Audio feedback on powerdown/up

This commit is contained in:
Paul Chote
2010-01-05 00:18:29 +13:00
parent ac18d0ab44
commit b4f097c23c

View File

@@ -93,6 +93,7 @@ namespace OpenRa.Game.Traits
if (order.OrderString == "PowerDown")
{
isPoweredDown = !isPoweredDown;
Sound.Play((isPoweredDown) ? "bleep12.aud" : "bleep11.aud");
}
}