Merge pull request #13053 from MustaphaTR/ts-build-palette-orders
TS - Reorder the Cameos
This commit is contained in:
@@ -71,7 +71,7 @@ ORCA:
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Name: Orca Fighter
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Name: Orca Fighter
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Buildable:
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Buildable:
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Queue: Air
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Queue: Air
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BuildPaletteOrder: 20
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BuildPaletteOrder: 10
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Prerequisites: ~gahpad
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Prerequisites: ~gahpad
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Description: Fast assault gunship with\ndual missile launchers.\n Strong vs Buildings, Vehicles\n Weak vs Infantry, Aircraft
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Description: Fast assault gunship with\ndual missile launchers.\n Strong vs Buildings, Vehicles\n Weak vs Infantry, Aircraft
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Selectable:
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Selectable:
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@@ -113,7 +113,7 @@ ORCAB:
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Name: Orca Bomber
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Name: Orca Bomber
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Buildable:
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Buildable:
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Queue: Air
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Queue: Air
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BuildPaletteOrder: 20
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BuildPaletteOrder: 30
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Prerequisites: ~gahpad, gatech
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Prerequisites: ~gahpad, gatech
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Description: Heavy bomber.\n Strong vs Buildings, Vehicles\n Weak vs Infantry, Aircraft
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Description: Heavy bomber.\n Strong vs Buildings, Vehicles\n Weak vs Infantry, Aircraft
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Selectable:
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Selectable:
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@@ -162,7 +162,7 @@ ORCATRAN:
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Name: Orca Transport
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Name: Orca Transport
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Buildable:
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Buildable:
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Queue: Air
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Queue: Air
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BuildPaletteOrder: 10
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BuildPaletteOrder: 50
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Prerequisites: ~disabled
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Prerequisites: ~disabled
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RenderSprites:
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RenderSprites:
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Aircraft:
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Aircraft:
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@@ -198,7 +198,7 @@ TRNSPORT:
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Name: Carryall
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Name: Carryall
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Buildable:
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Buildable:
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Queue: Air
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Queue: Air
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BuildPaletteOrder: 10
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BuildPaletteOrder: 60
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Prerequisites: ~gahpad, gadept
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Prerequisites: ~gahpad, gadept
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Description: VTOL aircraft capable of lifting\nand transporting vehicles.\n Unarmed
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Description: VTOL aircraft capable of lifting\nand transporting vehicles.\n Unarmed
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Aircraft:
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Aircraft:
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@@ -236,7 +236,7 @@ SCRIN:
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Name: Banshee Fighter
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Name: Banshee Fighter
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Buildable:
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Buildable:
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Queue: Air
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Queue: Air
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BuildPaletteOrder: 20
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BuildPaletteOrder: 40
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Prerequisites: ~nahpad, natech
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Prerequisites: ~nahpad, natech
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Description: Advanced fighter-bomber craft\nwith twin plasma cannons.\n Strong vs Buildings, Vehicles\n Weak vs Infantry, Aircraft
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Description: Advanced fighter-bomber craft\nwith twin plasma cannons.\n Strong vs Buildings, Vehicles\n Weak vs Infantry, Aircraft
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Selectable:
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Selectable:
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@@ -36,7 +36,7 @@ MEDIC:
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Name: Medic
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Name: Medic
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Buildable:
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Buildable:
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Queue: Infantry
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Queue: Infantry
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BuildPaletteOrder: 70
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BuildPaletteOrder: 50
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Prerequisites: ~gapile, ~techlevel.low
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Prerequisites: ~gapile, ~techlevel.low
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Description: Heals nearby infantry.\n Unarmed
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Description: Heals nearby infantry.\n Unarmed
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Voiced:
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Voiced:
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@@ -72,7 +72,7 @@ JUMPJET:
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Name: Jumpjet Infantry
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Name: Jumpjet Infantry
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Buildable:
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Buildable:
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Queue: Infantry
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Queue: Infantry
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BuildPaletteOrder: 40
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BuildPaletteOrder: 70
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Prerequisites: ~gapile, garadr, ~techlevel.medium
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Prerequisites: ~gapile, garadr, ~techlevel.medium
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Description: Airborne soldier.\n Strong vs Infantry, Aircraft\n Weak vs Vehicles
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Description: Airborne soldier.\n Strong vs Infantry, Aircraft\n Weak vs Vehicles
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Voiced:
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Voiced:
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@@ -176,7 +176,7 @@ GHOST:
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Name: Ghost Stalker
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Name: Ghost Stalker
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Buildable:
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Buildable:
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Queue: Infantry
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Queue: Infantry
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BuildPaletteOrder: 50
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BuildPaletteOrder: 90
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Prerequisites: ~gapile, gatech, ~techlevel.high
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Prerequisites: ~gapile, gatech, ~techlevel.high
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BuildLimit: 1
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BuildLimit: 1
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Description: Elite commando infantry, armed with\na railgun and C4.\n Strong vs Infantry, Buildings\n Weak vs Vehicles, Aircraft\n Special Ability: Destroy Building with C4\nMaximum 1 can be trained.
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Description: Elite commando infantry, armed with\na railgun and C4.\n Strong vs Infantry, Buildings\n Weak vs Vehicles, Aircraft\n Special Ability: Destroy Building with C4\nMaximum 1 can be trained.
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@@ -2,7 +2,7 @@ GAPOWR:
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Inherits: ^Building
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Inherits: ^Building
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Buildable:
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Buildable:
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Queue: Building
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Queue: Building
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BuildPaletteOrder: 0
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BuildPaletteOrder: 10
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Prerequisites: ~structures.gdi, ~techlevel.low
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Prerequisites: ~structures.gdi, ~techlevel.low
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Description: Provides power for other structures.
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Description: Provides power for other structures.
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Valued:
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Valued:
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@@ -127,7 +127,7 @@ GAWEAP:
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Prerequisite: factory
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Prerequisite: factory
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Buildable:
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Buildable:
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Queue: Building
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Queue: Building
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BuildPaletteOrder: 50
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BuildPaletteOrder: 60
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Prerequisites: proc, ~structures.gdi, ~techlevel.low
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Prerequisites: proc, ~structures.gdi, ~techlevel.low
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Description: Produces vehicles.
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Description: Produces vehicles.
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Building:
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Building:
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@@ -187,7 +187,7 @@ GAHPAD:
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Tooltip:
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Tooltip:
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Name: Helipad
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Name: Helipad
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Buildable:
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Buildable:
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BuildPaletteOrder: 60
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BuildPaletteOrder: 130
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Queue: Building
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Queue: Building
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Prerequisites: garadr, ~structures.gdi, ~techlevel.medium
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Prerequisites: garadr, ~structures.gdi, ~techlevel.medium
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Description: Produces, rearms and\nrepairs helicopters.
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Description: Produces, rearms and\nrepairs helicopters.
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@@ -242,7 +242,7 @@ GADEPT:
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Tooltip:
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Tooltip:
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Name: Service Depot
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Name: Service Depot
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Buildable:
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Buildable:
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BuildPaletteOrder: 80
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BuildPaletteOrder: 110
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Prerequisites: factory, ~structures.gdi, ~techlevel.medium
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Prerequisites: factory, ~structures.gdi, ~techlevel.medium
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Queue: Building
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Queue: Building
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Description: Repairs vehicles.
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Description: Repairs vehicles.
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@@ -290,7 +290,7 @@ GARADR:
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Inherits: ^Building
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Inherits: ^Building
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Buildable:
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Buildable:
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Queue: Building
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Queue: Building
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BuildPaletteOrder: 90
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BuildPaletteOrder: 80
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Prerequisites: proc, ~structures.gdi, ~techlevel.low
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Prerequisites: proc, ~structures.gdi, ~techlevel.low
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Description: Provides an overview of the battlefield.\nCan detect cloaked units.\nRequires power to operate.
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Description: Provides an overview of the battlefield.\nCan detect cloaked units.\nRequires power to operate.
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Valued:
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Valued:
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@@ -339,7 +339,7 @@ GATECH:
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Inherits: ^Building
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Inherits: ^Building
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Buildable:
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Buildable:
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Queue: Building
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Queue: Building
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BuildPaletteOrder: 100
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BuildPaletteOrder: 150
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Prerequisites: gaweap, garadr, ~structures.gdi, ~techlevel.medium
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Prerequisites: gaweap, garadr, ~structures.gdi, ~techlevel.medium
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Description: Provides access to advanced GDI technologies.
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Description: Provides access to advanced GDI technologies.
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Valued:
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Valued:
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@@ -377,7 +377,7 @@ GAPLUG:
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Selectable:
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Selectable:
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Bounds: 115,72,0,-12
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Bounds: 115,72,0,-12
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Buildable:
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Buildable:
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BuildPaletteOrder: 100
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BuildPaletteOrder: 170
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Prerequisites: proc, gatech, ~structures.gdi, ~techlevel.superweapons
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Prerequisites: proc, gatech, ~structures.gdi, ~techlevel.superweapons
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Queue: Building
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Queue: Building
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Description: Can be upgraded for additional technology.
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Description: Can be upgraded for additional technology.
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@@ -2,7 +2,7 @@ GAWALL:
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Inherits: ^Wall
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Inherits: ^Wall
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Buildable:
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Buildable:
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Queue: Defense
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Queue: Defense
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BuildPaletteOrder: 20
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BuildPaletteOrder: 10
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Prerequisites: ~structures.gdi, ~techlevel.low
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Prerequisites: ~structures.gdi, ~techlevel.low
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Description: Stops infantry and blocks enemy fire.\nCan NOT be crushed by tanks.
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Description: Stops infantry and blocks enemy fire.\nCan NOT be crushed by tanks.
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-SoundOnDamageTransition:
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-SoundOnDamageTransition:
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@@ -27,7 +27,7 @@ GAGATE_A:
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Inherits: ^Gate_A
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Inherits: ^Gate_A
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Buildable:
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Buildable:
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Queue: Defense
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Queue: Defense
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BuildPaletteOrder: 100
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BuildPaletteOrder: 30
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Prerequisites: gapile, ~structures.gdi, ~techlevel.low
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Prerequisites: gapile, ~structures.gdi, ~techlevel.low
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Tooltip:
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Tooltip:
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Name: GDI Gate
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Name: GDI Gate
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@@ -36,7 +36,7 @@ GAGATE_B:
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Inherits: ^Gate_B
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Inherits: ^Gate_B
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Buildable:
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Buildable:
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Queue: Defense
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Queue: Defense
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BuildPaletteOrder: 100
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BuildPaletteOrder: 50
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Prerequisites: gapile, ~structures.gdi, ~techlevel.low
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Prerequisites: gapile, ~structures.gdi, ~techlevel.low
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Tooltip:
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Tooltip:
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Name: GDI Gate
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Name: GDI Gate
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@@ -52,7 +52,7 @@ GACTWR:
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Name: Component Tower
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Name: Component Tower
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Buildable:
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Buildable:
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Queue: Defense
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Queue: Defense
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BuildPaletteOrder: 30
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BuildPaletteOrder: 70
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Prerequisites: gapile, ~structures.gdi, ~techlevel.low
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Prerequisites: gapile, ~structures.gdi, ~techlevel.low
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Description: Modular tower for base defenses.
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Description: Modular tower for base defenses.
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Building:
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Building:
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@@ -142,7 +142,7 @@ GAVULC:
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Name: Vulcan Tower
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Name: Vulcan Tower
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Buildable:
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Buildable:
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Queue: Defense
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Queue: Defense
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BuildPaletteOrder: 40
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BuildPaletteOrder: 120
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Prerequisites: gactwr, gapile, ~structures.gdi, ~techlevel.low
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Prerequisites: gactwr, gapile, ~structures.gdi, ~techlevel.low
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Description: Basic base defense.\nDoes not require power to operate.\n Strong vs Infantry, Light armor\n Weak vs Aircraft
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Description: Basic base defense.\nDoes not require power to operate.\n Strong vs Infantry, Light armor\n Weak vs Aircraft
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Plug:
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Plug:
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@@ -158,7 +158,7 @@ GAROCK:
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Name: RPG Upgrade
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Name: RPG Upgrade
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Buildable:
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Buildable:
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Queue: Defense
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Queue: Defense
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BuildPaletteOrder: 40
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BuildPaletteOrder: 130
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Prerequisites: gactwr, gapile, ~structures.gdi, ~techlevel.high
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Prerequisites: gactwr, gapile, ~structures.gdi, ~techlevel.high
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Description: GDI Advanced base defense.\nDoes not require power to operate.\n Strong vs Armored ground units\n Weak vs Aircraft
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Description: GDI Advanced base defense.\nDoes not require power to operate.\n Strong vs Armored ground units\n Weak vs Aircraft
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Plug:
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Plug:
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@@ -174,7 +174,7 @@ GACSAM:
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Name: SAM Upgrade
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Name: SAM Upgrade
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Buildable:
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Buildable:
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Queue: Defense
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Queue: Defense
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BuildPaletteOrder: 40
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BuildPaletteOrder: 140
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Prerequisites: gactwr, garadr, ~structures.gdi, ~techlevel.medium
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Prerequisites: gactwr, garadr, ~structures.gdi, ~techlevel.medium
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Description: GDI Anti-Air base defense.\nDoes not require power to operate.\n Strong vs Aircraft\n Weak vs Ground units
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Description: GDI Anti-Air base defense.\nDoes not require power to operate.\n Strong vs Aircraft\n Weak vs Ground units
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Plug:
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Plug:
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@@ -190,7 +190,7 @@ GAPOWRUP:
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Name: Power Turbine
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Name: Power Turbine
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Buildable:
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Buildable:
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Queue: Defense
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Queue: Defense
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BuildPaletteOrder: 10
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BuildPaletteOrder: 80
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Prerequisites: gapowr, ~structures.gdi, ~techlevel.medium
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Prerequisites: gapowr, ~structures.gdi, ~techlevel.medium
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Description: Provides extra power generation.
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Description: Provides extra power generation.
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Plug:
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Plug:
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@@ -206,7 +206,7 @@ GAPLUG2:
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Name: Seeker Control
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Name: Seeker Control
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Buildable:
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Buildable:
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Queue: Defense
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Queue: Defense
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BuildPaletteOrder: 1000
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BuildPaletteOrder: 170
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Prerequisites: gaplug, gatech, gaweap, ~structures.gdi, ~techlevel.superweapons
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Prerequisites: gaplug, gatech, gaweap, ~structures.gdi, ~techlevel.superweapons
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Description: Enables use of the hunter-seeker droid.
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Description: Enables use of the hunter-seeker droid.
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Plug:
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Plug:
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@@ -222,7 +222,7 @@ GAPLUG3:
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Name: Ion Cannon Uplink
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Name: Ion Cannon Uplink
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Buildable:
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Buildable:
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Queue: Defense
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Queue: Defense
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BuildPaletteOrder: 1000
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BuildPaletteOrder: 180
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Prerequisites: gaplug, gatech, ~structures.gdi, ~techlevel.superweapons
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Prerequisites: gaplug, gatech, ~structures.gdi, ~techlevel.superweapons
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Description: Enables use of the Ion Cannon.
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Description: Enables use of the Ion Cannon.
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Plug:
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Plug:
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@@ -7,7 +7,7 @@ APC:
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Name: Amphibious APC
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Name: Amphibious APC
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Buildable:
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Buildable:
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Queue: Vehicle
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Queue: Vehicle
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BuildPaletteOrder: 30
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BuildPaletteOrder: 80
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Prerequisites: ~gaweap, gapile, ~techlevel.medium
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Prerequisites: ~gaweap, gapile, ~techlevel.medium
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Description: Armored infantry transport.\nCan move on water.\n Unarmed
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Description: Armored infantry transport.\nCan move on water.\n Unarmed
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Mobile:
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Mobile:
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@@ -59,7 +59,7 @@ HVR:
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Name: Hover MLRS
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Name: Hover MLRS
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Buildable:
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Buildable:
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Queue: Vehicle
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Queue: Vehicle
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BuildPaletteOrder: 50
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BuildPaletteOrder: 80
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Prerequisites: ~gaweap, garadr, ~techlevel.high
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Prerequisites: ~gaweap, garadr, ~techlevel.high
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Description: Hovering vehicle armed with\nlong range missiles.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry
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Description: Hovering vehicle armed with\nlong range missiles.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry
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Mobile:
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Mobile:
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@@ -114,7 +114,7 @@ SMECH:
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Name: Wolverine
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Name: Wolverine
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Buildable:
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Buildable:
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Queue: Vehicle
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Queue: Vehicle
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BuildPaletteOrder: 10
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BuildPaletteOrder: 20
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Prerequisites: ~gaweap, ~techlevel.low
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Prerequisites: ~gaweap, ~techlevel.low
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Description: Anti-personnel walker.\n Strong vs Infantry, Light armor\n Weak vs Vehicles, Aircraft
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Description: Anti-personnel walker.\n Strong vs Infantry, Light armor\n Weak vs Vehicles, Aircraft
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Mobile:
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Mobile:
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@@ -157,7 +157,7 @@ MMCH:
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Name: Titan
|
Name: Titan
|
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Buildable:
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Buildable:
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Queue: Vehicle
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Queue: Vehicle
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BuildPaletteOrder: 30
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BuildPaletteOrder: 50
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Prerequisites: ~gaweap, ~techlevel.medium
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Prerequisites: ~gaweap, ~techlevel.medium
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Description: General purpose mechanized walker.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
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Description: General purpose mechanized walker.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
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Mobile:
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Mobile:
|
||||||
@@ -208,7 +208,7 @@ HMEC:
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Name: Mammoth Mk. II
|
Name: Mammoth Mk. II
|
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Buildable:
|
Buildable:
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Queue: Vehicle
|
Queue: Vehicle
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||||||
BuildPaletteOrder: 80
|
BuildPaletteOrder: 140
|
||||||
Prerequisites: ~gaweap, gatech, ~techlevel.high
|
Prerequisites: ~gaweap, gatech, ~techlevel.high
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BuildLimit: 1
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BuildLimit: 1
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Description: Slow heavy walker.\nArmed with dual railguns and rocket launchers.\n Strong vs Infantry, Vehicles, Aircraft and Buildings\n Weak vs Nothing\nMaximum 1 can be built.
|
Description: Slow heavy walker.\nArmed with dual railguns and rocket launchers.\n Strong vs Infantry, Vehicles, Aircraft and Buildings\n Weak vs Nothing\nMaximum 1 can be built.
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@@ -252,7 +252,7 @@ SONIC:
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Name: Disruptor
|
Name: Disruptor
|
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Buildable:
|
Buildable:
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Queue: Vehicle
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Queue: Vehicle
|
||||||
BuildPaletteOrder: 70
|
BuildPaletteOrder: 120
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Prerequisites: ~gaweap, gatech, ~techlevel.high
|
Prerequisites: ~gaweap, gatech, ~techlevel.high
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Description: Armored high-tech vehicle with\nlong range and sonic armament.\n Strong vs Infantry, Vehicles, Buildings\n Weak vs Aircraft
|
Description: Armored high-tech vehicle with\nlong range and sonic armament.\n Strong vs Infantry, Vehicles, Buildings\n Weak vs Aircraft
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Targetable:
|
Targetable:
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@@ -3,7 +3,7 @@ E3:
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Inherits@EXPERIENCE: ^GainsExperience
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Inherits@EXPERIENCE: ^GainsExperience
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Buildable:
|
Buildable:
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Queue: Infantry
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Queue: Infantry
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||||||
BuildPaletteOrder: 20
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BuildPaletteOrder: 30
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Prerequisites: ~nahand, ~techlevel.low
|
Prerequisites: ~nahand, ~techlevel.low
|
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Description: Anti-tank infantry.\n Strong vs Vehicles, Aircraft, Buildings\n Weak vs Infantry
|
Description: Anti-tank infantry.\n Strong vs Vehicles, Aircraft, Buildings\n Weak vs Infantry
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Valued:
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Valued:
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@@ -39,7 +39,7 @@ CYBORG:
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Name: Cyborg Infantry
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Name: Cyborg Infantry
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Buildable:
|
Buildable:
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||||||
Queue: Infantry
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Queue: Infantry
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||||||
BuildPaletteOrder: 40
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BuildPaletteOrder: 60
|
||||||
Prerequisites: ~nahand, ~techlevel.medium
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Prerequisites: ~nahand, ~techlevel.medium
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||||||
Description: Cybernetic infantry unit.\n Strong vs Infantry, Light armor\n Weak vs Vehicles, Aircraft
|
Description: Cybernetic infantry unit.\n Strong vs Infantry, Light armor\n Weak vs Vehicles, Aircraft
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||||||
Selectable:
|
Selectable:
|
||||||
@@ -73,7 +73,7 @@ CYC2:
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|||||||
Name: Cyborg Commando
|
Name: Cyborg Commando
|
||||||
Buildable:
|
Buildable:
|
||||||
Queue: Infantry
|
Queue: Infantry
|
||||||
BuildPaletteOrder: 50
|
BuildPaletteOrder: 100
|
||||||
Prerequisites: ~nahand, natmpl, ~techlevel.high
|
Prerequisites: ~nahand, natmpl, ~techlevel.high
|
||||||
BuildLimit: 1
|
BuildLimit: 1
|
||||||
Description: Elite cybernetic infantry unit.\n Strong vs Infantry, Vehicles, Buildings\n Weak vs Aircraft\nMaximum 1 can be trained.
|
Description: Elite cybernetic infantry unit.\n Strong vs Infantry, Vehicles, Buildings\n Weak vs Aircraft\nMaximum 1 can be trained.
|
||||||
@@ -103,7 +103,7 @@ MHIJACK:
|
|||||||
Inherits@2: ^HealsOnTiberium
|
Inherits@2: ^HealsOnTiberium
|
||||||
Buildable:
|
Buildable:
|
||||||
Queue: Infantry
|
Queue: Infantry
|
||||||
BuildPaletteOrder: 60
|
BuildPaletteOrder: 80
|
||||||
Prerequisites: ~nahand, natmpl, ~techlevel.high
|
Prerequisites: ~nahand, natmpl, ~techlevel.high
|
||||||
Description: Hijacks enemy vehicles.\n Unarmed
|
Description: Hijacks enemy vehicles.\n Unarmed
|
||||||
Valued:
|
Valued:
|
||||||
|
|||||||
@@ -2,7 +2,7 @@ NAPOWR:
|
|||||||
Inherits: ^Building
|
Inherits: ^Building
|
||||||
Buildable:
|
Buildable:
|
||||||
Queue: Building
|
Queue: Building
|
||||||
BuildPaletteOrder: 0
|
BuildPaletteOrder: 20
|
||||||
Prerequisites: ~structures.nod, ~techlevel.low
|
Prerequisites: ~structures.nod, ~techlevel.low
|
||||||
Description: Provides power for other structures.
|
Description: Provides power for other structures.
|
||||||
Valued:
|
Valued:
|
||||||
@@ -41,7 +41,7 @@ NAAPWR:
|
|||||||
Inherits: ^Building
|
Inherits: ^Building
|
||||||
Buildable:
|
Buildable:
|
||||||
Queue: Building
|
Queue: Building
|
||||||
BuildPaletteOrder: 5
|
BuildPaletteOrder: 120
|
||||||
Prerequisites: factory, ~structures.nod, ~techlevel.medium
|
Prerequisites: factory, ~structures.nod, ~techlevel.medium
|
||||||
Description: Provides twice as much power as\nthe normal Power Plant.
|
Description: Provides twice as much power as\nthe normal Power Plant.
|
||||||
Valued:
|
Valued:
|
||||||
@@ -80,7 +80,7 @@ NAHAND:
|
|||||||
Inherits: ^Building
|
Inherits: ^Building
|
||||||
Buildable:
|
Buildable:
|
||||||
Queue: Building
|
Queue: Building
|
||||||
BuildPaletteOrder: 30
|
BuildPaletteOrder: 40
|
||||||
Prerequisites: anypower, ~structures.nod, ~techlevel.low
|
Prerequisites: anypower, ~structures.nod, ~techlevel.low
|
||||||
Description: Produces infantry.
|
Description: Produces infantry.
|
||||||
Valued:
|
Valued:
|
||||||
@@ -141,7 +141,7 @@ NAWEAP:
|
|||||||
Prerequisite: factory
|
Prerequisite: factory
|
||||||
Buildable:
|
Buildable:
|
||||||
Queue: Building
|
Queue: Building
|
||||||
BuildPaletteOrder: 50
|
BuildPaletteOrder: 70
|
||||||
Prerequisites: proc, ~structures.nod, ~techlevel.low
|
Prerequisites: proc, ~structures.nod, ~techlevel.low
|
||||||
Description: Produces vehicles.
