Rename Fluent-related code to be more precise.

This commit is contained in:
Paul Chote
2024-10-01 19:34:12 +01:00
committed by Gustas
parent 771b9ddfda
commit b29b685058
176 changed files with 1349 additions and 1369 deletions

View File

@@ -37,7 +37,7 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Speech notification to play when selecting a primary building.")]
public readonly string SelectionNotification = null;
[TranslationReference(optional: true)]
[FluentReference(optional: true)]
[Desc("Text notification to display when selecting a primary building.")]
public readonly string SelectionTextNotification = null;

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@@ -24,7 +24,7 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Speech notification to play when a unit is delivered.")]
public readonly string ReadyAudio = "Reinforce";
[TranslationReference(optional: true)]
[FluentReference(optional: true)]
[Desc("Text notification to display when a unit is delivered.")]
public readonly string ReadyTextNotification = null;

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@@ -49,7 +49,7 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Speech notification to play when setting a new rallypoint.")]
public readonly string Notification = null;
[TranslationReference(optional: true)]
[FluentReference(optional: true)]
[Desc("Text notification to display when setting a new rallypoint.")]
public readonly string TextNotification = null;

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@@ -50,7 +50,7 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Voice line to play when repairs are started.")]
public readonly string RepairingNotification = null;
[TranslationReference(optional: true)]
[FluentReference(optional: true)]
[Desc("Transient text message to display when repairs are started.")]
public readonly string RepairingTextNotification = null;