Rename Fluent-related code to be more precise.
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@@ -37,7 +37,7 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Speech notification to play when selecting a primary building.")]
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public readonly string SelectionNotification = null;
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[TranslationReference(optional: true)]
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[FluentReference(optional: true)]
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[Desc("Text notification to display when selecting a primary building.")]
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public readonly string SelectionTextNotification = null;
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@@ -24,7 +24,7 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Speech notification to play when a unit is delivered.")]
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public readonly string ReadyAudio = "Reinforce";
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[TranslationReference(optional: true)]
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[FluentReference(optional: true)]
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[Desc("Text notification to display when a unit is delivered.")]
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public readonly string ReadyTextNotification = null;
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@@ -49,7 +49,7 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Speech notification to play when setting a new rallypoint.")]
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public readonly string Notification = null;
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[TranslationReference(optional: true)]
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[FluentReference(optional: true)]
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[Desc("Text notification to display when setting a new rallypoint.")]
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public readonly string TextNotification = null;
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@@ -50,7 +50,7 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Voice line to play when repairs are started.")]
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public readonly string RepairingNotification = null;
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[TranslationReference(optional: true)]
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[FluentReference(optional: true)]
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[Desc("Transient text message to display when repairs are started.")]
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public readonly string RepairingTextNotification = null;
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