|
Description: Produces vehicles.
|
||||||
Building:
|
Building:
|
||||||
@@ -197,7 +197,7 @@ NAHPAD:
|
|||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Helipad
|
Name: Helipad
|
||||||
Buildable:
|
Buildable:
|
||||||
BuildPaletteOrder: 60
|
BuildPaletteOrder: 140
|
||||||
Queue: Building
|
Queue: Building
|
||||||
Prerequisites: naradr, ~structures.nod, ~techlevel.medium
|
Prerequisites: naradr, ~structures.nod, ~techlevel.medium
|
||||||
Description: Produces, rearms and\nrepairs helicopters.
|
Description: Produces, rearms and\nrepairs helicopters.
|
||||||
@@ -298,7 +298,7 @@ NATECH:
|
|||||||
Inherits: ^Building
|
Inherits: ^Building
|
||||||
Buildable:
|
Buildable:
|
||||||
Queue: Building
|
Queue: Building
|
||||||
BuildPaletteOrder: 100
|
BuildPaletteOrder: 160
|
||||||
Prerequisites: naweap, naradr, ~structures.nod, ~techlevel.medium
|
Prerequisites: naweap, naradr, ~structures.nod, ~techlevel.medium
|
||||||
Description: Provides access to advanced Nod technologies.
|
Description: Provides access to advanced Nod technologies.
|
||||||
Valued:
|
Valued:
|
||||||
@@ -331,7 +331,7 @@ NATMPL:
|
|||||||
Inherits: ^Building
|
Inherits: ^Building
|
||||||
Buildable:
|
Buildable:
|
||||||
Queue: Building
|
Queue: Building
|
||||||
BuildPaletteOrder: 200
|
BuildPaletteOrder: 180
|
||||||
Prerequisites: natech, ~structures.nod, ~techlevel.high
|
Prerequisites: natech, ~structures.nod, ~techlevel.high
|
||||||
Description: Provides access to advanced Nod technologies.
|
Description: Provides access to advanced Nod technologies.
|
||||||
ProvidesPrerequisite@buildingname:
|
ProvidesPrerequisite@buildingname:
|
||||||
@@ -368,94 +368,3 @@ NATMPL:
|
|||||||
Produces: HunterSeeker
|
Produces: HunterSeeker
|
||||||
Exit@1:
|
Exit@1:
|
||||||
ExitsDebugOverlay:
|
ExitsDebugOverlay:
|
||||||
|
|
||||||
NASTLH:
|
|
||||||
Inherits: ^Building
|
|
||||||
Valued:
|
|
||||||
Cost: 2500
|
|
||||||
Tooltip:
|
|
||||||
Name: Stealth Generator
|
|
||||||
Buildable:
|
|
||||||
BuildPaletteOrder: 80
|
|
||||||
Prerequisites: proc, natech, ~structures.nod, ~techlevel.high
|
|
||||||
Queue: Building
|
|
||||||
Description: Generates a cloaking field\nto hide your forces from the enemy.
|
|
||||||
Building:
|
|
||||||
Footprint: xxx xxx
|
|
||||||
Dimensions: 3,2
|
|
||||||
Health:
|
|
||||||
HP: 600
|
|
||||||
Armor:
|
|
||||||
Type: Wood
|
|
||||||
RevealsShroud:
|
|
||||||
Range: 6c0
|
|
||||||
MaxHeightDelta: 3
|
|
||||||
WithIdleOverlay@pulse:
|
|
||||||
Sequence: pulse
|
|
||||||
PauseOnLowPower: true
|
|
||||||
WithRangeCircle:
|
|
||||||
Range: 12c0
|
|
||||||
Type: cloakgenerator
|
|
||||||
Power:
|
|
||||||
Amount: -350
|
|
||||||
RequiresPower:
|
|
||||||
CanPowerDown:
|
|
||||||
PowerupSpeech: EnablePower
|
|
||||||
PowerdownSpeech: DisablePower
|
|
||||||
IndicatorPalette: mouse
|
|
||||||
ProximityExternalCondition:
|
|
||||||
Condition: cloakgenerator
|
|
||||||
Range: 12c0
|
|
||||||
EnableSound: cloak5.aud
|
|
||||||
DisableSound: cloak5.aud
|
|
||||||
AffectsParent: true
|
|
||||||
Selectable:
|
|
||||||
Bounds: 106, 48, 8, -6
|
|
||||||
SelectionDecorations:
|
|
||||||
VisualBounds: 106, 60, 8, -15
|
|
||||||
|
|
||||||
NAWAST:
|
|
||||||
Inherits: ^Building
|
|
||||||
Valued:
|
|
||||||
Cost: 1600
|
|
||||||
Tooltip:
|
|
||||||
Name: Waste Refinery
|
|
||||||
Buildable:
|
|
||||||
BuildPaletteOrder: 110
|
|
||||||
Prerequisites: namisl, ~structures.nod, ~techlevel.superweapons
|
|
||||||
Queue: Building
|
|
||||||
BuildLimit: 1
|
|
||||||
Description: Processes Veins\ninto useable resources.\nMaximum 1 can be built.
|
|
||||||
Building:
|
|
||||||
Footprint: =x= xx= =x=
|
|
||||||
Dimensions: 3,3
|
|
||||||
Selectable:
|
|
||||||
Bounds: 100, 60, 5, -5
|
|
||||||
Health:
|
|
||||||
HP: 400
|
|
||||||
RevealsShroud:
|
|
||||||
Range: 6c0
|
|
||||||
MaxHeightDelta: 3
|
|
||||||
TiberianSunRefinery:
|
|
||||||
DockAngle: 160
|
|
||||||
DockOffset: 2,1
|
|
||||||
StoresResources:
|
|
||||||
PipColor: Red
|
|
||||||
PipCount: 15
|
|
||||||
Capacity: 56
|
|
||||||
Power:
|
|
||||||
Amount: -40
|
|
||||||
FreeActor:
|
|
||||||
Actor: WEED
|
|
||||||
SpawnOffset: 3,1
|
|
||||||
Facing: 160
|
|
||||||
WithIdleOverlay@GLOW:
|
|
||||||
Sequence: idle-glow
|
|
||||||
WithIdleOverlay@LIGHTS:
|
|
||||||
Sequence: idle-lights
|
|
||||||
WithIdleOverlay@BIB:
|
|
||||||
Sequence: bib
|
|
||||||
ProvidesPrerequisite@buildingname:
|
|
||||||
SelectionDecorations:
|
|
||||||
VisualBounds: 100, 60, 5, -5
|
|
||||||
RenderSprites:
|
|
||||||
|
|||||||
@@ -2,7 +2,7 @@ NAWALL:
|
|||||||
Inherits: ^Wall
|
Inherits: ^Wall
|
||||||
Buildable:
|
Buildable:
|
||||||
Queue: Defense
|
Queue: Defense
|
||||||
BuildPaletteOrder: 1001
|
BuildPaletteOrder: 20
|
||||||
Prerequisites: ~structures.nod, ~techlevel.low
|
Prerequisites: ~structures.nod, ~techlevel.low
|
||||||
Description: Stops infantry and blocks enemy fire.\nCan NOT be crushed by tanks.
|
Description: Stops infantry and blocks enemy fire.\nCan NOT be crushed by tanks.
|
||||||
-SoundOnDamageTransition:
|
-SoundOnDamageTransition:
|
||||||
@@ -27,7 +27,7 @@ NAGATE_A:
|
|||||||
Inherits: ^Gate_A
|
Inherits: ^Gate_A
|
||||||
Buildable:
|
Buildable:
|
||||||
Queue: Defense
|
Queue: Defense
|
||||||
BuildPaletteOrder: 100
|
BuildPaletteOrder: 40
|
||||||
Prerequisites: nahand, ~structures.nod, ~techlevel.low
|
Prerequisites: nahand, ~structures.nod, ~techlevel.low
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Nod Gate
|
Name: Nod Gate
|
||||||
@@ -36,7 +36,7 @@ NAGATE_B:
|
|||||||
Inherits: ^Gate_B
|
Inherits: ^Gate_B
|
||||||
Buildable:
|
Buildable:
|
||||||
Queue: Defense
|
Queue: Defense
|
||||||
BuildPaletteOrder: 100
|
BuildPaletteOrder: 60
|
||||||
Prerequisites: nahand, ~structures.nod, ~techlevel.low
|
Prerequisites: nahand, ~structures.nod, ~techlevel.low
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Nod Gate
|
Name: Nod Gate
|
||||||
@@ -50,7 +50,7 @@ NALASR:
|
|||||||
Buildable:
|
Buildable:
|
||||||
Queue: Defense
|
Queue: Defense
|
||||||
Prerequisites: nahand, ~structures.nod, ~techlevel.low
|
Prerequisites: nahand, ~structures.nod, ~techlevel.low
|
||||||
BuildPaletteOrder: 50
|
BuildPaletteOrder: 90
|
||||||
Description: Basic base defense.\nRequires power to operate.\n Strong vs Ground units\n Weak vs Aircraft
|
Description: Basic base defense.\nRequires power to operate.\n Strong vs Ground units\n Weak vs Aircraft
|
||||||
Building:
|
Building:
|
||||||
Selectable:
|
Selectable:
|
||||||
@@ -89,7 +89,7 @@ NAOBEL:
|
|||||||
Name: Obelisk of Light
|
Name: Obelisk of Light
|
||||||
Buildable:
|
Buildable:
|
||||||
Queue: Defense
|
Queue: Defense
|
||||||
BuildPaletteOrder: 90
|
BuildPaletteOrder: 150
|
||||||
Prerequisites: natech, ~structures.nod, ~techlevel.high
|
Prerequisites: natech, ~structures.nod, ~techlevel.high
|
||||||
Description: Advanced base defense.\nRequires power to operate.\n Strong vs Ground units\n Weak vs Aircraft
|
Description: Advanced base defense.\nRequires power to operate.\n Strong vs Ground units\n Weak vs Aircraft
|
||||||
Building:
|
Building:
|
||||||
@@ -134,7 +134,7 @@ NASAM:
|
|||||||
Buildable:
|
Buildable:
|
||||||
Queue: Defense
|
Queue: Defense
|
||||||
Prerequisites: naradr, ~structures.nod, ~techlevel.medium
|
Prerequisites: naradr, ~structures.nod, ~techlevel.medium
|
||||||
BuildPaletteOrder: 60
|
BuildPaletteOrder: 100
|
||||||
Description: Nod Anti-Air base defense.\nRequires power to operate.\n Strong vs Aircraft\n Weak vs Ground units
|
Description: Nod Anti-Air base defense.\nRequires power to operate.\n Strong vs Aircraft\n Weak vs Ground units
|
||||||
Selectable:
|
Selectable:
|
||||||
Bounds: 40, 30, -3, -8
|
Bounds: 40, 30, -3, -8
|
||||||
@@ -223,11 +223,56 @@ GAARTY:
|
|||||||
WithMuzzleOverlay:
|
WithMuzzleOverlay:
|
||||||
RevealOnFire:
|
RevealOnFire:
|
||||||
|
|
||||||
|
NASTLH:
|
||||||
|
Inherits: ^Building
|
||||||
|
Valued:
|
||||||
|
Cost: 2500
|
||||||
|
Tooltip:
|
||||||
|
Name: Stealth Generator
|
||||||
|
Buildable:
|
||||||
|
Queue: Defense
|
||||||
|
BuildPaletteOrder: 160
|
||||||
|
Prerequisites: proc, natech, ~structures.nod, ~techlevel.high
|
||||||
|
Description: Generates a cloaking field\nto hide your forces from the enemy.
|
||||||
|
Building:
|
||||||
|
Footprint: xxx xxx
|
||||||
|
Dimensions: 3,2
|
||||||
|
Health:
|
||||||
|
HP: 600
|
||||||
|
Armor:
|
||||||
|
Type: Wood
|
||||||
|
RevealsShroud:
|
||||||
|
Range: 6c0
|
||||||
|
MaxHeightDelta: 3
|
||||||
|
WithIdleOverlay@pulse:
|
||||||
|
Sequence: pulse
|
||||||
|
PauseOnLowPower: true
|
||||||
|
WithRangeCircle:
|
||||||
|
Range: 12c0
|
||||||
|
Type: cloakgenerator
|
||||||
|
Power:
|
||||||
|
Amount: -350
|
||||||
|
RequiresPower:
|
||||||
|
CanPowerDown:
|
||||||
|
PowerupSpeech: EnablePower
|
||||||
|
PowerdownSpeech: DisablePower
|
||||||
|
IndicatorPalette: mouse
|
||||||
|
ProximityExternalCondition:
|
||||||
|
Condition: cloakgenerator
|
||||||
|
Range: 12c0
|
||||||
|
EnableSound: cloak5.aud
|
||||||
|
DisableSound: cloak5.aud
|
||||||
|
AffectsParent: true
|
||||||
|
Selectable:
|
||||||
|
Bounds: 106, 48, 8, -6
|
||||||
|
SelectionDecorations:
|
||||||
|
VisualBounds: 106, 60, 8, -15
|
||||||
|
|
||||||
NAMISL:
|
NAMISL:
|
||||||
Inherits: ^Building
|
Inherits: ^Building
|
||||||
Buildable:
|
Buildable:
|
||||||
Queue: Defense
|
Queue: Defense
|
||||||
BuildPaletteOrder: 100
|
BuildPaletteOrder: 190
|
||||||
Prerequisites: natech, ~structures.nod, ~techlevel.superweapons
|
Prerequisites: natech, ~structures.nod, ~techlevel.superweapons
|
||||||
BuildLimit: 1
|
BuildLimit: 1
|
||||||
Description: Launches a devastating missile\nat a target location.\nRequires power to operate.\nMaximum 1 can be built.
|
Description: Launches a devastating missile\nat a target location.\nRequires power to operate.\nMaximum 1 can be built.
|
||||||
@@ -279,3 +324,49 @@ NAMISL:
|
|||||||
CameraRange: 10c0
|
CameraRange: 10c0
|
||||||
SelectionDecorations:
|
SelectionDecorations:
|
||||||
VisualBounds: 75,48
|
VisualBounds: 75,48
|
||||||
|
|
||||||
|
NAWAST:
|
||||||
|
Inherits: ^Building
|
||||||
|
Valued:
|
||||||
|
Cost: 1600
|
||||||
|
Tooltip:
|
||||||
|
Name: Waste Refinery
|
||||||
|
Buildable:
|
||||||
|
Queue: Defense
|
||||||
|
BuildPaletteOrder: 200
|
||||||
|
Prerequisites: namisl, ~structures.nod, ~techlevel.superweapons
|
||||||
|
BuildLimit: 1
|
||||||
|
Description: Processes Veins\ninto useable resources.\nMaximum 1 can be built.
|
||||||
|
Building:
|
||||||
|
Footprint: =x= xx= =x=
|
||||||
|
Dimensions: 3,3
|
||||||
|
Selectable:
|
||||||
|
Bounds: 100, 60, 5, -5
|
||||||
|
Health:
|
||||||
|
HP: 400
|
||||||
|
RevealsShroud:
|
||||||
|
Range: 6c0
|
||||||
|
MaxHeightDelta: 3
|
||||||
|
TiberianSunRefinery:
|
||||||
|
DockAngle: 160
|
||||||
|
DockOffset: 2,1
|
||||||
|
StoresResources:
|
||||||
|
PipColor: Red
|
||||||
|
PipCount: 15
|
||||||
|
Capacity: 56
|
||||||
|
Power:
|
||||||
|
Amount: -40
|
||||||
|
FreeActor:
|
||||||
|
Actor: WEED
|
||||||
|
SpawnOffset: 3,1
|
||||||
|
Facing: 160
|
||||||
|
WithIdleOverlay@GLOW:
|
||||||
|
Sequence: idle-glow
|
||||||
|
WithIdleOverlay@LIGHTS:
|
||||||
|
Sequence: idle-lights
|
||||||
|
WithIdleOverlay@BIB:
|
||||||
|
Sequence: bib
|
||||||
|
ProvidesPrerequisite@buildingname:
|
||||||
|
SelectionDecorations:
|
||||||
|
VisualBounds: 100, 60, 5, -5
|
||||||
|
RenderSprites:
|
||||||
|
|||||||
@@ -8,7 +8,7 @@ BGGY:
|
|||||||
Name: Attack Buggy
|
Name: Attack Buggy
|
||||||
Buildable:
|
Buildable:
|
||||||
Queue: Vehicle
|
Queue: Vehicle
|
||||||
BuildPaletteOrder: 40
|
BuildPaletteOrder: 30
|
||||||
Prerequisites: ~naweap, ~techlevel.low
|
Prerequisites: ~naweap, ~techlevel.low
|
||||||
Description: Fast scout and anti-infantry vehicle.\n Strong vs Infantry, Light armor\n Weak vs Vehicles, Aircraft
|
Description: Fast scout and anti-infantry vehicle.\n Strong vs Infantry, Light armor\n Weak vs Vehicles, Aircraft
|
||||||
Mobile:
|
Mobile:
|
||||||
@@ -44,7 +44,7 @@ BIKE:
|
|||||||
Name: Attack Cycle
|
Name: Attack Cycle
|
||||||
Buildable:
|
Buildable:
|
||||||
Queue: Vehicle
|
Queue: Vehicle
|
||||||
BuildPaletteOrder: 30
|
BuildPaletteOrder: 40
|
||||||
Prerequisites: ~naweap, ~techlevel.low
|
Prerequisites: ~naweap, ~techlevel.low
|
||||||
Description: Fast scout vehicle, armed with\nrockets.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
|
Description: Fast scout vehicle, armed with\nrockets.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
|
||||||
Mobile:
|
Mobile:
|
||||||
@@ -242,7 +242,7 @@ WEED:
|
|||||||
Name: Weed Eater
|
Name: Weed Eater
|
||||||
Buildable:
|
Buildable:
|
||||||
Queue: Vehicle
|
Queue: Vehicle
|
||||||
BuildPaletteOrder: 100
|
BuildPaletteOrder: 170
|
||||||
Prerequisites: ~naweap, nawast, ~techlevel.superweapons
|
Prerequisites: ~naweap, nawast, ~techlevel.superweapons
|
||||||
Description: Collects veins for processing.\n Unarmed
|
Description: Collects veins for processing.\n Unarmed
|
||||||
Harvester:
|
Harvester:
|
||||||
@@ -284,7 +284,7 @@ SAPC:
|
|||||||
Name: Subterranean APC
|
Name: Subterranean APC
|
||||||
Buildable:
|
Buildable:
|
||||||
Queue: Vehicle
|
Queue: Vehicle
|
||||||
BuildPaletteOrder: 30
|
BuildPaletteOrder: 110
|
||||||
Prerequisites: ~naweap, natech, ~techlevel.medium
|
Prerequisites: ~naweap, natech, ~techlevel.medium
|
||||||
Description: Troop transport that can move\nunderground to avoid detection.\n Unarmed
|
Description: Troop transport that can move\nunderground to avoid detection.\n Unarmed
|
||||||
Mobile:
|
Mobile:
|
||||||
@@ -330,7 +330,7 @@ SUBTANK:
|
|||||||
Name: Devil's Tongue
|
Name: Devil's Tongue
|
||||||
Buildable:
|
Buildable:
|
||||||
Queue: Vehicle
|
Queue: Vehicle
|
||||||
BuildPaletteOrder: 40
|
BuildPaletteOrder: 130
|
||||||
Prerequisites: ~naweap, natech, ~techlevel.high
|
Prerequisites: ~naweap, natech, ~techlevel.high
|
||||||
Description: Subterranean Flame Tank.\nIs able to move underground.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
|
Description: Subterranean Flame Tank.\nIs able to move underground.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
|
||||||
Mobile:
|
Mobile:
|
||||||
@@ -373,7 +373,7 @@ STNK:
|
|||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Stealth Tank
|
Name: Stealth Tank
|
||||||
Buildable:
|
Buildable:
|
||||||
BuildPaletteOrder: 90
|
BuildPaletteOrder: 150
|
||||||
Prerequisites: ~naweap, natech, ~techlevel.high
|
Prerequisites: ~naweap, natech, ~techlevel.high
|
||||||
Queue: Vehicle
|
Queue: Vehicle
|
||||||
Description: Lightly armoured tank equipped with a personal\nstealth generator. Armed with missiles.\nCan be spotted by infantry at close range.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry
|
Description: Lightly armoured tank equipped with a personal\nstealth generator. Armed with missiles.\nCan be spotted by infantry at close range.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry
|
||||||
|
|||||||
@@ -40,7 +40,7 @@ ENGINEER:
|
|||||||
Name: Engineer
|
Name: Engineer
|
||||||
Buildable:
|
Buildable:
|
||||||
Queue: Infantry
|
Queue: Infantry
|
||||||
BuildPaletteOrder: 30
|
BuildPaletteOrder: 40
|
||||||
Prerequisites: ~barracks, ~techlevel.low
|
Prerequisites: ~barracks, ~techlevel.low
|
||||||
Description: Infiltrates and captures enemy structures.\n Unarmed
|
Description: Infiltrates and captures enemy structures.\n Unarmed
|
||||||
Voiced:
|
Voiced:
|
||||||
|
|||||||
@@ -62,7 +62,7 @@ PROC:
|
|||||||
Name: Tiberium Refinery
|
Name: Tiberium Refinery
|
||||||
Buildable:
|
Buildable:
|
||||||
Queue: Building
|
Queue: Building
|
||||||
BuildPaletteOrder: 20
|
BuildPaletteOrder: 50
|
||||||
Prerequisites: anypower, ~techlevel.low
|
Prerequisites: anypower, ~techlevel.low
|
||||||
Description: Processes raw Tiberium\ninto useable resources.
|
Description: Processes raw Tiberium\ninto useable resources.
|
||||||
Building:
|
Building:
|
||||||
@@ -114,7 +114,7 @@ GASILO:
|
|||||||
Inherits: ^Building
|
Inherits: ^Building
|
||||||
Buildable:
|
Buildable:
|
||||||
Queue: Building
|
Queue: Building
|
||||||
BuildPaletteOrder: 70
|
BuildPaletteOrder: 100
|
||||||
Prerequisites: proc, ~techlevel.low
|
Prerequisites: proc, ~techlevel.low
|
||||||
Description: Stores excess Tiberium.
|
Description: Stores excess Tiberium.
|
||||||
Valued:
|
Valued:
|
||||||
|
|||||||
@@ -6,7 +6,7 @@ NAPULS:
|
|||||||
Name: E.M. Pulse Cannon
|
Name: E.M. Pulse Cannon
|
||||||
Buildable:
|
Buildable:
|
||||||
Queue: Defense
|
Queue: Defense
|
||||||
BuildPaletteOrder: 90
|
BuildPaletteOrder: 110
|
||||||
Prerequisites: radar, ~techlevel.superweapons
|
Prerequisites: radar, ~techlevel.superweapons
|
||||||
Description: Disables mechanical units in an area.\nRequires power to operate.
|
Description: Disables mechanical units in an area.\nRequires power to operate.
|
||||||
Building:
|
Building:
|
||||||
|
|||||||
@@ -3,7 +3,7 @@ MCV:
|
|||||||
Inherits@VOXELS: ^VoxelActor
|
Inherits@VOXELS: ^VoxelActor
|
||||||
Buildable:
|
Buildable:
|
||||||
Queue: Vehicle
|
Queue: Vehicle
|
||||||
BuildPaletteOrder: 110
|
BuildPaletteOrder: 160
|
||||||
Prerequisites: ~factory, tech, ~techlevel.medium
|
Prerequisites: ~factory, tech, ~techlevel.medium
|
||||||
Description: Deploys into another Construction Yard.\n Unarmed
|
Description: Deploys into another Construction Yard.\n Unarmed
|
||||||
Valued:
|
Valued:
|
||||||
@@ -113,7 +113,7 @@ LPST:
|
|||||||
-AppearsOnRadar:
|
-AppearsOnRadar:
|
||||||
Buildable:
|
Buildable:
|
||||||
Queue: Vehicle
|
Queue: Vehicle
|
||||||
BuildPaletteOrder: 100
|
BuildPaletteOrder: 90
|
||||||
Prerequisites: ~factory, radar, ~techlevel.medium
|
Prerequisites: ~factory, radar, ~techlevel.medium
|
||||||
Description: Can detect cloaked and subterranean\nunits when deployed.\n Unarmed
|
Description: Can detect cloaked and subterranean\nunits when deployed.\n Unarmed
|
||||||
Valued:
|
Valued:
|
||||||
|
|||||||
Reference in New Issue
Block a user