 additions and 152 deletions

View File

@@ -71,7 +71,7 @@ ORCA:
Name: Orca Fighter Name: Orca Fighter
Buildable: Buildable:
Queue: Air Queue: Air
BuildPaletteOrder: 20 BuildPaletteOrder: 10
Prerequisites: ~gahpad Prerequisites: ~gahpad
Description: Fast assault gunship with\ndual missile launchers.\n Strong vs Buildings, Vehicles\n Weak vs Infantry, Aircraft Description: Fast assault gunship with\ndual missile launchers.\n Strong vs Buildings, Vehicles\n Weak vs Infantry, Aircraft
Selectable: Selectable:
@@ -113,7 +113,7 @@ ORCAB:
Name: Orca Bomber Name: Orca Bomber
Buildable: Buildable:
Queue: Air Queue: Air
BuildPaletteOrder: 20 BuildPaletteOrder: 30
Prerequisites: ~gahpad, gatech Prerequisites: ~gahpad, gatech
Description: Heavy bomber.\n Strong vs Buildings, Vehicles\n Weak vs Infantry, Aircraft Description: Heavy bomber.\n Strong vs Buildings, Vehicles\n Weak vs Infantry, Aircraft
Selectable: Selectable:
@@ -162,7 +162,7 @@ ORCATRAN:
Name: Orca Transport Name: Orca Transport
Buildable: Buildable:
Queue: Air Queue: Air
BuildPaletteOrder: 10 BuildPaletteOrder: 50
Prerequisites: ~disabled Prerequisites: ~disabled
RenderSprites: RenderSprites:
Aircraft: Aircraft:
@@ -198,7 +198,7 @@ TRNSPORT:
Name: Carryall Name: Carryall
Buildable: Buildable:
Queue: Air Queue: Air
BuildPaletteOrder: 10 BuildPaletteOrder: 60
Prerequisites: ~gahpad, gadept Prerequisites: ~gahpad, gadept
Description: VTOL aircraft capable of lifting\nand transporting vehicles.\n Unarmed Description: VTOL aircraft capable of lifting\nand transporting vehicles.\n Unarmed
Aircraft: Aircraft:
@@ -236,7 +236,7 @@ SCRIN:
Name: Banshee Fighter Name: Banshee Fighter
Buildable: Buildable:
Queue: Air Queue: Air
BuildPaletteOrder: 20 BuildPaletteOrder: 40
Prerequisites: ~nahpad, natech Prerequisites: ~nahpad, natech
Description: Advanced fighter-bomber craft\nwith twin plasma cannons.\n Strong vs Buildings, Vehicles\n Weak vs Infantry, Aircraft Description: Advanced fighter-bomber craft\nwith twin plasma cannons.\n Strong vs Buildings, Vehicles\n Weak vs Infantry, Aircraft
Selectable: Selectable:

View File

@@ -36,7 +36,7 @@ MEDIC:
Name: Medic Name: Medic
Buildable: Buildable:
Queue: Infantry Queue: Infantry
BuildPaletteOrder: 70 BuildPaletteOrder: 50
Prerequisites: ~gapile, ~techlevel.low Prerequisites: ~gapile, ~techlevel.low
Description: Heals nearby infantry.\n Unarmed Description: Heals nearby infantry.\n Unarmed
Voiced: Voiced:
@@ -72,7 +72,7 @@ JUMPJET:
Name: Jumpjet Infantry Name: Jumpjet Infantry
Buildable: Buildable:
Queue: Infantry Queue: Infantry
BuildPaletteOrder: 40 BuildPaletteOrder: 70
Prerequisites: ~gapile, garadr, ~techlevel.medium Prerequisites: ~gapile, garadr, ~techlevel.medium
Description: Airborne soldier.\n Strong vs Infantry, Aircraft\n Weak vs Vehicles Description: Airborne soldier.\n Strong vs Infantry, Aircraft\n Weak vs Vehicles
Voiced: Voiced:
@@ -176,7 +176,7 @@ GHOST:
Name: Ghost Stalker Name: Ghost Stalker
Buildable: Buildable:
Queue: Infantry Queue: Infantry
BuildPaletteOrder: 50 BuildPaletteOrder: 90
Prerequisites: ~gapile, gatech, ~techlevel.high Prerequisites: ~gapile, gatech, ~techlevel.high
BuildLimit: 1 BuildLimit: 1
Description: Elite commando infantry, armed with\na railgun and C4.\n Strong vs Infantry, Buildings\n Weak vs Vehicles, Aircraft\n Special Ability: Destroy Building with C4\nMaximum 1 can be trained. Description: Elite commando infantry, armed with\na railgun and C4.\n Strong vs Infantry, Buildings\n Weak vs Vehicles, Aircraft\n Special Ability: Destroy Building with C4\nMaximum 1 can be trained.

View File

@@ -2,7 +2,7 @@ GAPOWR:
Inherits: ^Building Inherits: ^Building
Buildable: Buildable:
Queue: Building Queue: Building
BuildPaletteOrder: 0 BuildPaletteOrder: 10
Prerequisites: ~structures.gdi, ~techlevel.low Prerequisites: ~structures.gdi, ~techlevel.low
Description: Provides power for other structures. Description: Provides power for other structures.
Valued: Valued:
@@ -127,7 +127,7 @@ GAWEAP:
Prerequisite: factory Prerequisite: factory
Buildable: Buildable:
Queue: Building Queue: Building
BuildPaletteOrder: 50 BuildPaletteOrder: 60
Prerequisites: proc, ~structures.gdi, ~techlevel.low Prerequisites: proc, ~structures.gdi, ~techlevel.low
Description: Produces vehicles. Description: Produces vehicles.
Building: Building:
@@ -187,7 +187,7 @@ GAHPAD:
Tooltip: Tooltip:
Name: Helipad Name: Helipad
Buildable: Buildable:
BuildPaletteOrder: 60 BuildPaletteOrder: 130
Queue: Building Queue: Building
Prerequisites: garadr, ~structures.gdi, ~techlevel.medium Prerequisites: garadr, ~structures.gdi, ~techlevel.medium
Description: Produces, rearms and\nrepairs helicopters. Description: Produces, rearms and\nrepairs helicopters.
@@ -242,7 +242,7 @@ GADEPT:
Tooltip: Tooltip:
Name: Service Depot Name: Service Depot
Buildable: Buildable:
BuildPaletteOrder: 80 BuildPaletteOrder: 110
Prerequisites: factory, ~structures.gdi, ~techlevel.medium Prerequisites: factory, ~structures.gdi, ~techlevel.medium
Queue: Building Queue: Building
Description: Repairs vehicles. Description: Repairs vehicles.
@@ -290,7 +290,7 @@ GARADR:
Inherits: ^Building Inherits: ^Building
Buildable: Buildable:
Queue: Building Queue: Building
BuildPaletteOrder: 90 BuildPaletteOrder: 80
Prerequisites: proc, ~structures.gdi, ~techlevel.low Prerequisites: proc, ~structures.gdi, ~techlevel.low
Description: Provides an overview of the battlefield.\nCan detect cloaked units.\nRequires power to operate. Description: Provides an overview of the battlefield.\nCan detect cloaked units.\nRequires power to operate.
Valued: Valued:
@@ -339,7 +339,7 @@ GATECH:
Inherits: ^Building Inherits: ^Building
Buildable: Buildable:
Queue: Building Queue: Building
BuildPaletteOrder: 100 BuildPaletteOrder: 150
Prerequisites: gaweap, garadr, ~structures.gdi, ~techlevel.medium Prerequisites: gaweap, garadr, ~structures.gdi, ~techlevel.medium
Description: Provides access to advanced GDI technologies. Description: Provides access to advanced GDI technologies.
Valued: Valued:
@@ -377,7 +377,7 @@ GAPLUG:
Selectable: Selectable:
Bounds: 115,72,0,-12 Bounds: 115,72,0,-12
Buildable: Buildable:
BuildPaletteOrder: 100 BuildPaletteOrder: 170
Prerequisites: proc, gatech, ~structures.gdi, ~techlevel.superweapons Prerequisites: proc, gatech, ~structures.gdi, ~techlevel.superweapons
Queue: Building Queue: Building
Description: Can be upgraded for additional technology. Description: Can be upgraded for additional technology.

View File

@@ -2,7 +2,7 @@ GAWALL:
Inherits: ^Wall Inherits: ^Wall
Buildable: Buildable:
Queue: Defense Queue: Defense
BuildPaletteOrder: 20 BuildPaletteOrder: 10
Prerequisites: ~structures.gdi, ~techlevel.low Prerequisites: ~structures.gdi, ~techlevel.low
Description: Stops infantry and blocks enemy fire.\nCan NOT be crushed by tanks. Description: Stops infantry and blocks enemy fire.\nCan NOT be crushed by tanks.
-SoundOnDamageTransition: -SoundOnDamageTransition:
@@ -27,7 +27,7 @@ GAGATE_A:
Inherits: ^Gate_A Inherits: ^Gate_A
Buildable: Buildable:
Queue: Defense Queue: Defense
BuildPaletteOrder: 100 BuildPaletteOrder: 30
Prerequisites: gapile, ~structures.gdi, ~techlevel.low Prerequisites: gapile, ~structures.gdi, ~techlevel.low
Tooltip: Tooltip:
Name: GDI Gate Name: GDI Gate
@@ -36,7 +36,7 @@ GAGATE_B:
Inherits: ^Gate_B Inherits: ^Gate_B
Buildable: Buildable:
Queue: Defense Queue: Defense
BuildPaletteOrder: 100 BuildPaletteOrder: 50
Prerequisites: gapile, ~structures.gdi, ~techlevel.low Prerequisites: gapile, ~structures.gdi, ~techlevel.low
Tooltip: Tooltip:
Name: GDI Gate Name: GDI Gate
@@ -52,7 +52,7 @@ GACTWR:
Name: Component Tower Name: Component Tower
Buildable: Buildable:
Queue: Defense Queue: Defense
BuildPaletteOrder: 30 BuildPaletteOrder: 70
Prerequisites: gapile, ~structures.gdi, ~techlevel.low Prerequisites: gapile, ~structures.gdi, ~techlevel.low
Description: Modular tower for base defenses. Description: Modular tower for base defenses.
Building: Building:
@@ -142,7 +142,7 @@ GAVULC:
Name: Vulcan Tower Name: Vulcan Tower
Buildable: Buildable:
Queue: Defense Queue: Defense
BuildPaletteOrder: 40 BuildPaletteOrder: 120
Prerequisites: gactwr, gapile, ~structures.gdi, ~techlevel.low Prerequisites: gactwr, gapile, ~structures.gdi, ~techlevel.low
Description: Basic base defense.\nDoes not require power to operate.\n Strong vs Infantry, Light armor\n Weak vs Aircraft Description: Basic base defense.\nDoes not require power to operate.\n Strong vs Infantry, Light armor\n Weak vs Aircraft
Plug: Plug:
@@ -158,7 +158,7 @@ GAROCK:
Name: RPG Upgrade Name: RPG Upgrade
Buildable: Buildable:
Queue: Defense Queue: Defense
BuildPaletteOrder: 40 BuildPaletteOrder: 130
Prerequisites: gactwr, gapile, ~structures.gdi, ~techlevel.high Prerequisites: gactwr, gapile, ~structures.gdi, ~techlevel.high
Description: GDI Advanced base defense.\nDoes not require power to operate.\n Strong vs Armored ground units\n Weak vs Aircraft Description: GDI Advanced base defense.\nDoes not require power to operate.\n Strong vs Armored ground units\n Weak vs Aircraft
Plug: Plug:
@@ -174,7 +174,7 @@ GACSAM:
Name: SAM Upgrade Name: SAM Upgrade
Buildable: Buildable:
Queue: Defense Queue: Defense
BuildPaletteOrder: 40 BuildPaletteOrder: 140
Prerequisites: gactwr, garadr, ~structures.gdi, ~techlevel.medium Prerequisites: gactwr, garadr, ~structures.gdi, ~techlevel.medium
Description: GDI Anti-Air base defense.\nDoes not require power to operate.\n Strong vs Aircraft\n Weak vs Ground units Description: GDI Anti-Air base defense.\nDoes not require power to operate.\n Strong vs Aircraft\n Weak vs Ground units
Plug: Plug:
@@ -190,7 +190,7 @@ GAPOWRUP:
Name: Power Turbine Name: Power Turbine
Buildable: Buildable:
Queue: Defense Queue: Defense
BuildPaletteOrder: 10 BuildPaletteOrder: 80
Prerequisites: gapowr, ~structures.gdi, ~techlevel.medium Prerequisites: gapowr, ~structures.gdi, ~techlevel.medium
Description: Provides extra power generation. Description: Provides extra power generation.
Plug: Plug:
@@ -206,7 +206,7 @@ GAPLUG2:
Name: Seeker Control Name: Seeker Control
Buildable: Buildable:
Queue: Defense Queue: Defense
BuildPaletteOrder: 1000 BuildPaletteOrder: 170
Prerequisites: gaplug, gatech, gaweap, ~structures.gdi, ~techlevel.superweapons Prerequisites: gaplug, gatech, gaweap, ~structures.gdi, ~techlevel.superweapons
Description: Enables use of the hunter-seeker droid. Description: Enables use of the hunter-seeker droid.
Plug: Plug:
@@ -222,7 +222,7 @@ GAPLUG3:
Name: Ion Cannon Uplink Name: Ion Cannon Uplink
Buildable: Buildable:
Queue: Defense Queue: Defense
BuildPaletteOrder: 1000 BuildPaletteOrder: 180
Prerequisites: gaplug, gatech, ~structures.gdi, ~techlevel.superweapons Prerequisites: gaplug, gatech, ~structures.gdi, ~techlevel.superweapons
Description: Enables use of the Ion Cannon. Description: Enables use of the Ion Cannon.
Plug: Plug:

View File

@@ -7,7 +7,7 @@ APC:
Name: Amphibious APC Name: Amphibious APC
Buildable: Buildable:
Queue: Vehicle Queue: Vehicle
BuildPaletteOrder: 30 BuildPaletteOrder: 80
Prerequisites: ~gaweap, gapile, ~techlevel.medium Prerequisites: ~gaweap, gapile, ~techlevel.medium
Description: Armored infantry transport.\nCan move on water.\n Unarmed Description: Armored infantry transport.\nCan move on water.\n Unarmed
Mobile: Mobile:
@@ -59,7 +59,7 @@ HVR:
Name: Hover MLRS Name: Hover MLRS
Buildable: Buildable:
Queue: Vehicle Queue: Vehicle
BuildPaletteOrder: 50 BuildPaletteOrder: 80
Prerequisites: ~gaweap, garadr, ~techlevel.high Prerequisites: ~gaweap, garadr, ~techlevel.high
Description: Hovering vehicle armed with\nlong range missiles.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry Description: Hovering vehicle armed with\nlong range missiles.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry
Mobile: Mobile:
@@ -114,7 +114,7 @@ SMECH:
Name: Wolverine Name: Wolverine
Buildable: Buildable:
Queue: Vehicle Queue: Vehicle
BuildPaletteOrder: 10 BuildPaletteOrder: 20
Prerequisites: ~gaweap, ~techlevel.low Prerequisites: ~gaweap, ~techlevel.low
Description: Anti-personnel walker.\n Strong vs Infantry, Light armor\n Weak vs Vehicles, Aircraft Description: Anti-personnel walker.\n Strong vs Infantry, Light armor\n Weak vs Vehicles, Aircraft
Mobile: Mobile:
@@ -157,7 +157,7 @@ MMCH:
Name: Titan Name: Titan
Buildable: Buildable:
Queue: Vehicle Queue: Vehicle
BuildPaletteOrder: 30 BuildPaletteOrder: 50
Prerequisites: ~gaweap, ~techlevel.medium Prerequisites: ~gaweap, ~techlevel.medium
Description: General purpose mechanized walker.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft Description: General purpose mechanized walker.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
Mobile: Mobile:
@@ -208,7 +208,7 @@ HMEC:
Name: Mammoth Mk. II Name: Mammoth Mk. II
Buildable: Buildable:
Queue: Vehicle Queue: Vehicle
BuildPaletteOrder: 80 BuildPaletteOrder: 140
Prerequisites: ~gaweap, gatech, ~techlevel.high Prerequisites: ~gaweap, gatech, ~techlevel.high
BuildLimit: 1 BuildLimit: 1
Description: Slow heavy walker.\nArmed with dual railguns and rocket launchers.\n Strong vs Infantry, Vehicles, Aircraft and Buildings\n Weak vs Nothing\nMaximum 1 can be built. Description: Slow heavy walker.\nArmed with dual railguns and rocket launchers.\n Strong vs Infantry, Vehicles, Aircraft and Buildings\n Weak vs Nothing\nMaximum 1 can be built.
@@ -252,7 +252,7 @@ SONIC:
Name: Disruptor Name: Disruptor
Buildable: Buildable:
Queue: Vehicle Queue: Vehicle
BuildPaletteOrder: 70 BuildPaletteOrder: 120
Prerequisites: ~gaweap, gatech, ~techlevel.high Prerequisites: ~gaweap, gatech, ~techlevel.high
Description: Armored high-tech vehicle with\nlong range and sonic armament.\n Strong vs Infantry, Vehicles, Buildings\n Weak vs Aircraft Description: Armored high-tech vehicle with\nlong range and sonic armament.\n Strong vs Infantry, Vehicles, Buildings\n Weak vs Aircraft
Targetable: Targetable:

View File

@@ -3,7 +3,7 @@ E3:
Inherits@EXPERIENCE: ^GainsExperience Inherits@EXPERIENCE: ^GainsExperience
Buildable: Buildable:
Queue: Infantry Queue: Infantry
BuildPaletteOrder: 20 BuildPaletteOrder: 30
Prerequisites: ~nahand, ~techlevel.low Prerequisites: ~nahand, ~techlevel.low
Description: Anti-tank infantry.\n Strong vs Vehicles, Aircraft, Buildings\n Weak vs Infantry Description: Anti-tank infantry.\n Strong vs Vehicles, Aircraft, Buildings\n Weak vs Infantry
Valued: Valued:
@@ -39,7 +39,7 @@ CYBORG:
Name: Cyborg Infantry Name: Cyborg Infantry
Buildable: Buildable:
Queue: Infantry Queue: Infantry
BuildPaletteOrder: 40 BuildPaletteOrder: 60
Prerequisites: ~nahand, ~techlevel.medium Prerequisites: ~nahand, ~techlevel.medium
Description: Cybernetic infantry unit.\n Strong vs Infantry, Light armor\n Weak vs Vehicles, Aircraft Description: Cybernetic infantry unit.\n Strong vs Infantry, Light armor\n Weak vs Vehicles, Aircraft
Selectable: Selectable:
@@ -73,7 +73,7 @@ CYC2:
Name: Cyborg Commando Name: Cyborg Commando
Buildable: Buildable:
Queue: Infantry Queue: Infantry
BuildPaletteOrder: 50 BuildPaletteOrder: 100
Prerequisites: ~nahand, natmpl, ~techlevel.high Prerequisites: ~nahand, natmpl, ~techlevel.high
BuildLimit: 1 BuildLimit: 1
Description: Elite cybernetic infantry unit.\n Strong vs Infantry, Vehicles, Buildings\n Weak vs Aircraft\nMaximum 1 can be trained. Description: Elite cybernetic infantry unit.\n Strong vs Infantry, Vehicles, Buildings\n Weak vs Aircraft\nMaximum 1 can be trained.
@@ -103,7 +103,7 @@ MHIJACK:
Inherits@2: ^HealsOnTiberium Inherits@2: ^HealsOnTiberium
Buildable: Buildable:
Queue: Infantry Queue: Infantry
BuildPaletteOrder: 60 BuildPaletteOrder: 80
Prerequisites: ~nahand, natmpl, ~techlevel.high Prerequisites: ~nahand, natmpl, ~techlevel.high
Description: Hijacks enemy vehicles.\n Unarmed Description: Hijacks enemy vehicles.\n Unarmed
Valued: Valued:

View File

@@ -2,7 +2,7 @@ NAPOWR:
Inherits: ^Building Inherits: ^Building
Buildable: Buildable:
Queue: Building Queue: Building
BuildPaletteOrder: 0 BuildPaletteOrder: 20
Prerequisites: ~structures.nod, ~techlevel.low Prerequisites: ~structures.nod, ~techlevel.low
Description: Provides power for other structures. Description: Provides power for other structures.
Valued: Valued:
@@ -41,7 +41,7 @@ NAAPWR:
Inherits: ^Building Inherits: ^Building
Buildable: Buildable:
Queue: Building Queue: Building
BuildPaletteOrder: 5 BuildPaletteOrder: 120
Prerequisites: factory, ~structures.nod, ~techlevel.medium Prerequisites: factory, ~structures.nod, ~techlevel.medium
Description: Provides twice as much power as\nthe normal Power Plant. Description: Provides twice as much power as\nthe normal Power Plant.
Valued: Valued:
@@ -80,7 +80,7 @@ NAHAND:
Inherits: ^Building Inherits: ^Building
Buildable: Buildable:
Queue: Building Queue: Building
BuildPaletteOrder: 30 BuildPaletteOrder: 40
Prerequisites: anypower, ~structures.nod, ~techlevel.low Prerequisites: anypower, ~structures.nod, ~techlevel.low
Description: Produces infantry. Description: Produces infantry.
Valued: Valued:
@@ -141,7 +141,7 @@ NAWEAP:
Prerequisite: factory Prerequisite: factory
Buildable: Buildable:
Queue: Building Queue: Building
BuildPaletteOrder: 50 BuildPaletteOrder: 70
Prerequisites: proc, ~structures.nod, ~techlevel.low Prerequisites: proc, ~structures.nod, ~techlevel.low
Description: Produces vehicles. Description: Produces vehicles.
Building: Building:
@@ -197,7 +197,7 @@ NAHPAD:
Tooltip: Tooltip:
Name: Helipad Name: Helipad
Buildable: Buildable:
BuildPaletteOrder: 60 BuildPaletteOrder: 140
Queue: Building Queue: Building
Prerequisites: naradr, ~structures.nod, ~techlevel.medium Prerequisites: naradr, ~structures.nod, ~techlevel.medium
Description: Produces, rearms and\nrepairs helicopters. Description: Produces, rearms and\nrepairs helicopters.
@@ -298,7 +298,7 @@ NATECH:
Inherits: ^Building Inherits: ^Building
Buildable: Buildable:
Queue: Building Queue: Building
BuildPaletteOrder: 100 BuildPaletteOrder: 160
Prerequisites: naweap, naradr, ~structures.nod, ~techlevel.medium Prerequisites: naweap, naradr, ~structures.nod, ~techlevel.medium
Description: Provides access to advanced Nod technologies. Description: Provides access to advanced Nod technologies.
Valued: Valued:
@@ -331,7 +331,7 @@ NATMPL:
Inherits: ^Building Inherits: ^Building
Buildable: Buildable:
Queue: Building Queue: Building
BuildPaletteOrder: 200 BuildPaletteOrder: 180
Prerequisites: natech, ~structures.nod, ~techlevel.high Prerequisites: natech, ~structures.nod, ~techlevel.high
Description: Provides access to advanced Nod technologies. Description: Provides access to advanced Nod technologies.
ProvidesPrerequisite@buildingname: ProvidesPrerequisite@buildingname:
@@ -368,94 +368,3 @@ NATMPL:
Produces: HunterSeeker Produces: HunterSeeker
Exit@1: Exit@1:
ExitsDebugOverlay: ExitsDebugOverlay:
NASTLH:
Inherits: ^Building
Valued:
Cost: 2500
Tooltip:
Name: Stealth Generator
Buildable:
BuildPaletteOrder: 80
Prerequisites: proc, natech, ~structures.nod, ~techlevel.high
Queue: Building
Description: Generates a cloaking field\nto hide your forces from the enemy.
Building:
Footprint: xxx xxx
Dimensions: 3,2
Health:
HP: 600
Armor:
Type: Wood
RevealsShroud:
Range: 6c0
MaxHeightDelta: 3
WithIdleOverlay@pulse:
Sequence: pulse
PauseOnLowPower: true
WithRangeCircle:
Range: 12c0
Type: cloakgenerator
Power:
Amount: -350
RequiresPower:
CanPowerDown:
PowerupSpeech: EnablePower
PowerdownSpeech: DisablePower
IndicatorPalette: mouse
ProximityExternalCondition:
Condition: cloakgenerator
Range: 12c0
EnableSound: cloak5.aud
DisableSound: cloak5.aud
AffectsParent: true
Selectable:
Bounds: 106, 48, 8, -6
SelectionDecorations:
VisualBounds: 106, 60, 8, -15
NAWAST:
Inherits: ^Building
Valued:
Cost: 1600
Tooltip:
Name: Waste Refinery
Buildable:
BuildPaletteOrder: 110
Prerequisites: namisl, ~structures.nod, ~techlevel.superweapons
Queue: Building
BuildLimit: 1
Description: Processes Veins\ninto useable resources.\nMaximum 1 can be built.
Building:
Footprint: =x= xx= =x=
Dimensions: 3,3
Selectable:
Bounds: 100, 60, 5, -5
Health:
HP: 400
RevealsShroud:
Range: 6c0
MaxHeightDelta: 3
TiberianSunRefinery:
DockAngle: 160
DockOffset: 2,1
StoresResources:
PipColor: Red
PipCount: 15
Capacity: 56
Power:
Amount: -40
FreeActor:
Actor: WEED
SpawnOffset: 3,1
Facing: 160
WithIdleOverlay@GLOW:
Sequence: idle-glow
WithIdleOverlay@LIGHTS:
Sequence: idle-lights
WithIdleOverlay@BIB:
Sequence: bib
ProvidesPrerequisite@buildingname:
SelectionDecorations:
VisualBounds: 100, 60, 5, -5
RenderSprites:

