Give TD civilian and tech buildings custom shapes
This commit is contained in:
@@ -1,5 +1,11 @@
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V20:
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Inherits: ^CivBuilding
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HitShape:
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UseOccupiedCellsOffsets: false
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TargetableOffsets: -840,-512,0, 0,0,0, -840,512,0
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Type: Rectangle
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TopLeft: -1024, -512
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BottomRight: 1024, 896
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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@@ -22,6 +28,18 @@ V20.Husk:
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V21:
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Inherits: ^CivBuilding
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HitShape:
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UseOccupiedCellsOffsets: false
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TargetableOffsets: 840,-512,0, 420,0,0, 840,512,0
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Type: Rectangle
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TopLeft: -1024, -1024
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BottomRight: 1024, 0
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HitShape@WELL:
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UseOccupiedCellsOffsets: false
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TargetableOffsets: -770,512,0
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Type: Rectangle
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TopLeft: 0, 0
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BottomRight: 1024, 598
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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@@ -44,6 +62,7 @@ V21.Husk:
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V22:
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Inherits: ^CivBuilding
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Inherits@shape: ^2x1Shape
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Building:
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Footprint: xx
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Dimensions: 2,1
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@@ -82,6 +101,12 @@ V23.Husk:
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V24:
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Inherits: ^CivBuilding
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HitShape:
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UseOccupiedCellsOffsets: false
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TargetableOffsets: -630,-512,0, 0,0,0, -630,256,0, 420,-512,0
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Type: Rectangle
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TopLeft: -1024, -683
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BottomRight: 640, 853
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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@@ -104,6 +129,12 @@ V24.Husk:
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V25:
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Inherits: ^CivBuilding
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HitShape:
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UseOccupiedCellsOffsets: false
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TargetableOffsets: 0,-128,0, 420,512,0
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Type: Rectangle
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TopLeft: -683, -683
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BottomRight: 1024, 512
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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@@ -126,6 +157,7 @@ V25.Husk:
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V26:
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Inherits: ^CivBuilding
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Inherits@shape: ^2x1Shape
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Building:
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Footprint: xx
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Dimensions: 2,1
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@@ -196,6 +228,7 @@ V29.Husk:
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V30:
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Inherits: ^CivBuilding
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Inherits@shape: ^2x1Shape
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Building:
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Footprint: xx
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Dimensions: 2,1
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@@ -218,6 +251,7 @@ V30.Husk:
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V31:
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Inherits: ^CivBuilding
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Inherits@shape: ^2x1Shape
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Building:
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Footprint: xx
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Dimensions: 2,1
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@@ -240,6 +274,7 @@ V31.Husk:
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V32:
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Inherits: ^CivBuilding
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Inherits@shape: ^2x1Shape
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Building:
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Footprint: xx
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Dimensions: 2,1
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@@ -262,6 +297,7 @@ V32.Husk:
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V33:
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Inherits: ^CivBuilding
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Inherits@shape: ^2x1Shape
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Building:
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Footprint: xx
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Dimensions: 2,1
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@@ -332,6 +368,12 @@ V36.Husk:
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V37:
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Inherits: ^CivBuilding
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HitShape:
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UseOccupiedCellsOffsets: false
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TargetableOffsets: 0,0,0, 0,1024,0
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Type: Rectangle
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TopLeft: -512, -597
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BottomRight: 1536, 597
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SpawnActorOnDeath:
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Actor: V37.Husk
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Building:
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@@ -1,5 +1,11 @@
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V01:
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Inherits: ^CivBuilding
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HitShape:
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UseOccupiedCellsOffsets: false
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TargetableOffsets: -490,-384,0, 0,0,0, 0,470,0
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Type: Rectangle
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TopLeft: -768, -597
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BottomRight: 896, 683
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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@@ -22,6 +28,12 @@ V01.Husk:
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V02:
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Inherits: ^CivBuilding
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HitShape:
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UseOccupiedCellsOffsets: false
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TargetableOffsets: -490,-512,0, 0,0,0, 0,512,0
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Type: Rectangle
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TopLeft: -1024, -512
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BottomRight: 1024, 597
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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@@ -44,6 +56,12 @@ V02.Husk:
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V03:
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Inherits: ^CivBuilding
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HitShape:
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UseOccupiedCellsOffsets: false
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TargetableOffsets: -490,-512,0, 0,0,0, 421,512,0, -210,512,0
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Type: Rectangle
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TopLeft: -1024, -597
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BottomRight: 1024, 597
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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@@ -66,6 +84,12 @@ V03.Husk:
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V04:
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Inherits: ^CivBuilding
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HitShape:
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UseOccupiedCellsOffsets: false
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TargetableOffsets: 0,0,0, -421,-256,0, -421,256,0
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Type: Rectangle
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TopLeft: -683, -432
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BottomRight: 683, 683
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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@@ -88,6 +112,7 @@ V04.Husk:
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V05:
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Inherits: ^CivBuilding
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Inherits@shape: ^2x1Shape
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Building:
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Footprint: xx
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Dimensions: 2,1
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@@ -110,6 +135,7 @@ V05.Husk:
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V06:
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Inherits: ^CivBuilding
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Inherits@shape: ^2x1Shape
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Building:
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Footprint: xx
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Dimensions: 2,1
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@@ -132,6 +158,7 @@ V06.Husk:
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V07:
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Inherits: ^CivBuilding
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Inherits@shape: ^2x1Shape
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Building:
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Footprint: xx
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Dimensions: 2,1
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@@ -330,6 +357,7 @@ V18.Husk:
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ARCO:
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Inherits: ^CivBuilding
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Inherits@shape: ^2x1Shape
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Building:
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Footprint: xx
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Dimensions: 2,1
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@@ -25,6 +25,7 @@ V19.Husk:
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HOSP:
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Inherits: ^TechBuilding
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Inherits@shape: ^2x2Shape
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Selectable:
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Priority: 0
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Building:
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@@ -52,6 +53,7 @@ HOSP.Husk:
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BIO:
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Inherits: ^TechBuilding
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Inherits@shape: ^2x2Shape
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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@@ -86,6 +88,7 @@ BIO.Husk:
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MISS:
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Inherits: ^CivBuilding
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Inherits@shape: ^3x2Shape
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Building:
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Footprint: xxx xxx
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Dimensions: 3,2
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