Slim down D2k cannon weapons via inheritance

This commit is contained in:
reaperrr
2016-12-28 13:50:59 +01:00
parent 6d56d3485b
commit b1aa1bc2c1

View File

@@ -1,35 +1,4 @@
110mm_Gun:
ReloadDelay: 35
Range: 5c0
Report: TURRET1.WAV
Projectile: Bullet
Speed: 875
Blockable: false
Shadow: no
Inaccuracy: 380
Image: 120mm
Warhead@1Dam: SpreadDamage
Spread: 256
Falloff: 100, 50, 25, 0
Damage: 290
Versus:
none: 20
wall: 50
building: 50
wood: 60
heavy: 75
invulnerable: 0
cy: 20
harvester: 50
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
InvalidTargets: Vehicle, Structure
Warhead@3Eff: CreateEffect
Explosions: small_napalm
ImpactSounds: EXPLSML4.WAV
80mm_A:
^Cannon:
ReloadDelay: 50
Range: 4c0
Report: MEDTANK1.WAV
@@ -57,41 +26,57 @@
Warhead@3Eff: CreateEffect
Explosions: small_napalm
110mm_Gun:
Inherits: ^Cannon
ReloadDelay: 35
Range: 5c0
Report: TURRET1.WAV
Projectile: Bullet
Speed: 875
Blockable: false
Warhead@1Dam: SpreadDamage
Damage: 290
Warhead@3Eff: CreateEffect
ImpactSounds: EXPLSML4.WAV
80mm_A:
Inherits: ^Cannon
80mm_H:
Inherits: 80mm_A
Inherits: ^Cannon
ReloadDelay: 55
80mm_O:
Inherits: 80mm_A
Inherits: ^Cannon
ReloadDelay: 45
DevBullet:
Inherits: ^Cannon
ReloadDelay: 75
Range: 4c0
Report: TANKHVY1.WAV
Projectile: Bullet
Speed: 281
Blockable: true
Inaccuracy: 0
Image: doubleblastbullet
Warhead@1Dam: SpreadDamage
Spread: 384
Falloff: 100, 50, 25, 0
Damage: 650
Versus:
none: 50
wall: 100
building: 75
wood: 60
heavy: 100
invulnerable: 0
cy: 40
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
InvalidTargets: Vehicle, Structure
harvester: 100
Warhead@3Eff: CreateEffect
Explosions: shockwave
ImpactSounds: EXPLMD1.WAV
155mm:
Inherits: ^Cannon
ReloadDelay: 80
Range: 5c512
Report: MORTAR1.WAV
@@ -109,6 +94,8 @@ DevBullet:
Damage: 450
Versus:
none: 125
wall: 100
building: 100
wood: 70
light: 30
heavy: 20
@@ -116,9 +103,6 @@ DevBullet:
cy: 20
harvester: 25
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
InvalidTargets: Vehicle, Structure
Warhead@3Eff: CreateEffect
Explosions: med_explosion
ImpactSounds: EXPLMD2.WAV