View File

@@ -2,7 +2,7 @@ NAWALL:
Inherits: ^Wall Inherits: ^Wall
Buildable: Buildable:
Queue: Defense Queue: Defense
BuildPaletteOrder: 1001 BuildPaletteOrder: 20
Prerequisites: ~structures.nod, ~techlevel.low Prerequisites: ~structures.nod, ~techlevel.low
Description: Stops infantry and blocks enemy fire.\nCan NOT be crushed by tanks. Description: Stops infantry and blocks enemy fire.\nCan NOT be crushed by tanks.
-SoundOnDamageTransition: -SoundOnDamageTransition:
@@ -27,7 +27,7 @@ NAGATE_A:
Inherits: ^Gate_A Inherits: ^Gate_A
Buildable: Buildable:
Queue: Defense Queue: Defense
BuildPaletteOrder: 100 BuildPaletteOrder: 40
Prerequisites: nahand, ~structures.nod, ~techlevel.low Prerequisites: nahand, ~structures.nod, ~techlevel.low
Tooltip: Tooltip:
Name: Nod Gate Name: Nod Gate
@@ -36,7 +36,7 @@ NAGATE_B:
Inherits: ^Gate_B Inherits: ^Gate_B
Buildable: Buildable:
Queue: Defense Queue: Defense
BuildPaletteOrder: 100 BuildPaletteOrder: 60
Prerequisites: nahand, ~structures.nod, ~techlevel.low Prerequisites: nahand, ~structures.nod, ~techlevel.low
Tooltip: Tooltip:
Name: Nod Gate Name: Nod Gate
@@ -50,7 +50,7 @@ NALASR:
Buildable: Buildable:
Queue: Defense Queue: Defense
Prerequisites: nahand, ~structures.nod, ~techlevel.low Prerequisites: nahand, ~structures.nod, ~techlevel.low
BuildPaletteOrder: 50 BuildPaletteOrder: 90
Description: Basic base defense.\nRequires power to operate.\n Strong vs Ground units\n Weak vs Aircraft Description: Basic base defense.\nRequires power to operate.\n Strong vs Ground units\n Weak vs Aircraft
Building: Building:
Selectable: Selectable:
@@ -89,7 +89,7 @@ NAOBEL:
Name: Obelisk of Light Name: Obelisk of Light
Buildable: Buildable:
Queue: Defense Queue: Defense
BuildPaletteOrder: 90 BuildPaletteOrder: 150
Prerequisites: natech, ~structures.nod, ~techlevel.high Prerequisites: natech, ~structures.nod, ~techlevel.high
Description: Advanced base defense.\nRequires power to operate.\n Strong vs Ground units\n Weak vs Aircraft Description: Advanced base defense.\nRequires power to operate.\n Strong vs Ground units\n Weak vs Aircraft
Building: Building:
@@ -134,7 +134,7 @@ NASAM:
Buildable: Buildable:
Queue: Defense Queue: Defense
Prerequisites: naradr, ~structures.nod, ~techlevel.medium Prerequisites: naradr, ~structures.nod, ~techlevel.medium
BuildPaletteOrder: 60 BuildPaletteOrder: 100
Description: Nod Anti-Air base defense.\nRequires power to operate.\n Strong vs Aircraft\n Weak vs Ground units Description: Nod Anti-Air base defense.\nRequires power to operate.\n Strong vs Aircraft\n Weak vs Ground units
Selectable: Selectable:
Bounds: 40, 30, -3, -8 Bounds: 40, 30, -3, -8
@@ -223,11 +223,56 @@ GAARTY:
WithMuzzleOverlay: WithMuzzleOverlay:
RevealOnFire: RevealOnFire:
NASTLH:
Inherits: ^Building
Valued:
Cost: 2500
Tooltip:
Name: Stealth Generator
Buildable:
Queue: Defense
BuildPaletteOrder: 160
Prerequisites: proc, natech, ~structures.nod, ~techlevel.high
Description: Generates a cloaking field\nto hide your forces from the enemy.
Building:
Footprint: xxx xxx
Dimensions: 3,2
Health:
HP: 600
Armor:
Type: Wood
RevealsShroud:
Range: 6c0
MaxHeightDelta: 3
WithIdleOverlay@pulse:
Sequence: pulse
PauseOnLowPower: true
WithRangeCircle:
Range: 12c0
Type: cloakgenerator
Power:
Amount: -350
RequiresPower:
CanPowerDown:
PowerupSpeech: EnablePower
PowerdownSpeech: DisablePower
IndicatorPalette: mouse
ProximityExternalCondition:
Condition: cloakgenerator
Range: 12c0
EnableSound: cloak5.aud
DisableSound: cloak5.aud
AffectsParent: true
Selectable:
Bounds: 106, 48, 8, -6
SelectionDecorations:
VisualBounds: 106, 60, 8, -15
NAMISL: NAMISL:
Inherits: ^Building Inherits: ^Building
Buildable: Buildable:
Queue: Defense Queue: Defense
BuildPaletteOrder: 100 BuildPaletteOrder: 190
Prerequisites: natech, ~structures.nod, ~techlevel.superweapons Prerequisites: natech, ~structures.nod, ~techlevel.superweapons
BuildLimit: 1 BuildLimit: 1
Description: Launches a devastating missile\nat a target location.\nRequires power to operate.\nMaximum 1 can be built. Description: Launches a devastating missile\nat a target location.\nRequires power to operate.\nMaximum 1 can be built.
@@ -279,3 +324,49 @@ NAMISL:
CameraRange: 10c0 CameraRange: 10c0
SelectionDecorations: SelectionDecorations:
VisualBounds: 75,48 VisualBounds: 75,48
NAWAST:
Inherits: ^Building
Valued:
Cost: 1600
Tooltip:
Name: Waste Refinery
Buildable:
Queue: Defense
BuildPaletteOrder: 200
Prerequisites: namisl, ~structures.nod, ~techlevel.superweapons
BuildLimit: 1
Description: Processes Veins\ninto useable resources.\nMaximum 1 can be built.
Building:
Footprint: =x= xx= =x=
Dimensions: 3,3
Selectable:
Bounds: 100, 60, 5, -5
Health:
HP: 400
RevealsShroud:
Range: 6c0
MaxHeightDelta: 3
TiberianSunRefinery:
DockAngle: 160
DockOffset: 2,1
StoresResources:
PipColor: Red
PipCount: 15
Capacity: 56
Power:
Amount: -40
FreeActor:
Actor: WEED
SpawnOffset: 3,1
Facing: 160
WithIdleOverlay@GLOW:
Sequence: idle-glow
WithIdleOverlay@LIGHTS:
Sequence: idle-lights
WithIdleOverlay@BIB:
Sequence: bib
ProvidesPrerequisite@buildingname:
SelectionDecorations:
VisualBounds: 100, 60, 5, -5
RenderSprites:

