Gun & Guard tower detection range increased +1

The detection range for cloaked units for guard towers and guns is low (3). 
This is needed so that stealth tanks aren't too good at sneaking by everything.
This commit is contained in:
psydev
2013-03-31 04:03:43 -07:00
parent 2be1d68088
commit b2772c1443

View File

@@ -535,7 +535,7 @@ GUN:
RenderRangeCircle:
RenderDetectionCircle:
DetectCloaked:
Range: 3
Range: 4
SAM:
Inherits: ^Building
@@ -654,7 +654,7 @@ GTWR:
DebugNextAutoTargetScanTime:
-AutoTargetIgnore:
DetectCloaked:
Range: 3
Range: 4
RenderDetectionCircle:
RenderRangeCircle:
WithMuzzleFlash: