Slim down D2k cannon weapons via inheritance
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@@ -1,35 +1,4 @@
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110mm_Gun:
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ReloadDelay: 35
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Range: 5c0
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Report: TURRET1.WAV
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Projectile: Bullet
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Speed: 875
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Blockable: false
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Shadow: no
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Inaccuracy: 380
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Image: 120mm
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Warhead@1Dam: SpreadDamage
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Spread: 256
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Falloff: 100, 50, 25, 0
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Damage: 290
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Versus:
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none: 20
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wall: 50
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building: 50
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wood: 60
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heavy: 75
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invulnerable: 0
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cy: 20
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harvester: 50
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater, RockCrater
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InvalidTargets: Vehicle, Structure
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Warhead@3Eff: CreateEffect
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Explosions: small_napalm
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ImpactSounds: EXPLSML4.WAV
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80mm_A:
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^Cannon:
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ReloadDelay: 50
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Range: 4c0
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Report: MEDTANK1.WAV
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@@ -57,41 +26,57 @@
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Warhead@3Eff: CreateEffect
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Explosions: small_napalm
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110mm_Gun:
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Inherits: ^Cannon
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ReloadDelay: 35
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Range: 5c0
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Report: TURRET1.WAV
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Projectile: Bullet
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Speed: 875
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Blockable: false
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Warhead@1Dam: SpreadDamage
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Damage: 290
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Warhead@3Eff: CreateEffect
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ImpactSounds: EXPLSML4.WAV
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80mm_A:
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Inherits: ^Cannon
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80mm_H:
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Inherits: 80mm_A
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Inherits: ^Cannon
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ReloadDelay: 55
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80mm_O:
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Inherits: 80mm_A
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Inherits: ^Cannon
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ReloadDelay: 45
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DevBullet:
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Inherits: ^Cannon
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ReloadDelay: 75
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Range: 4c0
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Report: TANKHVY1.WAV
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Projectile: Bullet
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Speed: 281
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Blockable: true
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Inaccuracy: 0
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Image: doubleblastbullet
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Warhead@1Dam: SpreadDamage
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Spread: 384
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Falloff: 100, 50, 25, 0
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Damage: 650
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Versus:
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none: 50
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wall: 100
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building: 75
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wood: 60
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heavy: 100
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invulnerable: 0
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cy: 40
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater, RockCrater
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InvalidTargets: Vehicle, Structure
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harvester: 100
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Warhead@3Eff: CreateEffect
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Explosions: shockwave
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ImpactSounds: EXPLMD1.WAV
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155mm:
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Inherits: ^Cannon
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ReloadDelay: 80
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Range: 5c512
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Report: MORTAR1.WAV
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@@ -109,6 +94,8 @@ DevBullet:
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Damage: 450
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Versus:
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none: 125
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wall: 100
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building: 100
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wood: 70
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light: 30
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heavy: 20
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@@ -116,9 +103,6 @@ DevBullet:
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cy: 20
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harvester: 25
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater, RockCrater
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InvalidTargets: Vehicle, Structure
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Warhead@3Eff: CreateEffect
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Explosions: med_explosion
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ImpactSounds: EXPLMD2.WAV
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