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@@ -8,7 +8,7 @@ BGGY:
Name: Attack Buggy Name: Attack Buggy
Buildable: Buildable:
Queue: Vehicle Queue: Vehicle
BuildPaletteOrder: 40 BuildPaletteOrder: 30
Prerequisites: ~naweap, ~techlevel.low Prerequisites: ~naweap, ~techlevel.low
Description: Fast scout and anti-infantry vehicle.\n Strong vs Infantry, Light armor\n Weak vs Vehicles, Aircraft Description: Fast scout and anti-infantry vehicle.\n Strong vs Infantry, Light armor\n Weak vs Vehicles, Aircraft
Mobile: Mobile:
@@ -44,7 +44,7 @@ BIKE:
Name: Attack Cycle Name: Attack Cycle
Buildable: Buildable:
Queue: Vehicle Queue: Vehicle
BuildPaletteOrder: 30 BuildPaletteOrder: 40
Prerequisites: ~naweap, ~techlevel.low Prerequisites: ~naweap, ~techlevel.low
Description: Fast scout vehicle, armed with\nrockets.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft Description: Fast scout vehicle, armed with\nrockets.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
Mobile: Mobile:
@@ -242,7 +242,7 @@ WEED:
Name: Weed Eater Name: Weed Eater
Buildable: Buildable:
Queue: Vehicle Queue: Vehicle
BuildPaletteOrder: 100 BuildPaletteOrder: 170
Prerequisites: ~naweap, nawast, ~techlevel.superweapons Prerequisites: ~naweap, nawast, ~techlevel.superweapons
Description: Collects veins for processing.\n Unarmed Description: Collects veins for processing.\n Unarmed
Harvester: Harvester:
@@ -284,7 +284,7 @@ SAPC:
Name: Subterranean APC Name: Subterranean APC
Buildable: Buildable:
Queue: Vehicle Queue: Vehicle
BuildPaletteOrder: 30 BuildPaletteOrder: 110
Prerequisites: ~naweap, natech, ~techlevel.medium Prerequisites: ~naweap, natech, ~techlevel.medium
Description: Troop transport that can move\nunderground to avoid detection.\n Unarmed Description: Troop transport that can move\nunderground to avoid detection.\n Unarmed
Mobile: Mobile:
@@ -330,7 +330,7 @@ SUBTANK:
Name: Devil's Tongue Name: Devil's Tongue
Buildable: Buildable:
Queue: Vehicle Queue: Vehicle
BuildPaletteOrder: 40 BuildPaletteOrder: 130
Prerequisites: ~naweap, natech, ~techlevel.high Prerequisites: ~naweap, natech, ~techlevel.high
Description: Subterranean Flame Tank.\nIs able to move underground.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft Description: Subterranean Flame Tank.\nIs able to move underground.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
Mobile: Mobile:
@@ -373,7 +373,7 @@ STNK:
Tooltip: Tooltip:
Name: Stealth Tank Name: Stealth Tank
Buildable: Buildable:
BuildPaletteOrder: 90 BuildPaletteOrder: 150
Prerequisites: ~naweap, natech, ~techlevel.high Prerequisites: ~naweap, natech, ~techlevel.high
Queue: Vehicle Queue: Vehicle
Description: Lightly armoured tank equipped with a personal\nstealth generator. Armed with missiles.\nCan be spotted by infantry at close range.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry Description: Lightly armoured tank equipped with a personal\nstealth generator. Armed with missiles.\nCan be spotted by infantry at close range.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry

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@@ -40,7 +40,7 @@ ENGINEER:
Name: Engineer Name: Engineer
Buildable: Buildable:
Queue: Infantry Queue: Infantry
BuildPaletteOrder: 30 BuildPaletteOrder: 40
Prerequisites: ~barracks, ~techlevel.low Prerequisites: ~barracks, ~techlevel.low
Description: Infiltrates and captures enemy structures.\n Unarmed Description: Infiltrates and captures enemy structures.\n Unarmed
Voiced: Voiced:

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@@ -62,7 +62,7 @@ PROC:
Name: Tiberium Refinery Name: Tiberium Refinery
Buildable: Buildable:
Queue: Building Queue: Building
BuildPaletteOrder: 20 BuildPaletteOrder: 50
Prerequisites: anypower, ~techlevel.low Prerequisites: anypower, ~techlevel.low
Description: Processes raw Tiberium\ninto useable resources. Description: Processes raw Tiberium\ninto useable resources.
Building: Building:
@@ -114,7 +114,7 @@ GASILO:
Inherits: ^Building Inherits: ^Building
Buildable: Buildable:
Queue: Building Queue: Building
BuildPaletteOrder: 70 BuildPaletteOrder: 100
Prerequisites: proc, ~techlevel.low Prerequisites: proc, ~techlevel.low
Description: Stores excess Tiberium. Description: Stores excess Tiberium.
Valued: Valued:

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@@ -6,7 +6,7 @@ NAPULS:
Name: E.M. Pulse Cannon Name: E.M. Pulse Cannon
Buildable: Buildable:
Queue: Defense Queue: Defense
BuildPaletteOrder: 90 BuildPaletteOrder: 110
Prerequisites: radar, ~techlevel.superweapons Prerequisites: radar, ~techlevel.superweapons
Description: Disables mechanical units in an area.\nRequires power to operate. Description: Disables mechanical units in an area.\nRequires power to operate.
Building: Building:

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@@ -3,7 +3,7 @@ MCV:
Inherits@VOXELS: ^VoxelActor Inherits@VOXELS: ^VoxelActor
Buildable: Buildable:
Queue: Vehicle Queue: Vehicle
BuildPaletteOrder: 110 BuildPaletteOrder: 160
Prerequisites: ~factory, tech, ~techlevel.medium Prerequisites: ~factory, tech, ~techlevel.medium
Description: Deploys into another Construction Yard.\n Unarmed Description: Deploys into another Construction Yard.\n Unarmed
Valued: Valued:
@@ -113,7 +113,7 @@ LPST:
-AppearsOnRadar: -AppearsOnRadar:
Buildable: Buildable:
Queue: Vehicle Queue: Vehicle
BuildPaletteOrder: 100 BuildPaletteOrder: 90
Prerequisites: ~factory, radar, ~techlevel.medium Prerequisites: ~factory, radar, ~techlevel.medium
Description: Can detect cloaked and subterranean\nunits when deployed.\n Unarmed Description: Can detect cloaked and subterranean\nunits when deployed.\n Unarmed
Valued: Valued: